triangle.cpp

00001 /*****************************************************************************/
00002 /*                                                                           */
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00006 /*         888    888    888  o88^o888 888  888 "88888" 888 8888oo888        */
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00008 /*         888    888    888  "88o^888 888  888 Cb      888  "88oooo"        */
00009 /*                                              "8oo8D                       */
00010 /*                                                                           */
00011 /*  A Two-Dimensional Quality Mesh Generator and Delaunay Triangulator.      */
00012 /*  (triangle.c)                                                             */
00013 /*                                                                           */
00014 /*  Version 1.6                                                              */
00015 /*  July 28, 2005                                                            */
00016 /*                                                                           */
00017 /*  Copyright 1993, 1995, 1997, 1998, 2002, 2005                             */
00018 /*  Jonathan Richard Shewchuk                                                */
00019 /*  2360 Woolsey #H                                                          */
00020 /*  Berkeley, California  94705-1927                                         */
00021 /*  jrs@cs.berkeley.edu                                                      */
00022 /*                                                                           */
00023 /*  This program may be freely redistributed under the condition that the    */
00024 /*    copyright notices (including this entire header and the copyright      */
00025 /*    notice printed when the `-h' switch is selected) are not removed, and  */
00026 /*    no compensation is received.  Private, research, and institutional     */
00027 /*    use is free.  You may distribute modified versions of this code UNDER  */
00028 /*    THE CONDITION THAT THIS CODE AND ANY MODIFICATIONS MADE TO IT IN THE   */
00029 /*    SAME FILE REMAIN UNDER COPYRIGHT OF THE ORIGINAL AUTHOR, BOTH SOURCE   */
00030 /*    AND OBJECT CODE ARE MADE FREELY AVAILABLE WITHOUT CHARGE, AND CLEAR    */
00031 /*    NOTICE IS GIVEN OF THE MODIFICATIONS.  Distribution of this code as    */
00032 /*    part of a commercial system is permissible ONLY BY DIRECT ARRANGEMENT  */
00033 /*    WITH THE AUTHOR.  (If you are not directly supplying this code to a    */
00034 /*    customer, and you are instead telling them how they can obtain it for  */
00035 /*    free, then you are not required to make any arrangement with me.)      */
00036 /*                                                                           */
00037 /*  Hypertext instructions for Triangle are available on the Web at          */
00038 /*                                                                           */
00039 /*      http://www.cs.cmu.edu/~quake/triangle.html                           */
00040 /*                                                                           */
00041 /*  Disclaimer:  Neither I nor Carnegie Mellon warrant this code in any way  */
00042 /*    whatsoever.  This code is provided "as-is".  Use at your own risk.     */
00043 /*                                                                           */
00044 /*  Some of the references listed below are marked with an asterisk.  [*]    */
00045 /*    These references are available for downloading from the Web page       */
00046 /*                                                                           */
00047 /*      http://www.cs.cmu.edu/~quake/triangle.research.html                  */
00048 /*                                                                           */
00049 /*  Three papers discussing aspects of Triangle are available.  A short      */
00050 /*    overview appears in "Triangle:  Engineering a 2D Quality Mesh          */
00051 /*    Generator and Delaunay Triangulator," in Applied Computational         */
00052 /*    Geometry:  Towards Geometric Engineering, Ming C. Lin and Dinesh       */
00053 /*    Manocha, editors, Lecture Notes in Computer Science volume 1148,       */
00054 /*    pages 203-222, Springer-Verlag, Berlin, May 1996 (from the First ACM   */
00055 /*    Workshop on Applied Computational Geometry).  [*]                      */
00056 /*                                                                           */
00057 /*    The algorithms are discussed in the greatest detail in "Delaunay       */
00058 /*    Refinement Algorithms for Triangular Mesh Generation," Computational   */
00059 /*    Geometry:  Theory and Applications 22(1-3):21-74, May 2002.  [*]       */
00060 /*                                                                           */
00061 /*    More detail about the data structures may be found in my dissertation: */
00062 /*    "Delaunay Refinement Mesh Generation," Ph.D. thesis, Technical Report  */
00063 /*    CMU-CS-97-137, School of Computer Science, Carnegie Mellon University, */
00064 /*    Pittsburgh, Pennsylvania, 18 May 1997.  [*]                            */
00065 /*                                                                           */
00066 /*  Triangle was created as part of the Quake Project in the School of       */
00067 /*    Computer Science at Carnegie Mellon University.  For further           */
00068 /*    information, see Hesheng Bao, Jacobo Bielak, Omar Ghattas, Loukas F.   */
00069 /*    Kallivokas, David R. O'Hallaron, Jonathan R. Shewchuk, and Jifeng Xu,  */
00070 /*    "Large-scale Simulation of Elastic Wave Propagation in Heterogeneous   */
00071 /*    Media on Parallel Computers," Computer Methods in Applied Mechanics    */
00072 /*    and Engineering 152(1-2):85-102, 22 January 1998.                      */
00073 /*                                                                           */
00074 /*  Triangle's Delaunay refinement algorithm for quality mesh generation is  */
00075 /*    a hybrid of one due to Jim Ruppert, "A Delaunay Refinement Algorithm   */
00076 /*    for Quality 2-Dimensional Mesh Generation," Journal of Algorithms      */
00077 /*    18(3):548-585, May 1995 [*], and one due to L. Paul Chew, "Guaranteed- */
00078 /*    Quality Mesh Generation for Curved Surfaces," Proceedings of the Ninth */
00079 /*    Annual Symposium on Computational Geometry (San Diego, California),    */
00080 /*    pages 274-280, Association for Computing Machinery, May 1993,          */
00081 /*    http://portal.acm.org/citation.cfm?id=161150 .                         */
00082 /*                                                                           */
00083 /*  The Delaunay refinement algorithm has been modified so that it meshes    */
00084 /*    domains with small input angles well, as described in Gary L. Miller,  */
00085 /*    Steven E. Pav, and Noel J. Walkington, "When and Why Ruppert's         */
00086 /*    Algorithm Works," Twelfth International Meshing Roundtable, pages      */
00087 /*    91-102, Sandia National Laboratories, September 2003.  [*]             */
00088 /*                                                                           */
00089 /*  My implementation of the divide-and-conquer and incremental Delaunay     */
00090 /*    triangulation algorithms follows closely the presentation of Guibas    */
00091 /*    and Stolfi, even though I use a triangle-based data structure instead  */
00092 /*    of their quad-edge data structure.  (In fact, I originally implemented */
00093 /*    Triangle using the quad-edge data structure, but the switch to a       */
00094 /*    triangle-based data structure sped Triangle by a factor of two.)  The  */
00095 /*    mesh manipulation primitives and the two aforementioned Delaunay       */
00096 /*    triangulation algorithms are described by Leonidas J. Guibas and Jorge */
00097 /*    Stolfi, "Primitives for the Manipulation of General Subdivisions and   */
00098 /*    the Computation of Voronoi Diagrams," ACM Transactions on Graphics     */
00099 /*    4(2):74-123, April 1985, http://portal.acm.org/citation.cfm?id=282923 .*/
00100 /*                                                                           */
00101 /*  Their O(n log n) divide-and-conquer algorithm is adapted from Der-Tsai   */
00102 /*    Lee and Bruce J. Schachter, "Two Algorithms for Constructing the       */
00103 /*    Delaunay Triangulation," International Journal of Computer and         */
00104 /*    Information Science 9(3):219-242, 1980.  Triangle's improvement of the */
00105 /*    divide-and-conquer algorithm by alternating between vertical and       */
00106 /*    horizontal cuts was introduced by Rex A. Dwyer, "A Faster Divide-and-  */
00107 /*    Conquer Algorithm for Constructing Delaunay Triangulations,"           */
00108 /*    Algorithmica 2(2):137-151, 1987.                                       */
00109 /*                                                                           */
00110 /*  The incremental insertion algorithm was first proposed by C. L. Lawson,  */
00111 /*    "Software for C1 Surface Interpolation," in Mathematical Software III, */
00112 /*    John R. Rice, editor, Academic Press, New York, pp. 161-194, 1977.     */
00113 /*    For point location, I use the algorithm of Ernst P. Mucke, Isaac       */
00114 /*    Saias, and Binhai Zhu, "Fast Randomized Point Location Without         */
00115 /*    Preprocessing in Two- and Three-Dimensional Delaunay Triangulations,"  */
00116 /*    Proceedings of the Twelfth Annual Symposium on Computational Geometry, */
00117 /*    ACM, May 1996.  [*]  If I were to randomize the order of vertex        */
00118 /*    insertion (I currently don't bother), their result combined with the   */
00119 /*    result of Kenneth L. Clarkson and Peter W. Shor, "Applications of      */
00120 /*    Random Sampling in Computational Geometry II," Discrete &              */
00121 /*    Computational Geometry 4(1):387-421, 1989, would yield an expected     */
00122 /*    O(n^{4/3}) bound on running time.                                      */
00123 /*                                                                           */
00124 /*  The O(n log n) sweepline Delaunay triangulation algorithm is taken from  */
00125 /*    Steven Fortune, "A Sweepline Algorithm for Voronoi Diagrams",          */
00126 /*    Algorithmica 2(2):153-174, 1987.  A random sample of edges on the      */
00127 /*    boundary of the triangulation are maintained in a splay tree for the   */
00128 /*    purpose of point location.  Splay trees are described by Daniel        */
00129 /*    Dominic Sleator and Robert Endre Tarjan, "Self-Adjusting Binary Search */
00130 /*    Trees," Journal of the ACM 32(3):652-686, July 1985,                   */
00131 /*    http://portal.acm.org/citation.cfm?id=3835 .                           */
00132 /*                                                                           */
00133 /*  The algorithms for exact computation of the signs of determinants are    */
00134 /*    described in Jonathan Richard Shewchuk, "Adaptive Precision Floating-  */
00135 /*    Point Arithmetic and Fast Robust Geometric Predicates," Discrete &     */
00136 /*    Computational Geometry 18(3):305-363, October 1997.  (Also available   */
00137 /*    as Technical Report CMU-CS-96-140, School of Computer Science,         */
00138 /*    Carnegie Mellon University, Pittsburgh, Pennsylvania, May 1996.)  [*]  */
00139 /*    An abbreviated version appears as Jonathan Richard Shewchuk, "Robust   */
00140 /*    Adaptive Floating-Point Geometric Predicates," Proceedings of the      */
00141 /*    Twelfth Annual Symposium on Computational Geometry, ACM, May 1996. [*] */
00142 /*    Many of the ideas for my exact arithmetic routines originate with      */
00143 /*    Douglas M. Priest, "Algorithms for Arbitrary Precision Floating Point  */
00144 /*    Arithmetic," Tenth Symposium on Computer Arithmetic, pp. 132-143, IEEE */
00145 /*    Computer Society Press, 1991.  [*]  Many of the ideas for the correct  */
00146 /*    evaluation of the signs of determinants are taken from Steven Fortune  */
00147 /*    and Christopher J. Van Wyk, "Efficient Exact Arithmetic for Computa-   */
00148 /*    tional Geometry," Proceedings of the Ninth Annual Symposium on         */
00149 /*    Computational Geometry, ACM, pp. 163-172, May 1993, and from Steven    */
00150 /*    Fortune, "Numerical Stability of Algorithms for 2D Delaunay Triangu-   */
00151 /*    lations," International Journal of Computational Geometry & Applica-   */
00152 /*    tions 5(1-2):193-213, March-June 1995.                                 */
00153 /*                                                                           */
00154 /*  The method of inserting new vertices off-center (not precisely at the    */
00155 /*    circumcenter of every poor-quality triangle) is from Alper Ungor,      */
00156 /*    "Off-centers:  A New Type of Steiner Points for Computing Size-Optimal */
00157 /*    Quality-Guaranteed Delaunay Triangulations," Proceedings of LATIN      */
00158 /*    2004 (Buenos Aires, Argentina), April 2004.                            */
00159 /*                                                                           */
00160 /*  For definitions of and results involving Delaunay triangulations,        */
00161 /*    constrained and conforming versions thereof, and other aspects of      */
00162 /*    triangular mesh generation, see the excellent survey by Marshall Bern  */
00163 /*    and David Eppstein, "Mesh Generation and Optimal Triangulation," in    */
00164 /*    Computing and Euclidean Geometry, Ding-Zhu Du and Frank Hwang,         */
00165 /*    editors, World Scientific, Singapore, pp. 23-90, 1992.  [*]            */
00166 /*                                                                           */
00167 /*  The time for incrementally adding PSLG (planar straight line graph)      */
00168 /*    segments to create a constrained Delaunay triangulation is probably    */
00169 /*    O(t^2) per segment in the worst case and O(t) per segment in the       */
00170 /*    common case, where t is the number of triangles that intersect the     */
00171 /*    segment before it is inserted.  This doesn't count point location,     */
00172 /*    which can be much more expensive.  I could improve this to O(d log d)  */
00173 /*    time, but d is usually quite small, so it's not worth the bother.      */
00174 /*    (This note does not apply when the -s switch is used, invoking a       */
00175 /*    different method is used to insert segments.)                          */
00176 /*                                                                           */
00177 /*  The time for deleting a vertex from a Delaunay triangulation is O(d^2)   */
00178 /*    in the worst case and O(d) in the common case, where d is the degree   */
00179 /*    of the vertex being deleted.  I could improve this to O(d log d) time, */
00180 /*    but d is usually quite small, so it's not worth the bother.            */
00181 /*                                                                           */
00182 /*  Ruppert's Delaunay refinement algorithm typically generates triangles    */
00183 /*    at a linear rate (constant time per triangle) after the initial        */
00184 /*    triangulation is formed.  There may be pathological cases where        */
00185 /*    quadratic time is required, but these never arise in practice.         */
00186 /*                                                                           */
00187 /*  The geometric predicates (circumcenter calculations, segment             */
00188 /*    intersection formulae, etc.) appear in my "Lecture Notes on Geometric  */
00189 /*    Robustness" at http://www.cs.berkeley.edu/~jrs/mesh .                  */
00190 /*                                                                           */
00191 /*  If you make any improvements to this code, please please please let me   */
00192 /*    know, so that I may obtain the improvements.  Even if you don't change */
00193 /*    the code, I'd still love to hear what it's being used for.             */
00194 /*                                                                           */
00195 /*****************************************************************************/
00196 
00197 /* For single precision (which will save some memory and reduce paging),     */
00198 /*   define the symbol SINGLE by using the -DSINGLE compiler switch or by    */
00199 /*   writing "#define SINGLE" below.                                         */
00200 /*                                                                           */
00201 /* For double precision (which will allow you to refine meshes to a smaller  */
00202 /*   edge length), leave SINGLE undefined.                                   */
00203 /*                                                                           */
00204 /* Double precision uses more memory, but improves the resolution of the     */
00205 /*   meshes you can generate with Triangle.  It also reduces the likelihood  */
00206 /*   of a floating exception due to overflow.  Finally, it is much faster    */
00207 /*   than single precision on 64-bit architectures like the DEC Alpha.  I    */
00208 /*   recommend double precision unless you want to generate a mesh for which */
00209 /*   you do not have enough memory.                                          */
00210 
00211 /* #define SINGLE */
00212 
00213 #ifdef SINGLE
00214 #define REAL float
00215 #else /* not SINGLE */
00216 #define REAL double
00217 #endif /* not SINGLE */
00218 
00219 /* If yours is not a Unix system, define the NO_TIMER compiler switch to     */
00220 /*   remove the Unix-specific timing code.                                   */
00221 
00222 /* #define NO_TIMER */
00223 
00224 /* To insert lots of self-checks for internal errors, define the SELF_CHECK  */
00225 /*   symbol.  This will slow down the program significantly.  It is best to  */
00226 /*   define the symbol using the -DSELF_CHECK compiler switch, but you could */
00227 /*   write "#define SELF_CHECK" below.  If you are modifying this code, I    */
00228 /*   recommend you turn self-checks on until your work is debugged.          */
00229 
00230 /* #define SELF_CHECK */
00231 
00232 /* To compile Triangle as a callable object library (triangle.o), define the */
00233 /*   TRILIBRARY symbol.  Read the file triangle.h for details on how to call */
00234 /*   the procedure triangulate() that results.                               */
00235 
00236 /* #define TRILIBRARY */
00237 
00238 /* It is possible to generate a smaller version of Triangle using one or     */
00239 /*   both of the following symbols.  Define the REDUCED symbol to eliminate  */
00240 /*   all features that are primarily of research interest; specifically, the */
00241 /*   -i, -F, -s, and -C switches.  Define the CDT_ONLY symbol to eliminate   */
00242 /*   all meshing algorithms above and beyond constrained Delaunay            */
00243 /*   triangulation; specifically, the -r, -q, -a, -u, -D, -S, and -s         */
00244 /*   switches.  These reductions are most likely to be useful when           */
00245 /*   generating an object library (triangle.o) by defining the TRILIBRARY    */
00246 /*   symbol.                                                                 */
00247 
00248 /* #define REDUCED */
00249 /* #define CDT_ONLY */
00250 
00251 /* On some machines, my exact arithmetic routines might be defeated by the   */
00252 /*   use of internal extended precision floating-point registers.  The best  */
00253 /*   way to solve this problem is to set the floating-point registers to use */
00254 /*   single or double precision internally.  On 80x86 processors, this may   */
00255 /*   be accomplished by setting the CPU86 symbol for the Microsoft C         */
00256 /*   compiler, or the LINUX symbol for the gcc compiler running on Linux.    */
00257 /*                                                                           */
00258 /* An inferior solution is to declare certain values as `volatile', thus     */
00259 /*   forcing them to be stored to memory and rounded off.  Unfortunately,    */
00260 /*   this solution might slow Triangle down quite a bit.  To use volatile    */
00261 /*   values, write "#define INEXACT volatile" below.  Normally, however,     */
00262 /*   INEXACT should be defined to be nothing.  ("#define INEXACT".)          */
00263 /*                                                                           */
00264 /* For more discussion, see http://www.cs.cmu.edu/~quake/robust.pc.html .    */
00265 /*   For yet more discussion, see Section 5 of my paper, "Adaptive Precision */
00266 /*   Floating-Point Arithmetic and Fast Robust Geometric Predicates" (also   */
00267 /*   available as Section 6.6 of my dissertation).                           */
00268 
00269 /* #define CPU86 */
00270 /* #define LINUX */
00271 
00272 #define INEXACT /* Nothing */
00273 /* #define INEXACT volatile */
00274 
00275 /* Maximum number of characters in a file name (including the null).         */
00276 
00277 #define FILENAMESIZE 2048
00278 
00279 /* Maximum number of characters in a line read from a file (including the    */
00280 /*   null).                                                                  */
00281 
00282 #define INPUTLINESIZE 1024
00283 
00284 /* For efficiency, a variety of data structures are allocated in bulk.  The  */
00285 /*   following constants determine how many of each structure is allocated   */
00286 /*   at once.                                                                */
00287 
00288 #define TRIPERBLOCK 4092           /* Number of triangles allocated at once. */
00289 #define SUBSEGPERBLOCK 508       /* Number of subsegments allocated at once. */
00290 #define VERTEXPERBLOCK 4092         /* Number of vertices allocated at once. */
00291 #define VIRUSPERBLOCK 1020   /* Number of virus triangles allocated at once. */
00292 /* Number of encroached subsegments allocated at once. */
00293 #define BADSUBSEGPERBLOCK 252
00294 /* Number of skinny triangles allocated at once. */
00295 #define BADTRIPERBLOCK 4092
00296 /* Number of flipped triangles allocated at once. */
00297 #define FLIPSTACKERPERBLOCK 252
00298 /* Number of splay tree nodes allocated at once. */
00299 #define SPLAYNODEPERBLOCK 508
00300 
00301 /* The vertex types.   A DEADVERTEX has been deleted entirely.  An           */
00302 /*   UNDEADVERTEX is not part of the mesh, but is written to the output      */
00303 /*   .node file and affects the node indexing in the other output files.     */
00304 
00305 #define INPUTVERTEX 0
00306 #define SEGMENTVERTEX 1
00307 #define FREEVERTEX 2
00308 #define DEADVERTEX -32768
00309 #define UNDEADVERTEX -32767
00310 
00311 /* The next line is used to outsmart some very stupid compilers.  If your    */
00312 /*   compiler is smarter, feel free to replace the "int" with "void".        */
00313 /*   Not that it matters.                                                    */
00314 
00315 #define VOID int
00316 
00317 /* Two constants for algorithms based on random sampling.  Both constants    */
00318 /*   have been chosen empirically to optimize their respective algorithms.   */
00319 
00320 /* Used for the point location scheme of Mucke, Saias, and Zhu, to decide    */
00321 /*   how large a random sample of triangles to inspect.                      */
00322 
00323 #define SAMPLEFACTOR 11
00324 
00325 /* Used in Fortune's sweepline Delaunay algorithm to determine what fraction */
00326 /*   of boundary edges should be maintained in the splay tree for point      */
00327 /*   location on the front.                                                  */
00328 
00329 #define SAMPLERATE 10
00330 
00331 /* A number that speaks for itself, every kissable digit.                    */
00332 
00333 #define PI 3.141592653589793238462643383279502884197169399375105820974944592308
00334 
00335 /* Another fave.                                                             */
00336 
00337 #define SQUAREROOTTWO 1.4142135623730950488016887242096980785696718753769480732
00338 
00339 /* And here's one for those of you who are intimidated by math.              */
00340 
00341 #define ONETHIRD 0.333333333333333333333333333333333333333333333333333333333333
00342 
00343 #include <stdio.h>
00344 #include <stdlib.h>
00345 #include <string.h>
00346 #include <math.h>
00347 #ifndef NO_TIMER
00348 #include <sys/time.h>
00349 #endif /* not NO_TIMER */
00350 #ifdef CPU86
00351 #include <float.h>
00352 #endif /* CPU86 */
00353 #ifdef LINUX
00354 #include <fpu_control.h>
00355 #endif /* LINUX */
00356 #ifdef TRILIBRARY
00357 #include "triangle.h"
00358 #endif /* TRILIBRARY */
00359 
00360 /* A few forward declarations.                                               */
00361 
00362 #ifndef TRILIBRARY
00363 char *readline();
00364 char *findfield();
00365 #endif /* not TRILIBRARY */
00366 
00367 /* Labels that signify the result of point location.  The result of a        */
00368 /*   search indicates that the point falls in the interior of a triangle, on */
00369 /*   an edge, on a vertex, or outside the mesh.                              */
00370 
00371 enum locateresult {INTRIANGLE, ONEDGE, ONVERTEX, OUTSIDE};
00372 
00373 /* Labels that signify the result of vertex insertion.  The result indicates */
00374 /*   that the vertex was inserted with complete success, was inserted but    */
00375 /*   encroaches upon a subsegment, was not inserted because it lies on a     */
00376 /*   segment, or was not inserted because another vertex occupies the same   */
00377 /*   location.                                                               */
00378 
00379 enum insertvertexresult {SUCCESSFULVERTEX, ENCROACHINGVERTEX, VIOLATINGVERTEX,
00380                          DUPLICATEVERTEX};
00381 
00382 /* Labels that signify the result of direction finding.  The result          */
00383 /*   indicates that a segment connecting the two query points falls within   */
00384 /*   the direction triangle, along the left edge of the direction triangle,  */
00385 /*   or along the right edge of the direction triangle.                      */
00386 
00387 enum finddirectionresult {WITHIN, LEFTCOLLINEAR, RIGHTCOLLINEAR};
00388 
00389 /*****************************************************************************/
00390 /*                                                                           */
00391 /*  The basic mesh data structures                                           */
00392 /*                                                                           */
00393 /*  There are three:  vertices, triangles, and subsegments (abbreviated      */
00394 /*  `subseg').  These three data structures, linked by pointers, comprise    */
00395 /*  the mesh.  A vertex simply represents a mesh vertex and its properties.  */
00396 /*  A triangle is a triangle.  A subsegment is a special data structure used */
00397 /*  to represent an impenetrable edge of the mesh (perhaps on the outer      */
00398 /*  boundary, on the boundary of a hole, or part of an internal boundary     */
00399 /*  separating two triangulated regions).  Subsegments represent boundaries, */
00400 /*  defined by the user, that triangles may not lie across.                  */
00401 /*                                                                           */
00402 /*  A triangle consists of a list of three vertices, a list of three         */
00403 /*  adjoining triangles, a list of three adjoining subsegments (when         */
00404 /*  segments exist), an arbitrary number of optional user-defined            */
00405 /*  floating-point attributes, and an optional area constraint.  The latter  */
00406 /*  is an upper bound on the permissible area of each triangle in a region,  */
00407 /*  used for mesh refinement.                                                */
00408 /*                                                                           */
00409 /*  For a triangle on a boundary of the mesh, some or all of the neighboring */
00410 /*  triangles may not be present.  For a triangle in the interior of the     */
00411 /*  mesh, often no neighboring subsegments are present.  Such absent         */
00412 /*  triangles and subsegments are never represented by NULL pointers; they   */
00413 /*  are represented by two special records:  `dummytri', the triangle that   */
00414 /*  fills "outer space", and `dummysub', the omnipresent subsegment.         */
00415 /*  `dummytri' and `dummysub' are used for several reasons; for instance,    */
00416 /*  they can be dereferenced and their contents examined without violating   */
00417 /*  protected memory.                                                        */
00418 /*                                                                           */
00419 /*  However, it is important to understand that a triangle includes other    */
00420 /*  information as well.  The pointers to adjoining vertices, triangles, and */
00421 /*  subsegments are ordered in a way that indicates their geometric relation */
00422 /*  to each other.  Furthermore, each of these pointers contains orientation */
00423 /*  information.  Each pointer to an adjoining triangle indicates which face */
00424 /*  of that triangle is contacted.  Similarly, each pointer to an adjoining  */
00425 /*  subsegment indicates which side of that subsegment is contacted, and how */
00426 /*  the subsegment is oriented relative to the triangle.                     */
00427 /*                                                                           */
00428 /*  The data structure representing a subsegment may be thought to be        */
00429 /*  abutting the edge of one or two triangle data structures:  either        */
00430 /*  sandwiched between two triangles, or resting against one triangle on an  */
00431 /*  exterior boundary or hole boundary.                                      */
00432 /*                                                                           */
00433 /*  A subsegment consists of a list of four vertices--the vertices of the    */
00434 /*  subsegment, and the vertices of the segment it is a part of--a list of   */
00435 /*  two adjoining subsegments, and a list of two adjoining triangles.  One   */
00436 /*  of the two adjoining triangles may not be present (though there should   */
00437 /*  always be one), and neighboring subsegments might not be present.        */
00438 /*  Subsegments also store a user-defined integer "boundary marker".         */
00439 /*  Typically, this integer is used to indicate what boundary conditions are */
00440 /*  to be applied at that location in a finite element simulation.           */
00441 /*                                                                           */
00442 /*  Like triangles, subsegments maintain information about the relative      */
00443 /*  orientation of neighboring objects.                                      */
00444 /*                                                                           */
00445 /*  Vertices are relatively simple.  A vertex is a list of floating-point    */
00446 /*  numbers, starting with the x, and y coordinates, followed by an          */
00447 /*  arbitrary number of optional user-defined floating-point attributes,     */
00448 /*  followed by an integer boundary marker.  During the segment insertion    */
00449 /*  phase, there is also a pointer from each vertex to a triangle that may   */
00450 /*  contain it.  Each pointer is not always correct, but when one is, it     */
00451 /*  speeds up segment insertion.  These pointers are assigned values once    */
00452 /*  at the beginning of the segment insertion phase, and are not used or     */
00453 /*  updated except during this phase.  Edge flipping during segment          */
00454 /*  insertion will render some of them incorrect.  Hence, don't rely upon    */
00455 /*  them for anything.                                                       */
00456 /*                                                                           */
00457 /*  Other than the exception mentioned above, vertices have no information   */
00458 /*  about what triangles, subfacets, or subsegments they are linked to.      */
00459 /*                                                                           */
00460 /*****************************************************************************/
00461 
00462 /*****************************************************************************/
00463 /*                                                                           */
00464 /*  Handles                                                                  */
00465 /*                                                                           */
00466 /*  The oriented triangle (`otri') and oriented subsegment (`osub') data     */
00467 /*  structures defined below do not themselves store any part of the mesh.   */
00468 /*  The mesh itself is made of `triangle's, `subseg's, and `vertex's.        */
00469 /*                                                                           */
00470 /*  Oriented triangles and oriented subsegments will usually be referred to  */
00471 /*  as "handles."  A handle is essentially a pointer into the mesh; it       */
00472 /*  allows you to "hold" one particular part of the mesh.  Handles are used  */
00473 /*  to specify the regions in which one is traversing and modifying the mesh.*/
00474 /*  A single `triangle' may be held by many handles, or none at all.  (The   */
00475 /*  latter case is not a memory leak, because the triangle is still          */
00476 /*  connected to other triangles in the mesh.)                               */
00477 /*                                                                           */
00478 /*  An `otri' is a handle that holds a triangle.  It holds a specific edge   */
00479 /*  of the triangle.  An `osub' is a handle that holds a subsegment.  It     */
00480 /*  holds either the left or right side of the subsegment.                   */
00481 /*                                                                           */
00482 /*  Navigation about the mesh is accomplished through a set of mesh          */
00483 /*  manipulation primitives, further below.  Many of these primitives take   */
00484 /*  a handle and produce a new handle that holds the mesh near the first     */
00485 /*  handle.  Other primitives take two handles and glue the corresponding    */
00486 /*  parts of the mesh together.  The orientation of the handles is           */
00487 /*  important.  For instance, when two triangles are glued together by the   */
00488 /*  bond() primitive, they are glued at the edges on which the handles lie.  */
00489 /*                                                                           */
00490 /*  Because vertices have no information about which triangles they are      */
00491 /*  attached to, I commonly represent a vertex by use of a handle whose      */
00492 /*  origin is the vertex.  A single handle can simultaneously represent a    */
00493 /*  triangle, an edge, and a vertex.                                         */
00494 /*                                                                           */
00495 /*****************************************************************************/
00496 
00497 /* The triangle data structure.  Each triangle contains three pointers to    */
00498 /*   adjoining triangles, plus three pointers to vertices, plus three        */
00499 /*   pointers to subsegments (declared below; these pointers are usually     */
00500 /*   `dummysub').  It may or may not also contain user-defined attributes    */
00501 /*   and/or a floating-point "area constraint."  It may also contain extra   */
00502 /*   pointers for nodes, when the user asks for high-order elements.         */
00503 /*   Because the size and structure of a `triangle' is not decided until     */
00504 /*   runtime, I haven't simply declared the type `triangle' as a struct.     */
00505 
00506 typedef REAL **triangle;            /* Really:  typedef triangle *triangle   */
00507 
00508 /* An oriented triangle:  includes a pointer to a triangle and orientation.  */
00509 /*   The orientation denotes an edge of the triangle.  Hence, there are      */
00510 /*   three possible orientations.  By convention, each edge always points    */
00511 /*   counterclockwise about the corresponding triangle.                      */
00512 
00513 struct otri {
00514   triangle *tri;
00515   int orient;                                         /* Ranges from 0 to 2. */
00516 };
00517 
00518 /* The subsegment data structure.  Each subsegment contains two pointers to  */
00519 /*   adjoining subsegments, plus four pointers to vertices, plus two         */
00520 /*   pointers to adjoining triangles, plus one boundary marker, plus one     */
00521 /*   segment number.                                                         */
00522 
00523 typedef REAL **subseg;                  /* Really:  typedef subseg *subseg   */
00524 
00525 /* An oriented subsegment:  includes a pointer to a subsegment and an        */
00526 /*   orientation.  The orientation denotes a side of the edge.  Hence, there */
00527 /*   are two possible orientations.  By convention, the edge is always       */
00528 /*   directed so that the "side" denoted is the right side of the edge.      */
00529 
00530 struct osub {
00531   subseg *ss;
00532   int ssorient;                                       /* Ranges from 0 to 1. */
00533 };
00534 
00535 /* The vertex data structure.  Each vertex is actually an array of REALs.    */
00536 /*   The number of REALs is unknown until runtime.  An integer boundary      */
00537 /*   marker, and sometimes a pointer to a triangle, is appended after the    */
00538 /*   REALs.                                                                  */
00539 
00540 typedef REAL *vertex;
00541 
00542 /* A queue used to store encroached subsegments.  Each subsegment's vertices */
00543 /*   are stored so that we can check whether a subsegment is still the same. */
00544 
00545 struct badsubseg {
00546   subseg encsubseg;                             /* An encroached subsegment. */
00547   vertex subsegorg, subsegdest;                         /* Its two vertices. */
00548 };
00549 
00550 /* A queue used to store bad triangles.  The key is the square of the cosine */
00551 /*   of the smallest angle of the triangle.  Each triangle's vertices are    */
00552 /*   stored so that one can check whether a triangle is still the same.      */
00553 
00554 struct badtriang {
00555   triangle poortri;                       /* A skinny or too-large triangle. */
00556   REAL key;                             /* cos^2 of smallest (apical) angle. */
00557   vertex triangorg, triangdest, triangapex;           /* Its three vertices. */
00558   struct badtriang *nexttriang;             /* Pointer to next bad triangle. */
00559 };
00560 
00561 /* A stack of triangles flipped during the most recent vertex insertion.     */
00562 /*   The stack is used to undo the vertex insertion if the vertex encroaches */
00563 /*   upon a subsegment.                                                      */
00564 
00565 struct flipstacker {
00566   triangle flippedtri;                       /* A recently flipped triangle. */
00567   struct flipstacker *prevflip;               /* Previous flip in the stack. */
00568 };
00569 
00570 /* A node in a heap used to store events for the sweepline Delaunay          */
00571 /*   algorithm.  Nodes do not point directly to their parents or children in */
00572 /*   the heap.  Instead, each node knows its position in the heap, and can   */
00573 /*   look up its parent and children in a separate array.  The `eventptr'    */
00574 /*   points either to a `vertex' or to a triangle (in encoded format, so     */
00575 /*   that an orientation is included).  In the latter case, the origin of    */
00576 /*   the oriented triangle is the apex of a "circle event" of the sweepline  */
00577 /*   algorithm.  To distinguish site events from circle events, all circle   */
00578 /*   events are given an invalid (smaller than `xmin') x-coordinate `xkey'.  */
00579 
00580 struct event {
00581   REAL xkey, ykey;                              /* Coordinates of the event. */
00582   VOID *eventptr;      /* Can be a vertex or the location of a circle event. */
00583   int heapposition;              /* Marks this event's position in the heap. */
00584 };
00585 
00586 /* A node in the splay tree.  Each node holds an oriented ghost triangle     */
00587 /*   that represents a boundary edge of the growing triangulation.  When a   */
00588 /*   circle event covers two boundary edges with a triangle, so that they    */
00589 /*   are no longer boundary edges, those edges are not immediately deleted   */
00590 /*   from the tree; rather, they are lazily deleted when they are next       */
00591 /*   encountered.  (Since only a random sample of boundary edges are kept    */
00592 /*   in the tree, lazy deletion is faster.)  `keydest' is used to verify     */
00593 /*   that a triangle is still the same as when it entered the splay tree; if */
00594 /*   it has been rotated (due to a circle event), it no longer represents a  */
00595 /*   boundary edge and should be deleted.                                    */
00596 
00597 struct splaynode {
00598   struct otri keyedge;                     /* Lprev of an edge on the front. */
00599   vertex keydest;           /* Used to verify that splay node is still live. */
00600   struct splaynode *lchild, *rchild;              /* Children in splay tree. */
00601 };
00602 
00603 /* A type used to allocate memory.  firstblock is the first block of items.  */
00604 /*   nowblock is the block from which items are currently being allocated.   */
00605 /*   nextitem points to the next slab of free memory for an item.            */
00606 /*   deaditemstack is the head of a linked list (stack) of deallocated items */
00607 /*   that can be recycled.  unallocateditems is the number of items that     */
00608 /*   remain to be allocated from nowblock.                                   */
00609 /*                                                                           */
00610 /* Traversal is the process of walking through the entire list of items, and */
00611 /*   is separate from allocation.  Note that a traversal will visit items on */
00612 /*   the "deaditemstack" stack as well as live items.  pathblock points to   */
00613 /*   the block currently being traversed.  pathitem points to the next item  */
00614 /*   to be traversed.  pathitemsleft is the number of items that remain to   */
00615 /*   be traversed in pathblock.                                              */
00616 /*                                                                           */
00617 /* alignbytes determines how new records should be aligned in memory.        */
00618 /*   itembytes is the length of a record in bytes (after rounding up).       */
00619 /*   itemsperblock is the number of items allocated at once in a single      */
00620 /*   block.  itemsfirstblock is the number of items in the first block,      */
00621 /*   which can vary from the others.  items is the number of currently       */
00622 /*   allocated items.  maxitems is the maximum number of items that have     */
00623 /*   been allocated at once; it is the current number of items plus the      */
00624 /*   number of records kept on deaditemstack.                                */
00625 
00626 struct memorypool {
00627   VOID **firstblock, **nowblock;
00628   VOID *nextitem;
00629   VOID *deaditemstack;
00630   VOID **pathblock;
00631   VOID *pathitem;
00632   int alignbytes;
00633   int itembytes;
00634   int itemsperblock;
00635   int itemsfirstblock;
00636   long items, maxitems;
00637   int unallocateditems;
00638   int pathitemsleft;
00639 };
00640 
00641 
00642 /* Global constants.                                                         */
00643 
00644 REAL splitter;       /* Used to split REAL factors for exact multiplication. */
00645 REAL epsilon;                             /* Floating-point machine epsilon. */
00646 REAL resulterrbound;
00647 REAL ccwerrboundA, ccwerrboundB, ccwerrboundC;
00648 REAL iccerrboundA, iccerrboundB, iccerrboundC;
00649 REAL o3derrboundA, o3derrboundB, o3derrboundC;
00650 
00651 /* Random number seed is not constant, but I've made it global anyway.       */
00652 
00653 unsigned long randomseed;                     /* Current random number seed. */
00654 
00655 
00656 /* Mesh data structure.  Triangle operates on only one mesh, but the mesh    */
00657 /*   structure is used (instead of global variables) to allow reentrancy.    */
00658 
00659 struct mesh {
00660 
00661 /* Variables used to allocate memory for triangles, subsegments, vertices,   */
00662 /*   viri (triangles being eaten), encroached segments, bad (skinny or too   */
00663 /*   large) triangles, and splay tree nodes.                                 */
00664 
00665   struct memorypool triangles;
00666   struct memorypool subsegs;
00667   struct memorypool vertices;
00668   struct memorypool viri;
00669   struct memorypool badsubsegs;
00670   struct memorypool badtriangles;
00671   struct memorypool flipstackers;
00672   struct memorypool splaynodes;
00673 
00674 /* Variables that maintain the bad triangle queues.  The queues are          */
00675 /*   ordered from 4095 (highest priority) to 0 (lowest priority).            */
00676 
00677   struct badtriang *queuefront[4096];
00678   struct badtriang *queuetail[4096];
00679   int nextnonemptyq[4096];
00680   int firstnonemptyq;
00681 
00682 /* Variable that maintains the stack of recently flipped triangles.          */
00683 
00684   struct flipstacker *lastflip;
00685 
00686 /* Other variables. */
00687 
00688   REAL xmin, xmax, ymin, ymax;                            /* x and y bounds. */
00689   REAL xminextreme;      /* Nonexistent x value used as a flag in sweepline. */
00690   int invertices;                               /* Number of input vertices. */
00691   int inelements;                              /* Number of input triangles. */
00692   int insegments;                               /* Number of input segments. */
00693   int holes;                                       /* Number of input holes. */
00694   int regions;                                   /* Number of input regions. */
00695   int undeads;    /* Number of input vertices that don't appear in the mesh. */
00696   long edges;                                     /* Number of output edges. */
00697   int mesh_dim;                                /* Dimension (ought to be 2). */
00698   int nextras;                           /* Number of attributes per vertex. */
00699   int eextras;                         /* Number of attributes per triangle. */
00700   long hullsize;                          /* Number of edges in convex hull. */
00701   int steinerleft;                 /* Number of Steiner points not yet used. */
00702   int vertexmarkindex;         /* Index to find boundary marker of a vertex. */
00703   int vertex2triindex;     /* Index to find a triangle adjacent to a vertex. */
00704   int highorderindex;  /* Index to find extra nodes for high-order elements. */
00705   int elemattribindex;            /* Index to find attributes of a triangle. */
00706   int areaboundindex;             /* Index to find area bound of a triangle. */
00707   int checksegments;         /* Are there segments in the triangulation yet? */
00708   int checkquality;                  /* Has quality triangulation begun yet? */
00709   int readnodefile;                           /* Has a .node file been read? */
00710   long samples;              /* Number of random samples for point location. */
00711 
00712   long incirclecount;                 /* Number of incircle tests performed. */
00713   long counterclockcount;     /* Number of counterclockwise tests performed. */
00714   long orient3dcount;           /* Number of 3D orientation tests performed. */
00715   long hyperbolacount;      /* Number of right-of-hyperbola tests performed. */
00716   long circumcentercount;  /* Number of circumcenter calculations performed. */
00717   long circletopcount;       /* Number of circle top calculations performed. */
00718 
00719 /* Triangular bounding box vertices.                                         */
00720 
00721   vertex infvertex1, infvertex2, infvertex3;
00722 
00723 /* Pointer to the `triangle' that occupies all of "outer space."             */
00724 
00725   triangle *dummytri;
00726   triangle *dummytribase;    /* Keep base address so we can free() it later. */
00727 
00728 /* Pointer to the omnipresent subsegment.  Referenced by any triangle or     */
00729 /*   subsegment that isn't really connected to a subsegment at that          */
00730 /*   location.                                                               */
00731 
00732   subseg *dummysub;
00733   subseg *dummysubbase;      /* Keep base address so we can free() it later. */
00734 
00735 /* Pointer to a recently visited triangle.  Improves point location if       */
00736 /*   proximate vertices are inserted sequentially.                           */
00737 
00738   struct otri recenttri;
00739 
00740 };                                                  /* End of `struct mesh'. */
00741 
00742 
00743 /* Data structure for command line switches and file names.  This structure  */
00744 /*   is used (instead of global variables) to allow reentrancy.              */
00745 
00746 struct behavior {
00747 
00748 /* Switches for the triangulator.                                            */
00749 /*   poly: -p switch.  refine: -r switch.                                    */
00750 /*   quality: -q switch.                                                     */
00751 /*     minangle: minimum angle bound, specified after -q switch.             */
00752 /*     goodangle: cosine squared of minangle.                                */
00753 /*     offconstant: constant used to place off-center Steiner points.        */
00754 /*   vararea: -a switch without number.                                      */
00755 /*   fixedarea: -a switch with number.                                       */
00756 /*     maxarea: maximum area bound, specified after -a switch.               */
00757 /*   usertest: -u switch.                                                    */
00758 /*   regionattrib: -A switch.  convex: -c switch.                            */
00759 /*   weighted: 1 for -w switch, 2 for -W switch.  jettison: -j switch        */
00760 /*   firstnumber: inverse of -z switch.  All items are numbered starting     */
00761 /*     from `firstnumber'.                                                   */
00762 /*   edgesout: -e switch.  voronoi: -v switch.                               */
00763 /*   neighbors: -n switch.  geomview: -g switch.                             */
00764 /*   nobound: -B switch.  nopolywritten: -P switch.                          */
00765 /*   nonodewritten: -N switch.  noelewritten: -E switch.                     */
00766 /*   noiterationnum: -I switch.  noholes: -O switch.                         */
00767 /*   noexact: -X switch.                                                     */
00768 /*   order: element order, specified after -o switch.                        */
00769 /*   nobisect: count of how often -Y switch is selected.                     */
00770 /*   steiner: maximum number of Steiner points, specified after -S switch.   */
00771 /*   incremental: -i switch.  sweepline: -F switch.                          */
00772 /*   dwyer: inverse of -l switch.                                            */
00773 /*   splitseg: -s switch.                                                    */
00774 /*   conformdel: -D switch.  docheck: -C switch.                             */
00775 /*   quiet: -Q switch.  verbose: count of how often -V switch is selected.   */
00776 /*   usesegments: -p, -r, -q, or -c switch; determines whether segments are  */
00777 /*     used at all.                                                          */
00778 /*                                                                           */
00779 /* Read the instructions to find out the meaning of these switches.          */
00780 
00781   int poly, refine, quality, vararea, fixedarea, usertest;
00782   int regionattrib, convex, weighted, jettison;
00783   int firstnumber;
00784   int edgesout, voronoi, neighbors, geomview;
00785   int nobound, nopolywritten, nonodewritten, noelewritten, noiterationnum;
00786   int noholes, noexact, conformdel;
00787   int incremental, sweepline, dwyer;
00788   int splitseg;
00789   int docheck;
00790   int quiet, verbose;
00791   int usesegments;
00792   int order;
00793   int nobisect;
00794   int steiner;
00795   REAL minangle, goodangle, offconstant;
00796   REAL maxarea;
00797 
00798 /* Variables for file names.                                                 */
00799 
00800 #ifndef TRILIBRARY
00801   char innodefilename[FILENAMESIZE];
00802   char inelefilename[FILENAMESIZE];
00803   char inpolyfilename[FILENAMESIZE];
00804   char areafilename[FILENAMESIZE];
00805   char outnodefilename[FILENAMESIZE];
00806   char outelefilename[FILENAMESIZE];
00807   char outpolyfilename[FILENAMESIZE];
00808   char edgefilename[FILENAMESIZE];
00809   char vnodefilename[FILENAMESIZE];
00810   char vedgefilename[FILENAMESIZE];
00811   char neighborfilename[FILENAMESIZE];
00812   char offfilename[FILENAMESIZE];
00813 #endif /* not TRILIBRARY */
00814 
00815 };                                              /* End of `struct behavior'. */
00816 
00817 
00818 /*****************************************************************************/
00819 /*                                                                           */
00820 /*  Mesh manipulation primitives.  Each triangle contains three pointers to  */
00821 /*  other triangles, with orientations.  Each pointer points not to the      */
00822 /*  first byte of a triangle, but to one of the first three bytes of a       */
00823 /*  triangle.  It is necessary to extract both the triangle itself and the   */
00824 /*  orientation.  To save memory, I keep both pieces of information in one   */
00825 /*  pointer.  To make this possible, I assume that all triangles are aligned */
00826 /*  to four-byte boundaries.  The decode() routine below decodes a pointer,  */
00827 /*  extracting an orientation (in the range 0 to 2) and a pointer to the     */
00828 /*  beginning of a triangle.  The encode() routine compresses a pointer to a */
00829 /*  triangle and an orientation into a single pointer.  My assumptions that  */
00830 /*  triangles are four-byte-aligned and that the `unsigned long' type is     */
00831 /*  long enough to hold a pointer are two of the few kludges in this program.*/
00832 /*                                                                           */
00833 /*  Subsegments are manipulated similarly.  A pointer to a subsegment        */
00834 /*  carries both an address and an orientation in the range 0 to 1.          */
00835 /*                                                                           */
00836 /*  The other primitives take an oriented triangle or oriented subsegment,   */
00837 /*  and return an oriented triangle or oriented subsegment or vertex; or     */
00838 /*  they change the connections in the data structure.                       */
00839 /*                                                                           */
00840 /*  Below, triangles and subsegments are denoted by their vertices.  The     */
00841 /*  triangle abc has origin (org) a, destination (dest) b, and apex (apex)   */
00842 /*  c.  These vertices occur in counterclockwise order about the triangle.   */
00843 /*  The handle abc may simultaneously denote vertex a, edge ab, and triangle */
00844 /*  abc.                                                                     */
00845 /*                                                                           */
00846 /*  Similarly, the subsegment ab has origin (sorg) a and destination (sdest) */
00847 /*  b.  If ab is thought to be directed upward (with b directly above a),    */
00848 /*  then the handle ab is thought to grasp the right side of ab, and may     */
00849 /*  simultaneously denote vertex a and edge ab.                              */
00850 /*                                                                           */
00851 /*  An asterisk (*) denotes a vertex whose identity is unknown.              */
00852 /*                                                                           */
00853 /*  Given this notation, a partial list of mesh manipulation primitives      */
00854 /*  follows.                                                                 */
00855 /*                                                                           */
00856 /*                                                                           */
00857 /*  For triangles:                                                           */
00858 /*                                                                           */
00859 /*  sym:  Find the abutting triangle; same edge.                             */
00860 /*  sym(abc) -> ba*                                                          */
00861 /*                                                                           */
00862 /*  lnext:  Find the next edge (counterclockwise) of a triangle.             */
00863 /*  lnext(abc) -> bca                                                        */
00864 /*                                                                           */
00865 /*  lprev:  Find the previous edge (clockwise) of a triangle.                */
00866 /*  lprev(abc) -> cab                                                        */
00867 /*                                                                           */
00868 /*  onext:  Find the next edge counterclockwise with the same origin.        */
00869 /*  onext(abc) -> ac*                                                        */
00870 /*                                                                           */
00871 /*  oprev:  Find the next edge clockwise with the same origin.               */
00872 /*  oprev(abc) -> a*b                                                        */
00873 /*                                                                           */
00874 /*  dnext:  Find the next edge counterclockwise with the same destination.   */
00875 /*  dnext(abc) -> *ba                                                        */
00876 /*                                                                           */
00877 /*  dprev:  Find the next edge clockwise with the same destination.          */
00878 /*  dprev(abc) -> cb*                                                        */
00879 /*                                                                           */
00880 /*  rnext:  Find the next edge (counterclockwise) of the adjacent triangle.  */
00881 /*  rnext(abc) -> *a*                                                        */
00882 /*                                                                           */
00883 /*  rprev:  Find the previous edge (clockwise) of the adjacent triangle.     */
00884 /*  rprev(abc) -> b**                                                        */
00885 /*                                                                           */
00886 /*  org:  Origin          dest:  Destination          apex:  Apex            */
00887 /*  org(abc) -> a         dest(abc) -> b              apex(abc) -> c         */
00888 /*                                                                           */
00889 /*  bond:  Bond two triangles together at the resepective handles.           */
00890 /*  bond(abc, bad)                                                           */
00891 /*                                                                           */
00892 /*                                                                           */
00893 /*  For subsegments:                                                         */
00894 /*                                                                           */
00895 /*  ssym:  Reverse the orientation of a subsegment.                          */
00896 /*  ssym(ab) -> ba                                                           */
00897 /*                                                                           */
00898 /*  spivot:  Find adjoining subsegment with the same origin.                 */
00899 /*  spivot(ab) -> a*                                                         */
00900 /*                                                                           */
00901 /*  snext:  Find next subsegment in sequence.                                */
00902 /*  snext(ab) -> b*                                                          */
00903 /*                                                                           */
00904 /*  sorg:  Origin                      sdest:  Destination                   */
00905 /*  sorg(ab) -> a                      sdest(ab) -> b                        */
00906 /*                                                                           */
00907 /*  sbond:  Bond two subsegments together at the respective origins.         */
00908 /*  sbond(ab, ac)                                                            */
00909 /*                                                                           */
00910 /*                                                                           */
00911 /*  For interacting tetrahedra and subfacets:                                */
00912 /*                                                                           */
00913 /*  tspivot:  Find a subsegment abutting a triangle.                         */
00914 /*  tspivot(abc) -> ba                                                       */
00915 /*                                                                           */
00916 /*  stpivot:  Find a triangle abutting a subsegment.                         */
00917 /*  stpivot(ab) -> ba*                                                       */
00918 /*                                                                           */
00919 /*  tsbond:  Bond a triangle to a subsegment.                                */
00920 /*  tsbond(abc, ba)                                                          */
00921 /*                                                                           */
00922 /*****************************************************************************/
00923 
00924 /********* Mesh manipulation primitives begin here                   *********/
00928 /* Fast lookup arrays to speed some of the mesh manipulation primitives.     */
00929 
00930 int plus1mod3[3] = {1, 2, 0};
00931 int minus1mod3[3] = {2, 0, 1};
00932 
00933 /********* Primitives for triangles                                  *********/
00934 /*                                                                           */
00935 /*                                                                           */
00936 
00937 /* decode() converts a pointer to an oriented triangle.  The orientation is  */
00938 /*   extracted from the two least significant bits of the pointer.           */
00939 
00940 #define decode(ptr, otri)                                                     \
00941   (otri).orient = (int) ((unsigned long) (ptr) & (unsigned long) 3l);         \
00942   (otri).tri = (triangle *)                                                   \
00943                   ((unsigned long) (ptr) ^ (unsigned long) (otri).orient)
00944 
00945 /* encode() compresses an oriented triangle into a single pointer.  It       */
00946 /*   relies on the assumption that all triangles are aligned to four-byte    */
00947 /*   boundaries, so the two least significant bits of (otri).tri are zero.   */
00948 
00949 #define encode(otri)                                                          \
00950   (triangle) ((unsigned long) (otri).tri | (unsigned long) (otri).orient)
00951 
00952 /* The following handle manipulation primitives are all described by Guibas  */
00953 /*   and Stolfi.  However, Guibas and Stolfi use an edge-based data          */
00954 /*   structure, whereas I use a triangle-based data structure.               */
00955 
00956 /* sym() finds the abutting triangle, on the same edge.  Note that the edge  */
00957 /*   direction is necessarily reversed, because the handle specified by an   */
00958 /*   oriented triangle is directed counterclockwise around the triangle.     */
00959 
00960 #define sym(otri1, otri2)                                                     \
00961   ptr = (otri1).tri[(otri1).orient];                                          \
00962   decode(ptr, otri2);
00963 
00964 #define symself(otri)                                                         \
00965   ptr = (otri).tri[(otri).orient];                                            \
00966   decode(ptr, otri);
00967 
00968 /* lnext() finds the next edge (counterclockwise) of a triangle.             */
00969 
00970 #define lnext(otri1, otri2)                                                   \
00971   (otri2).tri = (otri1).tri;                                                  \
00972   (otri2).orient = plus1mod3[(otri1).orient]
00973 
00974 #define lnextself(otri)                                                       \
00975   (otri).orient = plus1mod3[(otri).orient]
00976 
00977 /* lprev() finds the previous edge (clockwise) of a triangle.                */
00978 
00979 #define lprev(otri1, otri2)                                                   \
00980   (otri2).tri = (otri1).tri;                                                  \
00981   (otri2).orient = minus1mod3[(otri1).orient]
00982 
00983 #define lprevself(otri)                                                       \
00984   (otri).orient = minus1mod3[(otri).orient]
00985 
00986 /* onext() spins counterclockwise around a vertex; that is, it finds the     */
00987 /*   next edge with the same origin in the counterclockwise direction.  This */
00988 /*   edge is part of a different triangle.                                   */
00989 
00990 #define onext(otri1, otri2)                                                   \
00991   lprev(otri1, otri2);                                                        \
00992   symself(otri2);
00993 
00994 #define onextself(otri)                                                       \
00995   lprevself(otri);                                                            \
00996   symself(otri);
00997 
00998 /* oprev() spins clockwise around a vertex; that is, it finds the next edge  */
00999 /*   with the same origin in the clockwise direction.  This edge is part of  */
01000 /*   a different triangle.                                                   */
01001 
01002 #define oprev(otri1, otri2)                                                   \
01003   sym(otri1, otri2);                                                          \
01004   lnextself(otri2);
01005 
01006 #define oprevself(otri)                                                       \
01007   symself(otri);                                                              \
01008   lnextself(otri);
01009 
01010 /* dnext() spins counterclockwise around a vertex; that is, it finds the     */
01011 /*   next edge with the same destination in the counterclockwise direction.  */
01012 /*   This edge is part of a different triangle.                              */
01013 
01014 #define dnext(otri1, otri2)                                                   \
01015   sym(otri1, otri2);                                                          \
01016   lprevself(otri2);
01017 
01018 #define dnextself(otri)                                                       \
01019   symself(otri);                                                              \
01020   lprevself(otri);
01021 
01022 /* dprev() spins clockwise around a vertex; that is, it finds the next edge  */
01023 /*   with the same destination in the clockwise direction.  This edge is     */
01024 /*   part of a different triangle.                                           */
01025 
01026 #define dprev(otri1, otri2)                                                   \
01027   lnext(otri1, otri2);                                                        \
01028   symself(otri2);
01029 
01030 #define dprevself(otri)                                                       \
01031   lnextself(otri);                                                            \
01032   symself(otri);
01033 
01034 /* rnext() moves one edge counterclockwise about the adjacent triangle.      */
01035 /*   (It's best understood by reading Guibas and Stolfi.  It involves        */
01036 /*   changing triangles twice.)                                              */
01037 
01038 #define rnext(otri1, otri2)                                                   \
01039   sym(otri1, otri2);                                                          \
01040   lnextself(otri2);                                                           \
01041   symself(otri2);
01042 
01043 #define rnextself(otri)                                                       \
01044   symself(otri);                                                              \
01045   lnextself(otri);                                                            \
01046   symself(otri);
01047 
01048 /* rprev() moves one edge clockwise about the adjacent triangle.             */
01049 /*   (It's best understood by reading Guibas and Stolfi.  It involves        */
01050 /*   changing triangles twice.)                                              */
01051 
01052 #define rprev(otri1, otri2)                                                   \
01053   sym(otri1, otri2);                                                          \
01054   lprevself(otri2);                                                           \
01055   symself(otri2);
01056 
01057 #define rprevself(otri)                                                       \
01058   symself(otri);                                                              \
01059   lprevself(otri);                                                            \
01060   symself(otri);
01061 
01062 /* These primitives determine or set the origin, destination, or apex of a   */
01063 /* triangle.                                                                 */
01064 
01065 #define org(otri, vertexptr)                                                  \
01066   vertexptr = (vertex) (otri).tri[plus1mod3[(otri).orient] + 3]
01067 
01068 #define dest(otri, vertexptr)                                                 \
01069   vertexptr = (vertex) (otri).tri[minus1mod3[(otri).orient] + 3]
01070 
01071 #define apex(otri, vertexptr)                                                 \
01072   vertexptr = (vertex) (otri).tri[(otri).orient + 3]
01073 
01074 #define setorg(otri, vertexptr)                                               \
01075   (otri).tri[plus1mod3[(otri).orient] + 3] = (triangle) vertexptr
01076 
01077 #define setdest(otri, vertexptr)                                              \
01078   (otri).tri[minus1mod3[(otri).orient] + 3] = (triangle) vertexptr
01079 
01080 #define setapex(otri, vertexptr)                                              \
01081   (otri).tri[(otri).orient + 3] = (triangle) vertexptr
01082 
01083 /* Bond two triangles together.                                              */
01084 
01085 #define bond(otri1, otri2)                                                    \
01086   (otri1).tri[(otri1).orient] = encode(otri2);                                \
01087   (otri2).tri[(otri2).orient] = encode(otri1)
01088 
01089 /* Dissolve a bond (from one side).  Note that the other triangle will still */
01090 /*   think it's connected to this triangle.  Usually, however, the other     */
01091 /*   triangle is being deleted entirely, or bonded to another triangle, so   */
01092 /*   it doesn't matter.                                                      */
01093 
01094 #define dissolve(otri)                                                        \
01095   (otri).tri[(otri).orient] = (triangle) m->dummytri
01096 
01097 /* Copy an oriented triangle.                                                */
01098 
01099 #define otricopy(otri1, otri2)                                                \
01100   (otri2).tri = (otri1).tri;                                                  \
01101   (otri2).orient = (otri1).orient
01102 
01103 /* Test for equality of oriented triangles.                                  */
01104 
01105 #define otriequal(otri1, otri2)                                               \
01106   (((otri1).tri == (otri2).tri) &&                                            \
01107    ((otri1).orient == (otri2).orient))
01108 
01109 /* Primitives to infect or cure a triangle with the virus.  These rely on    */
01110 /*   the assumption that all subsegments are aligned to four-byte boundaries.*/
01111 
01112 #define infect(otri)                                                          \
01113   (otri).tri[6] = (triangle)                                                  \
01114                     ((unsigned long) (otri).tri[6] | (unsigned long) 2l)
01115 
01116 #define uninfect(otri)                                                        \
01117   (otri).tri[6] = (triangle)                                                  \
01118                     ((unsigned long) (otri).tri[6] & ~ (unsigned long) 2l)
01119 
01120 /* Test a triangle for viral infection.                                      */
01121 
01122 #define infected(otri)                                                        \
01123   (((unsigned long) (otri).tri[6] & (unsigned long) 2l) != 0l)
01124 
01125 /* Check or set a triangle's attributes.                                     */
01126 
01127 #define elemattribute(otri, attnum)                                           \
01128   ((REAL *) (otri).tri)[m->elemattribindex + (attnum)]
01129 
01130 #define setelemattribute(otri, attnum, value)                                 \
01131   ((REAL *) (otri).tri)[m->elemattribindex + (attnum)] = value
01132 
01133 /* Check or set a triangle's maximum area bound.                             */
01134 
01135 #define areabound(otri)  ((REAL *) (otri).tri)[m->areaboundindex]
01136 
01137 #define setareabound(otri, value)                                             \
01138   ((REAL *) (otri).tri)[m->areaboundindex] = value
01139 
01140 /* Check or set a triangle's deallocation.  Its second pointer is set to     */
01141 /*   NULL to indicate that it is not allocated.  (Its first pointer is used  */
01142 /*   for the stack of dead items.)  Its fourth pointer (its first vertex)    */
01143 /*   is set to NULL in case a `badtriang' structure points to it.            */
01144 
01145 #define deadtri(tria)  ((tria)[1] == (triangle) NULL)
01146 
01147 #define killtri(tria)                                                         \
01148   (tria)[1] = (triangle) NULL;                                                \
01149   (tria)[3] = (triangle) NULL
01150 
01151 /********* Primitives for subsegments                                *********/
01152 /*                                                                           */
01153 /*                                                                           */
01154 
01155 /* sdecode() converts a pointer to an oriented subsegment.  The orientation  */
01156 /*   is extracted from the least significant bit of the pointer.  The two    */
01157 /*   least significant bits (one for orientation, one for viral infection)   */
01158 /*   are masked out to produce the real pointer.                             */
01159 
01160 #define sdecode(sptr, osub)                                                   \
01161   (osub).ssorient = (int) ((unsigned long) (sptr) & (unsigned long) 1l);      \
01162   (osub).ss = (subseg *)                                                      \
01163               ((unsigned long) (sptr) & ~ (unsigned long) 3l)
01164 
01165 /* sencode() compresses an oriented subsegment into a single pointer.  It    */
01166 /*   relies on the assumption that all subsegments are aligned to two-byte   */
01167 /*   boundaries, so the least significant bit of (osub).ss is zero.          */
01168 
01169 #define sencode(osub)                                                         \
01170   (subseg) ((unsigned long) (osub).ss | (unsigned long) (osub).ssorient)
01171 
01172 /* ssym() toggles the orientation of a subsegment.                           */
01173 
01174 #define ssym(osub1, osub2)                                                    \
01175   (osub2).ss = (osub1).ss;                                                    \
01176   (osub2).ssorient = 1 - (osub1).ssorient
01177 
01178 #define ssymself(osub)                                                        \
01179   (osub).ssorient = 1 - (osub).ssorient
01180 
01181 /* spivot() finds the other subsegment (from the same segment) that shares   */
01182 /*   the same origin.                                                        */
01183 
01184 #define spivot(osub1, osub2)                                                  \
01185   sptr = (osub1).ss[(osub1).ssorient];                                        \
01186   sdecode(sptr, osub2)
01187 
01188 #define spivotself(osub)                                                      \
01189   sptr = (osub).ss[(osub).ssorient];                                          \
01190   sdecode(sptr, osub)
01191 
01192 /* snext() finds the next subsegment (from the same segment) in sequence;    */
01193 /*   one whose origin is the input subsegment's destination.                 */
01194 
01195 #define snext(osub1, osub2)                                                   \
01196   sptr = (osub1).ss[1 - (osub1).ssorient];                                    \
01197   sdecode(sptr, osub2)
01198 
01199 #define snextself(osub)                                                       \
01200   sptr = (osub).ss[1 - (osub).ssorient];                                      \
01201   sdecode(sptr, osub)
01202 
01203 /* These primitives determine or set the origin or destination of a          */
01204 /*   subsegment or the segment that includes it.                             */
01205 
01206 #define sorg(osub, vertexptr)                                                 \
01207   vertexptr = (vertex) (osub).ss[2 + (osub).ssorient]
01208 
01209 #define sdest(osub, vertexptr)                                                \
01210   vertexptr = (vertex) (osub).ss[3 - (osub).ssorient]
01211 
01212 #define setsorg(osub, vertexptr)                                              \
01213   (osub).ss[2 + (osub).ssorient] = (subseg) vertexptr
01214 
01215 #define setsdest(osub, vertexptr)                                             \
01216   (osub).ss[3 - (osub).ssorient] = (subseg) vertexptr
01217 
01218 #define segorg(osub, vertexptr)                                               \
01219   vertexptr = (vertex) (osub).ss[4 + (osub).ssorient]
01220 
01221 #define segdest(osub, vertexptr)                                              \
01222   vertexptr = (vertex) (osub).ss[5 - (osub).ssorient]
01223 
01224 #define setsegorg(osub, vertexptr)                                            \
01225   (osub).ss[4 + (osub).ssorient] = (subseg) vertexptr
01226 
01227 #define setsegdest(osub, vertexptr)                                           \
01228   (osub).ss[5 - (osub).ssorient] = (subseg) vertexptr
01229 
01230 /* These primitives read or set a boundary marker.  Boundary markers are     */
01231 /*   used to hold user-defined tags for setting boundary conditions in       */
01232 /*   finite element solvers.                                                 */
01233 
01234 #define mark(osub)  (* (int *) ((osub).ss + 8))
01235 
01236 #define setmark(osub, value)                                                  \
01237   * (int *) ((osub).ss + 8) = value
01238 
01239 /* Bond two subsegments together.                                            */
01240 
01241 #define sbond(osub1, osub2)                                                   \
01242   (osub1).ss[(osub1).ssorient] = sencode(osub2);                              \
01243   (osub2).ss[(osub2).ssorient] = sencode(osub1)
01244 
01245 /* Dissolve a subsegment bond (from one side).  Note that the other          */
01246 /*   subsegment will still think it's connected to this subsegment.          */
01247 
01248 #define sdissolve(osub)                                                       \
01249   (osub).ss[(osub).ssorient] = (subseg) m->dummysub
01250 
01251 /* Copy a subsegment.                                                        */
01252 
01253 #define subsegcopy(osub1, osub2)                                              \
01254   (osub2).ss = (osub1).ss;                                                    \
01255   (osub2).ssorient = (osub1).ssorient
01256 
01257 /* Test for equality of subsegments.                                         */
01258 
01259 #define subsegequal(osub1, osub2)                                             \
01260   (((osub1).ss == (osub2).ss) &&                                              \
01261    ((osub1).ssorient == (osub2).ssorient))
01262 
01263 /* Check or set a subsegment's deallocation.  Its second pointer is set to   */
01264 /*   NULL to indicate that it is not allocated.  (Its first pointer is used  */
01265 /*   for the stack of dead items.)  Its third pointer (its first vertex)     */
01266 /*   is set to NULL in case a `badsubseg' structure points to it.            */
01267 
01268 #define deadsubseg(sub)  ((sub)[1] == (subseg) NULL)
01269 
01270 #define killsubseg(sub)                                                       \
01271   (sub)[1] = (subseg) NULL;                                                   \
01272   (sub)[2] = (subseg) NULL
01273 
01274 /********* Primitives for interacting triangles and subsegments      *********/
01275 /*                                                                           */
01276 /*                                                                           */
01277 
01278 /* tspivot() finds a subsegment abutting a triangle.                         */
01279 
01280 #define tspivot(otri, osub)                                                   \
01281   sptr = (subseg) (otri).tri[6 + (otri).orient];                              \
01282   sdecode(sptr, osub)
01283 
01284 /* stpivot() finds a triangle abutting a subsegment.  It requires that the   */
01285 /*   variable `ptr' of type `triangle' be defined.                           */
01286 
01287 #define stpivot(osub, otri)                                                   \
01288   ptr = (triangle) (osub).ss[6 + (osub).ssorient];                            \
01289   decode(ptr, otri)
01290 
01291 /* Bond a triangle to a subsegment.                                          */
01292 
01293 #define tsbond(otri, osub)                                                    \
01294   (otri).tri[6 + (otri).orient] = (triangle) sencode(osub);                   \
01295   (osub).ss[6 + (osub).ssorient] = (subseg) encode(otri)
01296 
01297 /* Dissolve a bond (from the triangle side).                                 */
01298 
01299 #define tsdissolve(otri)                                                      \
01300   (otri).tri[6 + (otri).orient] = (triangle) m->dummysub
01301 
01302 /* Dissolve a bond (from the subsegment side).                               */
01303 
01304 #define stdissolve(osub)                                                      \
01305   (osub).ss[6 + (osub).ssorient] = (subseg) m->dummytri
01306 
01307 /********* Primitives for vertices                                   *********/
01308 /*                                                                           */
01309 /*                                                                           */
01310 
01311 #define vertexmark(vx)  ((int *) (vx))[m->vertexmarkindex]
01312 
01313 #define setvertexmark(vx, value)                                              \
01314   ((int *) (vx))[m->vertexmarkindex] = value
01315 
01316 #define vertextype(vx)  ((int *) (vx))[m->vertexmarkindex + 1]
01317 
01318 #define setvertextype(vx, value)                                              \
01319   ((int *) (vx))[m->vertexmarkindex + 1] = value
01320 
01321 #define vertex2tri(vx)  ((triangle *) (vx))[m->vertex2triindex]
01322 
01323 #define setvertex2tri(vx, value)                                              \
01324   ((triangle *) (vx))[m->vertex2triindex] = value
01325 
01328 /********* Mesh manipulation primitives end here                     *********/
01329 
01330 /********* User-defined triangle evaluation routine begins here      *********/
01334 /*****************************************************************************/
01335 /*                                                                           */
01336 /*  triunsuitable()   Determine if a triangle is unsuitable, and thus must   */
01337 /*                    be further refined.                                    */
01338 /*                                                                           */
01339 /*  You may write your own procedure that decides whether or not a selected  */
01340 /*  triangle is too big (and needs to be refined).  There are two ways to do */
01341 /*  this.                                                                    */
01342 /*                                                                           */
01343 /*  (1)  Modify the procedure `triunsuitable' below, then recompile          */
01344 /*  Triangle.                                                                */
01345 /*                                                                           */
01346 /*  (2)  Define the symbol EXTERNAL_TEST (either by adding the definition    */
01347 /*  to this file, or by using the appropriate compiler switch).  This way,   */
01348 /*  you can compile triangle.c separately from your test.  Write your own    */
01349 /*  `triunsuitable' procedure in a separate C file (using the same prototype */
01350 /*  as below).  Compile it and link the object code with triangle.o.         */
01351 /*                                                                           */
01352 /*  This procedure returns 1 if the triangle is too large and should be      */
01353 /*  refined; 0 otherwise.                                                    */
01354 /*                                                                           */
01355 /*****************************************************************************/
01356 
01357 #ifdef EXTERNAL_TEST
01358 
01359 int triunsuitable();
01360 
01361 #else /* not EXTERNAL_TEST */
01362 
01363 #ifdef ANSI_DECLARATORS
01364 int triunsuitable(vertex triorg, vertex tridest, vertex triapex, REAL area)
01365 #else /* not ANSI_DECLARATORS */
01366 int triunsuitable(triorg, tridest, triapex, area)
01367 vertex triorg;                              /* The triangle's origin vertex. */
01368 vertex tridest;                        /* The triangle's destination vertex. */
01369 vertex triapex;                               /* The triangle's apex vertex. */
01370 REAL area;                                      /* The area of the triangle. */
01371 #endif /* not ANSI_DECLARATORS */
01372 
01373 {
01374   REAL dxoa, dxda, dxod;
01375   REAL dyoa, dyda, dyod;
01376   REAL oalen, dalen, odlen;
01377   REAL maxlen;
01378 
01379   dxoa = triorg[0] - triapex[0];
01380   dyoa = triorg[1] - triapex[1];
01381   dxda = tridest[0] - triapex[0];
01382   dyda = tridest[1] - triapex[1];
01383   dxod = triorg[0] - tridest[0];
01384   dyod = triorg[1] - tridest[1];
01385   /* Find the squares of the lengths of the triangle's three edges. */
01386   oalen = dxoa * dxoa + dyoa * dyoa;
01387   dalen = dxda * dxda + dyda * dyda;
01388   odlen = dxod * dxod + dyod * dyod;
01389   /* Find the square of the length of the longest edge. */
01390   maxlen = (dalen > oalen) ? dalen : oalen;
01391   maxlen = (odlen > maxlen) ? odlen : maxlen;
01392 
01393   if (maxlen > 0.05 * (triorg[0] * triorg[0] + triorg[1] * triorg[1]) + 0.02) {
01394     return 1;
01395   } else {
01396     return 0;
01397   }
01398 }
01399 
01400 #endif /* not EXTERNAL_TEST */
01401 
01404 /********* User-defined triangle evaluation routine ends here        *********/
01405 
01406 /********* Memory allocation and program exit wrappers begin here    *********/
01410 #ifdef ANSI_DECLARATORS
01411 void triexit(int status)
01412 #else /* not ANSI_DECLARATORS */
01413 void triexit(status)
01414 int status;
01415 #endif /* not ANSI_DECLARATORS */
01416 
01417 {
01418   exit(status);
01419 }
01420 
01421 #ifdef ANSI_DECLARATORS
01422 VOID *trimalloc(int size)
01423 #else /* not ANSI_DECLARATORS */
01424 VOID *trimalloc(size)
01425 int size;
01426 #endif /* not ANSI_DECLARATORS */
01427 
01428 {
01429   VOID *memptr;
01430 
01431   memptr = (VOID *) malloc((unsigned int) size);
01432   if (memptr == (VOID *) NULL) {
01433     printf("Error:  Out of memory.\n");
01434     triexit(1);
01435   }
01436   return(memptr);
01437 }
01438 
01439 #ifdef ANSI_DECLARATORS
01440 void trifree(VOID *memptr)
01441 #else /* not ANSI_DECLARATORS */
01442 void trifree(memptr)
01443 VOID *memptr;
01444 #endif /* not ANSI_DECLARATORS */
01445 
01446 {
01447   free(memptr);
01448 }
01449 
01452 /********* Memory allocation and program exit wrappers end here      *********/
01453 
01454 /********* User interaction routines begin here                      *********/
01458 /*****************************************************************************/
01459 /*                                                                           */
01460 /*  syntax()   Print list of command line switches.                          */
01461 /*                                                                           */
01462 /*****************************************************************************/
01463 
01464 #ifndef TRILIBRARY
01465 
01466 void syntax()
01467 {
01468 #ifdef CDT_ONLY
01469 #ifdef REDUCED
01470   printf("triangle [-pAcjevngBPNEIOXzo_lQVh] input_file\n");
01471 #else /* not REDUCED */
01472   printf("triangle [-pAcjevngBPNEIOXzo_iFlCQVh] input_file\n");
01473 #endif /* not REDUCED */
01474 #else /* not CDT_ONLY */
01475 #ifdef REDUCED
01476   printf("triangle [-prq__a__uAcDjevngBPNEIOXzo_YS__lQVh] input_file\n");
01477 #else /* not REDUCED */
01478   printf("triangle [-prq__a__uAcDjevngBPNEIOXzo_YS__iFlsCQVh] input_file\n");
01479 #endif /* not REDUCED */
01480 #endif /* not CDT_ONLY */
01481 
01482   printf("    -p  Triangulates a Planar Straight Line Graph (.poly file).\n");
01483 #ifndef CDT_ONLY
01484   printf("    -r  Refines a previously generated mesh.\n");
01485   printf(
01486     "    -q  Quality mesh generation.  A minimum angle may be specified.\n");
01487   printf("    -a  Applies a maximum triangle area constraint.\n");
01488   printf("    -u  Applies a user-defined triangle constraint.\n");
01489 #endif /* not CDT_ONLY */
01490   printf(
01491     "    -A  Applies attributes to identify triangles in certain regions.\n");
01492   printf("    -c  Encloses the convex hull with segments.\n");
01493 #ifndef CDT_ONLY
01494   printf("    -D  Conforming Delaunay:  all triangles are truly Delaunay.\n");
01495 #endif /* not CDT_ONLY */
01496 /*
01497   printf("    -w  Weighted Delaunay triangulation.\n");
01498   printf("    -W  Regular triangulation (lower hull of a height field).\n");
01499 */
01500   printf("    -j  Jettison unused vertices from output .node file.\n");
01501   printf("    -e  Generates an edge list.\n");
01502   printf("    -v  Generates a Voronoi diagram.\n");
01503   printf("    -n  Generates a list of triangle neighbors.\n");
01504   printf("    -g  Generates an .off file for Geomview.\n");
01505   printf("    -B  Suppresses output of boundary information.\n");
01506   printf("    -P  Suppresses output of .poly file.\n");
01507   printf("    -N  Suppresses output of .node file.\n");
01508   printf("    -E  Suppresses output of .ele file.\n");
01509   printf("    -I  Suppresses mesh iteration numbers.\n");
01510   printf("    -O  Ignores holes in .poly file.\n");
01511   printf("    -X  Suppresses use of exact arithmetic.\n");
01512   printf("    -z  Numbers all items starting from zero (rather than one).\n");
01513   printf("    -o2 Generates second-order subparametric elements.\n");
01514 #ifndef CDT_ONLY
01515   printf("    -Y  Suppresses boundary segment splitting.\n");
01516   printf("    -S  Specifies maximum number of added Steiner points.\n");
01517 #endif /* not CDT_ONLY */
01518 #ifndef REDUCED
01519   printf("    -i  Uses incremental method, rather than divide-and-conquer.\n");
01520   printf("    -F  Uses Fortune's sweepline algorithm, rather than d-and-c.\n");
01521 #endif /* not REDUCED */
01522   printf("    -l  Uses vertical cuts only, rather than alternating cuts.\n");
01523 #ifndef REDUCED
01524 #ifndef CDT_ONLY
01525   printf(
01526     "    -s  Force segments into mesh by splitting (instead of using CDT).\n");
01527 #endif /* not CDT_ONLY */
01528   printf("    -C  Check consistency of final mesh.\n");
01529 #endif /* not REDUCED */
01530   printf("    -Q  Quiet:  No terminal output except errors.\n");
01531   printf("    -V  Verbose:  Detailed information on what I'm doing.\n");
01532   printf("    -h  Help:  Detailed instructions for Triangle.\n");
01533   triexit(0);
01534 }
01535 
01536 #endif /* not TRILIBRARY */
01537 
01538 /*****************************************************************************/
01539 /*                                                                           */
01540 /*  info()   Print out complete instructions.                                */
01541 /*                                                                           */
01542 /*****************************************************************************/
01543 
01544 #ifndef TRILIBRARY
01545 
01546 void info()
01547 {
01548   printf("Triangle\n");
01549   printf(
01550 "A Two-Dimensional Quality Mesh Generator and Delaunay Triangulator.\n");
01551   printf("Version 1.6\n\n");
01552   printf(
01553 "Copyright 1993, 1995, 1997, 1998, 2002, 2005 Jonathan Richard Shewchuk\n");
01554   printf("2360 Woolsey #H / Berkeley, California 94705-1927\n");
01555   printf("Bugs/comments to jrs@cs.berkeley.edu\n");
01556   printf(
01557 "Created as part of the Quake project (tools for earthquake simulation).\n");
01558   printf(
01559 "Supported in part by NSF Grant CMS-9318163 and an NSERC 1967 Scholarship.\n");
01560   printf("There is no warranty whatsoever.  Use at your own risk.\n");
01561 #ifdef SINGLE
01562   printf("This executable is compiled for single precision arithmetic.\n\n\n");
01563 #else /* not SINGLE */
01564   printf("This executable is compiled for double precision arithmetic.\n\n\n");
01565 #endif /* not SINGLE */
01566   printf(
01567 "Triangle generates exact Delaunay triangulations, constrained Delaunay\n");
01568   printf(
01569 "triangulations, conforming Delaunay triangulations, Voronoi diagrams, and\n");
01570   printf(
01571 "high-quality triangular meshes.  The latter can be generated with no small\n"
01572 );
01573   printf(
01574 "or large angles, and are thus suitable for finite element analysis.  If no\n"
01575 );
01576   printf(
01577 "command line switch is specified, your .node input file is read, and the\n");
01578   printf(
01579 "Delaunay triangulation is returned in .node and .ele output files.  The\n");
01580   printf("command syntax is:\n\n");
01581   printf("triangle [-prq__a__uAcDjevngBPNEIOXzo_YS__iFlsCQVh] input_file\n\n");
01582   printf(
01583 "Underscores indicate that numbers may optionally follow certain switches.\n");
01584   printf(
01585 "Do not leave any space between a switch and its numeric parameter.\n");
01586   printf(
01587 "input_file must be a file with extension .node, or extension .poly if the\n");
01588   printf(
01589 "-p switch is used.  If -r is used, you must supply .node and .ele files,\n");
01590   printf(
01591 "and possibly a .poly file and an .area file as well.  The formats of these\n"
01592 );
01593   printf("files are described below.\n\n");
01594   printf("Command Line Switches:\n\n");
01595   printf(
01596 "    -p  Reads a Planar Straight Line Graph (.poly file), which can specify\n"
01597 );
01598   printf(
01599 "        vertices, segments, holes, regional attributes, and regional area\n");
01600   printf(
01601 "        constraints.  Generates a constrained Delaunay triangulation (CDT)\n"
01602 );
01603   printf(
01604 "        fitting the input; or, if -s, -q, -a, or -u is used, a conforming\n");
01605   printf(
01606 "        constrained Delaunay triangulation (CCDT).  If you want a truly\n");
01607   printf(
01608 "        Delaunay (not just constrained Delaunay) triangulation, use -D as\n");
01609   printf(
01610 "        well.  When -p is not used, Triangle reads a .node file by default.\n"
01611 );
01612   printf(
01613 "    -r  Refines a previously generated mesh.  The mesh is read from a .node\n"
01614 );
01615   printf(
01616 "        file and an .ele file.  If -p is also used, a .poly file is read\n");
01617   printf(
01618 "        and used to constrain segments in the mesh.  If -a is also used\n");
01619   printf(
01620 "        (with no number following), an .area file is read and used to\n");
01621   printf(
01622 "        impose area constraints on the mesh.  Further details on refinement\n"
01623 );
01624   printf("        appear below.\n");
01625   printf(
01626 "    -q  Quality mesh generation by Delaunay refinement (a hybrid of Paul\n");
01627   printf(
01628 "        Chew's and Jim Ruppert's algorithms).  Adds vertices to the mesh to\n"
01629 );
01630   printf(
01631 "        ensure that all angles are between 20 and 140 degrees.  An\n");
01632   printf(
01633 "        alternative bound on the minimum angle, replacing 20 degrees, may\n");
01634   printf(
01635 "        be specified after the `q'.  The specified angle may include a\n");
01636   printf(
01637 "        decimal point, but not exponential notation.  Note that a bound of\n"
01638 );
01639   printf(
01640 "        theta degrees on the smallest angle also implies a bound of\n");
01641   printf(
01642 "        (180 - 2 theta) on the largest angle.  If the minimum angle is 28.6\n"
01643 );
01644   printf(
01645 "        degrees or smaller, Triangle is mathematically guaranteed to\n");
01646   printf(
01647 "        terminate (assuming infinite precision arithmetic--Triangle may\n");
01648   printf(
01649 "        fail to terminate if you run out of precision).  In practice,\n");
01650   printf(
01651 "        Triangle often succeeds for minimum angles up to 34 degrees.  For\n");
01652   printf(
01653 "        some meshes, however, you might need to reduce the minimum angle to\n"
01654 );
01655   printf(
01656 "        avoid problems associated with insufficient floating-point\n");
01657   printf("        precision.\n");
01658   printf(
01659 "    -a  Imposes a maximum triangle area.  If a number follows the `a', no\n");
01660   printf(
01661 "        triangle is generated whose area is larger than that number.  If no\n"
01662 );
01663   printf(
01664 "        number is specified, an .area file (if -r is used) or .poly file\n");
01665   printf(
01666 "        (if -r is not used) specifies a set of maximum area constraints.\n");
01667   printf(
01668 "        An .area file contains a separate area constraint for each\n");
01669   printf(
01670 "        triangle, and is useful for refining a finite element mesh based on\n"
01671 );
01672   printf(
01673 "        a posteriori error estimates.  A .poly file can optionally contain\n"
01674 );
01675   printf(
01676 "        an area constraint for each segment-bounded region, thereby\n");
01677   printf(
01678 "        controlling triangle densities in a first triangulation of a PSLG.\n"
01679 );
01680   printf(
01681 "        You can impose both a fixed area constraint and a varying area\n");
01682   printf(
01683 "        constraint by invoking the -a switch twice, once with and once\n");
01684   printf(
01685 "        without a number following.  Each area specified may include a\n");
01686   printf("        decimal point.\n");
01687   printf(
01688 "    -u  Imposes a user-defined constraint on triangle size.  There are two\n"
01689 );
01690   printf(
01691 "        ways to use this feature.  One is to edit the triunsuitable()\n");
01692   printf(
01693 "        procedure in triangle.c to encode any constraint you like, then\n");
01694   printf(
01695 "        recompile Triangle.  The other is to compile triangle.c with the\n");
01696   printf(
01697 "        EXTERNAL_TEST symbol set (compiler switch -DEXTERNAL_TEST), then\n");
01698   printf(
01699 "        link Triangle with a separate object file that implements\n");
01700   printf(
01701 "        triunsuitable().  In either case, the -u switch causes the user-\n");
01702   printf("        defined test to be applied to every triangle.\n");
01703   printf(
01704 "    -A  Assigns an additional floating-point attribute to each triangle\n");
01705   printf(
01706 "        that identifies what segment-bounded region each triangle belongs\n");
01707   printf(
01708 "        to.  Attributes are assigned to regions by the .poly file.  If a\n");
01709   printf(
01710 "        region is not explicitly marked by the .poly file, triangles in\n");
01711   printf(
01712 "        that region are assigned an attribute of zero.  The -A switch has\n");
01713   printf(
01714 "        an effect only when the -p switch is used and the -r switch is not.\n"
01715 );
01716   printf(
01717 "    -c  Creates segments on the convex hull of the triangulation.  If you\n");
01718   printf(
01719 "        are triangulating a vertex set, this switch causes a .poly file to\n"
01720 );
01721   printf(
01722 "        be written, containing all edges of the convex hull.  If you are\n");
01723   printf(
01724 "        triangulating a PSLG, this switch specifies that the whole convex\n");
01725   printf(
01726 "        hull of the PSLG should be triangulated, regardless of what\n");
01727   printf(
01728 "        segments the PSLG has.  If you do not use this switch when\n");
01729   printf(
01730 "        triangulating a PSLG, Triangle assumes that you have identified the\n"
01731 );
01732   printf(
01733 "        region to be triangulated by surrounding it with segments of the\n");
01734   printf(
01735 "        input PSLG.  Beware:  if you are not careful, this switch can cause\n"
01736 );
01737   printf(
01738 "        the introduction of an extremely thin angle between a PSLG segment\n"
01739 );
01740   printf(
01741 "        and a convex hull segment, which can cause overrefinement (and\n");
01742   printf(
01743 "        possibly failure if Triangle runs out of precision).  If you are\n");
01744   printf(
01745 "        refining a mesh, the -c switch works differently:  it causes a\n");
01746   printf(
01747 "        .poly file to be written containing the boundary edges of the mesh\n"
01748 );
01749   printf("        (useful if no .poly file was read).\n");
01750   printf(
01751 "    -D  Conforming Delaunay triangulation:  use this switch if you want to\n"
01752 );
01753   printf(
01754 "        ensure that all the triangles in the mesh are Delaunay, and not\n");
01755   printf(
01756 "        merely constrained Delaunay; or if you want to ensure that all the\n"
01757 );
01758   printf(
01759 "        Voronoi vertices lie within the triangulation.  (Some finite volume\n"
01760 );
01761   printf(
01762 "        methods have this requirement.)  This switch invokes Ruppert's\n");
01763   printf(
01764 "        original algorithm, which splits every subsegment whose diametral\n");
01765   printf(
01766 "        circle is encroached.  It usually increases the number of vertices\n"
01767 );
01768   printf("        and triangles.\n");
01769   printf(
01770 "    -j  Jettisons vertices that are not part of the final triangulation\n");
01771   printf(
01772 "        from the output .node file.  By default, Triangle copies all\n");
01773   printf(
01774 "        vertices in the input .node file to the output .node file, in the\n");
01775   printf(
01776 "        same order, so their indices do not change.  The -j switch prevents\n"
01777 );
01778   printf(
01779 "        duplicated input vertices, or vertices `eaten' by holes, from\n");
01780   printf(
01781 "        appearing in the output .node file.  Thus, if two input vertices\n");
01782   printf(
01783 "        have exactly the same coordinates, only the first appears in the\n");
01784   printf(
01785 "        output.  If any vertices are jettisoned, the vertex numbering in\n");
01786   printf(
01787 "        the output .node file differs from that of the input .node file.\n");
01788   printf(
01789 "    -e  Outputs (to an .edge file) a list of edges of the triangulation.\n");
01790   printf(
01791 "    -v  Outputs the Voronoi diagram associated with the triangulation.\n");
01792   printf(
01793 "        Does not attempt to detect degeneracies, so some Voronoi vertices\n");
01794   printf(
01795 "        may be duplicated.  See the discussion of Voronoi diagrams below.\n");
01796   printf(
01797 "    -n  Outputs (to a .neigh file) a list of triangles neighboring each\n");
01798   printf("        triangle.\n");
01799   printf(
01800 "    -g  Outputs the mesh to an Object File Format (.off) file, suitable for\n"
01801 );
01802   printf("        viewing with the Geometry Center's Geomview package.\n");
01803   printf(
01804 "    -B  No boundary markers in the output .node, .poly, and .edge output\n");
01805   printf(
01806 "        files.  See the detailed discussion of boundary markers below.\n");
01807   printf(
01808 "    -P  No output .poly file.  Saves disk space, but you lose the ability\n");
01809   printf(
01810 "        to maintain constraining segments on later refinements of the mesh.\n"
01811 );
01812   printf("    -N  No output .node file.\n");
01813   printf("    -E  No output .ele file.\n");
01814   printf(
01815 "    -I  No iteration numbers.  Suppresses the output of .node and .poly\n");
01816   printf(
01817 "        files, so your input files won't be overwritten.  (If your input is\n"
01818 );
01819   printf(
01820 "        a .poly file only, a .node file is written.)  Cannot be used with\n");
01821   printf(
01822 "        the -r switch, because that would overwrite your input .ele file.\n");
01823   printf(
01824 "        Shouldn't be used with the -q, -a, -u, or -s switch if you are\n");
01825   printf(
01826 "        using a .node file for input, because no .node file is written, so\n"
01827 );
01828   printf("        there is no record of any added Steiner points.\n");
01829   printf("    -O  No holes.  Ignores the holes in the .poly file.\n");
01830   printf(
01831 "    -X  No exact arithmetic.  Normally, Triangle uses exact floating-point\n"
01832 );
01833   printf(
01834 "        arithmetic for certain tests if it thinks the inexact tests are not\n"
01835 );
01836   printf(
01837 "        accurate enough.  Exact arithmetic ensures the robustness of the\n");
01838   printf(
01839 "        triangulation algorithms, despite floating-point roundoff error.\n");
01840   printf(
01841 "        Disabling exact arithmetic with the -X switch causes a small\n");
01842   printf(
01843 "        improvement in speed and creates the possibility that Triangle will\n"
01844 );
01845   printf("        fail to produce a valid mesh.  Not recommended.\n");
01846   printf(
01847 "    -z  Numbers all items starting from zero (rather than one).  Note that\n"
01848 );
01849   printf(
01850 "        this switch is normally overridden by the value used to number the\n"
01851 );
01852   printf(
01853 "        first vertex of the input .node or .poly file.  However, this\n");
01854   printf(
01855 "        switch is useful when calling Triangle from another program.\n");
01856   printf(
01857 "    -o2 Generates second-order subparametric elements with six nodes each.\n"
01858 );
01859   printf(
01860 "    -Y  No new vertices on the boundary.  This switch is useful when the\n");
01861   printf(
01862 "        mesh boundary must be preserved so that it conforms to some\n");
01863   printf(
01864 "        adjacent mesh.  Be forewarned that you will probably sacrifice much\n"
01865 );
01866   printf(
01867 "        of the quality of the mesh; Triangle will try, but the resulting\n");
01868   printf(
01869 "        mesh may contain poorly shaped triangles.  Works well if all the\n");
01870   printf(
01871 "        boundary vertices are closely spaced.  Specify this switch twice\n");
01872   printf(
01873 "        (`-YY') to prevent all segment splitting, including internal\n");
01874   printf("        boundaries.\n");
01875   printf(
01876 "    -S  Specifies the maximum number of Steiner points (vertices that are\n");
01877   printf(
01878 "        not in the input, but are added to meet the constraints on minimum\n"
01879 );
01880   printf(
01881 "        angle and maximum area).  The default is to allow an unlimited\n");
01882   printf(
01883 "        number.  If you specify this switch with no number after it,\n");
01884   printf(
01885 "        the limit is set to zero.  Triangle always adds vertices at segment\n"
01886 );
01887   printf(
01888 "        intersections, even if it needs to use more vertices than the limit\n"
01889 );
01890   printf(
01891 "        you set.  When Triangle inserts segments by splitting (-s), it\n");
01892   printf(
01893 "        always adds enough vertices to ensure that all the segments of the\n"
01894 );
01895   printf("        PLSG are recovered, ignoring the limit if necessary.\n");
01896   printf(
01897 "    -i  Uses an incremental rather than a divide-and-conquer algorithm to\n");
01898   printf(
01899 "        construct a Delaunay triangulation.  Try it if the divide-and-\n");
01900   printf("        conquer algorithm fails.\n");
01901   printf(
01902 "    -F  Uses Steven Fortune's sweepline algorithm to construct a Delaunay\n");
01903   printf(
01904 "        triangulation.  Warning:  does not use exact arithmetic for all\n");
01905   printf("        calculations.  An exact result is not guaranteed.\n");
01906   printf(
01907 "    -l  Uses only vertical cuts in the divide-and-conquer algorithm.  By\n");
01908   printf(
01909 "        default, Triangle alternates between vertical and horizontal cuts,\n"
01910 );
01911   printf(
01912 "        which usually improve the speed except with vertex sets that are\n");
01913   printf(
01914 "        small or short and wide.  This switch is primarily of theoretical\n");
01915   printf("        interest.\n");
01916   printf(
01917 "    -s  Specifies that segments should be forced into the triangulation by\n"
01918 );
01919   printf(
01920 "        recursively splitting them at their midpoints, rather than by\n");
01921   printf(
01922 "        generating a constrained Delaunay triangulation.  Segment splitting\n"
01923 );
01924   printf(
01925 "        is true to Ruppert's original algorithm, but can create needlessly\n"
01926 );
01927   printf(
01928 "        small triangles.  This switch is primarily of theoretical interest.\n"
01929 );
01930   printf(
01931 "    -C  Check the consistency of the final mesh.  Uses exact arithmetic for\n"
01932 );
01933   printf(
01934 "        checking, even if the -X switch is used.  Useful if you suspect\n");
01935   printf("        Triangle is buggy.\n");
01936   printf(
01937 "    -Q  Quiet:  Suppresses all explanation of what Triangle is doing,\n");
01938   printf("        unless an error occurs.\n");
01939   printf(
01940 "    -V  Verbose:  Gives detailed information about what Triangle is doing.\n"
01941 );
01942   printf(
01943 "        Add more `V's for increasing amount of detail.  `-V' is most\n");
01944   printf(
01945 "        useful; itgives information on algorithmic progress and much more\n");
01946   printf(
01947 "        detailed statistics.  `-VV' gives vertex-by-vertex details, and\n");
01948   printf(
01949 "        prints so much that Triangle runs much more slowly.  `-VVVV' gives\n"
01950 );
01951   printf("        information only a debugger could love.\n");
01952   printf("    -h  Help:  Displays these instructions.\n");
01953   printf("\n");
01954   printf("Definitions:\n");
01955   printf("\n");
01956   printf(
01957 "  A Delaunay triangulation of a vertex set is a triangulation whose\n");
01958   printf(
01959 "  vertices are the vertex set, that covers the convex hull of the vertex\n");
01960   printf(
01961 "  set.  A Delaunay triangulation has the property that no vertex lies\n");
01962   printf(
01963 "  inside the circumscribing circle (circle that passes through all three\n");
01964   printf("  vertices) of any triangle in the triangulation.\n\n");
01965   printf(
01966 "  A Voronoi diagram of a vertex set is a subdivision of the plane into\n");
01967   printf(
01968 "  polygonal cells (some of which may be unbounded, meaning infinitely\n");
01969   printf(
01970 "  large), where each cell is the set of points in the plane that are closer\n"
01971 );
01972   printf(
01973 "  to some input vertex than to any other input vertex.  The Voronoi diagram\n"
01974 );
01975   printf("  is a geometric dual of the Delaunay triangulation.\n\n");
01976   printf(
01977 "  A Planar Straight Line Graph (PSLG) is a set of vertices and segments.\n");
01978   printf(
01979 "  Segments are simply edges, whose endpoints are all vertices in the PSLG.\n"
01980 );
01981   printf(
01982 "  Segments may intersect each other only at their endpoints.  The file\n");
01983   printf("  format for PSLGs (.poly files) is described below.\n\n");
01984   printf(
01985 "  A constrained Delaunay triangulation (CDT) of a PSLG is similar to a\n");
01986   printf(
01987 "  Delaunay triangulation, but each PSLG segment is present as a single edge\n"
01988 );
01989   printf(
01990 "  of the CDT.  (A constrained Delaunay triangulation is not truly a\n");
01991   printf(
01992 "  Delaunay triangulation, because some of its triangles might not be\n");
01993   printf(
01994 "  Delaunay.)  By definition, a CDT does not have any vertices other than\n");
01995   printf(
01996 "  those specified in the input PSLG.  Depending on context, a CDT might\n");
01997   printf(
01998 "  cover the convex hull of the PSLG, or it might cover only a segment-\n");
01999   printf("  bounded region (e.g. a polygon).\n\n");
02000   printf(
02001 "  A conforming Delaunay triangulation of a PSLG is a triangulation in which\n"
02002 );
02003   printf(
02004 "  each triangle is truly Delaunay, and each PSLG segment is represented by\n"
02005 );
02006   printf(
02007 "  a linear contiguous sequence of edges of the triangulation.  New vertices\n"
02008 );
02009   printf(
02010 "  (not part of the PSLG) may appear, and each input segment may have been\n");
02011   printf(
02012 "  subdivided into shorter edges (subsegments) by these additional vertices.\n"
02013 );
02014   printf(
02015 "  The new vertices are frequently necessary to maintain the Delaunay\n");
02016   printf("  property while ensuring that every segment is represented.\n\n");
02017   printf(
02018 "  A conforming constrained Delaunay triangulation (CCDT) of a PSLG is a\n");
02019   printf(
02020 "  triangulation of a PSLG whose triangles are constrained Delaunay.  New\n");
02021   printf("  vertices may appear, and input segments may be subdivided into\n");
02022   printf(
02023 "  subsegments, but not to guarantee that segments are respected; rather, to\n"
02024 );
02025   printf(
02026 "  improve the quality of the triangles.  The high-quality meshes produced\n");
02027   printf(
02028 "  by the -q switch are usually CCDTs, but can be made conforming Delaunay\n");
02029   printf("  with the -D switch.\n\n");
02030   printf("File Formats:\n\n");
02031   printf(
02032 "  All files may contain comments prefixed by the character '#'.  Vertices,\n"
02033 );
02034   printf(
02035 "  triangles, edges, holes, and maximum area constraints must be numbered\n");
02036   printf(
02037 "  consecutively, starting from either 1 or 0.  Whichever you choose, all\n");
02038   printf(
02039 "  input files must be consistent; if the vertices are numbered from 1, so\n");
02040   printf(
02041 "  must be all other objects.  Triangle automatically detects your choice\n");
02042   printf(
02043 "  while reading the .node (or .poly) file.  (When calling Triangle from\n");
02044   printf(
02045 "  another program, use the -z switch if you wish to number objects from\n");
02046   printf("  zero.)  Examples of these file formats are given below.\n\n");
02047   printf("  .node files:\n");
02048   printf(
02049 "    First line:  <# of vertices> <dimension (must be 2)> <# of attributes>\n"
02050 );
02051   printf(
02052 "                                           <# of boundary markers (0 or 1)>\n"
02053 );
02054   printf(
02055 "    Remaining lines:  <vertex #> <x> <y> [attributes] [boundary marker]\n");
02056   printf("\n");
02057   printf(
02058 "    The attributes, which are typically floating-point values of physical\n");
02059   printf(
02060 "    quantities (such as mass or conductivity) associated with the nodes of\n"
02061 );
02062   printf(
02063 "    a finite element mesh, are copied unchanged to the output mesh.  If -q,\n"
02064 );
02065   printf(
02066 "    -a, -u, -D, or -s is selected, each new Steiner point added to the mesh\n"
02067 );
02068   printf("    has attributes assigned to it by linear interpolation.\n\n");
02069   printf(
02070 "    If the fourth entry of the first line is `1', the last column of the\n");
02071   printf(
02072 "    remainder of the file is assumed to contain boundary markers.  Boundary\n"
02073 );
02074   printf(
02075 "    markers are used to identify boundary vertices and vertices resting on\n"
02076 );
02077   printf(
02078 "    PSLG segments; a complete description appears in a section below.  The\n"
02079 );
02080   printf(
02081 "    .node file produced by Triangle contains boundary markers in the last\n");
02082   printf("    column unless they are suppressed by the -B switch.\n\n");
02083   printf("  .ele files:\n");
02084   printf(
02085 "    First line:  <# of triangles> <nodes per triangle> <# of attributes>\n");
02086   printf(
02087 "    Remaining lines:  <triangle #> <node> <node> <node> ... [attributes]\n");
02088   printf("\n");
02089   printf(
02090 "    Nodes are indices into the corresponding .node file.  The first three\n");
02091   printf(
02092 "    nodes are the corner vertices, and are listed in counterclockwise order\n"
02093 );
02094   printf(
02095 "    around each triangle.  (The remaining nodes, if any, depend on the type\n"
02096 );
02097   printf("    of finite element used.)\n\n");
02098   printf(
02099 "    The attributes are just like those of .node files.  Because there is no\n"
02100 );
02101   printf(
02102 "    simple mapping from input to output triangles, Triangle attempts to\n");
02103   printf(
02104 "    interpolate attributes, and may cause a lot of diffusion of attributes\n"
02105 );
02106   printf(
02107 "    among nearby triangles as the triangulation is refined.  Attributes do\n"
02108 );
02109   printf("    not diffuse across segments, so attributes used to identify\n");
02110   printf("    segment-bounded regions remain intact.\n\n");
02111   printf(
02112 "    In .ele files produced by Triangle, each triangular element has three\n");
02113   printf(
02114 "    nodes (vertices) unless the -o2 switch is used, in which case\n");
02115   printf(
02116 "    subparametric quadratic elements with six nodes each are generated.\n");
02117   printf(
02118 "    The first three nodes are the corners in counterclockwise order, and\n");
02119   printf(
02120 "    the fourth, fifth, and sixth nodes lie on the midpoints of the edges\n");
02121   printf(
02122 "    opposite the first, second, and third vertices, respectively.\n");
02123   printf("\n");
02124   printf("  .poly files:\n");
02125   printf(
02126 "    First line:  <# of vertices> <dimension (must be 2)> <# of attributes>\n"
02127 );
02128   printf(
02129 "                                           <# of boundary markers (0 or 1)>\n"
02130 );
02131   printf(
02132 "    Following lines:  <vertex #> <x> <y> [attributes] [boundary marker]\n");
02133   printf("    One line:  <# of segments> <# of boundary markers (0 or 1)>\n");
02134   printf(
02135 "    Following lines:  <segment #> <endpoint> <endpoint> [boundary marker]\n");
02136   printf("    One line:  <# of holes>\n");
02137   printf("    Following lines:  <hole #> <x> <y>\n");
02138   printf(
02139 "    Optional line:  <# of regional attributes and/or area constraints>\n");
02140   printf(
02141 "    Optional following lines:  <region #> <x> <y> <attribute> <max area>\n");
02142   printf("\n");
02143   printf(
02144 "    A .poly file represents a PSLG, as well as some additional information.\n"
02145 );
02146   printf(
02147 "    The first section lists all the vertices, and is identical to the\n");
02148   printf(
02149 "    format of .node files.  <# of vertices> may be set to zero to indicate\n"
02150 );
02151   printf(
02152 "    that the vertices are listed in a separate .node file; .poly files\n");
02153   printf(
02154 "    produced by Triangle always have this format.  A vertex set represented\n"
02155 );
02156   printf(
02157 "    this way has the advantage that it may easily be triangulated with or\n");
02158   printf(
02159 "    without segments (depending on whether the -p switch is invoked).\n");
02160   printf("\n");
02161   printf(
02162 "    The second section lists the segments.  Segments are edges whose\n");
02163   printf(
02164 "    presence in the triangulation is enforced.  (Depending on the choice of\n"
02165 );
02166   printf(
02167 "    switches, segment might be subdivided into smaller edges).  Each\n");
02168   printf(
02169 "    segment is specified by listing the indices of its two endpoints.  This\n"
02170 );
02171   printf(
02172 "    means that you must include its endpoints in the vertex list.  Each\n");
02173   printf("    segment, like each point, may have a boundary marker.\n\n");
02174   printf(
02175 "    If -q, -a, -u, and -s are not selected, Triangle produces a constrained\n"
02176 );
02177   printf(
02178 "    Delaunay triangulation (CDT), in which each segment appears as a single\n"
02179 );
02180   printf(
02181 "    edge in the triangulation.  If -q, -a, -u, or -s is selected, Triangle\n"
02182 );
02183   printf(
02184 "    produces a conforming constrained Delaunay triangulation (CCDT), in\n");
02185   printf(
02186 "    which segments may be subdivided into smaller edges.  If -D is\n");
02187   printf(
02188 "    selected, Triangle produces a conforming Delaunay triangulation, so\n");
02189   printf(
02190 "    that every triangle is Delaunay, and not just constrained Delaunay.\n");
02191   printf("\n");
02192   printf(
02193 "    The third section lists holes (and concavities, if -c is selected) in\n");
02194   printf(
02195 "    the triangulation.  Holes are specified by identifying a point inside\n");
02196   printf(
02197 "    each hole.  After the triangulation is formed, Triangle creates holes\n");
02198   printf(
02199 "    by eating triangles, spreading out from each hole point until its\n");
02200   printf(
02201 "    progress is blocked by segments in the PSLG.  You must be careful to\n");
02202   printf(
02203 "    enclose each hole in segments, or your whole triangulation might be\n");
02204   printf(
02205 "    eaten away.  If the two triangles abutting a segment are eaten, the\n");
02206   printf(
02207 "    segment itself is also eaten.  Do not place a hole directly on a\n");
02208   printf("    segment; if you do, Triangle chooses one side of the segment\n");
02209   printf("    arbitrarily.\n\n");
02210   printf(
02211 "    The optional fourth section lists regional attributes (to be assigned\n");
02212   printf(
02213 "    to all triangles in a region) and regional constraints on the maximum\n");
02214   printf(
02215 "    triangle area.  Triangle reads this section only if the -A switch is\n");
02216   printf(
02217 "    used or the -a switch is used without a number following it, and the -r\n"
02218 );
02219   printf(
02220 "    switch is not used.  Regional attributes and area constraints are\n");
02221   printf(
02222 "    propagated in the same manner as holes:  you specify a point for each\n");
02223   printf(
02224 "    attribute and/or constraint, and the attribute and/or constraint\n");
02225   printf(
02226 "    affects the whole region (bounded by segments) containing the point.\n");
02227   printf(
02228 "    If two values are written on a line after the x and y coordinate, the\n");
02229   printf(
02230 "    first such value is assumed to be a regional attribute (but is only\n");
02231   printf(
02232 "    applied if the -A switch is selected), and the second value is assumed\n"
02233 );
02234   printf(
02235 "    to be a regional area constraint (but is only applied if the -a switch\n"
02236 );
02237   printf(
02238 "    is selected).  You may specify just one value after the coordinates,\n");
02239   printf(
02240 "    which can serve as both an attribute and an area constraint, depending\n"
02241 );
02242   printf(
02243 "    on the choice of switches.  If you are using the -A and -a switches\n");
02244   printf(
02245 "    simultaneously and wish to assign an attribute to some region without\n");
02246   printf("    imposing an area constraint, use a negative maximum area.\n\n");
02247   printf(
02248 "    When a triangulation is created from a .poly file, you must either\n");
02249   printf(
02250 "    enclose the entire region to be triangulated in PSLG segments, or\n");
02251   printf(
02252 "    use the -c switch, which automatically creates extra segments that\n");
02253   printf(
02254 "    enclose the convex hull of the PSLG.  If you do not use the -c switch,\n"
02255 );
02256   printf(
02257 "    Triangle eats all triangles that are not enclosed by segments; if you\n");
02258   printf(
02259 "    are not careful, your whole triangulation may be eaten away.  If you do\n"
02260 );
02261   printf(
02262 "    use the -c switch, you can still produce concavities by the appropriate\n"
02263 );
02264   printf(
02265 "    placement of holes just inside the boundary of the convex hull.\n");
02266   printf("\n");
02267   printf(
02268 "    An ideal PSLG has no intersecting segments, nor any vertices that lie\n");
02269   printf(
02270 "    upon segments (except, of course, the endpoints of each segment).  You\n"
02271 );
02272   printf(
02273 "    aren't required to make your .poly files ideal, but you should be aware\n"
02274 );
02275   printf(
02276 "    of what can go wrong.  Segment intersections are relatively safe--\n");
02277   printf(
02278 "    Triangle calculates the intersection points for you and adds them to\n");
02279   printf(
02280 "    the triangulation--as long as your machine's floating-point precision\n");
02281   printf(
02282 "    doesn't become a problem.  You are tempting the fates if you have three\n"
02283 );
02284   printf(
02285 "    segments that cross at the same location, and expect Triangle to figure\n"
02286 );
02287   printf(
02288 "    out where the intersection point is.  Thanks to floating-point roundoff\n"
02289 );
02290   printf(
02291 "    error, Triangle will probably decide that the three segments intersect\n"
02292 );
02293   printf(
02294 "    at three different points, and you will find a minuscule triangle in\n");
02295   printf(
02296 "    your output--unless Triangle tries to refine the tiny triangle, uses\n");
02297   printf(
02298 "    up the last bit of machine precision, and fails to terminate at all.\n");
02299   printf(
02300 "    You're better off putting the intersection point in the input files,\n");
02301   printf(
02302 "    and manually breaking up each segment into two.  Similarly, if you\n");
02303   printf(
02304 "    place a vertex at the middle of a segment, and hope that Triangle will\n"
02305 );
02306   printf(
02307 "    break up the segment at that vertex, you might get lucky.  On the other\n"
02308 );
02309   printf(
02310 "    hand, Triangle might decide that the vertex doesn't lie precisely on\n");
02311   printf(
02312 "    the segment, and you'll have a needle-sharp triangle in your output--or\n"
02313 );
02314   printf("    a lot of tiny triangles if you're generating a quality mesh.\n");
02315   printf("\n");
02316   printf(
02317 "    When Triangle reads a .poly file, it also writes a .poly file, which\n");
02318   printf(
02319 "    includes all the subsegments--the edges that are parts of input\n");
02320   printf(
02321 "    segments.  If the -c switch is used, the output .poly file also\n");
02322   printf(
02323 "    includes all of the edges on the convex hull.  Hence, the output .poly\n"
02324 );
02325   printf(
02326 "    file is useful for finding edges associated with input segments and for\n"
02327 );
02328   printf(
02329 "    setting boundary conditions in finite element simulations.  Moreover,\n");
02330   printf(
02331 "    you will need the output .poly file if you plan to refine the output\n");
02332   printf(
02333 "    mesh, and don't want segments to be missing in later triangulations.\n");
02334   printf("\n");
02335   printf("  .area files:\n");
02336   printf("    First line:  <# of triangles>\n");
02337   printf("    Following lines:  <triangle #> <maximum area>\n");
02338   printf("\n");
02339   printf(
02340 "    An .area file associates with each triangle a maximum area that is used\n"
02341 );
02342   printf(
02343 "    for mesh refinement.  As with other file formats, every triangle must\n");
02344   printf(
02345 "    be represented, and the triangles must be numbered consecutively.  A\n");
02346   printf(
02347 "    triangle may be left unconstrained by assigning it a negative maximum\n");
02348   printf("    area.\n\n");
02349   printf("  .edge files:\n");
02350   printf("    First line:  <# of edges> <# of boundary markers (0 or 1)>\n");
02351   printf(
02352 "    Following lines:  <edge #> <endpoint> <endpoint> [boundary marker]\n");
02353   printf("\n");
02354   printf(
02355 "    Endpoints are indices into the corresponding .node file.  Triangle can\n"
02356 );
02357   printf(
02358 "    produce .edge files (use the -e switch), but cannot read them.  The\n");
02359   printf(
02360 "    optional column of boundary markers is suppressed by the -B switch.\n");
02361   printf("\n");
02362   printf(
02363 "    In Voronoi diagrams, one also finds a special kind of edge that is an\n");
02364   printf(
02365 "    infinite ray with only one endpoint.  For these edges, a different\n");
02366   printf("    format is used:\n\n");
02367   printf("        <edge #> <endpoint> -1 <direction x> <direction y>\n\n");
02368   printf(
02369 "    The `direction' is a floating-point vector that indicates the direction\n"
02370 );
02371   printf("    of the infinite ray.\n\n");
02372   printf("  .neigh files:\n");
02373   printf(
02374 "    First line:  <# of triangles> <# of neighbors per triangle (always 3)>\n"
02375 );
02376   printf(
02377 "    Following lines:  <triangle #> <neighbor> <neighbor> <neighbor>\n");
02378   printf("\n");
02379   printf(
02380 "    Neighbors are indices into the corresponding .ele file.  An index of -1\n"
02381 );
02382   printf(
02383 "    indicates no neighbor (because the triangle is on an exterior\n");
02384   printf(
02385 "    boundary).  The first neighbor of triangle i is opposite the first\n");
02386   printf("    corner of triangle i, and so on.\n\n");
02387   printf(
02388 "    Triangle can produce .neigh files (use the -n switch), but cannot read\n"
02389 );
02390   printf("    them.\n\n");
02391   printf("Boundary Markers:\n\n");
02392   printf(
02393 "  Boundary markers are tags used mainly to identify which output vertices\n");
02394   printf(
02395 "  and edges are associated with which PSLG segment, and to identify which\n");
02396   printf(
02397 "  vertices and edges occur on a boundary of the triangulation.  A common\n");
02398   printf(
02399 "  use is to determine where boundary conditions should be applied to a\n");
02400   printf(
02401 "  finite element mesh.  You can prevent boundary markers from being written\n"
02402 );
02403   printf("  into files produced by Triangle by using the -B switch.\n\n");
02404   printf(
02405 "  The boundary marker associated with each segment in an output .poly file\n"
02406 );
02407   printf("  and each edge in an output .edge file is chosen as follows:\n");
02408   printf(
02409 "    - If an output edge is part or all of a PSLG segment with a nonzero\n");
02410   printf(
02411 "      boundary marker, then the edge is assigned the same marker.\n");
02412   printf(
02413 "    - Otherwise, if the edge lies on a boundary of the triangulation\n");
02414   printf(
02415 "      (even the boundary of a hole), then the edge is assigned the marker\n");
02416   printf("      one (1).\n");
02417   printf("    - Otherwise, the edge is assigned the marker zero (0).\n");
02418   printf(
02419 "  The boundary marker associated with each vertex in an output .node file\n");
02420   printf("  is chosen as follows:\n");
02421   printf(
02422 "    - If a vertex is assigned a nonzero boundary marker in the input file,\n"
02423 );
02424   printf(
02425 "      then it is assigned the same marker in the output .node file.\n");
02426   printf(
02427 "    - Otherwise, if the vertex lies on a PSLG segment (even if it is an\n");
02428   printf(
02429 "      endpoint of the segment) with a nonzero boundary marker, then the\n");
02430   printf(
02431 "      vertex is assigned the same marker.  If the vertex lies on several\n");
02432   printf("      such segments, one of the markers is chosen arbitrarily.\n");
02433   printf(
02434 "    - Otherwise, if the vertex occurs on a boundary of the triangulation,\n");
02435   printf("      then the vertex is assigned the marker one (1).\n");
02436   printf("    - Otherwise, the vertex is assigned the marker zero (0).\n");
02437   printf("\n");
02438   printf(
02439 "  If you want Triangle to determine for you which vertices and edges are on\n"
02440 );
02441   printf(
02442 "  the boundary, assign them the boundary marker zero (or use no markers at\n"
02443 );
02444   printf(
02445 "  all) in your input files.  In the output files, all boundary vertices,\n");
02446   printf("  edges, and segments will be assigned the value one.\n\n");
02447   printf("Triangulation Iteration Numbers:\n\n");
02448   printf(
02449 "  Because Triangle can read and refine its own triangulations, input\n");
02450   printf(
02451 "  and output files have iteration numbers.  For instance, Triangle might\n");
02452   printf(
02453 "  read the files mesh.3.node, mesh.3.ele, and mesh.3.poly, refine the\n");
02454   printf(
02455 "  triangulation, and output the files mesh.4.node, mesh.4.ele, and\n");
02456   printf("  mesh.4.poly.  Files with no iteration number are treated as if\n");
02457   printf(
02458 "  their iteration number is zero; hence, Triangle might read the file\n");
02459   printf(
02460 "  points.node, triangulate it, and produce the files points.1.node and\n");
02461   printf("  points.1.ele.\n\n");
02462   printf(
02463 "  Iteration numbers allow you to create a sequence of successively finer\n");
02464   printf(
02465 "  meshes suitable for multigrid methods.  They also allow you to produce a\n"
02466 );
02467   printf(
02468 "  sequence of meshes using error estimate-driven mesh refinement.\n");
02469   printf("\n");
02470   printf(
02471 "  If you're not using refinement or quality meshing, and you don't like\n");
02472   printf(
02473 "  iteration numbers, use the -I switch to disable them.  This switch also\n");
02474   printf(
02475 "  disables output of .node and .poly files to prevent your input files from\n"
02476 );
02477   printf(
02478 "  being overwritten.  (If the input is a .poly file that contains its own\n");
02479   printf(
02480 "  points, a .node file is written.  This can be quite convenient for\n");
02481   printf("  computing CDTs or quality meshes.)\n\n");
02482   printf("Examples of How to Use Triangle:\n\n");
02483   printf(
02484 "  `triangle dots' reads vertices from dots.node, and writes their Delaunay\n"
02485 );
02486   printf(
02487 "  triangulation to dots.1.node and dots.1.ele.  (dots.1.node is identical\n");
02488   printf(
02489 "  to dots.node.)  `triangle -I dots' writes the triangulation to dots.ele\n");
02490   printf(
02491 "  instead.  (No additional .node file is needed, so none is written.)\n");
02492   printf("\n");
02493   printf(
02494 "  `triangle -pe object.1' reads a PSLG from object.1.poly (and possibly\n");
02495   printf(
02496 "  object.1.node, if the vertices are omitted from object.1.poly) and writes\n"
02497 );
02498   printf(
02499 "  its constrained Delaunay triangulation to object.2.node and object.2.ele.\n"
02500 );
02501   printf(
02502 "  The segments are copied to object.2.poly, and all edges are written to\n");
02503   printf("  object.2.edge.\n\n");
02504   printf(
02505 "  `triangle -pq31.5a.1 object' reads a PSLG from object.poly (and possibly\n"
02506 );
02507   printf(
02508 "  object.node), generates a mesh whose angles are all between 31.5 and 117\n"
02509 );
02510   printf(
02511 "  degrees and whose triangles all have areas of 0.1 or less, and writes the\n"
02512 );
02513   printf(
02514 "  mesh to object.1.node and object.1.ele.  Each segment may be broken up\n");
02515   printf("  into multiple subsegments; these are written to object.1.poly.\n");
02516   printf("\n");
02517   printf(
02518 "  Here is a sample file `box.poly' describing a square with a square hole:\n"
02519 );
02520   printf("\n");
02521   printf(
02522 "    # A box with eight vertices in 2D, no attributes, one boundary marker.\n"
02523 );
02524   printf("    8 2 0 1\n");
02525   printf("     # Outer box has these vertices:\n");
02526   printf("     1   0 0   0\n");
02527   printf("     2   0 3   0\n");
02528   printf("     3   3 0   0\n");
02529   printf("     4   3 3   33     # A special marker for this vertex.\n");
02530   printf("     # Inner square has these vertices:\n");
02531   printf("     5   1 1   0\n");
02532   printf("     6   1 2   0\n");
02533   printf("     7   2 1   0\n");
02534   printf("     8   2 2   0\n");
02535   printf("    # Five segments with boundary markers.\n");
02536   printf("    5 1\n");
02537   printf("     1   1 2   5      # Left side of outer box.\n");
02538   printf("     # Square hole has these segments:\n");
02539   printf("     2   5 7   0\n");
02540   printf("     3   7 8   0\n");
02541   printf("     4   8 6   10\n");
02542   printf("     5   6 5   0\n");
02543   printf("    # One hole in the middle of the inner square.\n");
02544   printf("    1\n");
02545   printf("     1   1.5 1.5\n");
02546   printf("\n");
02547   printf(
02548 "  Note that some segments are missing from the outer square, so you must\n");
02549   printf(
02550 "  use the `-c' switch.  After `triangle -pqc box.poly', here is the output\n"
02551 );
02552   printf(
02553 "  file `box.1.node', with twelve vertices.  The last four vertices were\n");
02554   printf(
02555 "  added to meet the angle constraint.  Vertices 1, 2, and 9 have markers\n");
02556   printf(
02557 "  from segment 1.  Vertices 6 and 8 have markers from segment 4.  All the\n");
02558   printf(
02559 "  other vertices but 4 have been marked to indicate that they lie on a\n");
02560   printf("  boundary.\n\n");
02561   printf("    12  2  0  1\n");
02562   printf("       1    0   0      5\n");
02563   printf("       2    0   3      5\n");
02564   printf("       3    3   0      1\n");
02565   printf("       4    3   3     33\n");
02566   printf("       5    1   1      1\n");
02567   printf("       6    1   2     10\n");
02568   printf("       7    2   1      1\n");
02569   printf("       8    2   2     10\n");
02570   printf("       9    0   1.5    5\n");
02571   printf("      10    1.5   0    1\n");
02572   printf("      11    3   1.5    1\n");
02573   printf("      12    1.5   3    1\n");
02574   printf("    # Generated by triangle -pqc box.poly\n");
02575   printf("\n");
02576   printf("  Here is the output file `box.1.ele', with twelve triangles.\n");
02577   printf("\n");
02578   printf("    12  3  0\n");
02579   printf("       1     5   6   9\n");
02580   printf("       2    10   3   7\n");
02581   printf("       3     6   8  12\n");
02582   printf("       4     9   1   5\n");
02583   printf("       5     6   2   9\n");
02584   printf("       6     7   3  11\n");
02585   printf("       7    11   4   8\n");
02586   printf("       8     7   5  10\n");
02587   printf("       9    12   2   6\n");
02588   printf("      10     8   7  11\n");
02589   printf("      11     5   1  10\n");
02590   printf("      12     8   4  12\n");
02591   printf("    # Generated by triangle -pqc box.poly\n\n");
02592   printf(
02593 "  Here is the output file `box.1.poly'.  Note that segments have been added\n"
02594 );
02595   printf(
02596 "  to represent the convex hull, and some segments have been subdivided by\n");
02597   printf(
02598 "  newly added vertices.  Note also that <# of vertices> is set to zero to\n");
02599   printf("  indicate that the vertices should be read from the .node file.\n");
02600   printf("\n");
02601   printf("    0  2  0  1\n");
02602   printf("    12  1\n");
02603   printf("       1     1   9     5\n");
02604   printf("       2     5   7     1\n");
02605   printf("       3     8   7     1\n");
02606   printf("       4     6   8    10\n");
02607   printf("       5     5   6     1\n");
02608   printf("       6     3  10     1\n");
02609   printf("       7     4  11     1\n");
02610   printf("       8     2  12     1\n");
02611   printf("       9     9   2     5\n");
02612   printf("      10    10   1     1\n");
02613   printf("      11    11   3     1\n");
02614   printf("      12    12   4     1\n");
02615   printf("    1\n");
02616   printf("       1   1.5 1.5\n");
02617   printf("    # Generated by triangle -pqc box.poly\n");
02618   printf("\n");
02619   printf("Refinement and Area Constraints:\n");
02620   printf("\n");
02621   printf(
02622 "  The -r switch causes a mesh (.node and .ele files) to be read and\n");
02623   printf(
02624 "  refined.  If the -p switch is also used, a .poly file is read and used to\n"
02625 );
02626   printf(
02627 "  specify edges that are constrained and cannot be eliminated (although\n");
02628   printf(
02629 "  they can be subdivided into smaller edges) by the refinement process.\n");
02630   printf("\n");
02631   printf(
02632 "  When you refine a mesh, you generally want to impose tighter constraints.\n"
02633 );
02634   printf(
02635 "  One way to accomplish this is to use -q with a larger angle, or -a\n");
02636   printf(
02637 "  followed by a smaller area than you used to generate the mesh you are\n");
02638   printf(
02639 "  refining.  Another way to do this is to create an .area file, which\n");
02640   printf(
02641 "  specifies a maximum area for each triangle, and use the -a switch\n");
02642   printf(
02643 "  (without a number following).  Each triangle's area constraint is applied\n"
02644 );
02645   printf(
02646 "  to that triangle.  Area constraints tend to diffuse as the mesh is\n");
02647   printf(
02648 "  refined, so if there are large variations in area constraint between\n");
02649   printf(
02650 "  adjacent triangles, you may not get the results you want.  In that case,\n"
02651 );
02652   printf(
02653 "  consider instead using the -u switch and writing a C procedure that\n");
02654   printf("  determines which triangles are too large.\n\n");
02655   printf(
02656 "  If you are refining a mesh composed of linear (three-node) elements, the\n"
02657 );
02658   printf(
02659 "  output mesh contains all the nodes present in the input mesh, in the same\n"
02660 );
02661   printf(
02662 "  order, with new nodes added at the end of the .node file.  However, the\n");
02663   printf(
02664 "  refinement is not hierarchical: there is no guarantee that each output\n");
02665   printf(
02666 "  element is contained in a single input element.  Often, an output element\n"
02667 );
02668   printf(
02669 "  can overlap two or three input elements, and some input edges are not\n");
02670   printf(
02671 "  present in the output mesh.  Hence, a sequence of refined meshes forms a\n"
02672 );
02673   printf(
02674 "  hierarchy of nodes, but not a hierarchy of elements.  If you refine a\n");
02675   printf(
02676 "  mesh of higher-order elements, the hierarchical property applies only to\n"
02677 );
02678   printf(
02679 "  the nodes at the corners of an element; the midpoint nodes on each edge\n");
02680   printf("  are discarded before the mesh is refined.\n\n");
02681   printf(
02682 "  Maximum area constraints in .poly files operate differently from those in\n"
02683 );
02684   printf(
02685 "  .area files.  A maximum area in a .poly file applies to the whole\n");
02686   printf(
02687 "  (segment-bounded) region in which a point falls, whereas a maximum area\n");
02688   printf(
02689 "  in an .area file applies to only one triangle.  Area constraints in .poly\n"
02690 );
02691   printf(
02692 "  files are used only when a mesh is first generated, whereas area\n");
02693   printf(
02694 "  constraints in .area files are used only to refine an existing mesh, and\n"
02695 );
02696   printf(
02697 "  are typically based on a posteriori error estimates resulting from a\n");
02698   printf("  finite element simulation on that mesh.\n\n");
02699   printf(
02700 "  `triangle -rq25 object.1' reads object.1.node and object.1.ele, then\n");
02701   printf(
02702 "  refines the triangulation to enforce a 25 degree minimum angle, and then\n"
02703 );
02704   printf(
02705 "  writes the refined triangulation to object.2.node and object.2.ele.\n");
02706   printf("\n");
02707   printf(
02708 "  `triangle -rpaa6.2 z.3' reads z.3.node, z.3.ele, z.3.poly, and z.3.area.\n"
02709 );
02710   printf(
02711 "  After reconstructing the mesh and its subsegments, Triangle refines the\n");
02712   printf(
02713 "  mesh so that no triangle has area greater than 6.2, and furthermore the\n");
02714   printf(
02715 "  triangles satisfy the maximum area constraints in z.3.area.  No angle\n");
02716   printf(
02717 "  bound is imposed at all.  The output is written to z.4.node, z.4.ele, and\n"
02718 );
02719   printf("  z.4.poly.\n\n");
02720   printf(
02721 "  The sequence `triangle -qa1 x', `triangle -rqa.3 x.1', `triangle -rqa.1\n");
02722   printf(
02723 "  x.2' creates a sequence of successively finer meshes x.1, x.2, and x.3,\n");
02724   printf("  suitable for multigrid.\n\n");
02725   printf("Convex Hulls and Mesh Boundaries:\n\n");
02726   printf(
02727 "  If the input is a vertex set (not a PSLG), Triangle produces its convex\n");
02728   printf(
02729 "  hull as a by-product in the output .poly file if you use the -c switch.\n");
02730   printf(
02731 "  There are faster algorithms for finding a two-dimensional convex hull\n");
02732   printf("  than triangulation, of course, but this one comes for free.\n\n");
02733   printf(
02734 "  If the input is an unconstrained mesh (you are using the -r switch but\n");
02735   printf(
02736 "  not the -p switch), Triangle produces a list of its boundary edges\n");
02737   printf(
02738 "  (including hole boundaries) as a by-product when you use the -c switch.\n");
02739   printf(
02740 "  If you also use the -p switch, the output .poly file contains all the\n");
02741   printf("  segments from the input .poly file as well.\n\n");
02742   printf("Voronoi Diagrams:\n\n");
02743   printf(
02744 "  The -v switch produces a Voronoi diagram, in files suffixed .v.node and\n");
02745   printf(
02746 "  .v.edge.  For example, `triangle -v points' reads points.node, produces\n");
02747   printf(
02748 "  its Delaunay triangulation in points.1.node and points.1.ele, and\n");
02749   printf(
02750 "  produces its Voronoi diagram in points.1.v.node and points.1.v.edge.  The\n"
02751 );
02752   printf(
02753 "  .v.node file contains a list of all Voronoi vertices, and the .v.edge\n");
02754   printf(
02755 "  file contains a list of all Voronoi edges, some of which may be infinite\n"
02756 );
02757   printf(
02758 "  rays.  (The choice of filenames makes it easy to run the set of Voronoi\n");
02759   printf("  vertices through Triangle, if so desired.)\n\n");
02760   printf(
02761 "  This implementation does not use exact arithmetic to compute the Voronoi\n"
02762 );
02763   printf(
02764 "  vertices, and does not check whether neighboring vertices are identical.\n"
02765 );
02766   printf(
02767 "  Be forewarned that if the Delaunay triangulation is degenerate or\n");
02768   printf(
02769 "  near-degenerate, the Voronoi diagram may have duplicate vertices or\n");
02770   printf("  crossing edges.\n\n");
02771   printf(
02772 "  The result is a valid Voronoi diagram only if Triangle's output is a true\n"
02773 );
02774   printf(
02775 "  Delaunay triangulation.  The Voronoi output is usually meaningless (and\n");
02776   printf(
02777 "  may contain crossing edges and other pathology) if the output is a CDT or\n"
02778 );
02779   printf(
02780 "  CCDT, or if it has holes or concavities.  If the triangulated domain is\n");
02781   printf(
02782 "  convex and has no holes, you can use -D switch to force Triangle to\n");
02783   printf(
02784 "  construct a conforming Delaunay triangulation instead of a CCDT, so the\n");
02785   printf("  Voronoi diagram will be valid.\n\n");
02786   printf("Mesh Topology:\n\n");
02787   printf(
02788 "  You may wish to know which triangles are adjacent to a certain Delaunay\n");
02789   printf(
02790 "  edge in an .edge file, which Voronoi cells are adjacent to a certain\n");
02791   printf(
02792 "  Voronoi edge in a .v.edge file, or which Voronoi cells are adjacent to\n");
02793   printf(
02794 "  each other.  All of this information can be found by cross-referencing\n");
02795   printf(
02796 "  output files with the recollection that the Delaunay triangulation and\n");
02797   printf("  the Voronoi diagram are planar duals.\n\n");
02798   printf(
02799 "  Specifically, edge i of an .edge file is the dual of Voronoi edge i of\n");
02800   printf(
02801 "  the corresponding .v.edge file, and is rotated 90 degrees counterclock-\n");
02802   printf(
02803 "  wise from the Voronoi edge.  Triangle j of an .ele file is the dual of\n");
02804   printf(
02805 "  vertex j of the corresponding .v.node file.  Voronoi cell k is the dual\n");
02806   printf("  of vertex k of the corresponding .node file.\n\n");
02807   printf(
02808 "  Hence, to find the triangles adjacent to a Delaunay edge, look at the\n");
02809   printf(
02810 "  vertices of the corresponding Voronoi edge.  If the endpoints of a\n");
02811   printf(
02812 "  Voronoi edge are Voronoi vertices 2 and 6 respectively, then triangles 2\n"
02813 );
02814   printf(
02815 "  and 6 adjoin the left and right sides of the corresponding Delaunay edge,\n"
02816 );
02817   printf(
02818 "  respectively.  To find the Voronoi cells adjacent to a Voronoi edge, look\n"
02819 );
02820   printf(
02821 "  at the endpoints of the corresponding Delaunay edge.  If the endpoints of\n"
02822 );
02823   printf(
02824 "  a Delaunay edge are input vertices 7 and 12, then Voronoi cells 7 and 12\n"
02825 );
02826   printf(
02827 "  adjoin the right and left sides of the corresponding Voronoi edge,\n");
02828   printf(
02829 "  respectively.  To find which Voronoi cells are adjacent to each other,\n");
02830   printf("  just read the list of Delaunay edges.\n\n");
02831   printf(
02832 "  Triangle does not write a list of the edges adjoining each Voronoi cell,\n"
02833 );
02834   printf(
02835 "  but you can reconstructed it straightforwardly.  For instance, to find\n");
02836   printf(
02837 "  all the edges of Voronoi cell 1, search the output .edge file for every\n");
02838   printf(
02839 "  edge that has input vertex 1 as an endpoint.  The corresponding dual\n");
02840   printf(
02841 "  edges in the output .v.edge file form the boundary of Voronoi cell 1.\n");
02842   printf("\n");
02843   printf(
02844 "  For each Voronoi vertex, the .neigh file gives a list of the three\n");
02845   printf(
02846 "  Voronoi vertices attached to it.  You might find this more convenient\n");
02847   printf("  than the .v.edge file.\n\n");
02848   printf("Quadratic Elements:\n\n");
02849   printf(
02850 "  Triangle generates meshes with subparametric quadratic elements if the\n");
02851   printf(
02852 "  -o2 switch is specified.  Quadratic elements have six nodes per element,\n"
02853 );
02854   printf(
02855 "  rather than three.  `Subparametric' means that the edges of the triangles\n"
02856 );
02857   printf(
02858 "  are always straight, so that subparametric quadratic elements are\n");
02859   printf(
02860 "  geometrically identical to linear elements, even though they can be used\n"
02861 );
02862   printf(
02863 "  with quadratic interpolating functions.  The three extra nodes of an\n");
02864   printf(
02865 "  element fall at the midpoints of the three edges, with the fourth, fifth,\n"
02866 );
02867   printf(
02868 "  and sixth nodes appearing opposite the first, second, and third corners\n");
02869   printf("  respectively.\n\n");
02870   printf("Domains with Small Angles:\n\n");
02871   printf(
02872 "  If two input segments adjoin each other at a small angle, clearly the -q\n"
02873 );
02874   printf(
02875 "  switch cannot remove the small angle.  Moreover, Triangle may have no\n");
02876   printf(
02877 "  choice but to generate additional triangles whose smallest angles are\n");
02878   printf(
02879 "  smaller than the specified bound.  However, these triangles only appear\n");
02880   printf(
02881 "  between input segments separated by small angles.  Moreover, if you\n");
02882   printf(
02883 "  request a minimum angle of theta degrees, Triangle will generally produce\n"
02884 );
02885   printf(
02886 "  no angle larger than 180 - 2 theta, even if it is forced to compromise on\n"
02887 );
02888   printf("  the minimum angle.\n\n");
02889   printf("Statistics:\n\n");
02890   printf(
02891 "  After generating a mesh, Triangle prints a count of entities in the\n");
02892   printf(
02893 "  output mesh, including the number of vertices, triangles, edges, exterior\n"
02894 );
02895   printf(
02896 "  boundary edges (i.e. subsegments on the boundary of the triangulation,\n");
02897   printf(
02898 "  including hole boundaries), interior boundary edges (i.e. subsegments of\n"
02899 );
02900   printf(
02901 "  input segments not on the boundary), and total subsegments.  If you've\n");
02902   printf(
02903 "  forgotten the statistics for an existing mesh, run Triangle on that mesh\n"
02904 );
02905   printf(
02906 "  with the -rNEP switches to read the mesh and print the statistics without\n"
02907 );
02908   printf(
02909 "  writing any files.  Use -rpNEP if you've got a .poly file for the mesh.\n");
02910   printf("\n");
02911   printf(
02912 "  The -V switch produces extended statistics, including a rough estimate\n");
02913   printf(
02914 "  of memory use, the number of calls to geometric predicates, and\n");
02915   printf(
02916 "  histograms of the angles and the aspect ratios of the triangles in the\n");
02917   printf("  mesh.\n\n");
02918   printf("Exact Arithmetic:\n\n");
02919   printf(
02920 "  Triangle uses adaptive exact arithmetic to perform what computational\n");
02921   printf(
02922 "  geometers call the `orientation' and `incircle' tests.  If the floating-\n"
02923 );
02924   printf(
02925 "  point arithmetic of your machine conforms to the IEEE 754 standard (as\n");
02926   printf(
02927 "  most workstations do), and does not use extended precision internal\n");
02928   printf(
02929 "  floating-point registers, then your output is guaranteed to be an\n");
02930   printf(
02931 "  absolutely true Delaunay or constrained Delaunay triangulation, roundoff\n"
02932 );
02933   printf(
02934 "  error notwithstanding.  The word `adaptive' implies that these arithmetic\n"
02935 );
02936   printf(
02937 "  routines compute the result only to the precision necessary to guarantee\n"
02938 );
02939   printf(
02940 "  correctness, so they are usually nearly as fast as their approximate\n");
02941   printf("  counterparts.\n\n");
02942   printf(
02943 "  May CPUs, including Intel x86 processors, have extended precision\n");
02944   printf(
02945 "  floating-point registers.  These must be reconfigured so their precision\n"
02946 );
02947   printf(
02948 "  is reduced to memory precision.  Triangle does this if it is compiled\n");
02949   printf("  correctly.  See the makefile for details.\n\n");
02950   printf(
02951 "  The exact tests can be disabled with the -X switch.  On most inputs, this\n"
02952 );
02953   printf(
02954 "  switch reduces the computation time by about eight percent--it's not\n");
02955   printf(
02956 "  worth the risk.  There are rare difficult inputs (having many collinear\n");
02957   printf(
02958 "  and cocircular vertices), however, for which the difference in speed\n");
02959   printf(
02960 "  could be a factor of two.  Be forewarned that these are precisely the\n");
02961   printf(
02962 "  inputs most likely to cause errors if you use the -X switch.  Hence, the\n"
02963 );
02964   printf("  -X switch is not recommended.\n\n");
02965   printf(
02966 "  Unfortunately, the exact tests don't solve every numerical problem.\n");
02967   printf(
02968 "  Exact arithmetic is not used to compute the positions of new vertices,\n");
02969   printf(
02970 "  because the bit complexity of vertex coordinates would grow without\n");
02971   printf(
02972 "  bound.  Hence, segment intersections aren't computed exactly; in very\n");
02973   printf(
02974 "  unusual cases, roundoff error in computing an intersection point might\n");
02975   printf(
02976 "  actually lead to an inverted triangle and an invalid triangulation.\n");
02977   printf(
02978 "  (This is one reason to specify your own intersection points in your .poly\n"
02979 );
02980   printf(
02981 "  files.)  Similarly, exact arithmetic is not used to compute the vertices\n"
02982 );
02983   printf("  of the Voronoi diagram.\n\n");
02984   printf(
02985 "  Another pair of problems not solved by the exact arithmetic routines is\n");
02986   printf(
02987 "  underflow and overflow.  If Triangle is compiled for double precision\n");
02988   printf(
02989 "  arithmetic, I believe that Triangle's geometric predicates work correctly\n"
02990 );
02991   printf(
02992 "  if the exponent of every input coordinate falls in the range [-148, 201].\n"
02993 );
02994   printf(
02995 "  Underflow can silently prevent the orientation and incircle tests from\n");
02996   printf(
02997 "  being performed exactly, while overflow typically causes a floating\n");
02998   printf("  exception.\n\n");
02999   printf("Calling Triangle from Another Program:\n\n");
03000   printf("  Read the file triangle.h for details.\n\n");
03001   printf("Troubleshooting:\n\n");
03002   printf("  Please read this section before mailing me bugs.\n\n");
03003   printf("  `My output mesh has no triangles!'\n\n");
03004   printf(
03005 "    If you're using a PSLG, you've probably failed to specify a proper set\n"
03006 );
03007   printf(
03008 "    of bounding segments, or forgotten to use the -c switch.  Or you may\n");
03009   printf(
03010 "    have placed a hole badly, thereby eating all your triangles.  To test\n");
03011   printf("    these possibilities, try again with the -c and -O switches.\n");
03012   printf(
03013 "    Alternatively, all your input vertices may be collinear, in which case\n"
03014 );
03015   printf("    you can hardly expect to triangulate them.\n\n");
03016   printf("  `Triangle doesn't terminate, or just crashes.'\n\n");
03017   printf(
03018 "    Bad things can happen when triangles get so small that the distance\n");
03019   printf(
03020 "    between their vertices isn't much larger than the precision of your\n");
03021   printf(
03022 "    machine's arithmetic.  If you've compiled Triangle for single-precision\n"
03023 );
03024   printf(
03025 "    arithmetic, you might do better by recompiling it for double-precision.\n"
03026 );
03027   printf(
03028 "    Then again, you might just have to settle for more lenient constraints\n"
03029 );
03030   printf(
03031 "    on the minimum angle and the maximum area than you had planned.\n");
03032   printf("\n");
03033   printf(
03034 "    You can minimize precision problems by ensuring that the origin lies\n");
03035   printf(
03036 "    inside your vertex set, or even inside the densest part of your\n");
03037   printf(
03038 "    mesh.  If you're triangulating an object whose x-coordinates all fall\n");
03039   printf(
03040 "    between 6247133 and 6247134, you're not leaving much floating-point\n");
03041   printf("    precision for Triangle to work with.\n\n");
03042   printf(
03043 "    Precision problems can occur covertly if the input PSLG contains two\n");
03044   printf(
03045 "    segments that meet (or intersect) at an extremely small angle, or if\n");
03046   printf(
03047 "    such an angle is introduced by the -c switch.  If you don't realize\n");
03048   printf(
03049 "    that a tiny angle is being formed, you might never discover why\n");
03050   printf(
03051 "    Triangle is crashing.  To check for this possibility, use the -S switch\n"
03052 );
03053   printf(
03054 "    (with an appropriate limit on the number of Steiner points, found by\n");
03055   printf(
03056 "    trial-and-error) to stop Triangle early, and view the output .poly file\n"
03057 );
03058   printf(
03059 "    with Show Me (described below).  Look carefully for regions where dense\n"
03060 );
03061   printf(
03062 "    clusters of vertices are forming and for small angles between segments.\n"
03063 );
03064   printf(
03065 "    Zoom in closely, as such segments might look like a single segment from\n"
03066 );
03067   printf("    a distance.\n\n");
03068   printf(
03069 "    If some of the input values are too large, Triangle may suffer a\n");
03070   printf(
03071 "    floating exception due to overflow when attempting to perform an\n");
03072   printf(
03073 "    orientation or incircle test.  (Read the section on exact arithmetic\n");
03074   printf(
03075 "    above.)  Again, I recommend compiling Triangle for double (rather\n");
03076   printf("    than single) precision arithmetic.\n\n");
03077   printf(
03078 "    Unexpected problems can arise if you use quality meshing (-q, -a, or\n");
03079   printf(
03080 "    -u) with an input that is not segment-bounded--that is, if your input\n");
03081   printf(
03082 "    is a vertex set, or you're using the -c switch.  If the convex hull of\n"
03083 );
03084   printf(
03085 "    your input vertices has collinear vertices on its boundary, an input\n");
03086   printf(
03087 "    vertex that you think lies on the convex hull might actually lie just\n");
03088   printf(
03089 "    inside the convex hull.  If so, the vertex and the nearby convex hull\n");
03090   printf(
03091 "    edge form an extremely thin triangle.  When Triangle tries to refine\n");
03092   printf(
03093 "    the mesh to enforce angle and area constraints, Triangle might generate\n"
03094 );
03095   printf(
03096 "    extremely tiny triangles, or it might fail because of insufficient\n");
03097   printf("    floating-point precision.\n\n");
03098   printf(
03099 "  `The numbering of the output vertices doesn't match the input vertices.'\n"
03100 );
03101   printf("\n");
03102   printf(
03103 "    You may have had duplicate input vertices, or you may have eaten some\n");
03104   printf(
03105 "    of your input vertices with a hole, or by placing them outside the area\n"
03106 );
03107   printf(
03108 "    enclosed by segments.  In any case, you can solve the problem by not\n");
03109   printf("    using the -j switch.\n\n");
03110   printf(
03111 "  `Triangle executes without incident, but when I look at the resulting\n");
03112   printf(
03113 "  mesh, it has overlapping triangles or other geometric inconsistencies.'\n");
03114   printf("\n");
03115   printf(
03116 "    If you select the -X switch, Triangle occasionally makes mistakes due\n");
03117   printf(
03118 "    to floating-point roundoff error.  Although these errors are rare,\n");
03119   printf(
03120 "    don't use the -X switch.  If you still have problems, please report the\n"
03121 );
03122   printf("    bug.\n\n");
03123   printf(
03124 "  `Triangle executes without incident, but when I look at the resulting\n");
03125   printf("  Voronoi diagram, it has overlapping edges or other geometric\n");
03126   printf("  inconsistencies.'\n");
03127   printf("\n");
03128   printf(
03129 "    If your input is a PSLG (-p), you can only expect a meaningful Voronoi\n"
03130 );
03131   printf(
03132 "    diagram if the domain you are triangulating is convex and free of\n");
03133   printf(
03134 "    holes, and you use the -D switch to construct a conforming Delaunay\n");
03135   printf("    triangulation (instead of a CDT or CCDT).\n\n");
03136   printf(
03137 "  Strange things can happen if you've taken liberties with your PSLG.  Do\n");
03138   printf(
03139 "  you have a vertex lying in the middle of a segment?  Triangle sometimes\n");
03140   printf(
03141 "  copes poorly with that sort of thing.  Do you want to lay out a collinear\n"
03142 );
03143   printf(
03144 "  row of evenly spaced, segment-connected vertices?  Have you simply\n");
03145   printf(
03146 "  defined one long segment connecting the leftmost vertex to the rightmost\n"
03147 );
03148   printf(
03149 "  vertex, and a bunch of vertices lying along it?  This method occasionally\n"
03150 );
03151   printf(
03152 "  works, especially with horizontal and vertical lines, but often it\n");
03153   printf(
03154 "  doesn't, and you'll have to connect each adjacent pair of vertices with a\n"
03155 );
03156   printf("  separate segment.  If you don't like it, tough.\n\n");
03157   printf(
03158 "  Furthermore, if you have segments that intersect other than at their\n");
03159   printf(
03160 "  endpoints, try not to let the intersections fall extremely close to PSLG\n"
03161 );
03162   printf("  vertices or each other.\n\n");
03163   printf(
03164 "  If you have problems refining a triangulation not produced by Triangle:\n");
03165   printf(
03166 "  Are you sure the triangulation is geometrically valid?  Is it formatted\n");
03167   printf(
03168 "  correctly for Triangle?  Are the triangles all listed so the first three\n"
03169 );
03170   printf(
03171 "  vertices are their corners in counterclockwise order?  Are all of the\n");
03172   printf(
03173 "  triangles constrained Delaunay?  Triangle's Delaunay refinement algorithm\n"
03174 );
03175   printf("  assumes that it starts with a CDT.\n\n");
03176   printf("Show Me:\n\n");
03177   printf(
03178 "  Triangle comes with a separate program named `Show Me', whose primary\n");
03179   printf(
03180 "  purpose is to draw meshes on your screen or in PostScript.  Its secondary\n"
03181 );
03182   printf(
03183 "  purpose is to check the validity of your input files, and do so more\n");
03184   printf(
03185 "  thoroughly than Triangle does.  Unlike Triangle, Show Me requires that\n");
03186   printf(
03187 "  you have the X Windows system.  Sorry, Microsoft Windows users.\n");
03188   printf("\n");
03189   printf("Triangle on the Web:\n");
03190   printf("\n");
03191   printf("  To see an illustrated version of these instructions, check out\n");
03192   printf("\n");
03193   printf("    http://www.cs.cmu.edu/~quake/triangle.html\n");
03194   printf("\n");
03195   printf("A Brief Plea:\n");
03196   printf("\n");
03197   printf(
03198 "  If you use Triangle, and especially if you use it to accomplish real\n");
03199   printf(
03200 "  work, I would like very much to hear from you.  A short letter or email\n");
03201   printf(
03202 "  (to jrs@cs.berkeley.edu) describing how you use Triangle will mean a lot\n"
03203 );
03204   printf(
03205 "  to me.  The more people I know are using this program, the more easily I\n"
03206 );
03207   printf(
03208 "  can justify spending time on improvements, which in turn will benefit\n");
03209   printf(
03210 "  you.  Also, I can put you on a list to receive email whenever a new\n");
03211   printf("  version of Triangle is available.\n\n");
03212   printf(
03213 "  If you use a mesh generated by Triangle in a publication, please include\n"
03214 );
03215   printf(
03216 "  an acknowledgment as well.  And please spell Triangle with a capital `T'!\n"
03217 );
03218   printf(
03219 "  If you want to include a citation, use `Jonathan Richard Shewchuk,\n");
03220   printf(
03221 "  ``Triangle: Engineering a 2D Quality Mesh Generator and Delaunay\n");
03222   printf(
03223 "  Triangulator,'' in Applied Computational Geometry:  Towards Geometric\n");
03224   printf(
03225 "  Engineering (Ming C. Lin and Dinesh Manocha, editors), volume 1148 of\n");
03226   printf(
03227 "  Lecture Notes in Computer Science, pages 203-222, Springer-Verlag,\n");
03228   printf(
03229 "  Berlin, May 1996.  (From the First ACM Workshop on Applied Computational\n"
03230 );
03231   printf("  Geometry.)'\n\n");
03232   printf("Research credit:\n\n");
03233   printf(
03234 "  Of course, I can take credit for only a fraction of the ideas that made\n");
03235   printf(
03236 "  this mesh generator possible.  Triangle owes its existence to the efforts\n"
03237 );
03238   printf(
03239 "  of many fine computational geometers and other researchers, including\n");
03240   printf(
03241 "  Marshall Bern, L. Paul Chew, Kenneth L. Clarkson, Boris Delaunay, Rex A.\n"
03242 );
03243   printf(
03244 "  Dwyer, David Eppstein, Steven Fortune, Leonidas J. Guibas, Donald E.\n");
03245   printf(
03246 "  Knuth, Charles L. Lawson, Der-Tsai Lee, Gary L. Miller, Ernst P. Mucke,\n");
03247   printf(
03248 "  Steven E. Pav, Douglas M. Priest, Jim Ruppert, Isaac Saias, Bruce J.\n");
03249   printf(
03250 "  Schachter, Micha Sharir, Peter W. Shor, Daniel D. Sleator, Jorge Stolfi,\n"
03251 );
03252   printf("  Robert E. Tarjan, Alper Ungor, Christopher J. Van Wyk, Noel J.\n");
03253   printf(
03254 "  Walkington, and Binhai Zhu.  See the comments at the beginning of the\n");
03255   printf("  source code for references.\n\n");
03256   triexit(0);
03257 }
03258 
03259 #endif /* not TRILIBRARY */
03260 
03261 /*****************************************************************************/
03262 /*                                                                           */
03263 /*  internalerror()   Ask the user to send me the defective product.  Exit.  */
03264 /*                                                                           */
03265 /*****************************************************************************/
03266 
03267 void internalerror()
03268 {
03269   printf("  Please report this bug to jrs@cs.berkeley.edu\n");
03270   printf("  Include the message above, your input data set, and the exact\n");
03271   printf("    command line you used to run Triangle.\n");
03272   triexit(1);
03273 }
03274 
03275 /*****************************************************************************/
03276 /*                                                                           */
03277 /*  parsecommandline()   Read the command line, identify switches, and set   */
03278 /*                       up options and file names.                          */
03279 /*                                                                           */
03280 /*****************************************************************************/
03281 
03282 #ifdef ANSI_DECLARATORS
03283 void parsecommandline(int argc, char **argv, struct behavior *b)
03284 #else /* not ANSI_DECLARATORS */
03285 void parsecommandline(argc, argv, b)
03286 int argc;
03287 char **argv;
03288 struct behavior *b;
03289 #endif /* not ANSI_DECLARATORS */
03290 
03291 {
03292 #ifdef TRILIBRARY
03293 #define STARTINDEX 0
03294 #else /* not TRILIBRARY */
03295 #define STARTINDEX 1
03296   int increment;
03297   int meshnumber;
03298 #endif /* not TRILIBRARY */
03299   int i, j, k;
03300   char workstring[FILENAMESIZE];
03301 
03302   b->poly = b->refine = b->quality = 0;
03303   b->vararea = b->fixedarea = b->usertest = 0;
03304   b->regionattrib = b->convex = b->weighted = b->jettison = 0;
03305   b->firstnumber = 1;
03306   b->edgesout = b->voronoi = b->neighbors = b->geomview = 0;
03307   b->nobound = b->nopolywritten = b->nonodewritten = b->noelewritten = 0;
03308   b->noiterationnum = 0;
03309   b->noholes = b->noexact = 0;
03310   b->incremental = b->sweepline = 0;
03311   b->dwyer = 1;
03312   b->splitseg = 0;
03313   b->docheck = 0;
03314   b->nobisect = 0;
03315   b->conformdel = 0;
03316   b->steiner = -1;
03317   b->order = 1;
03318   b->minangle = 0.0;
03319   b->maxarea = -1.0;
03320   b->quiet = b->verbose = 0;
03321 #ifndef TRILIBRARY
03322   b->innodefilename[0] = '\0';
03323 #endif /* not TRILIBRARY */
03324 
03325   for (i = STARTINDEX; i < argc; i++) {
03326 #ifndef TRILIBRARY
03327     if (argv[i][0] == '-') {
03328 #endif /* not TRILIBRARY */
03329       for (j = STARTINDEX; argv[i][j] != '\0'; j++) {
03330         if (argv[i][j] == 'p') {
03331           b->poly = 1;
03332     }
03333 #ifndef CDT_ONLY
03334         if (argv[i][j] == 'r') {
03335           b->refine = 1;
03336     }
03337         if (argv[i][j] == 'q') {
03338           b->quality = 1;
03339           if (((argv[i][j + 1] >= '0') && (argv[i][j + 1] <= '9')) ||
03340               (argv[i][j + 1] == '.')) {
03341             k = 0;
03342             while (((argv[i][j + 1] >= '0') && (argv[i][j + 1] <= '9')) ||
03343                    (argv[i][j + 1] == '.')) {
03344               j++;
03345               workstring[k] = argv[i][j];
03346               k++;
03347             }
03348             workstring[k] = '\0';
03349             b->minangle = (REAL) strtod(workstring, (char **) NULL);
03350       } else {
03351             b->minangle = 20.0;
03352       }
03353     }
03354         if (argv[i][j] == 'a') {
03355           b->quality = 1;
03356           if (((argv[i][j + 1] >= '0') && (argv[i][j + 1] <= '9')) ||
03357               (argv[i][j + 1] == '.')) {
03358             b->fixedarea = 1;
03359             k = 0;
03360             while (((argv[i][j + 1] >= '0') && (argv[i][j + 1] <= '9')) ||
03361                    (argv[i][j + 1] == '.')) {
03362               j++;
03363               workstring[k] = argv[i][j];
03364               k++;
03365             }
03366             workstring[k] = '\0';
03367             b->maxarea = (REAL) strtod(workstring, (char **) NULL);
03368             if (b->maxarea <= 0.0) {
03369               printf("Error:  Maximum area must be greater than zero.\n");
03370               triexit(1);
03371         }
03372       } else {
03373             b->vararea = 1;
03374       }
03375     }
03376         if (argv[i][j] == 'u') {
03377           b->quality = 1;
03378           b->usertest = 1;
03379         }
03380 #endif /* not CDT_ONLY */
03381         if (argv[i][j] == 'A') {
03382           b->regionattrib = 1;
03383         }
03384         if (argv[i][j] == 'c') {
03385           b->convex = 1;
03386         }
03387         if (argv[i][j] == 'w') {
03388           b->weighted = 1;
03389         }
03390         if (argv[i][j] == 'W') {
03391           b->weighted = 2;
03392         }
03393         if (argv[i][j] == 'j') {
03394           b->jettison = 1;
03395         }
03396         if (argv[i][j] == 'z') {
03397           b->firstnumber = 0;
03398         }
03399         if (argv[i][j] == 'e') {
03400           b->edgesout = 1;
03401     }
03402         if (argv[i][j] == 'v') {
03403           b->voronoi = 1;
03404     }
03405         if (argv[i][j] == 'n') {
03406           b->neighbors = 1;
03407     }
03408         if (argv[i][j] == 'g') {
03409           b->geomview = 1;
03410     }
03411         if (argv[i][j] == 'B') {
03412           b->nobound = 1;
03413     }
03414         if (argv[i][j] == 'P') {
03415           b->nopolywritten = 1;
03416     }
03417         if (argv[i][j] == 'N') {
03418           b->nonodewritten = 1;
03419     }
03420         if (argv[i][j] == 'E') {
03421           b->noelewritten = 1;
03422     }
03423 #ifndef TRILIBRARY
03424         if (argv[i][j] == 'I') {
03425           b->noiterationnum = 1;
03426     }
03427 #endif /* not TRILIBRARY */
03428         if (argv[i][j] == 'O') {
03429           b->noholes = 1;
03430     }
03431         if (argv[i][j] == 'X') {
03432           b->noexact = 1;
03433     }
03434         if (argv[i][j] == 'o') {
03435           if (argv[i][j + 1] == '2') {
03436             j++;
03437             b->order = 2;
03438           }
03439     }
03440 #ifndef CDT_ONLY
03441         if (argv[i][j] == 'Y') {
03442           b->nobisect++;
03443     }
03444         if (argv[i][j] == 'S') {
03445           b->steiner = 0;
03446           while ((argv[i][j + 1] >= '0') && (argv[i][j + 1] <= '9')) {
03447             j++;
03448             b->steiner = b->steiner * 10 + (int) (argv[i][j] - '0');
03449           }
03450         }
03451 #endif /* not CDT_ONLY */
03452 #ifndef REDUCED
03453         if (argv[i][j] == 'i') {
03454           b->incremental = 1;
03455         }
03456         if (argv[i][j] == 'F') {
03457           b->sweepline = 1;
03458         }
03459 #endif /* not REDUCED */
03460         if (argv[i][j] == 'l') {
03461           b->dwyer = 0;
03462         }
03463 #ifndef REDUCED
03464 #ifndef CDT_ONLY
03465         if (argv[i][j] == 's') {
03466           b->splitseg = 1;
03467         }
03468         if ((argv[i][j] == 'D') || (argv[i][j] == 'L')) {
03469           b->quality = 1;
03470           b->conformdel = 1;
03471         }
03472 #endif /* not CDT_ONLY */
03473         if (argv[i][j] == 'C') {
03474           b->docheck = 1;
03475         }
03476 #endif /* not REDUCED */
03477         if (argv[i][j] == 'Q') {
03478           b->quiet = 1;
03479         }
03480         if (argv[i][j] == 'V') {
03481           b->verbose++;
03482         }
03483 #ifndef TRILIBRARY
03484         if ((argv[i][j] == 'h') || (argv[i][j] == 'H') ||
03485             (argv[i][j] == '?')) {
03486           info();
03487     }
03488 #endif /* not TRILIBRARY */
03489       }
03490 #ifndef TRILIBRARY
03491     } else {
03492       strncpy(b->innodefilename, argv[i], FILENAMESIZE - 1);
03493       b->innodefilename[FILENAMESIZE - 1] = '\0';
03494     }
03495 #endif /* not TRILIBRARY */
03496   }
03497 #ifndef TRILIBRARY
03498   if (b->innodefilename[0] == '\0') {
03499     syntax();
03500   }
03501   if (!strcmp(&b->innodefilename[strlen(b->innodefilename) - 5], ".node")) {
03502     b->innodefilename[strlen(b->innodefilename) - 5] = '\0';
03503   }
03504   if (!strcmp(&b->innodefilename[strlen(b->innodefilename) - 5], ".poly")) {
03505     b->innodefilename[strlen(b->innodefilename) - 5] = '\0';
03506     b->poly = 1;
03507   }
03508 #ifndef CDT_ONLY
03509   if (!strcmp(&b->innodefilename[strlen(b->innodefilename) - 4], ".ele")) {
03510     b->innodefilename[strlen(b->innodefilename) - 4] = '\0';
03511     b->refine = 1;
03512   }
03513   if (!strcmp(&b->innodefilename[strlen(b->innodefilename) - 5], ".area")) {
03514     b->innodefilename[strlen(b->innodefilename) - 5] = '\0';
03515     b->refine = 1;
03516     b->quality = 1;
03517     b->vararea = 1;
03518   }
03519 #endif /* not CDT_ONLY */
03520 #endif /* not TRILIBRARY */
03521   b->usesegments = b->poly || b->refine || b->quality || b->convex;
03522   b->goodangle = cos(b->minangle * PI / 180.0);
03523   if (b->goodangle == 1.0) {
03524     b->offconstant = 0.0;
03525   } else {
03526     b->offconstant = 0.475 * sqrt((1.0 + b->goodangle) / (1.0 - b->goodangle));
03527   }
03528   b->goodangle *= b->goodangle;
03529   if (b->refine && b->noiterationnum) {
03530     printf(
03531       "Error:  You cannot use the -I switch when refining a triangulation.\n");
03532     triexit(1);
03533   }
03534   /* Be careful not to allocate space for element area constraints that */
03535   /*   will never be assigned any value (other than the default -1.0).  */
03536   if (!b->refine && !b->poly) {
03537     b->vararea = 0;
03538   }
03539   /* Be careful not to add an extra attribute to each element unless the */
03540   /*   input supports it (PSLG in, but not refining a preexisting mesh). */
03541   if (b->refine || !b->poly) {
03542     b->regionattrib = 0;
03543   }
03544   /* Regular/weighted triangulations are incompatible with PSLGs */
03545   /*   and meshing.                                              */
03546   if (b->weighted && (b->poly || b->quality)) {
03547     b->weighted = 0;
03548     if (!b->quiet) {
03549       printf("Warning:  weighted triangulations (-w, -W) are incompatible\n");
03550       printf("  with PSLGs (-p) and meshing (-q, -a, -u).  Weights ignored.\n"
03551              );
03552     }
03553   }
03554   if (b->jettison && b->nonodewritten && !b->quiet) {
03555     printf("Warning:  -j and -N switches are somewhat incompatible.\n");
03556     printf("  If any vertices are jettisoned, you will need the output\n");
03557     printf("  .node file to reconstruct the new node indices.");
03558   }
03559 
03560 #ifndef TRILIBRARY
03561   strcpy(b->inpolyfilename, b->innodefilename);
03562   strcpy(b->inelefilename, b->innodefilename);
03563   strcpy(b->areafilename, b->innodefilename);
03564   increment = 0;
03565   strcpy(workstring, b->innodefilename);
03566   j = 1;
03567   while (workstring[j] != '\0') {
03568     if ((workstring[j] == '.') && (workstring[j + 1] != '\0')) {
03569       increment = j + 1;
03570     }
03571     j++;
03572   }
03573   meshnumber = 0;
03574   if (increment > 0) {
03575     j = increment;
03576     do {
03577       if ((workstring[j] >= '0') && (workstring[j] <= '9')) {
03578         meshnumber = meshnumber * 10 + (int) (workstring[j] - '0');
03579       } else {
03580         increment = 0;
03581       }
03582       j++;
03583     } while (workstring[j] != '\0');
03584   }
03585   if (b->noiterationnum) {
03586     strcpy(b->outnodefilename, b->innodefilename);
03587     strcpy(b->outelefilename, b->innodefilename);
03588     strcpy(b->edgefilename, b->innodefilename);
03589     strcpy(b->vnodefilename, b->innodefilename);
03590     strcpy(b->vedgefilename, b->innodefilename);
03591     strcpy(b->neighborfilename, b->innodefilename);
03592     strcpy(b->offfilename, b->innodefilename);
03593     strcat(b->outnodefilename, ".node");
03594     strcat(b->outelefilename, ".ele");
03595     strcat(b->edgefilename, ".edge");
03596     strcat(b->vnodefilename, ".v.node");
03597     strcat(b->vedgefilename, ".v.edge");
03598     strcat(b->neighborfilename, ".neigh");
03599     strcat(b->offfilename, ".off");
03600   } else if (increment == 0) {
03601     strcpy(b->outnodefilename, b->innodefilename);
03602     strcpy(b->outpolyfilename, b->innodefilename);
03603     strcpy(b->outelefilename, b->innodefilename);
03604     strcpy(b->edgefilename, b->innodefilename);
03605     strcpy(b->vnodefilename, b->innodefilename);
03606     strcpy(b->vedgefilename, b->innodefilename);
03607     strcpy(b->neighborfilename, b->innodefilename);
03608     strcpy(b->offfilename, b->innodefilename);
03609     strcat(b->outnodefilename, ".1.node");
03610     strcat(b->outpolyfilename, ".1.poly");
03611     strcat(b->outelefilename, ".1.ele");
03612     strcat(b->edgefilename, ".1.edge");
03613     strcat(b->vnodefilename, ".1.v.node");
03614     strcat(b->vedgefilename, ".1.v.edge");
03615     strcat(b->neighborfilename, ".1.neigh");
03616     strcat(b->offfilename, ".1.off");
03617   } else {
03618     workstring[increment] = '%';
03619     workstring[increment + 1] = 'd';
03620     workstring[increment + 2] = '\0';
03621     sprintf(b->outnodefilename, workstring, meshnumber + 1);
03622     strcpy(b->outpolyfilename, b->outnodefilename);
03623     strcpy(b->outelefilename, b->outnodefilename);
03624     strcpy(b->edgefilename, b->outnodefilename);
03625     strcpy(b->vnodefilename, b->outnodefilename);
03626     strcpy(b->vedgefilename, b->outnodefilename);
03627     strcpy(b->neighborfilename, b->outnodefilename);
03628     strcpy(b->offfilename, b->outnodefilename);
03629     strcat(b->outnodefilename, ".node");
03630     strcat(b->outpolyfilename, ".poly");
03631     strcat(b->outelefilename, ".ele");
03632     strcat(b->edgefilename, ".edge");
03633     strcat(b->vnodefilename, ".v.node");
03634     strcat(b->vedgefilename, ".v.edge");
03635     strcat(b->neighborfilename, ".neigh");
03636     strcat(b->offfilename, ".off");
03637   }
03638   strcat(b->innodefilename, ".node");
03639   strcat(b->inpolyfilename, ".poly");
03640   strcat(b->inelefilename, ".ele");
03641   strcat(b->areafilename, ".area");
03642 #endif /* not TRILIBRARY */
03643 }
03644 
03647 /********* User interaction routines begin here                      *********/
03648 
03649 /********* Debugging routines begin here                             *********/
03653 /*****************************************************************************/
03654 /*                                                                           */
03655 /*  printtriangle()   Print out the details of an oriented triangle.         */
03656 /*                                                                           */
03657 /*  I originally wrote this procedure to simplify debugging; it can be       */
03658 /*  called directly from the debugger, and presents information about an     */
03659 /*  oriented triangle in digestible form.  It's also used when the           */
03660 /*  highest level of verbosity (`-VVV') is specified.                        */
03661 /*                                                                           */
03662 /*****************************************************************************/
03663 
03664 #ifdef ANSI_DECLARATORS
03665 void printtriangle(struct mesh *m, struct behavior *b, struct otri *t)
03666 #else /* not ANSI_DECLARATORS */
03667 void printtriangle(m, b, t)
03668 struct mesh *m;
03669 struct behavior *b;
03670 struct otri *t;
03671 #endif /* not ANSI_DECLARATORS */
03672 
03673 {
03674   struct otri printtri;
03675   struct osub printsh;
03676   vertex printvertex;
03677 
03678   printf("triangle x%lx with orientation %d:\n", (unsigned long) t->tri,
03679          t->orient);
03680   decode(t->tri[0], printtri);
03681   if (printtri.tri == m->dummytri) {
03682     printf("    [0] = Outer space\n");
03683   } else {
03684     printf("    [0] = x%lx  %d\n", (unsigned long) printtri.tri,
03685            printtri.orient);
03686   }
03687   decode(t->tri[1], printtri);
03688   if (printtri.tri == m->dummytri) {
03689     printf("    [1] = Outer space\n");
03690   } else {
03691     printf("    [1] = x%lx  %d\n", (unsigned long) printtri.tri,
03692            printtri.orient);
03693   }
03694   decode(t->tri[2], printtri);
03695   if (printtri.tri == m->dummytri) {
03696     printf("    [2] = Outer space\n");
03697   } else {
03698     printf("    [2] = x%lx  %d\n", (unsigned long) printtri.tri,
03699            printtri.orient);
03700   }
03701 
03702   org(*t, printvertex);
03703   if (printvertex == (vertex) NULL)
03704     printf("    Origin[%d] = NULL\n", (t->orient + 1) % 3 + 3);
03705   else
03706     printf("    Origin[%d] = x%lx  (%.12g, %.12g)\n",
03707            (t->orient + 1) % 3 + 3, (unsigned long) printvertex,
03708            printvertex[0], printvertex[1]);
03709   dest(*t, printvertex);
03710   if (printvertex == (vertex) NULL)
03711     printf("    Dest  [%d] = NULL\n", (t->orient + 2) % 3 + 3);
03712   else
03713     printf("    Dest  [%d] = x%lx  (%.12g, %.12g)\n",
03714            (t->orient + 2) % 3 + 3, (unsigned long) printvertex,
03715            printvertex[0], printvertex[1]);
03716   apex(*t, printvertex);
03717   if (printvertex == (vertex) NULL)
03718     printf("    Apex  [%d] = NULL\n", t->orient + 3);
03719   else
03720     printf("    Apex  [%d] = x%lx  (%.12g, %.12g)\n",
03721            t->orient + 3, (unsigned long) printvertex,
03722            printvertex[0], printvertex[1]);
03723 
03724   if (b->usesegments) {
03725     sdecode(t->tri[6], printsh);
03726     if (printsh.ss != m->dummysub) {
03727       printf("    [6] = x%lx  %d\n", (unsigned long) printsh.ss,
03728              printsh.ssorient);
03729     }
03730     sdecode(t->tri[7], printsh);
03731     if (printsh.ss != m->dummysub) {
03732       printf("    [7] = x%lx  %d\n", (unsigned long) printsh.ss,
03733              printsh.ssorient);
03734     }
03735     sdecode(t->tri[8], printsh);
03736     if (printsh.ss != m->dummysub) {
03737       printf("    [8] = x%lx  %d\n", (unsigned long) printsh.ss,
03738              printsh.ssorient);
03739     }
03740   }
03741 
03742   if (b->vararea) {
03743     printf("    Area constraint:  %.4g\n", areabound(*t));
03744   }
03745 }
03746 
03747 /*****************************************************************************/
03748 /*                                                                           */
03749 /*  printsubseg()   Print out the details of an oriented subsegment.         */
03750 /*                                                                           */
03751 /*  I originally wrote this procedure to simplify debugging; it can be       */
03752 /*  called directly from the debugger, and presents information about an     */
03753 /*  oriented subsegment in digestible form.  It's also used when the highest */
03754 /*  level of verbosity (`-VVV') is specified.                                */
03755 /*                                                                           */
03756 /*****************************************************************************/
03757 
03758 #ifdef ANSI_DECLARATORS
03759 void printsubseg(struct mesh *m, struct behavior *b, struct osub *s)
03760 #else /* not ANSI_DECLARATORS */
03761 void printsubseg(m, b, s)
03762 struct mesh *m;
03763 struct behavior *b;
03764 struct osub *s;
03765 #endif /* not ANSI_DECLARATORS */
03766 
03767 {
03768   struct osub printsh;
03769   struct otri printtri;
03770   vertex printvertex;
03771 
03772   printf("subsegment x%lx with orientation %d and mark %d:\n",
03773          (unsigned long) s->ss, s->ssorient, mark(*s));
03774   sdecode(s->ss[0], printsh);
03775   if (printsh.ss == m->dummysub) {
03776     printf("    [0] = No subsegment\n");
03777   } else {
03778     printf("    [0] = x%lx  %d\n", (unsigned long) printsh.ss,
03779            printsh.ssorient);
03780   }
03781   sdecode(s->ss[1], printsh);
03782   if (printsh.ss == m->dummysub) {
03783     printf("    [1] = No subsegment\n");
03784   } else {
03785     printf("    [1] = x%lx  %d\n", (unsigned long) printsh.ss,
03786            printsh.ssorient);
03787   }
03788 
03789   sorg(*s, printvertex);
03790   if (printvertex == (vertex) NULL)
03791     printf("    Origin[%d] = NULL\n", 2 + s->ssorient);
03792   else
03793     printf("    Origin[%d] = x%lx  (%.12g, %.12g)\n",
03794            2 + s->ssorient, (unsigned long) printvertex,
03795            printvertex[0], printvertex[1]);
03796   sdest(*s, printvertex);
03797   if (printvertex == (vertex) NULL)
03798     printf("    Dest  [%d] = NULL\n", 3 - s->ssorient);
03799   else
03800     printf("    Dest  [%d] = x%lx  (%.12g, %.12g)\n",
03801            3 - s->ssorient, (unsigned long) printvertex,
03802            printvertex[0], printvertex[1]);
03803 
03804   decode(s->ss[6], printtri);
03805   if (printtri.tri == m->dummytri) {
03806     printf("    [6] = Outer space\n");
03807   } else {
03808     printf("    [6] = x%lx  %d\n", (unsigned long) printtri.tri,
03809            printtri.orient);
03810   }
03811   decode(s->ss[7], printtri);
03812   if (printtri.tri == m->dummytri) {
03813     printf("    [7] = Outer space\n");
03814   } else {
03815     printf("    [7] = x%lx  %d\n", (unsigned long) printtri.tri,
03816            printtri.orient);
03817   }
03818 
03819   segorg(*s, printvertex);
03820   if (printvertex == (vertex) NULL)
03821     printf("    Segment origin[%d] = NULL\n", 4 + s->ssorient);
03822   else
03823     printf("    Segment origin[%d] = x%lx  (%.12g, %.12g)\n",
03824            4 + s->ssorient, (unsigned long) printvertex,
03825            printvertex[0], printvertex[1]);
03826   segdest(*s, printvertex);
03827   if (printvertex == (vertex) NULL)
03828     printf("    Segment dest  [%d] = NULL\n", 5 - s->ssorient);
03829   else
03830     printf("    Segment dest  [%d] = x%lx  (%.12g, %.12g)\n",
03831            5 - s->ssorient, (unsigned long) printvertex,
03832            printvertex[0], printvertex[1]);
03833 }
03834 
03837 /********* Debugging routines end here                               *********/
03838 
03839 /********* Memory management routines begin here                     *********/
03843 /*****************************************************************************/
03844 /*                                                                           */
03845 /*  poolzero()   Set all of a pool's fields to zero.                         */
03846 /*                                                                           */
03847 /*  This procedure should never be called on a pool that has any memory      */
03848 /*  allocated to it, as that memory would leak.                              */
03849 /*                                                                           */
03850 /*****************************************************************************/
03851 
03852 #ifdef ANSI_DECLARATORS
03853 void poolzero(struct memorypool *pool)
03854 #else /* not ANSI_DECLARATORS */
03855 void poolzero(pool)
03856 struct memorypool *pool;
03857 #endif /* not ANSI_DECLARATORS */
03858 
03859 {
03860   pool->firstblock = (VOID **) NULL;
03861   pool->nowblock = (VOID **) NULL;
03862   pool->nextitem = (VOID *) NULL;
03863   pool->deaditemstack = (VOID *) NULL;
03864   pool->pathblock = (VOID **) NULL;
03865   pool->pathitem = (VOID *) NULL;
03866   pool->alignbytes = 0;
03867   pool->itembytes = 0;
03868   pool->itemsperblock = 0;
03869   pool->itemsfirstblock = 0;
03870   pool->items = 0;
03871   pool->maxitems = 0;
03872   pool->unallocateditems = 0;
03873   pool->pathitemsleft = 0;
03874 }
03875 
03876 /*****************************************************************************/
03877 /*                                                                           */
03878 /*  poolrestart()   Deallocate all items in a pool.                          */
03879 /*                                                                           */
03880 /*  The pool is returned to its starting state, except that no memory is     */
03881 /*  freed to the operating system.  Rather, the previously allocated blocks  */
03882 /*  are ready to be reused.                                                  */
03883 /*                                                                           */
03884 /*****************************************************************************/
03885 
03886 #ifdef ANSI_DECLARATORS
03887 void poolrestart(struct memorypool *pool)
03888 #else /* not ANSI_DECLARATORS */
03889 void poolrestart(pool)
03890 struct memorypool *pool;
03891 #endif /* not ANSI_DECLARATORS */
03892 
03893 {
03894   unsigned long alignptr;
03895 
03896   pool->items = 0;
03897   pool->maxitems = 0;
03898 
03899   /* Set the currently active block. */
03900   pool->nowblock = pool->firstblock;
03901   /* Find the first item in the pool.  Increment by the size of (VOID *). */
03902   alignptr = (unsigned long) (pool->nowblock + 1);
03903   /* Align the item on an `alignbytes'-byte boundary. */
03904   pool->nextitem = (VOID *)
03905     (alignptr + (unsigned long) pool->alignbytes -
03906      (alignptr % (unsigned long) pool->alignbytes));
03907   /* There are lots of unallocated items left in this block. */
03908   pool->unallocateditems = pool->itemsfirstblock;
03909   /* The stack of deallocated items is empty. */
03910   pool->deaditemstack = (VOID *) NULL;
03911 }
03912 
03913 /*****************************************************************************/
03914 /*                                                                           */
03915 /*  poolinit()   Initialize a pool of memory for allocation of items.        */
03916 /*                                                                           */
03917 /*  This routine initializes the machinery for allocating items.  A `pool'   */
03918 /*  is created whose records have size at least `bytecount'.  Items will be  */
03919 /*  allocated in `itemcount'-item blocks.  Each item is assumed to be a      */
03920 /*  collection of words, and either pointers or floating-point values are    */
03921 /*  assumed to be the "primary" word type.  (The "primary" word type is used */
03922 /*  to determine alignment of items.)  If `alignment' isn't zero, all items  */
03923 /*  will be `alignment'-byte aligned in memory.  `alignment' must be either  */
03924 /*  a multiple or a factor of the primary word size; powers of two are safe. */
03925 /*  `alignment' is normally used to create a few unused bits at the bottom   */
03926 /*  of each item's pointer, in which information may be stored.              */
03927 /*                                                                           */
03928 /*  Don't change this routine unless you understand it.                      */
03929 /*                                                                           */
03930 /*****************************************************************************/
03931 
03932 #ifdef ANSI_DECLARATORS
03933 void poolinit(struct memorypool *pool, int bytecount, int itemcount,
03934               int firstitemcount, unsigned alignment)
03935 #else /* not ANSI_DECLARATORS */
03936 void poolinit(pool, bytecount, itemcount, firstitemcount, alignment)
03937 struct memorypool *pool;
03938 int bytecount;
03939 int itemcount;
03940 int firstitemcount;
03941 unsigned alignment;
03942 #endif /* not ANSI_DECLARATORS */
03943 
03944 {
03945   /* Find the proper alignment, which must be at least as large as:   */
03946   /*   - The parameter `alignment'.                                   */
03947   /*   - sizeof(VOID *), so the stack of dead items can be maintained */
03948   /*       without unaligned accesses.                                */
03949   if (alignment > sizeof(VOID *)) {
03950     pool->alignbytes = alignment;
03951   } else {
03952     pool->alignbytes = sizeof(VOID *);
03953   }
03954   pool->itembytes = ((bytecount - 1) / pool->alignbytes + 1) *
03955                     pool->alignbytes;
03956   pool->itemsperblock = itemcount;
03957   if (firstitemcount == 0) {
03958     pool->itemsfirstblock = itemcount;
03959   } else {
03960     pool->itemsfirstblock = firstitemcount;
03961   }
03962 
03963   /* Allocate a block of items.  Space for `itemsfirstblock' items and one  */
03964   /*   pointer (to point to the next block) are allocated, as well as space */
03965   /*   to ensure alignment of the items.                                    */
03966   pool->firstblock = (VOID **)
03967     trimalloc(pool->itemsfirstblock * pool->itembytes + (int) sizeof(VOID *) +
03968               pool->alignbytes);
03969   /* Set the next block pointer to NULL. */
03970   *(pool->firstblock) = (VOID *) NULL;
03971   poolrestart(pool);
03972 }
03973 
03974 /*****************************************************************************/
03975 /*                                                                           */
03976 /*  pooldeinit()   Free to the operating system all memory taken by a pool.  */
03977 /*                                                                           */
03978 /*****************************************************************************/
03979 
03980 #ifdef ANSI_DECLARATORS
03981 void pooldeinit(struct memorypool *pool)
03982 #else /* not ANSI_DECLARATORS */
03983 void pooldeinit(pool)
03984 struct memorypool *pool;
03985 #endif /* not ANSI_DECLARATORS */
03986 
03987 {
03988   while (pool->firstblock != (VOID **) NULL) {
03989     pool->nowblock = (VOID **) *(pool->firstblock);
03990     trifree((VOID *) pool->firstblock);
03991     pool->firstblock = pool->nowblock;
03992   }
03993 }
03994 
03995 /*****************************************************************************/
03996 /*                                                                           */
03997 /*  poolalloc()   Allocate space for an item.                                */
03998 /*                                                                           */
03999 /*****************************************************************************/
04000 
04001 #ifdef ANSI_DECLARATORS
04002 VOID *poolalloc(struct memorypool *pool)
04003 #else /* not ANSI_DECLARATORS */
04004 VOID *poolalloc(pool)
04005 struct memorypool *pool;
04006 #endif /* not ANSI_DECLARATORS */
04007 
04008 {
04009   VOID *newitem;
04010   VOID **newblock;
04011   unsigned long alignptr;
04012 
04013   /* First check the linked list of dead items.  If the list is not   */
04014   /*   empty, allocate an item from the list rather than a fresh one. */
04015   if (pool->deaditemstack != (VOID *) NULL) {
04016     newitem = pool->deaditemstack;               /* Take first item in list. */
04017     pool->deaditemstack = * (VOID **) pool->deaditemstack;
04018   } else {
04019     /* Check if there are any free items left in the current block. */
04020     if (pool->unallocateditems == 0) {
04021       /* Check if another block must be allocated. */
04022       if (*(pool->nowblock) == (VOID *) NULL) {
04023         /* Allocate a new block of items, pointed to by the previous block. */
04024         newblock = (VOID **) trimalloc(pool->itemsperblock * pool->itembytes +
04025                                        (int) sizeof(VOID *) +
04026                                        pool->alignbytes);
04027         *(pool->nowblock) = (VOID *) newblock;
04028         /* The next block pointer is NULL. */
04029         *newblock = (VOID *) NULL;
04030       }
04031 
04032       /* Move to the new block. */
04033       pool->nowblock = (VOID **) *(pool->nowblock);
04034       /* Find the first item in the block.    */
04035       /*   Increment by the size of (VOID *). */
04036       alignptr = (unsigned long) (pool->nowblock + 1);
04037       /* Align the item on an `alignbytes'-byte boundary. */
04038       pool->nextitem = (VOID *)
04039         (alignptr + (unsigned long) pool->alignbytes -
04040          (alignptr % (unsigned long) pool->alignbytes));
04041       /* There are lots of unallocated items left in this block. */
04042       pool->unallocateditems = pool->itemsperblock;
04043     }
04044 
04045     /* Allocate a new item. */
04046     newitem = pool->nextitem;
04047     /* Advance `nextitem' pointer to next free item in block. */
04048     pool->nextitem = (VOID *) ((char *) pool->nextitem + pool->itembytes);
04049     pool->unallocateditems--;
04050     pool->maxitems++;
04051   }
04052   pool->items++;
04053   return newitem;
04054 }
04055 
04056 /*****************************************************************************/
04057 /*                                                                           */
04058 /*  pooldealloc()   Deallocate space for an item.                            */
04059 /*                                                                           */
04060 /*  The deallocated space is stored in a queue for later reuse.              */
04061 /*                                                                           */
04062 /*****************************************************************************/
04063 
04064 #ifdef ANSI_DECLARATORS
04065 void pooldealloc(struct memorypool *pool, VOID *dyingitem)
04066 #else /* not ANSI_DECLARATORS */
04067 void pooldealloc(pool, dyingitem)
04068 struct memorypool *pool;
04069 VOID *dyingitem;
04070 #endif /* not ANSI_DECLARATORS */
04071 
04072 {
04073   /* Push freshly killed item onto stack. */
04074   *((VOID **) dyingitem) = pool->deaditemstack;
04075   pool->deaditemstack = dyingitem;
04076   pool->items--;
04077 }
04078 
04079 /*****************************************************************************/
04080 /*                                                                           */
04081 /*  traversalinit()   Prepare to traverse the entire list of items.          */
04082 /*                                                                           */
04083 /*  This routine is used in conjunction with traverse().                     */
04084 /*                                                                           */
04085 /*****************************************************************************/
04086 
04087 #ifdef ANSI_DECLARATORS
04088 void traversalinit(struct memorypool *pool)
04089 #else /* not ANSI_DECLARATORS */
04090 void traversalinit(pool)
04091 struct memorypool *pool;
04092 #endif /* not ANSI_DECLARATORS */
04093 
04094 {
04095   unsigned long alignptr;
04096 
04097   /* Begin the traversal in the first block. */
04098   pool->pathblock = pool->firstblock;
04099   /* Find the first item in the block.  Increment by the size of (VOID *). */
04100   alignptr = (unsigned long) (pool->pathblock + 1);
04101   /* Align with item on an `alignbytes'-byte boundary. */
04102   pool->pathitem = (VOID *)
04103     (alignptr + (unsigned long) pool->alignbytes -
04104      (alignptr % (unsigned long) pool->alignbytes));
04105   /* Set the number of items left in the current block. */
04106   pool->pathitemsleft = pool->itemsfirstblock;
04107 }
04108 
04109 /*****************************************************************************/
04110 /*                                                                           */
04111 /*  traverse()   Find the next item in the list.                             */
04112 /*                                                                           */
04113 /*  This routine is used in conjunction with traversalinit().  Be forewarned */
04114 /*  that this routine successively returns all items in the list, including  */
04115 /*  deallocated ones on the deaditemqueue.  It's up to you to figure out     */
04116 /*  which ones are actually dead.  Why?  I don't want to allocate extra      */
04117 /*  space just to demarcate dead items.  It can usually be done more         */
04118 /*  space-efficiently by a routine that knows something about the structure  */
04119 /*  of the item.                                                             */
04120 /*                                                                           */
04121 /*****************************************************************************/
04122 
04123 #ifdef ANSI_DECLARATORS
04124 VOID *traverse(struct memorypool *pool)
04125 #else /* not ANSI_DECLARATORS */
04126 VOID *traverse(pool)
04127 struct memorypool *pool;
04128 #endif /* not ANSI_DECLARATORS */
04129 
04130 {
04131   VOID *newitem;
04132   unsigned long alignptr;
04133 
04134   /* Stop upon exhausting the list of items. */
04135   if (pool->pathitem == pool->nextitem) {
04136     return (VOID *) NULL;
04137   }
04138 
04139   /* Check whether any untraversed items remain in the current block. */
04140   if (pool->pathitemsleft == 0) {
04141     /* Find the next block. */
04142     pool->pathblock = (VOID **) *(pool->pathblock);
04143     /* Find the first item in the block.  Increment by the size of (VOID *). */
04144     alignptr = (unsigned long) (pool->pathblock + 1);
04145     /* Align with item on an `alignbytes'-byte boundary. */
04146     pool->pathitem = (VOID *)
04147       (alignptr + (unsigned long) pool->alignbytes -
04148        (alignptr % (unsigned long) pool->alignbytes));
04149     /* Set the number of items left in the current block. */
04150     pool->pathitemsleft = pool->itemsperblock;
04151   }
04152 
04153   newitem = pool->pathitem;
04154   /* Find the next item in the block. */
04155   pool->pathitem = (VOID *) ((char *) pool->pathitem + pool->itembytes);
04156   pool->pathitemsleft--;
04157   return newitem;
04158 }
04159 
04160 /*****************************************************************************/
04161 /*                                                                           */
04162 /*  dummyinit()   Initialize the triangle that fills "outer space" and the   */
04163 /*                omnipresent subsegment.                                    */
04164 /*                                                                           */
04165 /*  The triangle that fills "outer space," called `dummytri', is pointed to  */
04166 /*  by every triangle and subsegment on a boundary (be it outer or inner) of */
04167 /*  the triangulation.  Also, `dummytri' points to one of the triangles on   */
04168 /*  the convex hull (until the holes and concavities are carved), making it  */
04169 /*  possible to find a starting triangle for point location.                 */
04170 /*                                                                           */
04171 /*  The omnipresent subsegment, `dummysub', is pointed to by every triangle  */
04172 /*  or subsegment that doesn't have a full complement of real subsegments    */
04173 /*  to point to.                                                             */
04174 /*                                                                           */
04175 /*  `dummytri' and `dummysub' are generally required to fulfill only a few   */
04176 /*  invariants:  their vertices must remain NULL and `dummytri' must always  */
04177 /*  be bonded (at offset zero) to some triangle on the convex hull of the    */
04178 /*  mesh, via a boundary edge.  Otherwise, the connections of `dummytri' and */
04179 /*  `dummysub' may change willy-nilly.  This makes it possible to avoid      */
04180 /*  writing a good deal of special-case code (in the edge flip, for example) */
04181 /*  for dealing with the boundary of the mesh, places where no subsegment is */
04182 /*  present, and so forth.  Other entities are frequently bonded to          */
04183 /*  `dummytri' and `dummysub' as if they were real mesh entities, with no    */
04184 /*  harm done.                                                               */
04185 /*                                                                           */
04186 /*****************************************************************************/
04187 
04188 #ifdef ANSI_DECLARATORS
04189 void dummyinit(struct mesh *m, struct behavior *b, int trianglebytes,
04190                int subsegbytes)
04191 #else /* not ANSI_DECLARATORS */
04192 void dummyinit(m, b, trianglebytes, subsegbytes)
04193 struct mesh *m;
04194 struct behavior *b;
04195 int trianglebytes;
04196 int subsegbytes;
04197 #endif /* not ANSI_DECLARATORS */
04198 
04199 {
04200   unsigned long alignptr;
04201 
04202   /* Set up `dummytri', the `triangle' that occupies "outer space." */
04203   m->dummytribase = (triangle *) trimalloc(trianglebytes +
04204                                            m->triangles.alignbytes);
04205   /* Align `dummytri' on a `triangles.alignbytes'-byte boundary. */
04206   alignptr = (unsigned long) m->dummytribase;
04207   m->dummytri = (triangle *)
04208     (alignptr + (unsigned long) m->triangles.alignbytes -
04209      (alignptr % (unsigned long) m->triangles.alignbytes));
04210   /* Initialize the three adjoining triangles to be "outer space."  These  */
04211   /*   will eventually be changed by various bonding operations, but their */
04212   /*   values don't really matter, as long as they can legally be          */
04213   /*   dereferenced.                                                       */
04214   m->dummytri[0] = (triangle) m->dummytri;
04215   m->dummytri[1] = (triangle) m->dummytri;
04216   m->dummytri[2] = (triangle) m->dummytri;
04217   /* Three NULL vertices. */
04218   m->dummytri[3] = (triangle) NULL;
04219   m->dummytri[4] = (triangle) NULL;
04220   m->dummytri[5] = (triangle) NULL;
04221 
04222   if (b->usesegments) {
04223     /* Set up `dummysub', the omnipresent subsegment pointed to by any */
04224     /*   triangle side or subsegment end that isn't attached to a real */
04225     /*   subsegment.                                                   */
04226     m->dummysubbase = (subseg *) trimalloc(subsegbytes +
04227                                            m->subsegs.alignbytes);
04228     /* Align `dummysub' on a `subsegs.alignbytes'-byte boundary. */
04229     alignptr = (unsigned long) m->dummysubbase;
04230     m->dummysub = (subseg *)
04231       (alignptr + (unsigned long) m->subsegs.alignbytes -
04232        (alignptr % (unsigned long) m->subsegs.alignbytes));
04233     /* Initialize the two adjoining subsegments to be the omnipresent      */
04234     /*   subsegment.  These will eventually be changed by various bonding  */
04235     /*   operations, but their values don't really matter, as long as they */
04236     /*   can legally be dereferenced.                                      */
04237     m->dummysub[0] = (subseg) m->dummysub;
04238     m->dummysub[1] = (subseg) m->dummysub;
04239     /* Four NULL vertices. */
04240     m->dummysub[2] = (subseg) NULL;
04241     m->dummysub[3] = (subseg) NULL;
04242     m->dummysub[4] = (subseg) NULL;
04243     m->dummysub[5] = (subseg) NULL;
04244     /* Initialize the two adjoining triangles to be "outer space." */
04245     m->dummysub[6] = (subseg) m->dummytri;
04246     m->dummysub[7] = (subseg) m->dummytri;
04247     /* Set the boundary marker to zero. */
04248     * (int *) (m->dummysub + 8) = 0;
04249 
04250     /* Initialize the three adjoining subsegments of `dummytri' to be */
04251     /*   the omnipresent subsegment.                                  */
04252     m->dummytri[6] = (triangle) m->dummysub;
04253     m->dummytri[7] = (triangle) m->dummysub;
04254     m->dummytri[8] = (triangle) m->dummysub;
04255   }
04256 }
04257 
04258 /*****************************************************************************/
04259 /*                                                                           */
04260 /*  initializevertexpool()   Calculate the size of the vertex data structure */
04261 /*                           and initialize its memory pool.                 */
04262 /*                                                                           */
04263 /*  This routine also computes the `vertexmarkindex' and `vertex2triindex'   */
04264 /*  indices used to find values within each vertex.                          */
04265 /*                                                                           */
04266 /*****************************************************************************/
04267 
04268 #ifdef ANSI_DECLARATORS
04269 void initializevertexpool(struct mesh *m, struct behavior *b)
04270 #else /* not ANSI_DECLARATORS */
04271 void initializevertexpool(m, b)
04272 struct mesh *m;
04273 struct behavior *b;
04274 #endif /* not ANSI_DECLARATORS */
04275 
04276 {
04277   int vertexsize;
04278 
04279   /* The index within each vertex at which the boundary marker is found,    */
04280   /*   followed by the vertex type.  Ensure the vertex marker is aligned to */
04281   /*   a sizeof(int)-byte address.                                          */
04282   m->vertexmarkindex = ((m->mesh_dim + m->nextras) * sizeof(REAL) +
04283                         sizeof(int) - 1) /
04284                        sizeof(int);
04285   vertexsize = (m->vertexmarkindex + 2) * sizeof(int);
04286   if (b->poly) {
04287     /* The index within each vertex at which a triangle pointer is found.  */
04288     /*   Ensure the pointer is aligned to a sizeof(triangle)-byte address. */
04289     m->vertex2triindex = (vertexsize + sizeof(triangle) - 1) /
04290                          sizeof(triangle);
04291     vertexsize = (m->vertex2triindex + 1) * sizeof(triangle);
04292   }
04293 
04294   /* Initialize the pool of vertices. */
04295   poolinit(&m->vertices, vertexsize, VERTEXPERBLOCK,
04296            m->invertices > VERTEXPERBLOCK ? m->invertices : VERTEXPERBLOCK,
04297            sizeof(REAL));
04298 }
04299 
04300 /*****************************************************************************/
04301 /*                                                                           */
04302 /*  initializetrisubpools()   Calculate the sizes of the triangle and        */
04303 /*                            subsegment data structures and initialize      */
04304 /*                            their memory pools.                            */
04305 /*                                                                           */
04306 /*  This routine also computes the `highorderindex', `elemattribindex', and  */
04307 /*  `areaboundindex' indices used to find values within each triangle.       */
04308 /*                                                                           */
04309 /*****************************************************************************/
04310 
04311 #ifdef ANSI_DECLARATORS
04312 void initializetrisubpools(struct mesh *m, struct behavior *b)
04313 #else /* not ANSI_DECLARATORS */
04314 void initializetrisubpools(m, b)
04315 struct mesh *m;
04316 struct behavior *b;
04317 #endif /* not ANSI_DECLARATORS */
04318 
04319 {
04320   unsigned trisize;
04321 
04322   /* The index within each triangle at which the extra nodes (above three)  */
04323   /*   associated with high order elements are found.  There are three      */
04324   /*   pointers to other triangles, three pointers to corners, and possibly */
04325   /*   three pointers to subsegments before the extra nodes.                */
04326   m->highorderindex = 6 + (b->usesegments * 3);
04327   /* The number of bytes occupied by a triangle. */
04328   trisize = ((b->order + 1) * (b->order + 2) / 2 + (m->highorderindex - 3)) *
04329             sizeof(triangle);
04330   /* The index within each triangle at which its attributes are found, */
04331   /*   where the index is measured in REALs.                           */
04332   m->elemattribindex = (trisize + sizeof(REAL) - 1) / sizeof(REAL);
04333   /* The index within each triangle at which the maximum area constraint  */
04334   /*   is found, where the index is measured in REALs.  Note that if the  */
04335   /*   `regionattrib' flag is set, an additional attribute will be added. */
04336   m->areaboundindex = m->elemattribindex + m->eextras + b->regionattrib;
04337   /* If triangle attributes or an area bound are needed, increase the number */
04338   /*   of bytes occupied by a triangle.                                      */
04339   if (b->vararea) {
04340     trisize = (m->areaboundindex + 1) * sizeof(REAL);
04341   } else if (m->eextras + b->regionattrib > 0) {
04342     trisize = m->areaboundindex * sizeof(REAL);
04343   }
04344   /* If a Voronoi diagram or triangle neighbor graph is requested, make    */
04345   /*   sure there's room to store an integer index in each triangle.  This */
04346   /*   integer index can occupy the same space as the subsegment pointers  */
04347   /*   or attributes or area constraint or extra nodes.                    */
04348   if ((b->voronoi || b->neighbors) &&
04349       (trisize < 6 * sizeof(triangle) + sizeof(int))) {
04350     trisize = 6 * sizeof(triangle) + sizeof(int);
04351   }
04352 
04353   /* Having determined the memory size of a triangle, initialize the pool. */
04354   poolinit(&m->triangles, trisize, TRIPERBLOCK,
04355            (2 * m->invertices - 2) > TRIPERBLOCK ? (2 * m->invertices - 2) :
04356            TRIPERBLOCK, 4);
04357 
04358   if (b->usesegments) {
04359     /* Initialize the pool of subsegments.  Take into account all eight */
04360     /*   pointers and one boundary marker.                              */
04361     poolinit(&m->subsegs, 8 * sizeof(triangle) + sizeof(int),
04362              SUBSEGPERBLOCK, SUBSEGPERBLOCK, 4);
04363 
04364     /* Initialize the "outer space" triangle and omnipresent subsegment. */
04365     dummyinit(m, b, m->triangles.itembytes, m->subsegs.itembytes);
04366   } else {
04367     /* Initialize the "outer space" triangle. */
04368     dummyinit(m, b, m->triangles.itembytes, 0);
04369   }
04370 }
04371 
04372 /*****************************************************************************/
04373 /*                                                                           */
04374 /*  triangledealloc()   Deallocate space for a triangle, marking it dead.    */
04375 /*                                                                           */
04376 /*****************************************************************************/
04377 
04378 #ifdef ANSI_DECLARATORS
04379 void triangledealloc(struct mesh *m, triangle *dyingtriangle)
04380 #else /* not ANSI_DECLARATORS */
04381 void triangledealloc(m, dyingtriangle)
04382 struct mesh *m;
04383 triangle *dyingtriangle;
04384 #endif /* not ANSI_DECLARATORS */
04385 
04386 {
04387   /* Mark the triangle as dead.  This makes it possible to detect dead */
04388   /*   triangles when traversing the list of all triangles.            */
04389   killtri(dyingtriangle);
04390   pooldealloc(&m->triangles, (VOID *) dyingtriangle);
04391 }
04392 
04393 /*****************************************************************************/
04394 /*                                                                           */
04395 /*  triangletraverse()   Traverse the triangles, skipping dead ones.         */
04396 /*                                                                           */
04397 /*****************************************************************************/
04398 
04399 #ifdef ANSI_DECLARATORS
04400 triangle *triangletraverse(struct mesh *m)
04401 #else /* not ANSI_DECLARATORS */
04402 triangle *triangletraverse(m)
04403 struct mesh *m;
04404 #endif /* not ANSI_DECLARATORS */
04405 
04406 {
04407   triangle *newtriangle;
04408 
04409   do {
04410     newtriangle = (triangle *) traverse(&m->triangles);
04411     if (newtriangle == (triangle *) NULL) {
04412       return (triangle *) NULL;
04413     }
04414   } while (deadtri(newtriangle));                         /* Skip dead ones. */
04415   return newtriangle;
04416 }
04417 
04418 /*****************************************************************************/
04419 /*                                                                           */
04420 /*  subsegdealloc()   Deallocate space for a subsegment, marking it dead.    */
04421 /*                                                                           */
04422 /*****************************************************************************/
04423 
04424 #ifdef ANSI_DECLARATORS
04425 void subsegdealloc(struct mesh *m, subseg *dyingsubseg)
04426 #else /* not ANSI_DECLARATORS */
04427 void subsegdealloc(m, dyingsubseg)
04428 struct mesh *m;
04429 subseg *dyingsubseg;
04430 #endif /* not ANSI_DECLARATORS */
04431 
04432 {
04433   /* Mark the subsegment as dead.  This makes it possible to detect dead */
04434   /*   subsegments when traversing the list of all subsegments.          */
04435   killsubseg(dyingsubseg);
04436   pooldealloc(&m->subsegs, (VOID *) dyingsubseg);
04437 }
04438 
04439 /*****************************************************************************/
04440 /*                                                                           */
04441 /*  subsegtraverse()   Traverse the subsegments, skipping dead ones.         */
04442 /*                                                                           */
04443 /*****************************************************************************/
04444 
04445 #ifdef ANSI_DECLARATORS
04446 subseg *subsegtraverse(struct mesh *m)
04447 #else /* not ANSI_DECLARATORS */
04448 subseg *subsegtraverse(m)
04449 struct mesh *m;
04450 #endif /* not ANSI_DECLARATORS */
04451 
04452 {
04453   subseg *newsubseg;
04454 
04455   do {
04456     newsubseg = (subseg *) traverse(&m->subsegs);
04457     if (newsubseg == (subseg *) NULL) {
04458       return (subseg *) NULL;
04459     }
04460   } while (deadsubseg(newsubseg));                        /* Skip dead ones. */
04461   return newsubseg;
04462 }
04463 
04464 /*****************************************************************************/
04465 /*                                                                           */
04466 /*  vertexdealloc()   Deallocate space for a vertex, marking it dead.        */
04467 /*                                                                           */
04468 /*****************************************************************************/
04469 
04470 #ifdef ANSI_DECLARATORS
04471 void vertexdealloc(struct mesh *m, vertex dyingvertex)
04472 #else /* not ANSI_DECLARATORS */
04473 void vertexdealloc(m, dyingvertex)
04474 struct mesh *m;
04475 vertex dyingvertex;
04476 #endif /* not ANSI_DECLARATORS */
04477 
04478 {
04479   /* Mark the vertex as dead.  This makes it possible to detect dead */
04480   /*   vertices when traversing the list of all vertices.            */
04481   setvertextype(dyingvertex, DEADVERTEX);
04482   pooldealloc(&m->vertices, (VOID *) dyingvertex);
04483 }
04484 
04485 /*****************************************************************************/
04486 /*                                                                           */
04487 /*  vertextraverse()   Traverse the vertices, skipping dead ones.            */
04488 /*                                                                           */
04489 /*****************************************************************************/
04490 
04491 #ifdef ANSI_DECLARATORS
04492 vertex vertextraverse(struct mesh *m)
04493 #else /* not ANSI_DECLARATORS */
04494 vertex vertextraverse(m)
04495 struct mesh *m;
04496 #endif /* not ANSI_DECLARATORS */
04497 
04498 {
04499   vertex newvertex;
04500 
04501   do {
04502     newvertex = (vertex) traverse(&m->vertices);
04503     if (newvertex == (vertex) NULL) {
04504       return (vertex) NULL;
04505     }
04506   } while (vertextype(newvertex) == DEADVERTEX);          /* Skip dead ones. */
04507   return newvertex;
04508 }
04509 
04510 /*****************************************************************************/
04511 /*                                                                           */
04512 /*  badsubsegdealloc()   Deallocate space for a bad subsegment, marking it   */
04513 /*                       dead.                                               */
04514 /*                                                                           */
04515 /*****************************************************************************/
04516 
04517 #ifndef CDT_ONLY
04518 
04519 #ifdef ANSI_DECLARATORS
04520 void badsubsegdealloc(struct mesh *m, struct badsubseg *dyingseg)
04521 #else /* not ANSI_DECLARATORS */
04522 void badsubsegdealloc(m, dyingseg)
04523 struct mesh *m;
04524 struct badsubseg *dyingseg;
04525 #endif /* not ANSI_DECLARATORS */
04526 
04527 {
04528   /* Set subsegment's origin to NULL.  This makes it possible to detect dead */
04529   /*   badsubsegs when traversing the list of all badsubsegs             .   */
04530   dyingseg->subsegorg = (vertex) NULL;
04531   pooldealloc(&m->badsubsegs, (VOID *) dyingseg);
04532 }
04533 
04534 #endif /* not CDT_ONLY */
04535 
04536 /*****************************************************************************/
04537 /*                                                                           */
04538 /*  badsubsegtraverse()   Traverse the bad subsegments, skipping dead ones.  */
04539 /*                                                                           */
04540 /*****************************************************************************/
04541 
04542 #ifndef CDT_ONLY
04543 
04544 #ifdef ANSI_DECLARATORS
04545 struct badsubseg *badsubsegtraverse(struct mesh *m)
04546 #else /* not ANSI_DECLARATORS */
04547 struct badsubseg *badsubsegtraverse(m)
04548 struct mesh *m;
04549 #endif /* not ANSI_DECLARATORS */
04550 
04551 {
04552   struct badsubseg *newseg;
04553 
04554   do {
04555     newseg = (struct badsubseg *) traverse(&m->badsubsegs);
04556     if (newseg == (struct badsubseg *) NULL) {
04557       return (struct badsubseg *) NULL;
04558     }
04559   } while (newseg->subsegorg == (vertex) NULL);           /* Skip dead ones. */
04560   return newseg;
04561 }
04562 
04563 #endif /* not CDT_ONLY */
04564 
04565 /*****************************************************************************/
04566 /*                                                                           */
04567 /*  getvertex()   Get a specific vertex, by number, from the list.           */
04568 /*                                                                           */
04569 /*  The first vertex is number 'firstnumber'.                                */
04570 /*                                                                           */
04571 /*  Note that this takes O(n) time (with a small constant, if VERTEXPERBLOCK */
04572 /*  is large).  I don't care to take the trouble to make it work in constant */
04573 /*  time.                                                                    */
04574 /*                                                                           */
04575 /*****************************************************************************/
04576 
04577 #ifdef ANSI_DECLARATORS
04578 vertex getvertex(struct mesh *m, struct behavior *b, int number)
04579 #else /* not ANSI_DECLARATORS */
04580 vertex getvertex(m, b, number)
04581 struct mesh *m;
04582 struct behavior *b;
04583 int number;
04584 #endif /* not ANSI_DECLARATORS */
04585 
04586 {
04587   VOID **getblock;
04588   char *foundvertex;
04589   unsigned long alignptr;
04590   int current;
04591 
04592   getblock = m->vertices.firstblock;
04593   current = b->firstnumber;
04594 
04595   /* Find the right block. */
04596   if (current + m->vertices.itemsfirstblock <= number) {
04597     getblock = (VOID **) *getblock;
04598     current += m->vertices.itemsfirstblock;
04599     while (current + m->vertices.itemsperblock <= number) {
04600       getblock = (VOID **) *getblock;
04601       current += m->vertices.itemsperblock;
04602     }
04603   }
04604 
04605   /* Now find the right vertex. */
04606   alignptr = (unsigned long) (getblock + 1);
04607   foundvertex = (char *) (alignptr + (unsigned long) m->vertices.alignbytes -
04608                           (alignptr % (unsigned long) m->vertices.alignbytes));
04609   return (vertex) (foundvertex + m->vertices.itembytes * (number - current));
04610 }
04611 
04612 /*****************************************************************************/
04613 /*                                                                           */
04614 /*  triangledeinit()   Free all remaining allocated memory.                  */
04615 /*                                                                           */
04616 /*****************************************************************************/
04617 
04618 #ifdef ANSI_DECLARATORS
04619 void triangledeinit(struct mesh *m, struct behavior *b)
04620 #else /* not ANSI_DECLARATORS */
04621 void triangledeinit(m, b)
04622 struct mesh *m;
04623 struct behavior *b;
04624 #endif /* not ANSI_DECLARATORS */
04625 
04626 {
04627   pooldeinit(&m->triangles);
04628   trifree((VOID *) m->dummytribase);
04629   if (b->usesegments) {
04630     pooldeinit(&m->subsegs);
04631     trifree((VOID *) m->dummysubbase);
04632   }
04633   pooldeinit(&m->vertices);
04634 #ifndef CDT_ONLY
04635   if (b->quality) {
04636     pooldeinit(&m->badsubsegs);
04637     if ((b->minangle > 0.0) || b->vararea || b->fixedarea || b->usertest) {
04638       pooldeinit(&m->badtriangles);
04639       pooldeinit(&m->flipstackers);
04640     }
04641   }
04642 #endif /* not CDT_ONLY */
04643 }
04644 
04647 /********* Memory management routines end here                       *********/
04648 
04649 /********* Constructors begin here                                   *********/
04653 /*****************************************************************************/
04654 /*                                                                           */
04655 /*  maketriangle()   Create a new triangle with orientation zero.            */
04656 /*                                                                           */
04657 /*****************************************************************************/
04658 
04659 #ifdef ANSI_DECLARATORS
04660 void maketriangle(struct mesh *m, struct behavior *b, struct otri *newotri)
04661 #else /* not ANSI_DECLARATORS */
04662 void maketriangle(m, b, newotri)
04663 struct mesh *m;
04664 struct behavior *b;
04665 struct otri *newotri;
04666 #endif /* not ANSI_DECLARATORS */
04667 
04668 {
04669   int i;
04670 
04671   newotri->tri = (triangle *) poolalloc(&m->triangles);
04672   /* Initialize the three adjoining triangles to be "outer space". */
04673   newotri->tri[0] = (triangle) m->dummytri;
04674   newotri->tri[1] = (triangle) m->dummytri;
04675   newotri->tri[2] = (triangle) m->dummytri;
04676   /* Three NULL vertices. */
04677   newotri->tri[3] = (triangle) NULL;
04678   newotri->tri[4] = (triangle) NULL;
04679   newotri->tri[5] = (triangle) NULL;
04680   if (b->usesegments) {
04681     /* Initialize the three adjoining subsegments to be the omnipresent */
04682     /*   subsegment.                                                    */
04683     newotri->tri[6] = (triangle) m->dummysub;
04684     newotri->tri[7] = (triangle) m->dummysub;
04685     newotri->tri[8] = (triangle) m->dummysub;
04686   }
04687   for (i = 0; i < m->eextras; i++) {
04688     setelemattribute(*newotri, i, 0.0);
04689   }
04690   if (b->vararea) {
04691     setareabound(*newotri, -1.0);
04692   }
04693 
04694   newotri->orient = 0;
04695 }
04696 
04697 /*****************************************************************************/
04698 /*                                                                           */
04699 /*  makesubseg()   Create a new subsegment with orientation zero.            */
04700 /*                                                                           */
04701 /*****************************************************************************/
04702 
04703 #ifdef ANSI_DECLARATORS
04704 void makesubseg(struct mesh *m, struct osub *newsubseg)
04705 #else /* not ANSI_DECLARATORS */
04706 void makesubseg(m, newsubseg)
04707 struct mesh *m;
04708 struct osub *newsubseg;
04709 #endif /* not ANSI_DECLARATORS */
04710 
04711 {
04712   newsubseg->ss = (subseg *) poolalloc(&m->subsegs);
04713   /* Initialize the two adjoining subsegments to be the omnipresent */
04714   /*   subsegment.                                                  */
04715   newsubseg->ss[0] = (subseg) m->dummysub;
04716   newsubseg->ss[1] = (subseg) m->dummysub;
04717   /* Four NULL vertices. */
04718   newsubseg->ss[2] = (subseg) NULL;
04719   newsubseg->ss[3] = (subseg) NULL;
04720   newsubseg->ss[4] = (subseg) NULL;
04721   newsubseg->ss[5] = (subseg) NULL;
04722   /* Initialize the two adjoining triangles to be "outer space." */
04723   newsubseg->ss[6] = (subseg) m->dummytri;
04724   newsubseg->ss[7] = (subseg) m->dummytri;
04725   /* Set the boundary marker to zero. */
04726   setmark(*newsubseg, 0);
04727 
04728   newsubseg->ssorient = 0;
04729 }
04730 
04733 /********* Constructors end here                                     *********/
04734 
04735 /********* Geometric primitives begin here                           *********/
04739 /* The adaptive exact arithmetic geometric predicates implemented herein are */
04740 /*   described in detail in my paper, "Adaptive Precision Floating-Point     */
04741 /*   Arithmetic and Fast Robust Geometric Predicates."  See the header for a */
04742 /*   full citation.                                                          */
04743 
04744 /* Which of the following two methods of finding the absolute values is      */
04745 /*   fastest is compiler-dependent.  A few compilers can inline and optimize */
04746 /*   the fabs() call; but most will incur the overhead of a function call,   */
04747 /*   which is disastrously slow.  A faster way on IEEE machines might be to  */
04748 /*   mask the appropriate bit, but that's difficult to do in C without       */
04749 /*   forcing the value to be stored to memory (rather than be kept in the    */
04750 /*   register to which the optimizer assigned it).                           */
04751 
04752 #define Absolute(a)  ((a) >= 0.0 ? (a) : -(a))
04753 /* #define Absolute(a)  fabs(a) */
04754 
04755 /* Many of the operations are broken up into two pieces, a main part that    */
04756 /*   performs an approximate operation, and a "tail" that computes the       */
04757 /*   roundoff error of that operation.                                       */
04758 /*                                                                           */
04759 /* The operations Fast_Two_Sum(), Fast_Two_Diff(), Two_Sum(), Two_Diff(),    */
04760 /*   Split(), and Two_Product() are all implemented as described in the      */
04761 /*   reference.  Each of these macros requires certain variables to be       */
04762 /*   defined in the calling routine.  The variables `bvirt', `c', `abig',    */
04763 /*   `_i', `_j', `_k', `_l', `_m', and `_n' are declared `INEXACT' because   */
04764 /*   they store the result of an operation that may incur roundoff error.    */
04765 /*   The input parameter `x' (or the highest numbered `x_' parameter) must   */
04766 /*   also be declared `INEXACT'.                                             */
04767 
04768 #define Fast_Two_Sum_Tail(a, b, x, y) \
04769   bvirt = x - a; \
04770   y = b - bvirt
04771 
04772 #define Fast_Two_Sum(a, b, x, y) \
04773   x = (REAL) (a + b); \
04774   Fast_Two_Sum_Tail(a, b, x, y)
04775 
04776 #define Two_Sum_Tail(a, b, x, y) \
04777   bvirt = (REAL) (x - a); \
04778   avirt = x - bvirt; \
04779   bround = b - bvirt; \
04780   around = a - avirt; \
04781   y = around + bround
04782 
04783 #define Two_Sum(a, b, x, y) \
04784   x = (REAL) (a + b); \
04785   Two_Sum_Tail(a, b, x, y)
04786 
04787 #define Two_Diff_Tail(a, b, x, y) \
04788   bvirt = (REAL) (a - x); \
04789   avirt = x + bvirt; \
04790   bround = bvirt - b; \
04791   around = a - avirt; \
04792   y = around + bround
04793 
04794 #define Two_Diff(a, b, x, y) \
04795   x = (REAL) (a - b); \
04796   Two_Diff_Tail(a, b, x, y)
04797 
04798 #define Split(a, ahi, alo) \
04799   c = (REAL) (splitter * a); \
04800   abig = (REAL) (c - a); \
04801   ahi = c - abig; \
04802   alo = a - ahi
04803 
04804 #define Two_Product_Tail(a, b, x, y) \
04805   Split(a, ahi, alo); \
04806   Split(b, bhi, blo); \
04807   err1 = x - (ahi * bhi); \
04808   err2 = err1 - (alo * bhi); \
04809   err3 = err2 - (ahi * blo); \
04810   y = (alo * blo) - err3
04811 
04812 #define Two_Product(a, b, x, y) \
04813   x = (REAL) (a * b); \
04814   Two_Product_Tail(a, b, x, y)
04815 
04816 /* Two_Product_Presplit() is Two_Product() where one of the inputs has       */
04817 /*   already been split.  Avoids redundant splitting.                        */
04818 
04819 #define Two_Product_Presplit(a, b, bhi, blo, x, y) \
04820   x = (REAL) (a * b); \
04821   Split(a, ahi, alo); \
04822   err1 = x - (ahi * bhi); \
04823   err2 = err1 - (alo * bhi); \
04824   err3 = err2 - (ahi * blo); \
04825   y = (alo * blo) - err3
04826 
04827 /* Square() can be done more quickly than Two_Product().                     */
04828 
04829 #define Square_Tail(a, x, y) \
04830   Split(a, ahi, alo); \
04831   err1 = x - (ahi * ahi); \
04832   err3 = err1 - ((ahi + ahi) * alo); \
04833   y = (alo * alo) - err3
04834 
04835 #define Square(a, x, y) \
04836   x = (REAL) (a * a); \
04837   Square_Tail(a, x, y)
04838 
04839 /* Macros for summing expansions of various fixed lengths.  These are all    */
04840 /*   unrolled versions of Expansion_Sum().                                   */
04841 
04842 #define Two_One_Sum(a1, a0, b, x2, x1, x0) \
04843   Two_Sum(a0, b , _i, x0); \
04844   Two_Sum(a1, _i, x2, x1)
04845 
04846 #define Two_One_Diff(a1, a0, b, x2, x1, x0) \
04847   Two_Diff(a0, b , _i, x0); \
04848   Two_Sum( a1, _i, x2, x1)
04849 
04850 #define Two_Two_Sum(a1, a0, b1, b0, x3, x2, x1, x0) \
04851   Two_One_Sum(a1, a0, b0, _j, _0, x0); \
04852   Two_One_Sum(_j, _0, b1, x3, x2, x1)
04853 
04854 #define Two_Two_Diff(a1, a0, b1, b0, x3, x2, x1, x0) \
04855   Two_One_Diff(a1, a0, b0, _j, _0, x0); \
04856   Two_One_Diff(_j, _0, b1, x3, x2, x1)
04857 
04858 /* Macro for multiplying a two-component expansion by a single component.    */
04859 
04860 #define Two_One_Product(a1, a0, b, x3, x2, x1, x0) \
04861   Split(b, bhi, blo); \
04862   Two_Product_Presplit(a0, b, bhi, blo, _i, x0); \
04863   Two_Product_Presplit(a1, b, bhi, blo, _j, _0); \
04864   Two_Sum(_i, _0, _k, x1); \
04865   Fast_Two_Sum(_j, _k, x3, x2)
04866 
04867 /*****************************************************************************/
04868 /*                                                                           */
04869 /*  exactinit()   Initialize the variables used for exact arithmetic.        */
04870 /*                                                                           */
04871 /*  `epsilon' is the largest power of two such that 1.0 + epsilon = 1.0 in   */
04872 /*  floating-point arithmetic.  `epsilon' bounds the relative roundoff       */
04873 /*  error.  It is used for floating-point error analysis.                    */
04874 /*                                                                           */
04875 /*  `splitter' is used to split floating-point numbers into two half-        */
04876 /*  length significands for exact multiplication.                            */
04877 /*                                                                           */
04878 /*  I imagine that a highly optimizing compiler might be too smart for its   */
04879 /*  own good, and somehow cause this routine to fail, if it pretends that    */
04880 /*  floating-point arithmetic is too much like real arithmetic.              */
04881 /*                                                                           */
04882 /*  Don't change this routine unless you fully understand it.                */
04883 /*                                                                           */
04884 /*****************************************************************************/
04885 
04886 void exactinit()
04887 {
04888   REAL half;
04889   REAL check, lastcheck;
04890   int every_other;
04891 #ifdef LINUX
04892   int cword;
04893 #endif /* LINUX */
04894 
04895 #ifdef CPU86
04896 #ifdef SINGLE
04897   _control87(_PC_24, _MCW_PC); /* Set FPU control word for single precision. */
04898 #else /* not SINGLE */
04899   _control87(_PC_53, _MCW_PC); /* Set FPU control word for double precision. */
04900 #endif /* not SINGLE */
04901 #endif /* CPU86 */
04902 #ifdef LINUX
04903 #ifdef SINGLE
04904   /*  cword = 4223; */
04905   cword = 4210;                 /* set FPU control word for single precision */
04906 #else /* not SINGLE */
04907   /*  cword = 4735; */
04908   cword = 4722;                 /* set FPU control word for double precision */
04909 #endif /* not SINGLE */
04910   _FPU_SETCW(cword);
04911 #endif /* LINUX */
04912 
04913   every_other = 1;
04914   half = 0.5;
04915   epsilon = 1.0;
04916   splitter = 1.0;
04917   check = 1.0;
04918   /* Repeatedly divide `epsilon' by two until it is too small to add to      */
04919   /*   one without causing roundoff.  (Also check if the sum is equal to     */
04920   /*   the previous sum, for machines that round up instead of using exact   */
04921   /*   rounding.  Not that these routines will work on such machines.)       */
04922   do {
04923     lastcheck = check;
04924     epsilon *= half;
04925     if (every_other) {
04926       splitter *= 2.0;
04927     }
04928     every_other = !every_other;
04929     check = 1.0 + epsilon;
04930   } while ((check != 1.0) && (check != lastcheck));
04931   splitter += 1.0;
04932   /* Error bounds for orientation and incircle tests. */
04933   resulterrbound = (3.0 + 8.0 * epsilon) * epsilon;
04934   ccwerrboundA = (3.0 + 16.0 * epsilon) * epsilon;
04935   ccwerrboundB = (2.0 + 12.0 * epsilon) * epsilon;
04936   ccwerrboundC = (9.0 + 64.0 * epsilon) * epsilon * epsilon;
04937   iccerrboundA = (10.0 + 96.0 * epsilon) * epsilon;
04938   iccerrboundB = (4.0 + 48.0 * epsilon) * epsilon;
04939   iccerrboundC = (44.0 + 576.0 * epsilon) * epsilon * epsilon;
04940   o3derrboundA = (7.0 + 56.0 * epsilon) * epsilon;
04941   o3derrboundB = (3.0 + 28.0 * epsilon) * epsilon;
04942   o3derrboundC = (26.0 + 288.0 * epsilon) * epsilon * epsilon;
04943 }
04944 
04945 /*****************************************************************************/
04946 /*                                                                           */
04947 /*  fast_expansion_sum_zeroelim()   Sum two expansions, eliminating zero     */
04948 /*                                  components from the output expansion.    */
04949 /*                                                                           */
04950 /*  Sets h = e + f.  See my Robust Predicates paper for details.             */
04951 /*                                                                           */
04952 /*  If round-to-even is used (as with IEEE 754), maintains the strongly      */
04953 /*  nonoverlapping property.  (That is, if e is strongly nonoverlapping, h   */
04954 /*  will be also.)  Does NOT maintain the nonoverlapping or nonadjacent      */
04955 /*  properties.                                                              */
04956 /*                                                                           */
04957 /*****************************************************************************/
04958 
04959 #ifdef ANSI_DECLARATORS
04960 int fast_expansion_sum_zeroelim(int elen, REAL *e, int flen, REAL *f, REAL *h)
04961 #else /* not ANSI_DECLARATORS */
04962 int fast_expansion_sum_zeroelim(elen, e, flen, f, h)  /* h cannot be e or f. */
04963 int elen;
04964 REAL *e;
04965 int flen;
04966 REAL *f;
04967 REAL *h;
04968 #endif /* not ANSI_DECLARATORS */
04969 
04970 {
04971   REAL Q;
04972   INEXACT REAL Qnew;
04973   INEXACT REAL hh;
04974   INEXACT REAL bvirt;
04975   REAL avirt, bround, around;
04976   int eindex, findex, hindex;
04977   REAL enow, fnow;
04978 
04979   enow = e[0];
04980   fnow = f[0];
04981   eindex = findex = 0;
04982   if ((fnow > enow) == (fnow > -enow)) {
04983     Q = enow;
04984     enow = e[++eindex];
04985   } else {
04986     Q = fnow;
04987     fnow = f[++findex];
04988   }
04989   hindex = 0;
04990   if ((eindex < elen) && (findex < flen)) {
04991     if ((fnow > enow) == (fnow > -enow)) {
04992       Fast_Two_Sum(enow, Q, Qnew, hh);
04993       enow = e[++eindex];
04994     } else {
04995       Fast_Two_Sum(fnow, Q, Qnew, hh);
04996       fnow = f[++findex];
04997     }
04998     Q = Qnew;
04999     if (hh != 0.0) {
05000       h[hindex++] = hh;
05001     }
05002     while ((eindex < elen) && (findex < flen)) {
05003       if ((fnow > enow) == (fnow > -enow)) {
05004         Two_Sum(Q, enow, Qnew, hh);
05005         enow = e[++eindex];
05006       } else {
05007         Two_Sum(Q, fnow, Qnew, hh);
05008         fnow = f[++findex];
05009       }
05010       Q = Qnew;
05011       if (hh != 0.0) {
05012         h[hindex++] = hh;
05013       }
05014     }
05015   }
05016   while (eindex < elen) {
05017     Two_Sum(Q, enow, Qnew, hh);
05018     enow = e[++eindex];
05019     Q = Qnew;
05020     if (hh != 0.0) {
05021       h[hindex++] = hh;
05022     }
05023   }
05024   while (findex < flen) {
05025     Two_Sum(Q, fnow, Qnew, hh);
05026     fnow = f[++findex];
05027     Q = Qnew;
05028     if (hh != 0.0) {
05029       h[hindex++] = hh;
05030     }
05031   }
05032   if ((Q != 0.0) || (hindex == 0)) {
05033     h[hindex++] = Q;
05034   }
05035   return hindex;
05036 }
05037 
05038 /*****************************************************************************/
05039 /*                                                                           */
05040 /*  scale_expansion_zeroelim()   Multiply an expansion by a scalar,          */
05041 /*                               eliminating zero components from the        */
05042 /*                               output expansion.                           */
05043 /*                                                                           */
05044 /*  Sets h = be.  See my Robust Predicates paper for details.                */
05045 /*                                                                           */
05046 /*  Maintains the nonoverlapping property.  If round-to-even is used (as     */
05047 /*  with IEEE 754), maintains the strongly nonoverlapping and nonadjacent    */
05048 /*  properties as well.  (That is, if e has one of these properties, so      */
05049 /*  will h.)                                                                 */
05050 /*                                                                           */
05051 /*****************************************************************************/
05052 
05053 #ifdef ANSI_DECLARATORS
05054 int scale_expansion_zeroelim(int elen, REAL *e, REAL b, REAL *h)
05055 #else /* not ANSI_DECLARATORS */
05056 int scale_expansion_zeroelim(elen, e, b, h)   /* e and h cannot be the same. */
05057 int elen;
05058 REAL *e;
05059 REAL b;
05060 REAL *h;
05061 #endif /* not ANSI_DECLARATORS */
05062 
05063 {
05064   INEXACT REAL Q, sum;
05065   REAL hh;
05066   INEXACT REAL product1;
05067   REAL product0;
05068   int eindex, hindex;
05069   REAL enow;
05070   INEXACT REAL bvirt;
05071   REAL avirt, bround, around;
05072   INEXACT REAL c;
05073   INEXACT REAL abig;
05074   REAL ahi, alo, bhi, blo;
05075   REAL err1, err2, err3;
05076 
05077   Split(b, bhi, blo);
05078   Two_Product_Presplit(e[0], b, bhi, blo, Q, hh);
05079   hindex = 0;
05080   if (hh != 0) {
05081     h[hindex++] = hh;
05082   }
05083   for (eindex = 1; eindex < elen; eindex++) {
05084     enow = e[eindex];
05085     Two_Product_Presplit(enow, b, bhi, blo, product1, product0);
05086     Two_Sum(Q, product0, sum, hh);
05087     if (hh != 0) {
05088       h[hindex++] = hh;
05089     }
05090     Fast_Two_Sum(product1, sum, Q, hh);
05091     if (hh != 0) {
05092       h[hindex++] = hh;
05093     }
05094   }
05095   if ((Q != 0.0) || (hindex == 0)) {
05096     h[hindex++] = Q;
05097   }
05098   return hindex;
05099 }
05100 
05101 /*****************************************************************************/
05102 /*                                                                           */
05103 /*  estimate()   Produce a one-word estimate of an expansion's value.        */
05104 /*                                                                           */
05105 /*  See my Robust Predicates paper for details.                              */
05106 /*                                                                           */
05107 /*****************************************************************************/
05108 
05109 #ifdef ANSI_DECLARATORS
05110 REAL estimate(int elen, REAL *e)
05111 #else /* not ANSI_DECLARATORS */
05112 REAL estimate(elen, e)
05113 int elen;
05114 REAL *e;
05115 #endif /* not ANSI_DECLARATORS */
05116 
05117 {
05118   REAL Q;
05119   int eindex;
05120 
05121   Q = e[0];
05122   for (eindex = 1; eindex < elen; eindex++) {
05123     Q += e[eindex];
05124   }
05125   return Q;
05126 }
05127 
05128 /*****************************************************************************/
05129 /*                                                                           */
05130 /*  counterclockwise()   Return a positive value if the points pa, pb, and   */
05131 /*                       pc occur in counterclockwise order; a negative      */
05132 /*                       value if they occur in clockwise order; and zero    */
05133 /*                       if they are collinear.  The result is also a rough  */
05134 /*                       approximation of twice the signed area of the       */
05135 /*                       triangle defined by the three points.               */
05136 /*                                                                           */
05137 /*  Uses exact arithmetic if necessary to ensure a correct answer.  The      */
05138 /*  result returned is the determinant of a matrix.  This determinant is     */
05139 /*  computed adaptively, in the sense that exact arithmetic is used only to  */
05140 /*  the degree it is needed to ensure that the returned value has the        */
05141 /*  correct sign.  Hence, this function is usually quite fast, but will run  */
05142 /*  more slowly when the input points are collinear or nearly so.            */
05143 /*                                                                           */
05144 /*  See my Robust Predicates paper for details.                              */
05145 /*                                                                           */
05146 /*****************************************************************************/
05147 
05148 #ifdef ANSI_DECLARATORS
05149 REAL counterclockwiseadapt(vertex pa, vertex pb, vertex pc, REAL detsum)
05150 #else /* not ANSI_DECLARATORS */
05151 REAL counterclockwiseadapt(pa, pb, pc, detsum)
05152 vertex pa;
05153 vertex pb;
05154 vertex pc;
05155 REAL detsum;
05156 #endif /* not ANSI_DECLARATORS */
05157 
05158 {
05159   INEXACT REAL acx, acy, bcx, bcy;
05160   REAL acxtail, acytail, bcxtail, bcytail;
05161   INEXACT REAL detleft, detright;
05162   REAL detlefttail, detrighttail;
05163   REAL det, errbound;
05164   REAL B[4], C1[8], C2[12], D[16];
05165   INEXACT REAL B3;
05166   int C1length, C2length, Dlength;
05167   REAL u[4];
05168   INEXACT REAL u3;
05169   INEXACT REAL s1, t1;
05170   REAL s0, t0;
05171 
05172   INEXACT REAL bvirt;
05173   REAL avirt, bround, around;
05174   INEXACT REAL c;
05175   INEXACT REAL abig;
05176   REAL ahi, alo, bhi, blo;
05177   REAL err1, err2, err3;
05178   INEXACT REAL _i, _j;
05179   REAL _0;
05180 
05181   acx = (REAL) (pa[0] - pc[0]);
05182   bcx = (REAL) (pb[0] - pc[0]);
05183   acy = (REAL) (pa[1] - pc[1]);
05184   bcy = (REAL) (pb[1] - pc[1]);
05185 
05186   Two_Product(acx, bcy, detleft, detlefttail);
05187   Two_Product(acy, bcx, detright, detrighttail);
05188 
05189   Two_Two_Diff(detleft, detlefttail, detright, detrighttail,
05190                B3, B[2], B[1], B[0]);
05191   B[3] = B3;
05192 
05193   det = estimate(4, B);
05194   errbound = ccwerrboundB * detsum;
05195   if ((det >= errbound) || (-det >= errbound)) {
05196     return det;
05197   }
05198 
05199   Two_Diff_Tail(pa[0], pc[0], acx, acxtail);
05200   Two_Diff_Tail(pb[0], pc[0], bcx, bcxtail);
05201   Two_Diff_Tail(pa[1], pc[1], acy, acytail);
05202   Two_Diff_Tail(pb[1], pc[1], bcy, bcytail);
05203 
05204   if ((acxtail == 0.0) && (acytail == 0.0)
05205       && (bcxtail == 0.0) && (bcytail == 0.0)) {
05206     return det;
05207   }
05208 
05209   errbound = ccwerrboundC * detsum + resulterrbound * Absolute(det);
05210   det += (acx * bcytail + bcy * acxtail)
05211        - (acy * bcxtail + bcx * acytail);
05212   if ((det >= errbound) || (-det >= errbound)) {
05213     return det;
05214   }
05215 
05216   Two_Product(acxtail, bcy, s1, s0);
05217   Two_Product(acytail, bcx, t1, t0);
05218   Two_Two_Diff(s1, s0, t1, t0, u3, u[2], u[1], u[0]);
05219   u[3] = u3;
05220   C1length = fast_expansion_sum_zeroelim(4, B, 4, u, C1);
05221 
05222   Two_Product(acx, bcytail, s1, s0);
05223   Two_Product(acy, bcxtail, t1, t0);
05224   Two_Two_Diff(s1, s0, t1, t0, u3, u[2], u[1], u[0]);
05225   u[3] = u3;
05226   C2length = fast_expansion_sum_zeroelim(C1length, C1, 4, u, C2);
05227 
05228   Two_Product(acxtail, bcytail, s1, s0);
05229   Two_Product(acytail, bcxtail, t1, t0);
05230   Two_Two_Diff(s1, s0, t1, t0, u3, u[2], u[1], u[0]);
05231   u[3] = u3;
05232   Dlength = fast_expansion_sum_zeroelim(C2length, C2, 4, u, D);
05233 
05234   return(D[Dlength - 1]);
05235 }
05236 
05237 #ifdef ANSI_DECLARATORS
05238 REAL counterclockwise(struct mesh *m, struct behavior *b,
05239                       vertex pa, vertex pb, vertex pc)
05240 #else /* not ANSI_DECLARATORS */
05241 REAL counterclockwise(m, b, pa, pb, pc)
05242 struct mesh *m;
05243 struct behavior *b;
05244 vertex pa;
05245 vertex pb;
05246 vertex pc;
05247 #endif /* not ANSI_DECLARATORS */
05248 
05249 {
05250   REAL detleft, detright, det;
05251   REAL detsum, errbound;
05252 
05253   m->counterclockcount++;
05254 
05255   detleft = (pa[0] - pc[0]) * (pb[1] - pc[1]);
05256   detright = (pa[1] - pc[1]) * (pb[0] - pc[0]);
05257   det = detleft - detright;
05258 
05259   if (b->noexact) {
05260     return det;
05261   }
05262 
05263   if (detleft > 0.0) {
05264     if (detright <= 0.0) {
05265       return det;
05266     } else {
05267       detsum = detleft + detright;
05268     }
05269   } else if (detleft < 0.0) {
05270     if (detright >= 0.0) {
05271       return det;
05272     } else {
05273       detsum = -detleft - detright;
05274     }
05275   } else {
05276     return det;
05277   }
05278 
05279   errbound = ccwerrboundA * detsum;
05280   if ((det >= errbound) || (-det >= errbound)) {
05281     return det;
05282   }
05283 
05284   return counterclockwiseadapt(pa, pb, pc, detsum);
05285 }
05286 
05287 /*****************************************************************************/
05288 /*                                                                           */
05289 /*  incircle()   Return a positive value if the point pd lies inside the     */
05290 /*               circle passing through pa, pb, and pc; a negative value if  */
05291 /*               it lies outside; and zero if the four points are cocircular.*/
05292 /*               The points pa, pb, and pc must be in counterclockwise       */
05293 /*               order, or the sign of the result will be reversed.          */
05294 /*                                                                           */
05295 /*  Uses exact arithmetic if necessary to ensure a correct answer.  The      */
05296 /*  result returned is the determinant of a matrix.  This determinant is     */
05297 /*  computed adaptively, in the sense that exact arithmetic is used only to  */
05298 /*  the degree it is needed to ensure that the returned value has the        */
05299 /*  correct sign.  Hence, this function is usually quite fast, but will run  */
05300 /*  more slowly when the input points are cocircular or nearly so.           */
05301 /*                                                                           */
05302 /*  See my Robust Predicates paper for details.                              */
05303 /*                                                                           */
05304 /*****************************************************************************/
05305 
05306 #ifdef ANSI_DECLARATORS
05307 REAL incircleadapt(vertex pa, vertex pb, vertex pc, vertex pd, REAL permanent)
05308 #else /* not ANSI_DECLARATORS */
05309 REAL incircleadapt(pa, pb, pc, pd, permanent)
05310 vertex pa;
05311 vertex pb;
05312 vertex pc;
05313 vertex pd;
05314 REAL permanent;
05315 #endif /* not ANSI_DECLARATORS */
05316 
05317 {
05318   INEXACT REAL adx, bdx, cdx, ady, bdy, cdy;
05319   REAL det, errbound;
05320 
05321   INEXACT REAL bdxcdy1, cdxbdy1, cdxady1, adxcdy1, adxbdy1, bdxady1;
05322   REAL bdxcdy0, cdxbdy0, cdxady0, adxcdy0, adxbdy0, bdxady0;
05323   REAL bc[4], ca[4], ab[4];
05324   INEXACT REAL bc3, ca3, ab3;
05325   REAL axbc[8], axxbc[16], aybc[8], ayybc[16], adet[32];
05326   int axbclen, axxbclen, aybclen, ayybclen, alen;
05327   REAL bxca[8], bxxca[16], byca[8], byyca[16], bdet[32];
05328   int bxcalen, bxxcalen, bycalen, byycalen, blen;
05329   REAL cxab[8], cxxab[16], cyab[8], cyyab[16], cdet[32];
05330   int cxablen, cxxablen, cyablen, cyyablen, clen;
05331   REAL abdet[64];
05332   int ablen;
05333   REAL fin1[1152], fin2[1152];
05334   REAL *finnow, *finother, *finswap;
05335   int finlength;
05336 
05337   REAL adxtail, bdxtail, cdxtail, adytail, bdytail, cdytail;
05338   INEXACT REAL adxadx1, adyady1, bdxbdx1, bdybdy1, cdxcdx1, cdycdy1;
05339   REAL adxadx0, adyady0, bdxbdx0, bdybdy0, cdxcdx0, cdycdy0;
05340   REAL aa[4], bb[4], cc[4];
05341   INEXACT REAL aa3, bb3, cc3;
05342   INEXACT REAL ti1, tj1;
05343   REAL ti0, tj0;
05344   REAL u[4], v[4];
05345   INEXACT REAL u3, v3;
05346   REAL temp8[8], temp16a[16], temp16b[16], temp16c[16];
05347   REAL temp32a[32], temp32b[32], temp48[48], temp64[64];
05348   int temp8len, temp16alen, temp16blen, temp16clen;
05349   int temp32alen, temp32blen, temp48len, temp64len;
05350   REAL axtbb[8], axtcc[8], aytbb[8], aytcc[8];
05351   int axtbblen, axtcclen, aytbblen, aytcclen;
05352   REAL bxtaa[8], bxtcc[8], bytaa[8], bytcc[8];
05353   int bxtaalen, bxtcclen, bytaalen, bytcclen;
05354   REAL cxtaa[8], cxtbb[8], cytaa[8], cytbb[8];
05355   int cxtaalen, cxtbblen, cytaalen, cytbblen;
05356   REAL axtbc[8], aytbc[8], bxtca[8], bytca[8], cxtab[8], cytab[8];
05357   int axtbclen=0, aytbclen=0, bxtcalen=0, bytcalen=0, cxtablen=0, cytablen=0;
05358   REAL axtbct[16], aytbct[16], bxtcat[16], bytcat[16], cxtabt[16], cytabt[16];
05359   int axtbctlen, aytbctlen, bxtcatlen, bytcatlen, cxtabtlen, cytabtlen;
05360   REAL axtbctt[8], aytbctt[8], bxtcatt[8];
05361   REAL bytcatt[8], cxtabtt[8], cytabtt[8];
05362   int axtbcttlen, aytbcttlen, bxtcattlen, bytcattlen, cxtabttlen, cytabttlen;
05363   REAL abt[8], bct[8], cat[8];
05364   int abtlen, bctlen, catlen;
05365   REAL abtt[4], bctt[4], catt[4];
05366   int abttlen, bcttlen, cattlen;
05367   INEXACT REAL abtt3, bctt3, catt3;
05368   REAL negate;
05369 
05370   INEXACT REAL bvirt;
05371   REAL avirt, bround, around;
05372   INEXACT REAL c;
05373   INEXACT REAL abig;
05374   REAL ahi, alo, bhi, blo;
05375   REAL err1, err2, err3;
05376   INEXACT REAL _i, _j;
05377   REAL _0;
05378 
05379   adx = (REAL) (pa[0] - pd[0]);
05380   bdx = (REAL) (pb[0] - pd[0]);
05381   cdx = (REAL) (pc[0] - pd[0]);
05382   ady = (REAL) (pa[1] - pd[1]);
05383   bdy = (REAL) (pb[1] - pd[1]);
05384   cdy = (REAL) (pc[1] - pd[1]);
05385 
05386   Two_Product(bdx, cdy, bdxcdy1, bdxcdy0);
05387   Two_Product(cdx, bdy, cdxbdy1, cdxbdy0);
05388   Two_Two_Diff(bdxcdy1, bdxcdy0, cdxbdy1, cdxbdy0, bc3, bc[2], bc[1], bc[0]);
05389   bc[3] = bc3;
05390   axbclen = scale_expansion_zeroelim(4, bc, adx, axbc);
05391   axxbclen = scale_expansion_zeroelim(axbclen, axbc, adx, axxbc);
05392   aybclen = scale_expansion_zeroelim(4, bc, ady, aybc);
05393   ayybclen = scale_expansion_zeroelim(aybclen, aybc, ady, ayybc);
05394   alen = fast_expansion_sum_zeroelim(axxbclen, axxbc, ayybclen, ayybc, adet);
05395 
05396   Two_Product(cdx, ady, cdxady1, cdxady0);
05397   Two_Product(adx, cdy, adxcdy1, adxcdy0);
05398   Two_Two_Diff(cdxady1, cdxady0, adxcdy1, adxcdy0, ca3, ca[2], ca[1], ca[0]);
05399   ca[3] = ca3;
05400   bxcalen = scale_expansion_zeroelim(4, ca, bdx, bxca);
05401   bxxcalen = scale_expansion_zeroelim(bxcalen, bxca, bdx, bxxca);
05402   bycalen = scale_expansion_zeroelim(4, ca, bdy, byca);
05403   byycalen = scale_expansion_zeroelim(bycalen, byca, bdy, byyca);
05404   blen = fast_expansion_sum_zeroelim(bxxcalen, bxxca, byycalen, byyca, bdet);
05405 
05406   Two_Product(adx, bdy, adxbdy1, adxbdy0);
05407   Two_Product(bdx, ady, bdxady1, bdxady0);
05408   Two_Two_Diff(adxbdy1, adxbdy0, bdxady1, bdxady0, ab3, ab[2], ab[1], ab[0]);
05409   ab[3] = ab3;
05410   cxablen = scale_expansion_zeroelim(4, ab, cdx, cxab);
05411   cxxablen = scale_expansion_zeroelim(cxablen, cxab, cdx, cxxab);
05412   cyablen = scale_expansion_zeroelim(4, ab, cdy, cyab);
05413   cyyablen = scale_expansion_zeroelim(cyablen, cyab, cdy, cyyab);
05414   clen = fast_expansion_sum_zeroelim(cxxablen, cxxab, cyyablen, cyyab, cdet);
05415 
05416   ablen = fast_expansion_sum_zeroelim(alen, adet, blen, bdet, abdet);
05417   finlength = fast_expansion_sum_zeroelim(ablen, abdet, clen, cdet, fin1);
05418 
05419   det = estimate(finlength, fin1);
05420   errbound = iccerrboundB * permanent;
05421   if ((det >= errbound) || (-det >= errbound)) {
05422     return det;
05423   }
05424 
05425   Two_Diff_Tail(pa[0], pd[0], adx, adxtail);
05426   Two_Diff_Tail(pa[1], pd[1], ady, adytail);
05427   Two_Diff_Tail(pb[0], pd[0], bdx, bdxtail);
05428   Two_Diff_Tail(pb[1], pd[1], bdy, bdytail);
05429   Two_Diff_Tail(pc[0], pd[0], cdx, cdxtail);
05430   Two_Diff_Tail(pc[1], pd[1], cdy, cdytail);
05431   if ((adxtail == 0.0) && (bdxtail == 0.0) && (cdxtail == 0.0)
05432       && (adytail == 0.0) && (bdytail == 0.0) && (cdytail == 0.0)) {
05433     return det;
05434   }
05435 
05436   errbound = iccerrboundC * permanent + resulterrbound * Absolute(det);
05437   det += ((adx * adx + ady * ady) * ((bdx * cdytail + cdy * bdxtail)
05438                                      - (bdy * cdxtail + cdx * bdytail))
05439           + 2.0 * (adx * adxtail + ady * adytail) * (bdx * cdy - bdy * cdx))
05440        + ((bdx * bdx + bdy * bdy) * ((cdx * adytail + ady * cdxtail)
05441                                      - (cdy * adxtail + adx * cdytail))
05442           + 2.0 * (bdx * bdxtail + bdy * bdytail) * (cdx * ady - cdy * adx))
05443        + ((cdx * cdx + cdy * cdy) * ((adx * bdytail + bdy * adxtail)
05444                                      - (ady * bdxtail + bdx * adytail))
05445           + 2.0 * (cdx * cdxtail + cdy * cdytail) * (adx * bdy - ady * bdx));
05446   if ((det >= errbound) || (-det >= errbound)) {
05447     return det;
05448   }
05449 
05450   finnow = fin1;
05451   finother = fin2;
05452 
05453   if ((bdxtail != 0.0) || (bdytail != 0.0)
05454       || (cdxtail != 0.0) || (cdytail != 0.0)) {
05455     Square(adx, adxadx1, adxadx0);
05456     Square(ady, adyady1, adyady0);
05457     Two_Two_Sum(adxadx1, adxadx0, adyady1, adyady0, aa3, aa[2], aa[1], aa[0]);
05458     aa[3] = aa3;
05459   }
05460   if ((cdxtail != 0.0) || (cdytail != 0.0)
05461       || (adxtail != 0.0) || (adytail != 0.0)) {
05462     Square(bdx, bdxbdx1, bdxbdx0);
05463     Square(bdy, bdybdy1, bdybdy0);
05464     Two_Two_Sum(bdxbdx1, bdxbdx0, bdybdy1, bdybdy0, bb3, bb[2], bb[1], bb[0]);
05465     bb[3] = bb3;
05466   }
05467   if ((adxtail != 0.0) || (adytail != 0.0)
05468       || (bdxtail != 0.0) || (bdytail != 0.0)) {
05469     Square(cdx, cdxcdx1, cdxcdx0);
05470     Square(cdy, cdycdy1, cdycdy0);
05471     Two_Two_Sum(cdxcdx1, cdxcdx0, cdycdy1, cdycdy0, cc3, cc[2], cc[1], cc[0]);
05472     cc[3] = cc3;
05473   }
05474 
05475   if (adxtail != 0.0) {
05476     axtbclen = scale_expansion_zeroelim(4, bc, adxtail, axtbc);
05477     temp16alen = scale_expansion_zeroelim(axtbclen, axtbc, 2.0 * adx,
05478                                           temp16a);
05479 
05480     axtcclen = scale_expansion_zeroelim(4, cc, adxtail, axtcc);
05481     temp16blen = scale_expansion_zeroelim(axtcclen, axtcc, bdy, temp16b);
05482 
05483     axtbblen = scale_expansion_zeroelim(4, bb, adxtail, axtbb);
05484     temp16clen = scale_expansion_zeroelim(axtbblen, axtbb, -cdy, temp16c);
05485 
05486     temp32alen = fast_expansion_sum_zeroelim(temp16alen, temp16a,
05487                                             temp16blen, temp16b, temp32a);
05488     temp48len = fast_expansion_sum_zeroelim(temp16clen, temp16c,
05489                                             temp32alen, temp32a, temp48);
05490     finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len,
05491                                             temp48, finother);
05492     finswap = finnow; finnow = finother; finother = finswap;
05493   }
05494   if (adytail != 0.0) {
05495     aytbclen = scale_expansion_zeroelim(4, bc, adytail, aytbc);
05496     temp16alen = scale_expansion_zeroelim(aytbclen, aytbc, 2.0 * ady,
05497                                           temp16a);
05498 
05499     aytbblen = scale_expansion_zeroelim(4, bb, adytail, aytbb);
05500     temp16blen = scale_expansion_zeroelim(aytbblen, aytbb, cdx, temp16b);
05501 
05502     aytcclen = scale_expansion_zeroelim(4, cc, adytail, aytcc);
05503     temp16clen = scale_expansion_zeroelim(aytcclen, aytcc, -bdx, temp16c);
05504 
05505     temp32alen = fast_expansion_sum_zeroelim(temp16alen, temp16a,
05506                                             temp16blen, temp16b, temp32a);
05507     temp48len = fast_expansion_sum_zeroelim(temp16clen, temp16c,
05508                                             temp32alen, temp32a, temp48);
05509     finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len,
05510                                             temp48, finother);
05511     finswap = finnow; finnow = finother; finother = finswap;
05512   }
05513   if (bdxtail != 0.0) {
05514     bxtcalen = scale_expansion_zeroelim(4, ca, bdxtail, bxtca);
05515     temp16alen = scale_expansion_zeroelim(bxtcalen, bxtca, 2.0 * bdx,
05516                                           temp16a);
05517 
05518     bxtaalen = scale_expansion_zeroelim(4, aa, bdxtail, bxtaa);
05519     temp16blen = scale_expansion_zeroelim(bxtaalen, bxtaa, cdy, temp16b);
05520 
05521     bxtcclen = scale_expansion_zeroelim(4, cc, bdxtail, bxtcc);
05522     temp16clen = scale_expansion_zeroelim(bxtcclen, bxtcc, -ady, temp16c);
05523 
05524     temp32alen = fast_expansion_sum_zeroelim(temp16alen, temp16a,
05525                                             temp16blen, temp16b, temp32a);
05526     temp48len = fast_expansion_sum_zeroelim(temp16clen, temp16c,
05527                                             temp32alen, temp32a, temp48);
05528     finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len,
05529                                             temp48, finother);
05530     finswap = finnow; finnow = finother; finother = finswap;
05531   }
05532   if (bdytail != 0.0) {
05533     bytcalen = scale_expansion_zeroelim(4, ca, bdytail, bytca);
05534     temp16alen = scale_expansion_zeroelim(bytcalen, bytca, 2.0 * bdy,
05535                                           temp16a);
05536 
05537     bytcclen = scale_expansion_zeroelim(4, cc, bdytail, bytcc);
05538     temp16blen = scale_expansion_zeroelim(bytcclen, bytcc, adx, temp16b);
05539 
05540     bytaalen = scale_expansion_zeroelim(4, aa, bdytail, bytaa);
05541     temp16clen = scale_expansion_zeroelim(bytaalen, bytaa, -cdx, temp16c);
05542 
05543     temp32alen = fast_expansion_sum_zeroelim(temp16alen, temp16a,
05544                                             temp16blen, temp16b, temp32a);
05545     temp48len = fast_expansion_sum_zeroelim(temp16clen, temp16c,
05546                                             temp32alen, temp32a, temp48);
05547     finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len,
05548                                             temp48, finother);
05549     finswap = finnow; finnow = finother; finother = finswap;
05550   }
05551   if (cdxtail != 0.0) {
05552     cxtablen = scale_expansion_zeroelim(4, ab, cdxtail, cxtab);
05553     temp16alen = scale_expansion_zeroelim(cxtablen, cxtab, 2.0 * cdx,
05554                                           temp16a);
05555 
05556     cxtbblen = scale_expansion_zeroelim(4, bb, cdxtail, cxtbb);
05557     temp16blen = scale_expansion_zeroelim(cxtbblen, cxtbb, ady, temp16b);
05558 
05559     cxtaalen = scale_expansion_zeroelim(4, aa, cdxtail, cxtaa);
05560     temp16clen = scale_expansion_zeroelim(cxtaalen, cxtaa, -bdy, temp16c);
05561 
05562     temp32alen = fast_expansion_sum_zeroelim(temp16alen, temp16a,
05563                                             temp16blen, temp16b, temp32a);
05564     temp48len = fast_expansion_sum_zeroelim(temp16clen, temp16c,
05565                                             temp32alen, temp32a, temp48);
05566     finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len,
05567                                             temp48, finother);
05568     finswap = finnow; finnow = finother; finother = finswap;
05569   }
05570   if (cdytail != 0.0) {
05571     cytablen = scale_expansion_zeroelim(4, ab, cdytail, cytab);
05572     temp16alen = scale_expansion_zeroelim(cytablen, cytab, 2.0 * cdy,
05573                                           temp16a);
05574 
05575     cytaalen = scale_expansion_zeroelim(4, aa, cdytail, cytaa);
05576     temp16blen = scale_expansion_zeroelim(cytaalen, cytaa, bdx, temp16b);
05577 
05578     cytbblen = scale_expansion_zeroelim(4, bb, cdytail, cytbb);
05579     temp16clen = scale_expansion_zeroelim(cytbblen, cytbb, -adx, temp16c);
05580 
05581     temp32alen = fast_expansion_sum_zeroelim(temp16alen, temp16a,
05582                                             temp16blen, temp16b, temp32a);
05583     temp48len = fast_expansion_sum_zeroelim(temp16clen, temp16c,
05584                                             temp32alen, temp32a, temp48);
05585     finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len,
05586                                             temp48, finother);
05587     finswap = finnow; finnow = finother; finother = finswap;
05588   }
05589 
05590   if ((adxtail != 0.0) || (adytail != 0.0)) {
05591     if ((bdxtail != 0.0) || (bdytail != 0.0)
05592         || (cdxtail != 0.0) || (cdytail != 0.0)) {
05593       Two_Product(bdxtail, cdy, ti1, ti0);
05594       Two_Product(bdx, cdytail, tj1, tj0);
05595       Two_Two_Sum(ti1, ti0, tj1, tj0, u3, u[2], u[1], u[0]);
05596       u[3] = u3;
05597       negate = -bdy;
05598       Two_Product(cdxtail, negate, ti1, ti0);
05599       negate = -bdytail;
05600       Two_Product(cdx, negate, tj1, tj0);
05601       Two_Two_Sum(ti1, ti0, tj1, tj0, v3, v[2], v[1], v[0]);
05602       v[3] = v3;
05603       bctlen = fast_expansion_sum_zeroelim(4, u, 4, v, bct);
05604 
05605       Two_Product(bdxtail, cdytail, ti1, ti0);
05606       Two_Product(cdxtail, bdytail, tj1, tj0);
05607       Two_Two_Diff(ti1, ti0, tj1, tj0, bctt3, bctt[2], bctt[1], bctt[0]);
05608       bctt[3] = bctt3;
05609       bcttlen = 4;
05610     } else {
05611       bct[0] = 0.0;
05612       bctlen = 1;
05613       bctt[0] = 0.0;
05614       bcttlen = 1;
05615     }
05616 
05617     if (adxtail != 0.0) {
05618       temp16alen = scale_expansion_zeroelim(axtbclen, axtbc, adxtail, temp16a);
05619       axtbctlen = scale_expansion_zeroelim(bctlen, bct, adxtail, axtbct);
05620       temp32alen = scale_expansion_zeroelim(axtbctlen, axtbct, 2.0 * adx,
05621                                             temp32a);
05622       temp48len = fast_expansion_sum_zeroelim(temp16alen, temp16a,
05623                                               temp32alen, temp32a, temp48);
05624       finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len,
05625                                               temp48, finother);
05626       finswap = finnow; finnow = finother; finother = finswap;
05627       if (bdytail != 0.0) {
05628         temp8len = scale_expansion_zeroelim(4, cc, adxtail, temp8);
05629         temp16alen = scale_expansion_zeroelim(temp8len, temp8, bdytail,
05630                                               temp16a);
05631         finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp16alen,
05632                                                 temp16a, finother);
05633         finswap = finnow; finnow = finother; finother = finswap;
05634       }
05635       if (cdytail != 0.0) {
05636         temp8len = scale_expansion_zeroelim(4, bb, -adxtail, temp8);
05637         temp16alen = scale_expansion_zeroelim(temp8len, temp8, cdytail,
05638                                               temp16a);
05639         finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp16alen,
05640                                                 temp16a, finother);
05641         finswap = finnow; finnow = finother; finother = finswap;
05642       }
05643 
05644       temp32alen = scale_expansion_zeroelim(axtbctlen, axtbct, adxtail,
05645                                             temp32a);
05646       axtbcttlen = scale_expansion_zeroelim(bcttlen, bctt, adxtail, axtbctt);
05647       temp16alen = scale_expansion_zeroelim(axtbcttlen, axtbctt, 2.0 * adx,
05648                                             temp16a);
05649       temp16blen = scale_expansion_zeroelim(axtbcttlen, axtbctt, adxtail,
05650                                             temp16b);
05651       temp32blen = fast_expansion_sum_zeroelim(temp16alen, temp16a,
05652                                               temp16blen, temp16b, temp32b);
05653       temp64len = fast_expansion_sum_zeroelim(temp32alen, temp32a,
05654                                               temp32blen, temp32b, temp64);
05655       finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp64len,
05656                                               temp64, finother);
05657       finswap = finnow; finnow = finother; finother = finswap;
05658     }
05659     if (adytail != 0.0) {
05660       temp16alen = scale_expansion_zeroelim(aytbclen, aytbc, adytail, temp16a);
05661       aytbctlen = scale_expansion_zeroelim(bctlen, bct, adytail, aytbct);
05662       temp32alen = scale_expansion_zeroelim(aytbctlen, aytbct, 2.0 * ady,
05663                                             temp32a);
05664       temp48len = fast_expansion_sum_zeroelim(temp16alen, temp16a,
05665                                               temp32alen, temp32a, temp48);
05666       finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len,
05667                                               temp48, finother);
05668       finswap = finnow; finnow = finother; finother = finswap;
05669 
05670 
05671       temp32alen = scale_expansion_zeroelim(aytbctlen, aytbct, adytail,
05672                                             temp32a);
05673       aytbcttlen = scale_expansion_zeroelim(bcttlen, bctt, adytail, aytbctt);
05674       temp16alen = scale_expansion_zeroelim(aytbcttlen, aytbctt, 2.0 * ady,
05675                                             temp16a);
05676       temp16blen = scale_expansion_zeroelim(aytbcttlen, aytbctt, adytail,
05677                                             temp16b);
05678       temp32blen = fast_expansion_sum_zeroelim(temp16alen, temp16a,
05679                                               temp16blen, temp16b, temp32b);
05680       temp64len = fast_expansion_sum_zeroelim(temp32alen, temp32a,
05681                                               temp32blen, temp32b, temp64);
05682       finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp64len,
05683                                               temp64, finother);
05684       finswap = finnow; finnow = finother; finother = finswap;
05685     }
05686   }
05687   if ((bdxtail != 0.0) || (bdytail != 0.0)) {
05688     if ((cdxtail != 0.0) || (cdytail != 0.0)
05689         || (adxtail != 0.0) || (adytail != 0.0)) {
05690       Two_Product(cdxtail, ady, ti1, ti0);
05691       Two_Product(cdx, adytail, tj1, tj0);
05692       Two_Two_Sum(ti1, ti0, tj1, tj0, u3, u[2], u[1], u[0]);
05693       u[3] = u3;
05694       negate = -cdy;
05695       Two_Product(adxtail, negate, ti1, ti0);
05696       negate = -cdytail;
05697       Two_Product(adx, negate, tj1, tj0);
05698       Two_Two_Sum(ti1, ti0, tj1, tj0, v3, v[2], v[1], v[0]);
05699       v[3] = v3;
05700       catlen = fast_expansion_sum_zeroelim(4, u, 4, v, cat);
05701 
05702       Two_Product(cdxtail, adytail, ti1, ti0);
05703       Two_Product(adxtail, cdytail, tj1, tj0);
05704       Two_Two_Diff(ti1, ti0, tj1, tj0, catt3, catt[2], catt[1], catt[0]);
05705       catt[3] = catt3;
05706       cattlen = 4;
05707     } else {
05708       cat[0] = 0.0;
05709       catlen = 1;
05710       catt[0] = 0.0;
05711       cattlen = 1;
05712     }
05713 
05714     if (bdxtail != 0.0) {
05715       temp16alen = scale_expansion_zeroelim(bxtcalen, bxtca, bdxtail, temp16a);
05716       bxtcatlen = scale_expansion_zeroelim(catlen, cat, bdxtail, bxtcat);
05717       temp32alen = scale_expansion_zeroelim(bxtcatlen, bxtcat, 2.0 * bdx,
05718                                             temp32a);
05719       temp48len = fast_expansion_sum_zeroelim(temp16alen, temp16a,
05720                                               temp32alen, temp32a, temp48);
05721       finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len,
05722                                               temp48, finother);
05723       finswap = finnow; finnow = finother; finother = finswap;
05724       if (cdytail != 0.0) {
05725         temp8len = scale_expansion_zeroelim(4, aa, bdxtail, temp8);
05726         temp16alen = scale_expansion_zeroelim(temp8len, temp8, cdytail,
05727                                               temp16a);
05728         finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp16alen,
05729                                                 temp16a, finother);
05730         finswap = finnow; finnow = finother; finother = finswap;
05731       }
05732       if (adytail != 0.0) {
05733         temp8len = scale_expansion_zeroelim(4, cc, -bdxtail, temp8);
05734         temp16alen = scale_expansion_zeroelim(temp8len, temp8, adytail,
05735                                               temp16a);
05736         finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp16alen,
05737                                                 temp16a, finother);
05738         finswap = finnow; finnow = finother; finother = finswap;
05739       }
05740 
05741       temp32alen = scale_expansion_zeroelim(bxtcatlen, bxtcat, bdxtail,
05742                                             temp32a);
05743       bxtcattlen = scale_expansion_zeroelim(cattlen, catt, bdxtail, bxtcatt);
05744       temp16alen = scale_expansion_zeroelim(bxtcattlen, bxtcatt, 2.0 * bdx,
05745                                             temp16a);
05746       temp16blen = scale_expansion_zeroelim(bxtcattlen, bxtcatt, bdxtail,
05747                                             temp16b);
05748       temp32blen = fast_expansion_sum_zeroelim(temp16alen, temp16a,
05749                                               temp16blen, temp16b, temp32b);
05750       temp64len = fast_expansion_sum_zeroelim(temp32alen, temp32a,
05751                                               temp32blen, temp32b, temp64);
05752       finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp64len,
05753                                               temp64, finother);
05754       finswap = finnow; finnow = finother; finother = finswap;
05755     }
05756     if (bdytail != 0.0) {
05757       temp16alen = scale_expansion_zeroelim(bytcalen, bytca, bdytail, temp16a);
05758       bytcatlen = scale_expansion_zeroelim(catlen, cat, bdytail, bytcat);
05759       temp32alen = scale_expansion_zeroelim(bytcatlen, bytcat, 2.0 * bdy,
05760                                             temp32a);
05761       temp48len = fast_expansion_sum_zeroelim(temp16alen, temp16a,
05762                                               temp32alen, temp32a, temp48);
05763       finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len,
05764                                               temp48, finother);
05765       finswap = finnow; finnow = finother; finother = finswap;
05766 
05767 
05768       temp32alen = scale_expansion_zeroelim(bytcatlen, bytcat, bdytail,
05769                                             temp32a);
05770       bytcattlen = scale_expansion_zeroelim(cattlen, catt, bdytail, bytcatt);
05771       temp16alen = scale_expansion_zeroelim(bytcattlen, bytcatt, 2.0 * bdy,
05772                                             temp16a);
05773       temp16blen = scale_expansion_zeroelim(bytcattlen, bytcatt, bdytail,
05774                                             temp16b);
05775       temp32blen = fast_expansion_sum_zeroelim(temp16alen, temp16a,
05776                                               temp16blen, temp16b, temp32b);
05777       temp64len = fast_expansion_sum_zeroelim(temp32alen, temp32a,
05778                                               temp32blen, temp32b, temp64);
05779       finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp64len,
05780                                               temp64, finother);
05781       finswap = finnow; finnow = finother; finother = finswap;
05782     }
05783   }
05784   if ((cdxtail != 0.0) || (cdytail != 0.0)) {
05785     if ((adxtail != 0.0) || (adytail != 0.0)
05786         || (bdxtail != 0.0) || (bdytail != 0.0)) {
05787       Two_Product(adxtail, bdy, ti1, ti0);
05788       Two_Product(adx, bdytail, tj1, tj0);
05789       Two_Two_Sum(ti1, ti0, tj1, tj0, u3, u[2], u[1], u[0]);
05790       u[3] = u3;
05791       negate = -ady;
05792       Two_Product(bdxtail, negate, ti1, ti0);
05793       negate = -adytail;
05794       Two_Product(bdx, negate, tj1, tj0);
05795       Two_Two_Sum(ti1, ti0, tj1, tj0, v3, v[2], v[1], v[0]);
05796       v[3] = v3;
05797       abtlen = fast_expansion_sum_zeroelim(4, u, 4, v, abt);
05798 
05799       Two_Product(adxtail, bdytail, ti1, ti0);
05800       Two_Product(bdxtail, adytail, tj1, tj0);
05801       Two_Two_Diff(ti1, ti0, tj1, tj0, abtt3, abtt[2], abtt[1], abtt[0]);
05802       abtt[3] = abtt3;
05803       abttlen = 4;
05804     } else {
05805       abt[0] = 0.0;
05806       abtlen = 1;
05807       abtt[0] = 0.0;
05808       abttlen = 1;
05809     }
05810 
05811     if (cdxtail != 0.0) {
05812       temp16alen = scale_expansion_zeroelim(cxtablen, cxtab, cdxtail, temp16a);
05813       cxtabtlen = scale_expansion_zeroelim(abtlen, abt, cdxtail, cxtabt);
05814       temp32alen = scale_expansion_zeroelim(cxtabtlen, cxtabt, 2.0 * cdx,
05815                                             temp32a);
05816       temp48len = fast_expansion_sum_zeroelim(temp16alen, temp16a,
05817                                               temp32alen, temp32a, temp48);
05818       finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len,
05819                                               temp48, finother);
05820       finswap = finnow; finnow = finother; finother = finswap;
05821       if (adytail != 0.0) {
05822         temp8len = scale_expansion_zeroelim(4, bb, cdxtail, temp8);
05823         temp16alen = scale_expansion_zeroelim(temp8len, temp8, adytail,
05824                                               temp16a);
05825         finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp16alen,
05826                                                 temp16a, finother);
05827         finswap = finnow; finnow = finother; finother = finswap;
05828       }
05829       if (bdytail != 0.0) {
05830         temp8len = scale_expansion_zeroelim(4, aa, -cdxtail, temp8);
05831         temp16alen = scale_expansion_zeroelim(temp8len, temp8, bdytail,
05832                                               temp16a);
05833         finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp16alen,
05834                                                 temp16a, finother);
05835         finswap = finnow; finnow = finother; finother = finswap;
05836       }
05837 
05838       temp32alen = scale_expansion_zeroelim(cxtabtlen, cxtabt, cdxtail,
05839                                             temp32a);
05840       cxtabttlen = scale_expansion_zeroelim(abttlen, abtt, cdxtail, cxtabtt);
05841       temp16alen = scale_expansion_zeroelim(cxtabttlen, cxtabtt, 2.0 * cdx,
05842                                             temp16a);
05843       temp16blen = scale_expansion_zeroelim(cxtabttlen, cxtabtt, cdxtail,
05844                                             temp16b);
05845       temp32blen = fast_expansion_sum_zeroelim(temp16alen, temp16a,
05846                                               temp16blen, temp16b, temp32b);
05847       temp64len = fast_expansion_sum_zeroelim(temp32alen, temp32a,
05848                                               temp32blen, temp32b, temp64);
05849       finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp64len,
05850                                               temp64, finother);
05851       finswap = finnow; finnow = finother; finother = finswap;
05852     }
05853     if (cdytail != 0.0) {
05854       temp16alen = scale_expansion_zeroelim(cytablen, cytab, cdytail, temp16a);
05855       cytabtlen = scale_expansion_zeroelim(abtlen, abt, cdytail, cytabt);
05856       temp32alen = scale_expansion_zeroelim(cytabtlen, cytabt, 2.0 * cdy,
05857                                             temp32a);
05858       temp48len = fast_expansion_sum_zeroelim(temp16alen, temp16a,
05859                                               temp32alen, temp32a, temp48);
05860       finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len,
05861                                               temp48, finother);
05862       finswap = finnow; finnow = finother; finother = finswap;
05863 
05864 
05865       temp32alen = scale_expansion_zeroelim(cytabtlen, cytabt, cdytail,
05866                                             temp32a);
05867       cytabttlen = scale_expansion_zeroelim(abttlen, abtt, cdytail, cytabtt);
05868       temp16alen = scale_expansion_zeroelim(cytabttlen, cytabtt, 2.0 * cdy,
05869                                             temp16a);
05870       temp16blen = scale_expansion_zeroelim(cytabttlen, cytabtt, cdytail,
05871                                             temp16b);
05872       temp32blen = fast_expansion_sum_zeroelim(temp16alen, temp16a,
05873                                               temp16blen, temp16b, temp32b);
05874       temp64len = fast_expansion_sum_zeroelim(temp32alen, temp32a,
05875                                               temp32blen, temp32b, temp64);
05876       finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp64len,
05877                                               temp64, finother);
05878       finswap = finnow; finnow = finother; finother = finswap;
05879     }
05880   }
05881 
05882   return finnow[finlength - 1];
05883 }
05884 
05885 #ifdef ANSI_DECLARATORS
05886 REAL incircle(struct mesh *m, struct behavior *b,
05887               vertex pa, vertex pb, vertex pc, vertex pd)
05888 #else /* not ANSI_DECLARATORS */
05889 REAL incircle(m, b, pa, pb, pc, pd)
05890 struct mesh *m;
05891 struct behavior *b;
05892 vertex pa;
05893 vertex pb;
05894 vertex pc;
05895 vertex pd;
05896 #endif /* not ANSI_DECLARATORS */
05897 
05898 {
05899   REAL adx, bdx, cdx, ady, bdy, cdy;
05900   REAL bdxcdy, cdxbdy, cdxady, adxcdy, adxbdy, bdxady;
05901   REAL alift, blift, clift;
05902   REAL det;
05903   REAL permanent, errbound;
05904 
05905   m->incirclecount++;
05906 
05907   adx = pa[0] - pd[0];
05908   bdx = pb[0] - pd[0];
05909   cdx = pc[0] - pd[0];
05910   ady = pa[1] - pd[1];
05911   bdy = pb[1] - pd[1];
05912   cdy = pc[1] - pd[1];
05913 
05914   bdxcdy = bdx * cdy;
05915   cdxbdy = cdx * bdy;
05916   alift = adx * adx + ady * ady;
05917 
05918   cdxady = cdx * ady;
05919   adxcdy = adx * cdy;
05920   blift = bdx * bdx + bdy * bdy;
05921 
05922   adxbdy = adx * bdy;
05923   bdxady = bdx * ady;
05924   clift = cdx * cdx + cdy * cdy;
05925 
05926   det = alift * (bdxcdy - cdxbdy)
05927       + blift * (cdxady - adxcdy)
05928       + clift * (adxbdy - bdxady);
05929 
05930   if (b->noexact) {
05931     return det;
05932   }
05933 
05934   permanent = (Absolute(bdxcdy) + Absolute(cdxbdy)) * alift
05935             + (Absolute(cdxady) + Absolute(adxcdy)) * blift
05936             + (Absolute(adxbdy) + Absolute(bdxady)) * clift;
05937   errbound = iccerrboundA * permanent;
05938   if ((det > errbound) || (-det > errbound)) {
05939     return det;
05940   }
05941 
05942   return incircleadapt(pa, pb, pc, pd, permanent);
05943 }
05944 
05945 /*****************************************************************************/
05946 /*                                                                           */
05947 /*  orient3d()   Return a positive value if the point pd lies below the      */
05948 /*               plane passing through pa, pb, and pc; "below" is defined so */
05949 /*               that pa, pb, and pc appear in counterclockwise order when   */
05950 /*               viewed from above the plane.  Returns a negative value if   */
05951 /*               pd lies above the plane.  Returns zero if the points are    */
05952 /*               coplanar.  The result is also a rough approximation of six  */
05953 /*               times the signed volume of the tetrahedron defined by the   */
05954 /*               four points.                                                */
05955 /*                                                                           */
05956 /*  Uses exact arithmetic if necessary to ensure a correct answer.  The      */
05957 /*  result returned is the determinant of a matrix.  This determinant is     */
05958 /*  computed adaptively, in the sense that exact arithmetic is used only to  */
05959 /*  the degree it is needed to ensure that the returned value has the        */
05960 /*  correct sign.  Hence, this function is usually quite fast, but will run  */
05961 /*  more slowly when the input points are coplanar or nearly so.             */
05962 /*                                                                           */
05963 /*  See my Robust Predicates paper for details.                              */
05964 /*                                                                           */
05965 /*****************************************************************************/
05966 
05967 #ifdef ANSI_DECLARATORS
05968 REAL orient3dadapt(vertex pa, vertex pb, vertex pc, vertex pd,
05969                    REAL aheight, REAL bheight, REAL cheight, REAL dheight,
05970                    REAL permanent)
05971 #else /* not ANSI_DECLARATORS */
05972 REAL orient3dadapt(pa, pb, pc, pd,
05973                    aheight, bheight, cheight, dheight, permanent)
05974 vertex pa;
05975 vertex pb;
05976 vertex pc;
05977 vertex pd;
05978 REAL aheight;
05979 REAL bheight;
05980 REAL cheight;
05981 REAL dheight;
05982 REAL permanent;
05983 #endif /* not ANSI_DECLARATORS */
05984 
05985 {
05986   INEXACT REAL adx, bdx, cdx, ady, bdy, cdy, adheight, bdheight, cdheight;
05987   REAL det, errbound;
05988 
05989   INEXACT REAL bdxcdy1, cdxbdy1, cdxady1, adxcdy1, adxbdy1, bdxady1;
05990   REAL bdxcdy0, cdxbdy0, cdxady0, adxcdy0, adxbdy0, bdxady0;
05991   REAL bc[4], ca[4], ab[4];
05992   INEXACT REAL bc3, ca3, ab3;
05993   REAL adet[8], bdet[8], cdet[8];
05994   int alen, blen, clen;
05995   REAL abdet[16];
05996   int ablen;
05997   REAL *finnow, *finother, *finswap;
05998   REAL fin1[192], fin2[192];
05999   int finlength;
06000 
06001   REAL adxtail, bdxtail, cdxtail;
06002   REAL adytail, bdytail, cdytail;
06003   REAL adheighttail, bdheighttail, cdheighttail;
06004   INEXACT REAL at_blarge, at_clarge;
06005   INEXACT REAL bt_clarge, bt_alarge;
06006   INEXACT REAL ct_alarge, ct_blarge;
06007   REAL at_b[4], at_c[4], bt_c[4], bt_a[4], ct_a[4], ct_b[4];
06008   int at_blen, at_clen, bt_clen, bt_alen, ct_alen, ct_blen;
06009   INEXACT REAL bdxt_cdy1, cdxt_bdy1, cdxt_ady1;
06010   INEXACT REAL adxt_cdy1, adxt_bdy1, bdxt_ady1;
06011   REAL bdxt_cdy0, cdxt_bdy0, cdxt_ady0;
06012   REAL adxt_cdy0, adxt_bdy0, bdxt_ady0;
06013   INEXACT REAL bdyt_cdx1, cdyt_bdx1, cdyt_adx1;
06014   INEXACT REAL adyt_cdx1, adyt_bdx1, bdyt_adx1;
06015   REAL bdyt_cdx0, cdyt_bdx0, cdyt_adx0;
06016   REAL adyt_cdx0, adyt_bdx0, bdyt_adx0;
06017   REAL bct[8], cat[8], abt[8];
06018   int bctlen, catlen, abtlen;
06019   INEXACT REAL bdxt_cdyt1, cdxt_bdyt1, cdxt_adyt1;
06020   INEXACT REAL adxt_cdyt1, adxt_bdyt1, bdxt_adyt1;
06021   REAL bdxt_cdyt0, cdxt_bdyt0, cdxt_adyt0;
06022   REAL adxt_cdyt0, adxt_bdyt0, bdxt_adyt0;
06023   REAL u[4], v[12], w[16];
06024   INEXACT REAL u3;
06025   int vlength, wlength;
06026   REAL negate;
06027 
06028   INEXACT REAL bvirt;
06029   REAL avirt, bround, around;
06030   INEXACT REAL c;
06031   INEXACT REAL abig;
06032   REAL ahi, alo, bhi, blo;
06033   REAL err1, err2, err3;
06034   INEXACT REAL _i, _j, _k;
06035   REAL _0;
06036 
06037   adx = (REAL) (pa[0] - pd[0]);
06038   bdx = (REAL) (pb[0] - pd[0]);
06039   cdx = (REAL) (pc[0] - pd[0]);
06040   ady = (REAL) (pa[1] - pd[1]);
06041   bdy = (REAL) (pb[1] - pd[1]);
06042   cdy = (REAL) (pc[1] - pd[1]);
06043   adheight = (REAL) (aheight - dheight);
06044   bdheight = (REAL) (bheight - dheight);
06045   cdheight = (REAL) (cheight - dheight);
06046 
06047   Two_Product(bdx, cdy, bdxcdy1, bdxcdy0);
06048   Two_Product(cdx, bdy, cdxbdy1, cdxbdy0);
06049   Two_Two_Diff(bdxcdy1, bdxcdy0, cdxbdy1, cdxbdy0, bc3, bc[2], bc[1], bc[0]);
06050   bc[3] = bc3;
06051   alen = scale_expansion_zeroelim(4, bc, adheight, adet);
06052 
06053   Two_Product(cdx, ady, cdxady1, cdxady0);
06054   Two_Product(adx, cdy, adxcdy1, adxcdy0);
06055   Two_Two_Diff(cdxady1, cdxady0, adxcdy1, adxcdy0, ca3, ca[2], ca[1], ca[0]);
06056   ca[3] = ca3;
06057   blen = scale_expansion_zeroelim(4, ca, bdheight, bdet);
06058 
06059   Two_Product(adx, bdy, adxbdy1, adxbdy0);
06060   Two_Product(bdx, ady, bdxady1, bdxady0);
06061   Two_Two_Diff(adxbdy1, adxbdy0, bdxady1, bdxady0, ab3, ab[2], ab[1], ab[0]);
06062   ab[3] = ab3;
06063   clen = scale_expansion_zeroelim(4, ab, cdheight, cdet);
06064 
06065   ablen = fast_expansion_sum_zeroelim(alen, adet, blen, bdet, abdet);
06066   finlength = fast_expansion_sum_zeroelim(ablen, abdet, clen, cdet, fin1);
06067 
06068   det = estimate(finlength, fin1);
06069   errbound = o3derrboundB * permanent;
06070   if ((det >= errbound) || (-det >= errbound)) {
06071     return det;
06072   }
06073 
06074   Two_Diff_Tail(pa[0], pd[0], adx, adxtail);
06075   Two_Diff_Tail(pb[0], pd[0], bdx, bdxtail);
06076   Two_Diff_Tail(pc[0], pd[0], cdx, cdxtail);
06077   Two_Diff_Tail(pa[1], pd[1], ady, adytail);
06078   Two_Diff_Tail(pb[1], pd[1], bdy, bdytail);
06079   Two_Diff_Tail(pc[1], pd[1], cdy, cdytail);
06080   Two_Diff_Tail(aheight, dheight, adheight, adheighttail);
06081   Two_Diff_Tail(bheight, dheight, bdheight, bdheighttail);
06082   Two_Diff_Tail(cheight, dheight, cdheight, cdheighttail);
06083 
06084   if ((adxtail == 0.0) && (bdxtail == 0.0) && (cdxtail == 0.0) &&
06085       (adytail == 0.0) && (bdytail == 0.0) && (cdytail == 0.0) &&
06086       (adheighttail == 0.0) &&
06087       (bdheighttail == 0.0) &&
06088       (cdheighttail == 0.0)) {
06089     return det;
06090   }
06091 
06092   errbound = o3derrboundC * permanent + resulterrbound * Absolute(det);
06093   det += (adheight * ((bdx * cdytail + cdy * bdxtail) -
06094                       (bdy * cdxtail + cdx * bdytail)) +
06095           adheighttail * (bdx * cdy - bdy * cdx)) +
06096          (bdheight * ((cdx * adytail + ady * cdxtail) -
06097                       (cdy * adxtail + adx * cdytail)) +
06098           bdheighttail * (cdx * ady - cdy * adx)) +
06099          (cdheight * ((adx * bdytail + bdy * adxtail) -
06100                       (ady * bdxtail + bdx * adytail)) +
06101           cdheighttail * (adx * bdy - ady * bdx));
06102   if ((det >= errbound) || (-det >= errbound)) {
06103     return det;
06104   }
06105 
06106   finnow = fin1;
06107   finother = fin2;
06108 
06109   if (adxtail == 0.0) {
06110     if (adytail == 0.0) {
06111       at_b[0] = 0.0;
06112       at_blen = 1;
06113       at_c[0] = 0.0;
06114       at_clen = 1;
06115     } else {
06116       negate = -adytail;
06117       Two_Product(negate, bdx, at_blarge, at_b[0]);
06118       at_b[1] = at_blarge;
06119       at_blen = 2;
06120       Two_Product(adytail, cdx, at_clarge, at_c[0]);
06121       at_c[1] = at_clarge;
06122       at_clen = 2;
06123     }
06124   } else {
06125     if (adytail == 0.0) {
06126       Two_Product(adxtail, bdy, at_blarge, at_b[0]);
06127       at_b[1] = at_blarge;
06128       at_blen = 2;
06129       negate = -adxtail;
06130       Two_Product(negate, cdy, at_clarge, at_c[0]);
06131       at_c[1] = at_clarge;
06132       at_clen = 2;
06133     } else {
06134       Two_Product(adxtail, bdy, adxt_bdy1, adxt_bdy0);
06135       Two_Product(adytail, bdx, adyt_bdx1, adyt_bdx0);
06136       Two_Two_Diff(adxt_bdy1, adxt_bdy0, adyt_bdx1, adyt_bdx0,
06137                    at_blarge, at_b[2], at_b[1], at_b[0]);
06138       at_b[3] = at_blarge;
06139       at_blen = 4;
06140       Two_Product(adytail, cdx, adyt_cdx1, adyt_cdx0);
06141       Two_Product(adxtail, cdy, adxt_cdy1, adxt_cdy0);
06142       Two_Two_Diff(adyt_cdx1, adyt_cdx0, adxt_cdy1, adxt_cdy0,
06143                    at_clarge, at_c[2], at_c[1], at_c[0]);
06144       at_c[3] = at_clarge;
06145       at_clen = 4;
06146     }
06147   }
06148   if (bdxtail == 0.0) {
06149     if (bdytail == 0.0) {
06150       bt_c[0] = 0.0;
06151       bt_clen = 1;
06152       bt_a[0] = 0.0;
06153       bt_alen = 1;
06154     } else {
06155       negate = -bdytail;
06156       Two_Product(negate, cdx, bt_clarge, bt_c[0]);
06157       bt_c[1] = bt_clarge;
06158       bt_clen = 2;
06159       Two_Product(bdytail, adx, bt_alarge, bt_a[0]);
06160       bt_a[1] = bt_alarge;
06161       bt_alen = 2;
06162     }
06163   } else {
06164     if (bdytail == 0.0) {
06165       Two_Product(bdxtail, cdy, bt_clarge, bt_c[0]);
06166       bt_c[1] = bt_clarge;
06167       bt_clen = 2;
06168       negate = -bdxtail;
06169       Two_Product(negate, ady, bt_alarge, bt_a[0]);
06170       bt_a[1] = bt_alarge;
06171       bt_alen = 2;
06172     } else {
06173       Two_Product(bdxtail, cdy, bdxt_cdy1, bdxt_cdy0);
06174       Two_Product(bdytail, cdx, bdyt_cdx1, bdyt_cdx0);
06175       Two_Two_Diff(bdxt_cdy1, bdxt_cdy0, bdyt_cdx1, bdyt_cdx0,
06176                    bt_clarge, bt_c[2], bt_c[1], bt_c[0]);
06177       bt_c[3] = bt_clarge;
06178       bt_clen = 4;
06179       Two_Product(bdytail, adx, bdyt_adx1, bdyt_adx0);
06180       Two_Product(bdxtail, ady, bdxt_ady1, bdxt_ady0);
06181       Two_Two_Diff(bdyt_adx1, bdyt_adx0, bdxt_ady1, bdxt_ady0,
06182                   bt_alarge, bt_a[2], bt_a[1], bt_a[0]);
06183       bt_a[3] = bt_alarge;
06184       bt_alen = 4;
06185     }
06186   }
06187   if (cdxtail == 0.0) {
06188     if (cdytail == 0.0) {
06189       ct_a[0] = 0.0;
06190       ct_alen = 1;
06191       ct_b[0] = 0.0;
06192       ct_blen = 1;
06193     } else {
06194       negate = -cdytail;
06195       Two_Product(negate, adx, ct_alarge, ct_a[0]);
06196       ct_a[1] = ct_alarge;
06197       ct_alen = 2;
06198       Two_Product(cdytail, bdx, ct_blarge, ct_b[0]);
06199       ct_b[1] = ct_blarge;
06200       ct_blen = 2;
06201     }
06202   } else {
06203     if (cdytail == 0.0) {
06204       Two_Product(cdxtail, ady, ct_alarge, ct_a[0]);
06205       ct_a[1] = ct_alarge;
06206       ct_alen = 2;
06207       negate = -cdxtail;
06208       Two_Product(negate, bdy, ct_blarge, ct_b[0]);
06209       ct_b[1] = ct_blarge;
06210       ct_blen = 2;
06211     } else {
06212       Two_Product(cdxtail, ady, cdxt_ady1, cdxt_ady0);
06213       Two_Product(cdytail, adx, cdyt_adx1, cdyt_adx0);
06214       Two_Two_Diff(cdxt_ady1, cdxt_ady0, cdyt_adx1, cdyt_adx0,
06215                    ct_alarge, ct_a[2], ct_a[1], ct_a[0]);
06216       ct_a[3] = ct_alarge;
06217       ct_alen = 4;
06218       Two_Product(cdytail, bdx, cdyt_bdx1, cdyt_bdx0);
06219       Two_Product(cdxtail, bdy, cdxt_bdy1, cdxt_bdy0);
06220       Two_Two_Diff(cdyt_bdx1, cdyt_bdx0, cdxt_bdy1, cdxt_bdy0,
06221                    ct_blarge, ct_b[2], ct_b[1], ct_b[0]);
06222       ct_b[3] = ct_blarge;
06223       ct_blen = 4;
06224     }
06225   }
06226 
06227   bctlen = fast_expansion_sum_zeroelim(bt_clen, bt_c, ct_blen, ct_b, bct);
06228   wlength = scale_expansion_zeroelim(bctlen, bct, adheight, w);
06229   finlength = fast_expansion_sum_zeroelim(finlength, finnow, wlength, w,
06230                                           finother);
06231   finswap = finnow; finnow = finother; finother = finswap;
06232 
06233   catlen = fast_expansion_sum_zeroelim(ct_alen, ct_a, at_clen, at_c, cat);
06234   wlength = scale_expansion_zeroelim(catlen, cat, bdheight, w);
06235   finlength = fast_expansion_sum_zeroelim(finlength, finnow, wlength, w,
06236                                           finother);
06237   finswap = finnow; finnow = finother; finother = finswap;
06238 
06239   abtlen = fast_expansion_sum_zeroelim(at_blen, at_b, bt_alen, bt_a, abt);
06240   wlength = scale_expansion_zeroelim(abtlen, abt, cdheight, w);
06241   finlength = fast_expansion_sum_zeroelim(finlength, finnow, wlength, w,
06242                                           finother);
06243   finswap = finnow; finnow = finother; finother = finswap;
06244 
06245   if (adheighttail != 0.0) {
06246     vlength = scale_expansion_zeroelim(4, bc, adheighttail, v);
06247     finlength = fast_expansion_sum_zeroelim(finlength, finnow, vlength, v,
06248                                             finother);
06249     finswap = finnow; finnow = finother; finother = finswap;
06250   }
06251   if (bdheighttail != 0.0) {
06252     vlength = scale_expansion_zeroelim(4, ca, bdheighttail, v);
06253     finlength = fast_expansion_sum_zeroelim(finlength, finnow, vlength, v,
06254                                             finother);
06255     finswap = finnow; finnow = finother; finother = finswap;
06256   }
06257   if (cdheighttail != 0.0) {
06258     vlength = scale_expansion_zeroelim(4, ab, cdheighttail, v);
06259     finlength = fast_expansion_sum_zeroelim(finlength, finnow, vlength, v,
06260                                             finother);
06261     finswap = finnow; finnow = finother; finother = finswap;
06262   }
06263 
06264   if (adxtail != 0.0) {
06265     if (bdytail != 0.0) {
06266       Two_Product(adxtail, bdytail, adxt_bdyt1, adxt_bdyt0);
06267       Two_One_Product(adxt_bdyt1, adxt_bdyt0, cdheight, u3, u[2], u[1], u[0]);
06268       u[3] = u3;
06269       finlength = fast_expansion_sum_zeroelim(finlength, finnow, 4, u,
06270                                               finother);
06271       finswap = finnow; finnow = finother; finother = finswap;
06272       if (cdheighttail != 0.0) {
06273         Two_One_Product(adxt_bdyt1, adxt_bdyt0, cdheighttail,
06274                         u3, u[2], u[1], u[0]);
06275         u[3] = u3;
06276         finlength = fast_expansion_sum_zeroelim(finlength, finnow, 4, u,
06277                                                 finother);
06278         finswap = finnow; finnow = finother; finother = finswap;
06279       }
06280     }
06281     if (cdytail != 0.0) {
06282       negate = -adxtail;
06283       Two_Product(negate, cdytail, adxt_cdyt1, adxt_cdyt0);
06284       Two_One_Product(adxt_cdyt1, adxt_cdyt0, bdheight, u3, u[2], u[1], u[0]);
06285       u[3] = u3;
06286       finlength = fast_expansion_sum_zeroelim(finlength, finnow, 4, u,
06287                                               finother);
06288       finswap = finnow; finnow = finother; finother = finswap;
06289       if (bdheighttail != 0.0) {
06290         Two_One_Product(adxt_cdyt1, adxt_cdyt0, bdheighttail,
06291                         u3, u[2], u[1], u[0]);
06292         u[3] = u3;
06293         finlength = fast_expansion_sum_zeroelim(finlength, finnow, 4, u,
06294                                                 finother);
06295         finswap = finnow; finnow = finother; finother = finswap;
06296       }
06297     }
06298   }
06299   if (bdxtail != 0.0) {
06300     if (cdytail != 0.0) {
06301       Two_Product(bdxtail, cdytail, bdxt_cdyt1, bdxt_cdyt0);
06302       Two_One_Product(bdxt_cdyt1, bdxt_cdyt0, adheight, u3, u[2], u[1], u[0]);
06303       u[3] = u3;
06304       finlength = fast_expansion_sum_zeroelim(finlength, finnow, 4, u,
06305                                               finother);
06306       finswap = finnow; finnow = finother; finother = finswap;
06307       if (adheighttail != 0.0) {
06308         Two_One_Product(bdxt_cdyt1, bdxt_cdyt0, adheighttail,
06309                         u3, u[2], u[1], u[0]);
06310         u[3] = u3;
06311         finlength = fast_expansion_sum_zeroelim(finlength, finnow, 4, u,
06312                                                 finother);
06313         finswap = finnow; finnow = finother; finother = finswap;
06314       }
06315     }
06316     if (adytail != 0.0) {
06317       negate = -bdxtail;
06318       Two_Product(negate, adytail, bdxt_adyt1, bdxt_adyt0);
06319       Two_One_Product(bdxt_adyt1, bdxt_adyt0, cdheight, u3, u[2], u[1], u[0]);
06320       u[3] = u3;
06321       finlength = fast_expansion_sum_zeroelim(finlength, finnow, 4, u,
06322                                               finother);
06323       finswap = finnow; finnow = finother; finother = finswap;
06324       if (cdheighttail != 0.0) {
06325         Two_One_Product(bdxt_adyt1, bdxt_adyt0, cdheighttail,
06326                         u3, u[2], u[1], u[0]);
06327         u[3] = u3;
06328         finlength = fast_expansion_sum_zeroelim(finlength, finnow, 4, u,
06329                                                 finother);
06330         finswap = finnow; finnow = finother; finother = finswap;
06331       }
06332     }
06333   }
06334   if (cdxtail != 0.0) {
06335     if (adytail != 0.0) {
06336       Two_Product(cdxtail, adytail, cdxt_adyt1, cdxt_adyt0);
06337       Two_One_Product(cdxt_adyt1, cdxt_adyt0, bdheight, u3, u[2], u[1], u[0]);
06338       u[3] = u3;
06339       finlength = fast_expansion_sum_zeroelim(finlength, finnow, 4, u,
06340                                               finother);
06341       finswap = finnow; finnow = finother; finother = finswap;
06342       if (bdheighttail != 0.0) {
06343         Two_One_Product(cdxt_adyt1, cdxt_adyt0, bdheighttail,
06344                         u3, u[2], u[1], u[0]);
06345         u[3] = u3;
06346         finlength = fast_expansion_sum_zeroelim(finlength, finnow, 4, u,
06347                                                 finother);
06348         finswap = finnow; finnow = finother; finother = finswap;
06349       }
06350     }
06351     if (bdytail != 0.0) {
06352       negate = -cdxtail;
06353       Two_Product(negate, bdytail, cdxt_bdyt1, cdxt_bdyt0);
06354       Two_One_Product(cdxt_bdyt1, cdxt_bdyt0, adheight, u3, u[2], u[1], u[0]);
06355       u[3] = u3;
06356       finlength = fast_expansion_sum_zeroelim(finlength, finnow, 4, u,
06357                                               finother);
06358       finswap = finnow; finnow = finother; finother = finswap;
06359       if (adheighttail != 0.0) {
06360         Two_One_Product(cdxt_bdyt1, cdxt_bdyt0, adheighttail,
06361                         u3, u[2], u[1], u[0]);
06362         u[3] = u3;
06363         finlength = fast_expansion_sum_zeroelim(finlength, finnow, 4, u,
06364                                                 finother);
06365         finswap = finnow; finnow = finother; finother = finswap;
06366       }
06367     }
06368   }
06369 
06370   if (adheighttail != 0.0) {
06371     wlength = scale_expansion_zeroelim(bctlen, bct, adheighttail, w);
06372     finlength = fast_expansion_sum_zeroelim(finlength, finnow, wlength, w,
06373                                             finother);
06374     finswap = finnow; finnow = finother; finother = finswap;
06375   }
06376   if (bdheighttail != 0.0) {
06377     wlength = scale_expansion_zeroelim(catlen, cat, bdheighttail, w);
06378     finlength = fast_expansion_sum_zeroelim(finlength, finnow, wlength, w,
06379                                             finother);
06380     finswap = finnow; finnow = finother; finother = finswap;
06381   }
06382   if (cdheighttail != 0.0) {
06383     wlength = scale_expansion_zeroelim(abtlen, abt, cdheighttail, w);
06384     finlength = fast_expansion_sum_zeroelim(finlength, finnow, wlength, w,
06385                                             finother);
06386     finswap = finnow; finnow = finother; finother = finswap;
06387   }
06388 
06389   return finnow[finlength - 1];
06390 }
06391 
06392 #ifdef ANSI_DECLARATORS
06393 REAL orient3d(struct mesh *m, struct behavior *b,
06394               vertex pa, vertex pb, vertex pc, vertex pd,
06395               REAL aheight, REAL bheight, REAL cheight, REAL dheight)
06396 #else /* not ANSI_DECLARATORS */
06397 REAL orient3d(m, b, pa, pb, pc, pd, aheight, bheight, cheight, dheight)
06398 struct mesh *m;
06399 struct behavior *b;
06400 vertex pa;
06401 vertex pb;
06402 vertex pc;
06403 vertex pd;
06404 REAL aheight;
06405 REAL bheight;
06406 REAL cheight;
06407 REAL dheight;
06408 #endif /* not ANSI_DECLARATORS */
06409 
06410 {
06411   REAL adx, bdx, cdx, ady, bdy, cdy, adheight, bdheight, cdheight;
06412   REAL bdxcdy, cdxbdy, cdxady, adxcdy, adxbdy, bdxady;
06413   REAL det;
06414   REAL permanent, errbound;
06415 
06416   m->orient3dcount++;
06417 
06418   adx = pa[0] - pd[0];
06419   bdx = pb[0] - pd[0];
06420   cdx = pc[0] - pd[0];
06421   ady = pa[1] - pd[1];
06422   bdy = pb[1] - pd[1];
06423   cdy = pc[1] - pd[1];
06424   adheight = aheight - dheight;
06425   bdheight = bheight - dheight;
06426   cdheight = cheight - dheight;
06427 
06428   bdxcdy = bdx * cdy;
06429   cdxbdy = cdx * bdy;
06430 
06431   cdxady = cdx * ady;
06432   adxcdy = adx * cdy;
06433 
06434   adxbdy = adx * bdy;
06435   bdxady = bdx * ady;
06436 
06437   det = adheight * (bdxcdy - cdxbdy)
06438       + bdheight * (cdxady - adxcdy)
06439       + cdheight * (adxbdy - bdxady);
06440 
06441   if (b->noexact) {
06442     return det;
06443   }
06444 
06445   permanent = (Absolute(bdxcdy) + Absolute(cdxbdy)) * Absolute(adheight)
06446             + (Absolute(cdxady) + Absolute(adxcdy)) * Absolute(bdheight)
06447             + (Absolute(adxbdy) + Absolute(bdxady)) * Absolute(cdheight);
06448   errbound = o3derrboundA * permanent;
06449   if ((det > errbound) || (-det > errbound)) {
06450     return det;
06451   }
06452 
06453   return orient3dadapt(pa, pb, pc, pd, aheight, bheight, cheight, dheight,
06454                        permanent);
06455 }
06456 
06457 /*****************************************************************************/
06458 /*                                                                           */
06459 /*  nonregular()   Return a positive value if the point pd is incompatible   */
06460 /*                 with the circle or plane passing through pa, pb, and pc   */
06461 /*                 (meaning that pd is inside the circle or below the        */
06462 /*                 plane); a negative value if it is compatible; and zero if */
06463 /*                 the four points are cocircular/coplanar.  The points pa,  */
06464 /*                 pb, and pc must be in counterclockwise order, or the sign */
06465 /*                 of the result will be reversed.                           */
06466 /*                                                                           */
06467 /*  If the -w switch is used, the points are lifted onto the parabolic       */
06468 /*  lifting map, then they are dropped according to their weights, then the  */
06469 /*  3D orientation test is applied.  If the -W switch is used, the points'   */
06470 /*  heights are already provided, so the 3D orientation test is applied      */
06471 /*  directly.  If neither switch is used, the incircle test is applied.      */
06472 /*                                                                           */
06473 /*****************************************************************************/
06474 
06475 #ifdef ANSI_DECLARATORS
06476 REAL nonregular(struct mesh *m, struct behavior *b,
06477                 vertex pa, vertex pb, vertex pc, vertex pd)
06478 #else /* not ANSI_DECLARATORS */
06479 REAL nonregular(m, b, pa, pb, pc, pd)
06480 struct mesh *m;
06481 struct behavior *b;
06482 vertex pa;
06483 vertex pb;
06484 vertex pc;
06485 vertex pd;
06486 #endif /* not ANSI_DECLARATORS */
06487 
06488 {
06489   if (b->weighted == 0) {
06490     return incircle(m, b, pa, pb, pc, pd);
06491   } else if (b->weighted == 1) {
06492     return orient3d(m, b, pa, pb, pc, pd,
06493                     pa[0] * pa[0] + pa[1] * pa[1] - pa[2],
06494                     pb[0] * pb[0] + pb[1] * pb[1] - pb[2],
06495                     pc[0] * pc[0] + pc[1] * pc[1] - pc[2],
06496                     pd[0] * pd[0] + pd[1] * pd[1] - pd[2]);
06497   } else {
06498     return orient3d(m, b, pa, pb, pc, pd, pa[2], pb[2], pc[2], pd[2]);
06499   }
06500 }
06501 
06502 /*****************************************************************************/
06503 /*                                                                           */
06504 /*  findcircumcenter()   Find the circumcenter of a triangle.                */
06505 /*                                                                           */
06506 /*  The result is returned both in terms of x-y coordinates and xi-eta       */
06507 /*  (barycentric) coordinates.  The xi-eta coordinate system is defined in   */
06508 /*  terms of the triangle:  the origin of the triangle is the origin of the  */
06509 /*  coordinate system; the destination of the triangle is one unit along the */
06510 /*  xi axis; and the apex of the triangle is one unit along the eta axis.    */
06511 /*  This procedure also returns the square of the length of the triangle's   */
06512 /*  shortest edge.                                                           */
06513 /*                                                                           */
06514 /*****************************************************************************/
06515 
06516 #ifdef ANSI_DECLARATORS
06517 void findcircumcenter(struct mesh *m, struct behavior *b,
06518                       vertex torg, vertex tdest, vertex tapex,
06519                       vertex circumcenter, REAL *xi, REAL *eta, int offcenter)
06520 #else /* not ANSI_DECLARATORS */
06521 void findcircumcenter(m, b, torg, tdest, tapex, circumcenter, xi, eta,
06522                       offcenter)
06523 struct mesh *m;
06524 struct behavior *b;
06525 vertex torg;
06526 vertex tdest;
06527 vertex tapex;
06528 vertex circumcenter;
06529 REAL *xi;
06530 REAL *eta;
06531 int offcenter;
06532 #endif /* not ANSI_DECLARATORS */
06533 
06534 {
06535   REAL xdo, ydo, xao, yao;
06536   REAL dodist, aodist, dadist;
06537   REAL denominator;
06538   REAL dx, dy, dxoff, dyoff;
06539 
06540   m->circumcentercount++;
06541 
06542   /* Compute the circumcenter of the triangle. */
06543   xdo = tdest[0] - torg[0];
06544   ydo = tdest[1] - torg[1];
06545   xao = tapex[0] - torg[0];
06546   yao = tapex[1] - torg[1];
06547   dodist = xdo * xdo + ydo * ydo;
06548   aodist = xao * xao + yao * yao;
06549   dadist = (tdest[0] - tapex[0]) * (tdest[0] - tapex[0]) +
06550            (tdest[1] - tapex[1]) * (tdest[1] - tapex[1]);
06551   if (b->noexact) {
06552     denominator = 0.5 / (xdo * yao - xao * ydo);
06553   } else {
06554     /* Use the counterclockwise() routine to ensure a positive (and */
06555     /*   reasonably accurate) result, avoiding any possibility of   */
06556     /*   division by zero.                                          */
06557     denominator = 0.5 / counterclockwise(m, b, tdest, tapex, torg);
06558     /* Don't count the above as an orientation test. */
06559     m->counterclockcount--;
06560   }
06561   dx = (yao * dodist - ydo * aodist) * denominator;
06562   dy = (xdo * aodist - xao * dodist) * denominator;
06563 
06564   /* Find the (squared) length of the triangle's shortest edge.  This   */
06565   /*   serves as a conservative estimate of the insertion radius of the */
06566   /*   circumcenter's parent.  The estimate is used to ensure that      */
06567   /*   the algorithm terminates even if very small angles appear in     */
06568   /*   the input PSLG.                                                  */
06569   if ((dodist < aodist) && (dodist < dadist)) {
06570     if (offcenter && (b->offconstant > 0.0)) {
06571       /* Find the position of the off-center, as described by Alper Ungor. */
06572       dxoff = 0.5 * xdo - b->offconstant * ydo;
06573       dyoff = 0.5 * ydo + b->offconstant * xdo;
06574       /* If the off-center is closer to the origin than the */
06575       /*   circumcenter, use the off-center instead.        */
06576       if (dxoff * dxoff + dyoff * dyoff < dx * dx + dy * dy) {
06577         dx = dxoff;
06578         dy = dyoff;
06579       }
06580     }
06581   } else if (aodist < dadist) {
06582     if (offcenter && (b->offconstant > 0.0)) {
06583       dxoff = 0.5 * xao + b->offconstant * yao;
06584       dyoff = 0.5 * yao - b->offconstant * xao;
06585       /* If the off-center is closer to the origin than the */
06586       /*   circumcenter, use the off-center instead.        */
06587       if (dxoff * dxoff + dyoff * dyoff < dx * dx + dy * dy) {
06588         dx = dxoff;
06589         dy = dyoff;
06590       }
06591     }
06592   } else {
06593     if (offcenter && (b->offconstant > 0.0)) {
06594       dxoff = 0.5 * (tapex[0] - tdest[0]) -
06595               b->offconstant * (tapex[1] - tdest[1]);
06596       dyoff = 0.5 * (tapex[1] - tdest[1]) +
06597               b->offconstant * (tapex[0] - tdest[0]);
06598       /* If the off-center is closer to the destination than the */
06599       /*   circumcenter, use the off-center instead.             */
06600       if (dxoff * dxoff + dyoff * dyoff <
06601           (dx - xdo) * (dx - xdo) + (dy - ydo) * (dy - ydo)) {
06602         dx = xdo + dxoff;
06603         dy = ydo + dyoff;
06604       }
06605     }
06606   }
06607 
06608   circumcenter[0] = torg[0] + dx;
06609   circumcenter[1] = torg[1] + dy;
06610 
06611   /* To interpolate vertex attributes for the new vertex inserted at */
06612   /*   the circumcenter, define a coordinate system with a xi-axis,  */
06613   /*   directed from the triangle's origin to its destination, and   */
06614   /*   an eta-axis, directed from its origin to its apex.            */
06615   /*   Calculate the xi and eta coordinates of the circumcenter.     */
06616   *xi = (yao * dx - xao * dy) * (2.0 * denominator);
06617   *eta = (xdo * dy - ydo * dx) * (2.0 * denominator);
06618 }
06619 
06622 /********* Geometric primitives end here                             *********/
06623 
06624 /*****************************************************************************/
06625 /*                                                                           */
06626 /*  triangleinit()   Initialize some variables.                              */
06627 /*                                                                           */
06628 /*****************************************************************************/
06629 
06630 #ifdef ANSI_DECLARATORS
06631 void triangleinit(struct mesh *m)
06632 #else /* not ANSI_DECLARATORS */
06633 void triangleinit(m)
06634 struct mesh *m;
06635 #endif /* not ANSI_DECLARATORS */
06636 
06637 {
06638   poolzero(&m->vertices);
06639   poolzero(&m->triangles);
06640   poolzero(&m->subsegs);
06641   poolzero(&m->viri);
06642   poolzero(&m->badsubsegs);
06643   poolzero(&m->badtriangles);
06644   poolzero(&m->flipstackers);
06645   poolzero(&m->splaynodes);
06646 
06647   m->recenttri.tri = (triangle *) NULL; /* No triangle has been visited yet. */
06648   m->undeads = 0;                       /* No eliminated input vertices yet. */
06649   m->samples = 1;         /* Point location should take at least one sample. */
06650   m->checksegments = 0;   /* There are no segments in the triangulation yet. */
06651   m->checkquality = 0;     /* The quality triangulation stage has not begun. */
06652   m->incirclecount = m->counterclockcount = m->orient3dcount = 0;
06653   m->hyperbolacount = m->circletopcount = m->circumcentercount = 0;
06654   randomseed = 1;
06655 
06656   exactinit();                     /* Initialize exact arithmetic constants. */
06657 }
06658 
06659 /*****************************************************************************/
06660 /*                                                                           */
06661 /*  randomnation()   Generate a random number between 0 and `choices' - 1.   */
06662 /*                                                                           */
06663 /*  This is a simple linear congruential random number generator.  Hence, it */
06664 /*  is a bad random number generator, but good enough for most randomized    */
06665 /*  geometric algorithms.                                                    */
06666 /*                                                                           */
06667 /*****************************************************************************/
06668 
06669 #ifdef ANSI_DECLARATORS
06670 unsigned long randomnation(unsigned int choices)
06671 #else /* not ANSI_DECLARATORS */
06672 unsigned long randomnation(choices)
06673 unsigned int choices;
06674 #endif /* not ANSI_DECLARATORS */
06675 
06676 {
06677   randomseed = (randomseed * 1366l + 150889l) % 714025l;
06678   return randomseed / (714025l / choices + 1);
06679 }
06680 
06681 /********* Mesh quality testing routines begin here                  *********/
06685 /*****************************************************************************/
06686 /*                                                                           */
06687 /*  checkmesh()   Test the mesh for topological consistency.                 */
06688 /*                                                                           */
06689 /*****************************************************************************/
06690 
06691 #ifndef REDUCED
06692 
06693 #ifdef ANSI_DECLARATORS
06694 void checkmesh(struct mesh *m, struct behavior *b)
06695 #else /* not ANSI_DECLARATORS */
06696 void checkmesh(m, b)
06697 struct mesh *m;
06698 struct behavior *b;
06699 #endif /* not ANSI_DECLARATORS */
06700 
06701 {
06702   struct otri triangleloop;
06703   struct otri oppotri, oppooppotri;
06704   vertex triorg, tridest, triapex;
06705   vertex oppoorg, oppodest;
06706   int horrors;
06707   int saveexact;
06708   triangle ptr;                         /* Temporary variable used by sym(). */
06709 
06710   /* Temporarily turn on exact arithmetic if it's off. */
06711   saveexact = b->noexact;
06712   b->noexact = 0;
06713   if (!b->quiet) {
06714     printf("  Checking consistency of mesh...\n");
06715   }
06716   horrors = 0;
06717   /* Run through the list of triangles, checking each one. */
06718   traversalinit(&m->triangles);
06719   triangleloop.tri = triangletraverse(m);
06720   while (triangleloop.tri != (triangle *) NULL) {
06721     /* Check all three edges of the triangle. */
06722     for (triangleloop.orient = 0; triangleloop.orient < 3;
06723          triangleloop.orient++) {
06724       org(triangleloop, triorg);
06725       dest(triangleloop, tridest);
06726       if (triangleloop.orient == 0) {       /* Only test for inversion once. */
06727         /* Test if the triangle is flat or inverted. */
06728         apex(triangleloop, triapex);
06729         if (counterclockwise(m, b, triorg, tridest, triapex) <= 0.0) {
06730           printf("  !! !! Inverted ");
06731           printtriangle(m, b, &triangleloop);
06732           horrors++;
06733         }
06734       }
06735       /* Find the neighboring triangle on this edge. */
06736       sym(triangleloop, oppotri);
06737       if (oppotri.tri != m->dummytri) {
06738         /* Check that the triangle's neighbor knows it's a neighbor. */
06739         sym(oppotri, oppooppotri);
06740         if ((triangleloop.tri != oppooppotri.tri)
06741             || (triangleloop.orient != oppooppotri.orient)) {
06742           printf("  !! !! Asymmetric triangle-triangle bond:\n");
06743           if (triangleloop.tri == oppooppotri.tri) {
06744             printf("   (Right triangle, wrong orientation)\n");
06745           }
06746           printf("    First ");
06747           printtriangle(m, b, &triangleloop);
06748           printf("    Second (nonreciprocating) ");
06749           printtriangle(m, b, &oppotri);
06750           horrors++;
06751         }
06752         /* Check that both triangles agree on the identities */
06753         /*   of their shared vertices.                       */
06754         org(oppotri, oppoorg);
06755         dest(oppotri, oppodest);
06756         if ((triorg != oppodest) || (tridest != oppoorg)) {
06757           printf("  !! !! Mismatched edge coordinates between two triangles:\n"
06758                  );
06759           printf("    First mismatched ");
06760           printtriangle(m, b, &triangleloop);
06761           printf("    Second mismatched ");
06762           printtriangle(m, b, &oppotri);
06763           horrors++;
06764         }
06765       }
06766     }
06767     triangleloop.tri = triangletraverse(m);
06768   }
06769   if (horrors == 0) {
06770     if (!b->quiet) {
06771       printf("  In my studied opinion, the mesh appears to be consistent.\n");
06772     }
06773   } else if (horrors == 1) {
06774     printf("  !! !! !! !! Precisely one festering wound discovered.\n");
06775   } else {
06776     printf("  !! !! !! !! %d abominations witnessed.\n", horrors);
06777   }
06778   /* Restore the status of exact arithmetic. */
06779   b->noexact = saveexact;
06780 }
06781 
06782 #endif /* not REDUCED */
06783 
06784 /*****************************************************************************/
06785 /*                                                                           */
06786 /*  checkdelaunay()   Ensure that the mesh is (constrained) Delaunay.        */
06787 /*                                                                           */
06788 /*****************************************************************************/
06789 
06790 #ifndef REDUCED
06791 
06792 #ifdef ANSI_DECLARATORS
06793 void checkdelaunay(struct mesh *m, struct behavior *b)
06794 #else /* not ANSI_DECLARATORS */
06795 void checkdelaunay(m, b)
06796 struct mesh *m;
06797 struct behavior *b;
06798 #endif /* not ANSI_DECLARATORS */
06799 
06800 {
06801   struct otri triangleloop;
06802   struct otri oppotri;
06803   struct osub opposubseg;
06804   vertex triorg, tridest, triapex;
06805   vertex oppoapex;
06806   int shouldbedelaunay;
06807   int horrors;
06808   int saveexact;
06809   triangle ptr;                         /* Temporary variable used by sym(). */
06810   subseg sptr;                      /* Temporary variable used by tspivot(). */
06811 
06812   /* Temporarily turn on exact arithmetic if it's off. */
06813   saveexact = b->noexact;
06814   b->noexact = 0;
06815   if (!b->quiet) {
06816     printf("  Checking Delaunay property of mesh...\n");
06817   }
06818   horrors = 0;
06819   /* Run through the list of triangles, checking each one. */
06820   traversalinit(&m->triangles);
06821   triangleloop.tri = triangletraverse(m);
06822   while (triangleloop.tri != (triangle *) NULL) {
06823     /* Check all three edges of the triangle. */
06824     for (triangleloop.orient = 0; triangleloop.orient < 3;
06825          triangleloop.orient++) {
06826       org(triangleloop, triorg);
06827       dest(triangleloop, tridest);
06828       apex(triangleloop, triapex);
06829       sym(triangleloop, oppotri);
06830       apex(oppotri, oppoapex);
06831       /* Only test that the edge is locally Delaunay if there is an   */
06832       /*   adjoining triangle whose pointer is larger (to ensure that */
06833       /*   each pair isn't tested twice).                             */
06834       shouldbedelaunay = (oppotri.tri != m->dummytri) &&
06835             !deadtri(oppotri.tri) && (triangleloop.tri < oppotri.tri) &&
06836             (triorg != m->infvertex1) && (triorg != m->infvertex2) &&
06837             (triorg != m->infvertex3) &&
06838             (tridest != m->infvertex1) && (tridest != m->infvertex2) &&
06839             (tridest != m->infvertex3) &&
06840             (triapex != m->infvertex1) && (triapex != m->infvertex2) &&
06841             (triapex != m->infvertex3) &&
06842             (oppoapex != m->infvertex1) && (oppoapex != m->infvertex2) &&
06843             (oppoapex != m->infvertex3);
06844       if (m->checksegments && shouldbedelaunay) {
06845         /* If a subsegment separates the triangles, then the edge is */
06846         /*   constrained, so no local Delaunay test should be done.  */
06847         tspivot(triangleloop, opposubseg);
06848         if (opposubseg.ss != m->dummysub){
06849           shouldbedelaunay = 0;
06850         }
06851       }
06852       if (shouldbedelaunay) {
06853         if (nonregular(m, b, triorg, tridest, triapex, oppoapex) > 0.0) {
06854           if (!b->weighted) {
06855             printf("  !! !! Non-Delaunay pair of triangles:\n");
06856             printf("    First non-Delaunay ");
06857             printtriangle(m, b, &triangleloop);
06858             printf("    Second non-Delaunay ");
06859           } else {
06860             printf("  !! !! Non-regular pair of triangles:\n");
06861             printf("    First non-regular ");
06862             printtriangle(m, b, &triangleloop);
06863             printf("    Second non-regular ");
06864           }
06865           printtriangle(m, b, &oppotri);
06866           horrors++;
06867         }
06868       }
06869     }
06870     triangleloop.tri = triangletraverse(m);
06871   }
06872   if (horrors == 0) {
06873     if (!b->quiet) {
06874       printf(
06875   "  By virtue of my perceptive intelligence, I declare the mesh Delaunay.\n");
06876     }
06877   } else if (horrors == 1) {
06878     printf(
06879          "  !! !! !! !! Precisely one terrifying transgression identified.\n");
06880   } else {
06881     printf("  !! !! !! !! %d obscenities viewed with horror.\n", horrors);
06882   }
06883   /* Restore the status of exact arithmetic. */
06884   b->noexact = saveexact;
06885 }
06886 
06887 #endif /* not REDUCED */
06888 
06889 /*****************************************************************************/
06890 /*                                                                           */
06891 /*  enqueuebadtriang()   Add a bad triangle data structure to the end of a   */
06892 /*                       queue.                                              */
06893 /*                                                                           */
06894 /*  The queue is actually a set of 4096 queues.  I use multiple queues to    */
06895 /*  give priority to smaller angles.  I originally implemented a heap, but   */
06896 /*  the queues are faster by a larger margin than I'd suspected.             */
06897 /*                                                                           */
06898 /*****************************************************************************/
06899 
06900 #ifndef CDT_ONLY
06901 
06902 #ifdef ANSI_DECLARATORS
06903 void enqueuebadtriang(struct mesh *m, struct behavior *b,
06904                       struct badtriang *badtri)
06905 #else /* not ANSI_DECLARATORS */
06906 void enqueuebadtriang(m, b, badtri)
06907 struct mesh *m;
06908 struct behavior *b;
06909 struct badtriang *badtri;
06910 #endif /* not ANSI_DECLARATORS */
06911 
06912 {
06913   REAL length, multiplier;
06914   int exponent, expincrement;
06915   int queuenumber;
06916   int posexponent;
06917   int i;
06918 
06919   if (b->verbose > 2) {
06920     printf("  Queueing bad triangle:\n");
06921     printf("    (%.12g, %.12g) (%.12g, %.12g) (%.12g, %.12g)\n",
06922            badtri->triangorg[0], badtri->triangorg[1],
06923            badtri->triangdest[0], badtri->triangdest[1],
06924            badtri->triangapex[0], badtri->triangapex[1]);
06925   }
06926 
06927   /* Determine the appropriate queue to put the bad triangle into.    */
06928   /*   Recall that the key is the square of its shortest edge length. */
06929   if (badtri->key >= 1.0) {
06930     length = badtri->key;
06931     posexponent = 1;
06932   } else {
06933     /* `badtri->key' is 2.0 to a negative exponent, so we'll record that */
06934     /*   fact and use the reciprocal of `badtri->key', which is > 1.0.   */
06935     length = 1.0 / badtri->key;
06936     posexponent = 0;
06937   }
06938   /* `length' is approximately 2.0 to what exponent?  The following code */
06939   /*   determines the answer in time logarithmic in the exponent.        */
06940   exponent = 0;
06941   while (length > 2.0) {
06942     /* Find an approximation by repeated squaring of two. */
06943     expincrement = 1;
06944     multiplier = 0.5;
06945     while (length * multiplier * multiplier > 1.0) {
06946       expincrement *= 2;
06947       multiplier *= multiplier;
06948     }
06949     /* Reduce the value of `length', then iterate if necessary. */
06950     exponent += expincrement;
06951     length *= multiplier;
06952   }
06953   /* `length' is approximately squareroot(2.0) to what exponent? */
06954   exponent = 2 * exponent + (length > SQUAREROOTTWO);
06955   /* `exponent' is now in the range 0...2047 for IEEE double precision.   */
06956   /*   Choose a queue in the range 0...4095.  The shortest edges have the */
06957   /*   highest priority (queue 4095).                                     */
06958   if (posexponent) {
06959     queuenumber = 2047 - exponent;
06960   } else {
06961     queuenumber = 2048 + exponent;
06962   }
06963 
06964   /* Are we inserting into an empty queue? */
06965   if (m->queuefront[queuenumber] == (struct badtriang *) NULL) {
06966     /* Yes, we are inserting into an empty queue.     */
06967     /*   Will this become the highest-priority queue? */
06968     if (queuenumber > m->firstnonemptyq) {
06969       /* Yes, this is the highest-priority queue. */
06970       m->nextnonemptyq[queuenumber] = m->firstnonemptyq;
06971       m->firstnonemptyq = queuenumber;
06972     } else {
06973       /* No, this is not the highest-priority queue. */
06974       /*   Find the queue with next higher priority. */
06975       i = queuenumber + 1;
06976       while (m->queuefront[i] == (struct badtriang *) NULL) {
06977         i++;
06978       }
06979       /* Mark the newly nonempty queue as following a higher-priority queue. */
06980       m->nextnonemptyq[queuenumber] = m->nextnonemptyq[i];
06981       m->nextnonemptyq[i] = queuenumber;
06982     }
06983     /* Put the bad triangle at the beginning of the (empty) queue. */
06984     m->queuefront[queuenumber] = badtri;
06985   } else {
06986     /* Add the bad triangle to the end of an already nonempty queue. */
06987     m->queuetail[queuenumber]->nexttriang = badtri;
06988   }
06989   /* Maintain a pointer to the last triangle of the queue. */
06990   m->queuetail[queuenumber] = badtri;
06991   /* Newly enqueued bad triangle has no successor in the queue. */
06992   badtri->nexttriang = (struct badtriang *) NULL;
06993 }
06994 
06995 #endif /* not CDT_ONLY */
06996 
06997 /*****************************************************************************/
06998 /*                                                                           */
06999 /*  enqueuebadtri()   Add a bad triangle to the end of a queue.              */
07000 /*                                                                           */
07001 /*  Allocates a badtriang data structure for the triangle, then passes it to */
07002 /*  enqueuebadtriang().                                                      */
07003 /*                                                                           */
07004 /*****************************************************************************/
07005 
07006 #ifndef CDT_ONLY
07007 
07008 #ifdef ANSI_DECLARATORS
07009 void enqueuebadtri(struct mesh *m, struct behavior *b, struct otri *enqtri,
07010                    REAL minedge, vertex enqapex, vertex enqorg, vertex enqdest)
07011 #else /* not ANSI_DECLARATORS */
07012 void enqueuebadtri(m, b, enqtri, minedge, enqapex, enqorg, enqdest)
07013 struct mesh *m;
07014 struct behavior *b;
07015 struct otri *enqtri;
07016 REAL minedge;
07017 vertex enqapex;
07018 vertex enqorg;
07019 vertex enqdest;
07020 #endif /* not ANSI_DECLARATORS */
07021 
07022 {
07023   struct badtriang *newbad;
07024 
07025   /* Allocate space for the bad triangle. */
07026   newbad = (struct badtriang *) poolalloc(&m->badtriangles);
07027   newbad->poortri = encode(*enqtri);
07028   newbad->key = minedge;
07029   newbad->triangapex = enqapex;
07030   newbad->triangorg = enqorg;
07031   newbad->triangdest = enqdest;
07032   enqueuebadtriang(m, b, newbad);
07033 }
07034 
07035 #endif /* not CDT_ONLY */
07036 
07037 /*****************************************************************************/
07038 /*                                                                           */
07039 /*  dequeuebadtriang()   Remove a triangle from the front of the queue.      */
07040 /*                                                                           */
07041 /*****************************************************************************/
07042 
07043 #ifndef CDT_ONLY
07044 
07045 #ifdef ANSI_DECLARATORS
07046 struct badtriang *dequeuebadtriang(struct mesh *m)
07047 #else /* not ANSI_DECLARATORS */
07048 struct badtriang *dequeuebadtriang(m)
07049 struct mesh *m;
07050 #endif /* not ANSI_DECLARATORS */
07051 
07052 {
07053   struct badtriang *result;
07054 
07055   /* If no queues are nonempty, return NULL. */
07056   if (m->firstnonemptyq < 0) {
07057     return (struct badtriang *) NULL;
07058   }
07059   /* Find the first triangle of the highest-priority queue. */
07060   result = m->queuefront[m->firstnonemptyq];
07061   /* Remove the triangle from the queue. */
07062   m->queuefront[m->firstnonemptyq] = result->nexttriang;
07063   /* If this queue is now empty, note the new highest-priority */
07064   /*   nonempty queue.                                         */
07065   if (result == m->queuetail[m->firstnonemptyq]) {
07066     m->firstnonemptyq = m->nextnonemptyq[m->firstnonemptyq];
07067   }
07068   return result;
07069 }
07070 
07071 #endif /* not CDT_ONLY */
07072 
07073 /*****************************************************************************/
07074 /*                                                                           */
07075 /*  checkseg4encroach()   Check a subsegment to see if it is encroached; add */
07076 /*                        it to the list if it is.                           */
07077 /*                                                                           */
07078 /*  A subsegment is encroached if there is a vertex in its diametral lens.   */
07079 /*  For Ruppert's algorithm (-D switch), the "diametral lens" is the         */
07080 /*  diametral circle.  For Chew's algorithm (default), the diametral lens is */
07081 /*  just big enough to enclose two isosceles triangles whose bases are the   */
07082 /*  subsegment.  Each of the two isosceles triangles has two angles equal    */
07083 /*  to `b->minangle'.                                                        */
07084 /*                                                                           */
07085 /*  Chew's algorithm does not require diametral lenses at all--but they save */
07086 /*  time.  Any vertex inside a subsegment's diametral lens implies that the  */
07087 /*  triangle adjoining the subsegment will be too skinny, so it's only a     */
07088 /*  matter of time before the encroaching vertex is deleted by Chew's        */
07089 /*  algorithm.  It's faster to simply not insert the doomed vertex in the    */
07090 /*  first place, which is why I use diametral lenses with Chew's algorithm.  */
07091 /*                                                                           */
07092 /*  Returns a nonzero value if the subsegment is encroached.                 */
07093 /*                                                                           */
07094 /*****************************************************************************/
07095 
07096 #ifndef CDT_ONLY
07097 
07098 #ifdef ANSI_DECLARATORS
07099 int checkseg4encroach(struct mesh *m, struct behavior *b,
07100                       struct osub *testsubseg)
07101 #else /* not ANSI_DECLARATORS */
07102 int checkseg4encroach(m, b, testsubseg)
07103 struct mesh *m;
07104 struct behavior *b;
07105 struct osub *testsubseg;
07106 #endif /* not ANSI_DECLARATORS */
07107 
07108 {
07109   struct otri neighbortri;
07110   struct osub testsym;
07111   struct badsubseg *encroachedseg;
07112   REAL dotproduct;
07113   int encroached;
07114   int sides;
07115   vertex eorg, edest, eapex;
07116   triangle ptr;                     /* Temporary variable used by stpivot(). */
07117 
07118   encroached = 0;
07119   sides = 0;
07120 
07121   sorg(*testsubseg, eorg);
07122   sdest(*testsubseg, edest);
07123   /* Check one neighbor of the subsegment. */
07124   stpivot(*testsubseg, neighbortri);
07125   /* Does the neighbor exist, or is this a boundary edge? */
07126   if (neighbortri.tri != m->dummytri) {
07127     sides++;
07128     /* Find a vertex opposite this subsegment. */
07129     apex(neighbortri, eapex);
07130     /* Check whether the apex is in the diametral lens of the subsegment */
07131     /*   (the diametral circle if `conformdel' is set).  A dot product   */
07132     /*   of two sides of the triangle is used to check whether the angle */
07133     /*   at the apex is greater than (180 - 2 `minangle') degrees (for   */
07134     /*   lenses; 90 degrees for diametral circles).                      */
07135     dotproduct = (eorg[0] - eapex[0]) * (edest[0] - eapex[0]) +
07136                  (eorg[1] - eapex[1]) * (edest[1] - eapex[1]);
07137     if (dotproduct < 0.0) {
07138       if (b->conformdel ||
07139           (dotproduct * dotproduct >=
07140            (2.0 * b->goodangle - 1.0) * (2.0 * b->goodangle - 1.0) *
07141            ((eorg[0] - eapex[0]) * (eorg[0] - eapex[0]) +
07142             (eorg[1] - eapex[1]) * (eorg[1] - eapex[1])) *
07143            ((edest[0] - eapex[0]) * (edest[0] - eapex[0]) +
07144             (edest[1] - eapex[1]) * (edest[1] - eapex[1])))) {
07145         encroached = 1;
07146       }
07147     }
07148   }
07149   /* Check the other neighbor of the subsegment. */
07150   ssym(*testsubseg, testsym);
07151   stpivot(testsym, neighbortri);
07152   /* Does the neighbor exist, or is this a boundary edge? */
07153   if (neighbortri.tri != m->dummytri) {
07154     sides++;
07155     /* Find the other vertex opposite this subsegment. */
07156     apex(neighbortri, eapex);
07157     /* Check whether the apex is in the diametral lens of the subsegment */
07158     /*   (or the diametral circle, if `conformdel' is set).              */
07159     dotproduct = (eorg[0] - eapex[0]) * (edest[0] - eapex[0]) +
07160                  (eorg[1] - eapex[1]) * (edest[1] - eapex[1]);
07161     if (dotproduct < 0.0) {
07162       if (b->conformdel ||
07163           (dotproduct * dotproduct >=
07164            (2.0 * b->goodangle - 1.0) * (2.0 * b->goodangle - 1.0) *
07165            ((eorg[0] - eapex[0]) * (eorg[0] - eapex[0]) +
07166             (eorg[1] - eapex[1]) * (eorg[1] - eapex[1])) *
07167            ((edest[0] - eapex[0]) * (edest[0] - eapex[0]) +
07168             (edest[1] - eapex[1]) * (edest[1] - eapex[1])))) {
07169         encroached += 2;
07170       }
07171     }
07172   }
07173 
07174   if (encroached && (!b->nobisect || ((b->nobisect == 1) && (sides == 2)))) {
07175     if (b->verbose > 2) {
07176       printf(
07177         "  Queueing encroached subsegment (%.12g, %.12g) (%.12g, %.12g).\n",
07178         eorg[0], eorg[1], edest[0], edest[1]);
07179     }
07180     /* Add the subsegment to the list of encroached subsegments. */
07181     /*   Be sure to get the orientation right.                   */
07182     encroachedseg = (struct badsubseg *) poolalloc(&m->badsubsegs);
07183     if (encroached == 1) {
07184       encroachedseg->encsubseg = sencode(*testsubseg);
07185       encroachedseg->subsegorg = eorg;
07186       encroachedseg->subsegdest = edest;
07187     } else {
07188       encroachedseg->encsubseg = sencode(testsym);
07189       encroachedseg->subsegorg = edest;
07190       encroachedseg->subsegdest = eorg;
07191     }
07192   }
07193 
07194   return encroached;
07195 }
07196 
07197 #endif /* not CDT_ONLY */
07198 
07199 /*****************************************************************************/
07200 /*                                                                           */
07201 /*  testtriangle()   Test a triangle for quality and size.                   */
07202 /*                                                                           */
07203 /*  Tests a triangle to see if it satisfies the minimum angle condition and  */
07204 /*  the maximum area condition.  Triangles that aren't up to spec are added  */
07205 /*  to the bad triangle queue.                                               */
07206 /*                                                                           */
07207 /*****************************************************************************/
07208 
07209 #ifndef CDT_ONLY
07210 
07211 #ifdef ANSI_DECLARATORS
07212 void testtriangle(struct mesh *m, struct behavior *b, struct otri *testtri)
07213 #else /* not ANSI_DECLARATORS */
07214 void testtriangle(m, b, testtri)
07215 struct mesh *m;
07216 struct behavior *b;
07217 struct otri *testtri;
07218 #endif /* not ANSI_DECLARATORS */
07219 
07220 {
07221   struct otri tri1, tri2;
07222   struct osub testsub;
07223   vertex torg, tdest, tapex;
07224   vertex base1, base2;
07225   vertex org1, dest1, org2, dest2;
07226   vertex joinvertex;
07227   REAL dxod, dyod, dxda, dyda, dxao, dyao;
07228   REAL dxod2, dyod2, dxda2, dyda2, dxao2, dyao2;
07229   REAL apexlen, orglen, destlen, minedge;
07230   REAL angle;
07231   REAL area;
07232   REAL dist1, dist2;
07233   subseg sptr;                      /* Temporary variable used by tspivot(). */
07234   triangle ptr;           /* Temporary variable used by oprev() and dnext(). */
07235 
07236   org(*testtri, torg);
07237   dest(*testtri, tdest);
07238   apex(*testtri, tapex);
07239   dxod = torg[0] - tdest[0];
07240   dyod = torg[1] - tdest[1];
07241   dxda = tdest[0] - tapex[0];
07242   dyda = tdest[1] - tapex[1];
07243   dxao = tapex[0] - torg[0];
07244   dyao = tapex[1] - torg[1];
07245   dxod2 = dxod * dxod;
07246   dyod2 = dyod * dyod;
07247   dxda2 = dxda * dxda;
07248   dyda2 = dyda * dyda;
07249   dxao2 = dxao * dxao;
07250   dyao2 = dyao * dyao;
07251   /* Find the lengths of the triangle's three edges. */
07252   apexlen = dxod2 + dyod2;
07253   orglen = dxda2 + dyda2;
07254   destlen = dxao2 + dyao2;
07255 
07256   if ((apexlen < orglen) && (apexlen < destlen)) {
07257     /* The edge opposite the apex is shortest. */
07258     minedge = apexlen;
07259     /* Find the square of the cosine of the angle at the apex. */
07260     angle = dxda * dxao + dyda * dyao;
07261     angle = angle * angle / (orglen * destlen);
07262     base1 = torg;
07263     base2 = tdest;
07264     otricopy(*testtri, tri1);
07265   } else if (orglen < destlen) {
07266     /* The edge opposite the origin is shortest. */
07267     minedge = orglen;
07268     /* Find the square of the cosine of the angle at the origin. */
07269     angle = dxod * dxao + dyod * dyao;
07270     angle = angle * angle / (apexlen * destlen);
07271     base1 = tdest;
07272     base2 = tapex;
07273     lnext(*testtri, tri1);
07274   } else {
07275     /* The edge opposite the destination is shortest. */
07276     minedge = destlen;
07277     /* Find the square of the cosine of the angle at the destination. */
07278     angle = dxod * dxda + dyod * dyda;
07279     angle = angle * angle / (apexlen * orglen);
07280     base1 = tapex;
07281     base2 = torg;
07282     lprev(*testtri, tri1);
07283   }
07284 
07285   if (b->vararea || b->fixedarea || b->usertest) {
07286     /* Check whether the area is larger than permitted. */
07287     area = 0.5 * (dxod * dyda - dyod * dxda);
07288     if (b->fixedarea && (area > b->maxarea)) {
07289       /* Add this triangle to the list of bad triangles. */
07290       enqueuebadtri(m, b, testtri, minedge, tapex, torg, tdest);
07291       return;
07292     }
07293 
07294     /* Nonpositive area constraints are treated as unconstrained. */
07295     if ((b->vararea) && (area > areabound(*testtri)) &&
07296         (areabound(*testtri) > 0.0)) {
07297       /* Add this triangle to the list of bad triangles. */
07298       enqueuebadtri(m, b, testtri, minedge, tapex, torg, tdest);
07299       return;
07300     }
07301 
07302     if (b->usertest) {
07303       /* Check whether the user thinks this triangle is too large. */
07304       if (triunsuitable(torg, tdest, tapex, area)) {
07305         enqueuebadtri(m, b, testtri, minedge, tapex, torg, tdest);
07306         return;
07307       }
07308     }
07309   }
07310 
07311   /* Check whether the angle is smaller than permitted. */
07312   if (angle > b->goodangle) {
07313     /* Use the rules of Miller, Pav, and Walkington to decide that certain */
07314     /*   triangles should not be split, even if they have bad angles.      */
07315     /*   A skinny triangle is not split if its shortest edge subtends a    */
07316     /*   small input angle, and both endpoints of the edge lie on a        */
07317     /*   concentric circular shell.  For convenience, I make a small       */
07318     /*   adjustment to that rule:  I check if the endpoints of the edge    */
07319     /*   both lie in segment interiors, equidistant from the apex where    */
07320     /*   the two segments meet.                                            */
07321     /* First, check if both points lie in segment interiors.               */
07322     if ((vertextype(base1) == SEGMENTVERTEX) &&
07323         (vertextype(base2) == SEGMENTVERTEX)) {
07324       /* Check if both points lie in a common segment.  If they do, the */
07325       /*   skinny triangle is enqueued to be split as usual.            */
07326       tspivot(tri1, testsub);
07327       if (testsub.ss == m->dummysub) {
07328         /* No common segment.  Find a subsegment that contains `torg'. */
07329         otricopy(tri1, tri2);
07330         do {
07331           oprevself(tri1);
07332           tspivot(tri1, testsub);
07333         } while (testsub.ss == m->dummysub);
07334         /* Find the endpoints of the containing segment. */
07335         segorg(testsub, org1);
07336         segdest(testsub, dest1);
07337         /* Find a subsegment that contains `tdest'. */
07338         do {
07339           dnextself(tri2);
07340           tspivot(tri2, testsub);
07341         } while (testsub.ss == m->dummysub);
07342         /* Find the endpoints of the containing segment. */
07343         segorg(testsub, org2);
07344         segdest(testsub, dest2);
07345         /* Check if the two containing segments have an endpoint in common. */
07346         joinvertex = (vertex) NULL;
07347         if ((dest1[0] == org2[0]) && (dest1[1] == org2[1])) {
07348           joinvertex = dest1;
07349         } else if ((org1[0] == dest2[0]) && (org1[1] == dest2[1])) {
07350           joinvertex = org1;
07351         }
07352         if (joinvertex != (vertex) NULL) {
07353           /* Compute the distance from the common endpoint (of the two  */
07354           /*   segments) to each of the endpoints of the shortest edge. */
07355           dist1 = ((base1[0] - joinvertex[0]) * (base1[0] - joinvertex[0]) +
07356                    (base1[1] - joinvertex[1]) * (base1[1] - joinvertex[1]));
07357           dist2 = ((base2[0] - joinvertex[0]) * (base2[0] - joinvertex[0]) +
07358                    (base2[1] - joinvertex[1]) * (base2[1] - joinvertex[1]));
07359           /* If the two distances are equal, don't split the triangle. */
07360           if ((dist1 < 1.001 * dist2) && (dist1 > 0.999 * dist2)) {
07361             /* Return now to avoid enqueueing the bad triangle. */
07362             return;
07363           }
07364         }
07365       }
07366     }
07367 
07368     /* Add this triangle to the list of bad triangles. */
07369     enqueuebadtri(m, b, testtri, minedge, tapex, torg, tdest);
07370   }
07371 }
07372 
07373 #endif /* not CDT_ONLY */
07374 
07377 /********* Mesh quality testing routines end here                    *********/
07378 
07379 /********* Point location routines begin here                        *********/
07383 /*****************************************************************************/
07384 /*                                                                           */
07385 /*  makevertexmap()   Construct a mapping from vertices to triangles to      */
07386 /*                    improve the speed of point location for segment        */
07387 /*                    insertion.                                             */
07388 /*                                                                           */
07389 /*  Traverses all the triangles, and provides each corner of each triangle   */
07390 /*  with a pointer to that triangle.  Of course, pointers will be            */
07391 /*  overwritten by other pointers because (almost) each vertex is a corner   */
07392 /*  of several triangles, but in the end every vertex will point to some     */
07393 /*  triangle that contains it.                                               */
07394 /*                                                                           */
07395 /*****************************************************************************/
07396 
07397 #ifdef ANSI_DECLARATORS
07398 void makevertexmap(struct mesh *m, struct behavior *b)
07399 #else /* not ANSI_DECLARATORS */
07400 void makevertexmap(m, b)
07401 struct mesh *m;
07402 struct behavior *b;
07403 #endif /* not ANSI_DECLARATORS */
07404 
07405 {
07406   struct otri triangleloop;
07407   vertex triorg;
07408 
07409   if (b->verbose) {
07410     printf("    Constructing mapping from vertices to triangles.\n");
07411   }
07412   traversalinit(&m->triangles);
07413   triangleloop.tri = triangletraverse(m);
07414   while (triangleloop.tri != (triangle *) NULL) {
07415     /* Check all three vertices of the triangle. */
07416     for (triangleloop.orient = 0; triangleloop.orient < 3;
07417          triangleloop.orient++) {
07418       org(triangleloop, triorg);
07419       setvertex2tri(triorg, encode(triangleloop));
07420     }
07421     triangleloop.tri = triangletraverse(m);
07422   }
07423 }
07424 
07425 /*****************************************************************************/
07426 /*                                                                           */
07427 /*  preciselocate()   Find a triangle or edge containing a given point.      */
07428 /*                                                                           */
07429 /*  Begins its search from `searchtri'.  It is important that `searchtri'    */
07430 /*  be a handle with the property that `searchpoint' is strictly to the left */
07431 /*  of the edge denoted by `searchtri', or is collinear with that edge and   */
07432 /*  does not intersect that edge.  (In particular, `searchpoint' should not  */
07433 /*  be the origin or destination of that edge.)                              */
07434 /*                                                                           */
07435 /*  These conditions are imposed because preciselocate() is normally used in */
07436 /*  one of two situations:                                                   */
07437 /*                                                                           */
07438 /*  (1)  To try to find the location to insert a new point.  Normally, we    */
07439 /*       know an edge that the point is strictly to the left of.  In the     */
07440 /*       incremental Delaunay algorithm, that edge is a bounding box edge.   */
07441 /*       In Ruppert's Delaunay refinement algorithm for quality meshing,     */
07442 /*       that edge is the shortest edge of the triangle whose circumcenter   */
07443 /*       is being inserted.                                                  */
07444 /*                                                                           */
07445 /*  (2)  To try to find an existing point.  In this case, any edge on the    */
07446 /*       convex hull is a good starting edge.  You must screen out the       */
07447 /*       possibility that the vertex sought is an endpoint of the starting   */
07448 /*       edge before you call preciselocate().                               */
07449 /*                                                                           */
07450 /*  On completion, `searchtri' is a triangle that contains `searchpoint'.    */
07451 /*                                                                           */
07452 /*  This implementation differs from that given by Guibas and Stolfi.  It    */
07453 /*  walks from triangle to triangle, crossing an edge only if `searchpoint'  */
07454 /*  is on the other side of the line containing that edge.  After entering   */
07455 /*  a triangle, there are two edges by which one can leave that triangle.    */
07456 /*  If both edges are valid (`searchpoint' is on the other side of both      */
07457 /*  edges), one of the two is chosen by drawing a line perpendicular to      */
07458 /*  the entry edge (whose endpoints are `forg' and `fdest') passing through  */
07459 /*  `fapex'.  Depending on which side of this perpendicular `searchpoint'    */
07460 /*  falls on, an exit edge is chosen.                                        */
07461 /*                                                                           */
07462 /*  This implementation is empirically faster than the Guibas and Stolfi     */
07463 /*  point location routine (which I originally used), which tends to spiral  */
07464 /*  in toward its target.                                                    */
07465 /*                                                                           */
07466 /*  Returns ONVERTEX if the point lies on an existing vertex.  `searchtri'   */
07467 /*  is a handle whose origin is the existing vertex.                         */
07468 /*                                                                           */
07469 /*  Returns ONEDGE if the point lies on a mesh edge.  `searchtri' is a       */
07470 /*  handle whose primary edge is the edge on which the point lies.           */
07471 /*                                                                           */
07472 /*  Returns INTRIANGLE if the point lies strictly within a triangle.         */
07473 /*  `searchtri' is a handle on the triangle that contains the point.         */
07474 /*                                                                           */
07475 /*  Returns OUTSIDE if the point lies outside the mesh.  `searchtri' is a    */
07476 /*  handle whose primary edge the point is to the right of.  This might      */
07477 /*  occur when the circumcenter of a triangle falls just slightly outside    */
07478 /*  the mesh due to floating-point roundoff error.  It also occurs when      */
07479 /*  seeking a hole or region point that a foolish user has placed outside    */
07480 /*  the mesh.                                                                */
07481 /*                                                                           */
07482 /*  If `stopatsubsegment' is nonzero, the search will stop if it tries to    */
07483 /*  walk through a subsegment, and will return OUTSIDE.                      */
07484 /*                                                                           */
07485 /*  WARNING:  This routine is designed for convex triangulations, and will   */
07486 /*  not generally work after the holes and concavities have been carved.     */
07487 /*  However, it can still be used to find the circumcenter of a triangle, as */
07488 /*  long as the search is begun from the triangle in question.               */
07489 /*                                                                           */
07490 /*****************************************************************************/
07491 
07492 #ifdef ANSI_DECLARATORS
07493 enum locateresult preciselocate(struct mesh *m, struct behavior *b,
07494                                 vertex searchpoint, struct otri *searchtri,
07495                                 int stopatsubsegment)
07496 #else /* not ANSI_DECLARATORS */
07497 enum locateresult preciselocate(m, b, searchpoint, searchtri, stopatsubsegment)
07498 struct mesh *m;
07499 struct behavior *b;
07500 vertex searchpoint;
07501 struct otri *searchtri;
07502 int stopatsubsegment;
07503 #endif /* not ANSI_DECLARATORS */
07504 
07505 {
07506   struct otri backtracktri;
07507   struct osub checkedge;
07508   vertex forg, fdest, fapex;
07509   REAL orgorient, destorient;
07510   int moveleft;
07511   triangle ptr;                         /* Temporary variable used by sym(). */
07512   subseg sptr;                      /* Temporary variable used by tspivot(). */
07513 
07514   if (b->verbose > 2) {
07515     printf("  Searching for point (%.12g, %.12g).\n",
07516            searchpoint[0], searchpoint[1]);
07517   }
07518   /* Where are we? */
07519   org(*searchtri, forg);
07520   dest(*searchtri, fdest);
07521   apex(*searchtri, fapex);
07522   while (1) {
07523     if (b->verbose > 2) {
07524       printf("    At (%.12g, %.12g) (%.12g, %.12g) (%.12g, %.12g)\n",
07525              forg[0], forg[1], fdest[0], fdest[1], fapex[0], fapex[1]);
07526     }
07527     /* Check whether the apex is the point we seek. */
07528     if ((fapex[0] == searchpoint[0]) && (fapex[1] == searchpoint[1])) {
07529       lprevself(*searchtri);
07530       return ONVERTEX;
07531     }
07532     /* Does the point lie on the other side of the line defined by the */
07533     /*   triangle edge opposite the triangle's destination?            */
07534     destorient = counterclockwise(m, b, forg, fapex, searchpoint);
07535     /* Does the point lie on the other side of the line defined by the */
07536     /*   triangle edge opposite the triangle's origin?                 */
07537     orgorient = counterclockwise(m, b, fapex, fdest, searchpoint);
07538     if (destorient > 0.0) {
07539       if (orgorient > 0.0) {
07540         /* Move left if the inner product of (fapex - searchpoint) and  */
07541         /*   (fdest - forg) is positive.  This is equivalent to drawing */
07542         /*   a line perpendicular to the line (forg, fdest) and passing */
07543         /*   through `fapex', and determining which side of this line   */
07544         /*   `searchpoint' falls on.                                    */
07545         moveleft = (fapex[0] - searchpoint[0]) * (fdest[0] - forg[0]) +
07546                    (fapex[1] - searchpoint[1]) * (fdest[1] - forg[1]) > 0.0;
07547       } else {
07548         moveleft = 1;
07549       }
07550     } else {
07551       if (orgorient > 0.0) {
07552         moveleft = 0;
07553       } else {
07554         /* The point we seek must be on the boundary of or inside this */
07555         /*   triangle.                                                 */
07556         if (destorient == 0.0) {
07557           lprevself(*searchtri);
07558           return ONEDGE;
07559         }
07560         if (orgorient == 0.0) {
07561           lnextself(*searchtri);
07562           return ONEDGE;
07563         }
07564         return INTRIANGLE;
07565       }
07566     }
07567 
07568     /* Move to another triangle.  Leave a trace `backtracktri' in case */
07569     /*   floating-point roundoff or some such bogey causes us to walk  */
07570     /*   off a boundary of the triangulation.                          */
07571     if (moveleft) {
07572       lprev(*searchtri, backtracktri);
07573       fdest = fapex;
07574     } else {
07575       lnext(*searchtri, backtracktri);
07576       forg = fapex;
07577     }
07578     sym(backtracktri, *searchtri);
07579 
07580     if (m->checksegments && stopatsubsegment) {
07581       /* Check for walking through a subsegment. */
07582       tspivot(backtracktri, checkedge);
07583       if (checkedge.ss != m->dummysub) {
07584         /* Go back to the last triangle. */
07585         otricopy(backtracktri, *searchtri);
07586         return OUTSIDE;
07587       }
07588     }
07589     /* Check for walking right out of the triangulation. */
07590     if (searchtri->tri == m->dummytri) {
07591       /* Go back to the last triangle. */
07592       otricopy(backtracktri, *searchtri);
07593       return OUTSIDE;
07594     }
07595 
07596     apex(*searchtri, fapex);
07597   }
07598 }
07599 
07600 /*****************************************************************************/
07601 /*                                                                           */
07602 /*  locate()   Find a triangle or edge containing a given point.             */
07603 /*                                                                           */
07604 /*  Searching begins from one of:  the input `searchtri', a recently         */
07605 /*  encountered triangle `recenttri', or from a triangle chosen from a       */
07606 /*  random sample.  The choice is made by determining which triangle's       */
07607 /*  origin is closest to the point we are searching for.  Normally,          */
07608 /*  `searchtri' should be a handle on the convex hull of the triangulation.  */
07609 /*                                                                           */
07610 /*  Details on the random sampling method can be found in the Mucke, Saias,  */
07611 /*  and Zhu paper cited in the header of this code.                          */
07612 /*                                                                           */
07613 /*  On completion, `searchtri' is a triangle that contains `searchpoint'.    */
07614 /*                                                                           */
07615 /*  Returns ONVERTEX if the point lies on an existing vertex.  `searchtri'   */
07616 /*  is a handle whose origin is the existing vertex.                         */
07617 /*                                                                           */
07618 /*  Returns ONEDGE if the point lies on a mesh edge.  `searchtri' is a       */
07619 /*  handle whose primary edge is the edge on which the point lies.           */
07620 /*                                                                           */
07621 /*  Returns INTRIANGLE if the point lies strictly within a triangle.         */
07622 /*  `searchtri' is a handle on the triangle that contains the point.         */
07623 /*                                                                           */
07624 /*  Returns OUTSIDE if the point lies outside the mesh.  `searchtri' is a    */
07625 /*  handle whose primary edge the point is to the right of.  This might      */
07626 /*  occur when the circumcenter of a triangle falls just slightly outside    */
07627 /*  the mesh due to floating-point roundoff error.  It also occurs when      */
07628 /*  seeking a hole or region point that a foolish user has placed outside    */
07629 /*  the mesh.                                                                */
07630 /*                                                                           */
07631 /*  WARNING:  This routine is designed for convex triangulations, and will   */
07632 /*  not generally work after the holes and concavities have been carved.     */
07633 /*                                                                           */
07634 /*****************************************************************************/
07635 
07636 #ifdef ANSI_DECLARATORS
07637 enum locateresult locate(struct mesh *m, struct behavior *b,
07638                          vertex searchpoint, struct otri *searchtri)
07639 #else /* not ANSI_DECLARATORS */
07640 enum locateresult locate(m, b, searchpoint, searchtri)
07641 struct mesh *m;
07642 struct behavior *b;
07643 vertex searchpoint;
07644 struct otri *searchtri;
07645 #endif /* not ANSI_DECLARATORS */
07646 
07647 {
07648   VOID **sampleblock;
07649   char *firsttri;
07650   struct otri sampletri;
07651   vertex torg, tdest;
07652   unsigned long alignptr;
07653   REAL searchdist, dist;
07654   REAL ahead;
07655   long samplesperblock, totalsamplesleft, samplesleft;
07656   long population, totalpopulation;
07657   triangle ptr;                         /* Temporary variable used by sym(). */
07658 
07659   if (b->verbose > 2) {
07660     printf("  Randomly sampling for a triangle near point (%.12g, %.12g).\n",
07661            searchpoint[0], searchpoint[1]);
07662   }
07663   /* Record the distance from the suggested starting triangle to the */
07664   /*   point we seek.                                                */
07665   org(*searchtri, torg);
07666   searchdist = (searchpoint[0] - torg[0]) * (searchpoint[0] - torg[0]) +
07667                (searchpoint[1] - torg[1]) * (searchpoint[1] - torg[1]);
07668   if (b->verbose > 2) {
07669     printf("    Boundary triangle has origin (%.12g, %.12g).\n",
07670            torg[0], torg[1]);
07671   }
07672 
07673   /* If a recently encountered triangle has been recorded and has not been */
07674   /*   deallocated, test it as a good starting point.                      */
07675   if (m->recenttri.tri != (triangle *) NULL) {
07676     if (!deadtri(m->recenttri.tri)) {
07677       org(m->recenttri, torg);
07678       if ((torg[0] == searchpoint[0]) && (torg[1] == searchpoint[1])) {
07679         otricopy(m->recenttri, *searchtri);
07680         return ONVERTEX;
07681       }
07682       dist = (searchpoint[0] - torg[0]) * (searchpoint[0] - torg[0]) +
07683              (searchpoint[1] - torg[1]) * (searchpoint[1] - torg[1]);
07684       if (dist < searchdist) {
07685         otricopy(m->recenttri, *searchtri);
07686         searchdist = dist;
07687         if (b->verbose > 2) {
07688           printf("    Choosing recent triangle with origin (%.12g, %.12g).\n",
07689                  torg[0], torg[1]);
07690         }
07691       }
07692     }
07693   }
07694 
07695   /* The number of random samples taken is proportional to the cube root of */
07696   /*   the number of triangles in the mesh.  The next bit of code assumes   */
07697   /*   that the number of triangles increases monotonically (or at least    */
07698   /*   doesn't decrease enough to matter).                                  */
07699   while (SAMPLEFACTOR * m->samples * m->samples * m->samples <
07700          m->triangles.items) {
07701     m->samples++;
07702   }
07703 
07704   /* We'll draw ceiling(samples * TRIPERBLOCK / maxitems) random samples  */
07705   /*   from each block of triangles (except the first)--until we meet the */
07706   /*   sample quota.  The ceiling means that blocks at the end might be   */
07707   /*   neglected, but I don't care.                                       */
07708   samplesperblock = (m->samples * TRIPERBLOCK - 1) / m->triangles.maxitems + 1;
07709   /* We'll draw ceiling(samples * itemsfirstblock / maxitems) random samples */
07710   /*   from the first block of triangles.                                    */
07711   samplesleft = (m->samples * m->triangles.itemsfirstblock - 1) /
07712                 m->triangles.maxitems + 1;
07713   totalsamplesleft = m->samples;
07714   population = m->triangles.itemsfirstblock;
07715   totalpopulation = m->triangles.maxitems;
07716   sampleblock = m->triangles.firstblock;
07717   sampletri.orient = 0;
07718   while (totalsamplesleft > 0) {
07719     /* If we're in the last block, `population' needs to be corrected. */
07720     if (population > totalpopulation) {
07721       population = totalpopulation;
07722     }
07723     /* Find a pointer to the first triangle in the block. */
07724     alignptr = (unsigned long) (sampleblock + 1);
07725     firsttri = (char *) (alignptr +
07726                          (unsigned long) m->triangles.alignbytes -
07727                          (alignptr %
07728                           (unsigned long) m->triangles.alignbytes));
07729 
07730     /* Choose `samplesleft' randomly sampled triangles in this block. */
07731     do {
07732       sampletri.tri = (triangle *) (firsttri +
07733                                     (randomnation((unsigned int) population) *
07734                                      m->triangles.itembytes));
07735       if (!deadtri(sampletri.tri)) {
07736         org(sampletri, torg);
07737         dist = (searchpoint[0] - torg[0]) * (searchpoint[0] - torg[0]) +
07738                (searchpoint[1] - torg[1]) * (searchpoint[1] - torg[1]);
07739         if (dist < searchdist) {
07740           otricopy(sampletri, *searchtri);
07741           searchdist = dist;
07742           if (b->verbose > 2) {
07743             printf("    Choosing triangle with origin (%.12g, %.12g).\n",
07744                    torg[0], torg[1]);
07745           }
07746         }
07747       }
07748 
07749       samplesleft--;
07750       totalsamplesleft--;
07751     } while ((samplesleft > 0) && (totalsamplesleft > 0));
07752 
07753     if (totalsamplesleft > 0) {
07754       sampleblock = (VOID **) *sampleblock;
07755       samplesleft = samplesperblock;
07756       totalpopulation -= population;
07757       population = TRIPERBLOCK;
07758     }
07759   }
07760 
07761   /* Where are we? */
07762   org(*searchtri, torg);
07763   dest(*searchtri, tdest);
07764   /* Check the starting triangle's vertices. */
07765   if ((torg[0] == searchpoint[0]) && (torg[1] == searchpoint[1])) {
07766     return ONVERTEX;
07767   }
07768   if ((tdest[0] == searchpoint[0]) && (tdest[1] == searchpoint[1])) {
07769     lnextself(*searchtri);
07770     return ONVERTEX;
07771   }
07772   /* Orient `searchtri' to fit the preconditions of calling preciselocate(). */
07773   ahead = counterclockwise(m, b, torg, tdest, searchpoint);
07774   if (ahead < 0.0) {
07775     /* Turn around so that `searchpoint' is to the left of the */
07776     /*   edge specified by `searchtri'.                        */
07777     symself(*searchtri);
07778   } else if (ahead == 0.0) {
07779     /* Check if `searchpoint' is between `torg' and `tdest'. */
07780     if (((torg[0] < searchpoint[0]) == (searchpoint[0] < tdest[0])) &&
07781         ((torg[1] < searchpoint[1]) == (searchpoint[1] < tdest[1]))) {
07782       return ONEDGE;
07783     }
07784   }
07785   return preciselocate(m, b, searchpoint, searchtri, 0);
07786 }
07787 
07790 /********* Point location routines end here                          *********/
07791 
07792 /********* Mesh transformation routines begin here                   *********/
07796 /*****************************************************************************/
07797 /*                                                                           */
07798 /*  insertsubseg()   Create a new subsegment and insert it between two       */
07799 /*                   triangles.                                              */
07800 /*                                                                           */
07801 /*  The new subsegment is inserted at the edge described by the handle       */
07802 /*  `tri'.  Its vertices are properly initialized.  The marker `subsegmark'  */
07803 /*  is applied to the subsegment and, if appropriate, its vertices.          */
07804 /*                                                                           */
07805 /*****************************************************************************/
07806 
07807 #ifdef ANSI_DECLARATORS
07808 void insertsubseg(struct mesh *m, struct behavior *b, struct otri *tri,
07809                   int subsegmark)
07810 #else /* not ANSI_DECLARATORS */
07811 void insertsubseg(m, b, tri, subsegmark)
07812 struct mesh *m;
07813 struct behavior *b;
07814 struct otri *tri;             /* Edge at which to insert the new subsegment. */
07815 int subsegmark;                            /* Marker for the new subsegment. */
07816 #endif /* not ANSI_DECLARATORS */
07817 
07818 {
07819   struct otri oppotri;
07820   struct osub newsubseg;
07821   vertex triorg, tridest;
07822   triangle ptr;                         /* Temporary variable used by sym(). */
07823   subseg sptr;                      /* Temporary variable used by tspivot(). */
07824 
07825   org(*tri, triorg);
07826   dest(*tri, tridest);
07827   /* Mark vertices if possible. */
07828   if (vertexmark(triorg) == 0) {
07829     setvertexmark(triorg, subsegmark);
07830   }
07831   if (vertexmark(tridest) == 0) {
07832     setvertexmark(tridest, subsegmark);
07833   }
07834   /* Check if there's already a subsegment here. */
07835   tspivot(*tri, newsubseg);
07836   if (newsubseg.ss == m->dummysub) {
07837     /* Make new subsegment and initialize its vertices. */
07838     makesubseg(m, &newsubseg);
07839     setsorg(newsubseg, tridest);
07840     setsdest(newsubseg, triorg);
07841     setsegorg(newsubseg, tridest);
07842     setsegdest(newsubseg, triorg);
07843     /* Bond new subsegment to the two triangles it is sandwiched between. */
07844     /*   Note that the facing triangle `oppotri' might be equal to        */
07845     /*   `dummytri' (outer space), but the new subsegment is bonded to it */
07846     /*   all the same.                                                    */
07847     tsbond(*tri, newsubseg);
07848     sym(*tri, oppotri);
07849     ssymself(newsubseg);
07850     tsbond(oppotri, newsubseg);
07851     setmark(newsubseg, subsegmark);
07852     if (b->verbose > 2) {
07853       printf("  Inserting new ");
07854       printsubseg(m, b, &newsubseg);
07855     }
07856   } else {
07857     if (mark(newsubseg) == 0) {
07858       setmark(newsubseg, subsegmark);
07859     }
07860   }
07861 }
07862 
07863 /*****************************************************************************/
07864 /*                                                                           */
07865 /*  Terminology                                                              */
07866 /*                                                                           */
07867 /*  A "local transformation" replaces a small set of triangles with another  */
07868 /*  set of triangles.  This may or may not involve inserting or deleting a   */
07869 /*  vertex.                                                                  */
07870 /*                                                                           */
07871 /*  The term "casing" is used to describe the set of triangles that are      */
07872 /*  attached to the triangles being transformed, but are not transformed     */
07873 /*  themselves.  Think of the casing as a fixed hollow structure inside      */
07874 /*  which all the action happens.  A "casing" is only defined relative to    */
07875 /*  a single transformation; each occurrence of a transformation will        */
07876 /*  involve a different casing.                                              */
07877 /*                                                                           */
07878 /*****************************************************************************/
07879 
07880 /*****************************************************************************/
07881 /*                                                                           */
07882 /*  flip()   Transform two triangles to two different triangles by flipping  */
07883 /*           an edge counterclockwise within a quadrilateral.                */
07884 /*                                                                           */
07885 /*  Imagine the original triangles, abc and bad, oriented so that the        */
07886 /*  shared edge ab lies in a horizontal plane, with the vertex b on the left */
07887 /*  and the vertex a on the right.  The vertex c lies below the edge, and    */
07888 /*  the vertex d lies above the edge.  The `flipedge' handle holds the edge  */
07889 /*  ab of triangle abc, and is directed left, from vertex a to vertex b.     */
07890 /*                                                                           */
07891 /*  The triangles abc and bad are deleted and replaced by the triangles cdb  */
07892 /*  and dca.  The triangles that represent abc and bad are NOT deallocated;  */
07893 /*  they are reused for dca and cdb, respectively.  Hence, any handles that  */
07894 /*  may have held the original triangles are still valid, although not       */
07895 /*  directed as they were before.                                            */
07896 /*                                                                           */
07897 /*  Upon completion of this routine, the `flipedge' handle holds the edge    */
07898 /*  dc of triangle dca, and is directed down, from vertex d to vertex c.     */
07899 /*  (Hence, the two triangles have rotated counterclockwise.)                */
07900 /*                                                                           */
07901 /*  WARNING:  This transformation is geometrically valid only if the         */
07902 /*  quadrilateral adbc is convex.  Furthermore, this transformation is       */
07903 /*  valid only if there is not a subsegment between the triangles abc and    */
07904 /*  bad.  This routine does not check either of these preconditions, and     */
07905 /*  it is the responsibility of the calling routine to ensure that they are  */
07906 /*  met.  If they are not, the streets shall be filled with wailing and      */
07907 /*  gnashing of teeth.                                                       */
07908 /*                                                                           */
07909 /*****************************************************************************/
07910 
07911 #ifdef ANSI_DECLARATORS
07912 void flip(struct mesh *m, struct behavior *b, struct otri *flipedge)
07913 #else /* not ANSI_DECLARATORS */
07914 void flip(m, b, flipedge)
07915 struct mesh *m;
07916 struct behavior *b;
07917 struct otri *flipedge;                    /* Handle for the triangle abc. */
07918 #endif /* not ANSI_DECLARATORS */
07919 
07920 {
07921   struct otri botleft, botright;
07922   struct otri topleft, topright;
07923   struct otri top;
07924   struct otri botlcasing, botrcasing;
07925   struct otri toplcasing, toprcasing;
07926   struct osub botlsubseg, botrsubseg;
07927   struct osub toplsubseg, toprsubseg;
07928   vertex leftvertex, rightvertex, botvertex;
07929   vertex farvertex;
07930   triangle ptr;                         /* Temporary variable used by sym(). */
07931   subseg sptr;                      /* Temporary variable used by tspivot(). */
07932 
07933   /* Identify the vertices of the quadrilateral. */
07934   org(*flipedge, rightvertex);
07935   dest(*flipedge, leftvertex);
07936   apex(*flipedge, botvertex);
07937   sym(*flipedge, top);
07938 #ifdef SELF_CHECK
07939   if (top.tri == m->dummytri) {
07940     printf("Internal error in flip():  Attempt to flip on boundary.\n");
07941     lnextself(*flipedge);
07942     return;
07943   }
07944   if (m->checksegments) {
07945     tspivot(*flipedge, toplsubseg);
07946     if (toplsubseg.ss != m->dummysub) {
07947       printf("Internal error in flip():  Attempt to flip a segment.\n");
07948       lnextself(*flipedge);
07949       return;
07950     }
07951   }
07952 #endif /* SELF_CHECK */
07953   apex(top, farvertex);
07954 
07955   /* Identify the casing of the quadrilateral. */
07956   lprev(top, topleft);
07957   sym(topleft, toplcasing);
07958   lnext(top, topright);
07959   sym(topright, toprcasing);
07960   lnext(*flipedge, botleft);
07961   sym(botleft, botlcasing);
07962   lprev(*flipedge, botright);
07963   sym(botright, botrcasing);
07964   /* Rotate the quadrilateral one-quarter turn counterclockwise. */
07965   bond(topleft, botlcasing);
07966   bond(botleft, botrcasing);
07967   bond(botright, toprcasing);
07968   bond(topright, toplcasing);
07969 
07970   if (m->checksegments) {
07971     /* Check for subsegments and rebond them to the quadrilateral. */
07972     tspivot(topleft, toplsubseg);
07973     tspivot(botleft, botlsubseg);
07974     tspivot(botright, botrsubseg);
07975     tspivot(topright, toprsubseg);
07976     if (toplsubseg.ss == m->dummysub) {
07977       tsdissolve(topright);
07978     } else {
07979       tsbond(topright, toplsubseg);
07980     }
07981     if (botlsubseg.ss == m->dummysub) {
07982       tsdissolve(topleft);
07983     } else {
07984       tsbond(topleft, botlsubseg);
07985     }
07986     if (botrsubseg.ss == m->dummysub) {
07987       tsdissolve(botleft);
07988     } else {
07989       tsbond(botleft, botrsubseg);
07990     }
07991     if (toprsubseg.ss == m->dummysub) {
07992       tsdissolve(botright);
07993     } else {
07994       tsbond(botright, toprsubseg);
07995     }
07996   }
07997 
07998   /* New vertex assignments for the rotated quadrilateral. */
07999   setorg(*flipedge, farvertex);
08000   setdest(*flipedge, botvertex);
08001   setapex(*flipedge, rightvertex);
08002   setorg(top, botvertex);
08003   setdest(top, farvertex);
08004   setapex(top, leftvertex);
08005   if (b->verbose > 2) {
08006     printf("  Edge flip results in left ");
08007     printtriangle(m, b, &top);
08008     printf("  and right ");
08009     printtriangle(m, b, flipedge);
08010   }
08011 }
08012 
08013 /*****************************************************************************/
08014 /*                                                                           */
08015 /*  unflip()   Transform two triangles to two different triangles by         */
08016 /*             flipping an edge clockwise within a quadrilateral.  Reverses  */
08017 /*             the flip() operation so that the data structures representing */
08018 /*             the triangles are back where they were before the flip().     */
08019 /*                                                                           */
08020 /*  Imagine the original triangles, abc and bad, oriented so that the        */
08021 /*  shared edge ab lies in a horizontal plane, with the vertex b on the left */
08022 /*  and the vertex a on the right.  The vertex c lies below the edge, and    */
08023 /*  the vertex d lies above the edge.  The `flipedge' handle holds the edge  */
08024 /*  ab of triangle abc, and is directed left, from vertex a to vertex b.     */
08025 /*                                                                           */
08026 /*  The triangles abc and bad are deleted and replaced by the triangles cdb  */
08027 /*  and dca.  The triangles that represent abc and bad are NOT deallocated;  */
08028 /*  they are reused for cdb and dca, respectively.  Hence, any handles that  */
08029 /*  may have held the original triangles are still valid, although not       */
08030 /*  directed as they were before.                                            */
08031 /*                                                                           */
08032 /*  Upon completion of this routine, the `flipedge' handle holds the edge    */
08033 /*  cd of triangle cdb, and is directed up, from vertex c to vertex d.       */
08034 /*  (Hence, the two triangles have rotated clockwise.)                       */
08035 /*                                                                           */
08036 /*  WARNING:  This transformation is geometrically valid only if the         */
08037 /*  quadrilateral adbc is convex.  Furthermore, this transformation is       */
08038 /*  valid only if there is not a subsegment between the triangles abc and    */
08039 /*  bad.  This routine does not check either of these preconditions, and     */
08040 /*  it is the responsibility of the calling routine to ensure that they are  */
08041 /*  met.  If they are not, the streets shall be filled with wailing and      */
08042 /*  gnashing of teeth.                                                       */
08043 /*                                                                           */
08044 /*****************************************************************************/
08045 
08046 #ifdef ANSI_DECLARATORS
08047 void unflip(struct mesh *m, struct behavior *b, struct otri *flipedge)
08048 #else /* not ANSI_DECLARATORS */
08049 void unflip(m, b, flipedge)
08050 struct mesh *m;
08051 struct behavior *b;
08052 struct otri *flipedge;                    /* Handle for the triangle abc. */
08053 #endif /* not ANSI_DECLARATORS */
08054 
08055 {
08056   struct otri botleft, botright;
08057   struct otri topleft, topright;
08058   struct otri top;
08059   struct otri botlcasing, botrcasing;
08060   struct otri toplcasing, toprcasing;
08061   struct osub botlsubseg, botrsubseg;
08062   struct osub toplsubseg, toprsubseg;
08063   vertex leftvertex, rightvertex, botvertex;
08064   vertex farvertex;
08065   triangle ptr;                         /* Temporary variable used by sym(). */
08066   subseg sptr;                      /* Temporary variable used by tspivot(). */
08067 
08068   /* Identify the vertices of the quadrilateral. */
08069   org(*flipedge, rightvertex);
08070   dest(*flipedge, leftvertex);
08071   apex(*flipedge, botvertex);
08072   sym(*flipedge, top);
08073 #ifdef SELF_CHECK
08074   if (top.tri == m->dummytri) {
08075     printf("Internal error in unflip():  Attempt to flip on boundary.\n");
08076     lnextself(*flipedge);
08077     return;
08078   }
08079   if (m->checksegments) {
08080     tspivot(*flipedge, toplsubseg);
08081     if (toplsubseg.ss != m->dummysub) {
08082       printf("Internal error in unflip():  Attempt to flip a subsegment.\n");
08083       lnextself(*flipedge);
08084       return;
08085     }
08086   }
08087 #endif /* SELF_CHECK */
08088   apex(top, farvertex);
08089 
08090   /* Identify the casing of the quadrilateral. */
08091   lprev(top, topleft);
08092   sym(topleft, toplcasing);
08093   lnext(top, topright);
08094   sym(topright, toprcasing);
08095   lnext(*flipedge, botleft);
08096   sym(botleft, botlcasing);
08097   lprev(*flipedge, botright);
08098   sym(botright, botrcasing);
08099   /* Rotate the quadrilateral one-quarter turn clockwise. */
08100   bond(topleft, toprcasing);
08101   bond(botleft, toplcasing);
08102   bond(botright, botlcasing);
08103   bond(topright, botrcasing);
08104 
08105   if (m->checksegments) {
08106     /* Check for subsegments and rebond them to the quadrilateral. */
08107     tspivot(topleft, toplsubseg);
08108     tspivot(botleft, botlsubseg);
08109     tspivot(botright, botrsubseg);
08110     tspivot(topright, toprsubseg);
08111     if (toplsubseg.ss == m->dummysub) {
08112       tsdissolve(botleft);
08113     } else {
08114       tsbond(botleft, toplsubseg);
08115     }
08116     if (botlsubseg.ss == m->dummysub) {
08117       tsdissolve(botright);
08118     } else {
08119       tsbond(botright, botlsubseg);
08120     }
08121     if (botrsubseg.ss == m->dummysub) {
08122       tsdissolve(topright);
08123     } else {
08124       tsbond(topright, botrsubseg);
08125     }
08126     if (toprsubseg.ss == m->dummysub) {
08127       tsdissolve(topleft);
08128     } else {
08129       tsbond(topleft, toprsubseg);
08130     }
08131   }
08132 
08133   /* New vertex assignments for the rotated quadrilateral. */
08134   setorg(*flipedge, botvertex);
08135   setdest(*flipedge, farvertex);
08136   setapex(*flipedge, leftvertex);
08137   setorg(top, farvertex);
08138   setdest(top, botvertex);
08139   setapex(top, rightvertex);
08140   if (b->verbose > 2) {
08141     printf("  Edge unflip results in left ");
08142     printtriangle(m, b, flipedge);
08143     printf("  and right ");
08144     printtriangle(m, b, &top);
08145   }
08146 }
08147 
08148 /*****************************************************************************/
08149 /*                                                                           */
08150 /*  insertvertex()   Insert a vertex into a Delaunay triangulation,          */
08151 /*                   performing flips as necessary to maintain the Delaunay  */
08152 /*                   property.                                               */
08153 /*                                                                           */
08154 /*  The point `insertvertex' is located.  If `searchtri.tri' is not NULL,    */
08155 /*  the search for the containing triangle begins from `searchtri'.  If      */
08156 /*  `searchtri.tri' is NULL, a full point location procedure is called.      */
08157 /*  If `insertvertex' is found inside a triangle, the triangle is split into */
08158 /*  three; if `insertvertex' lies on an edge, the edge is split in two,      */
08159 /*  thereby splitting the two adjacent triangles into four.  Edge flips are  */
08160 /*  used to restore the Delaunay property.  If `insertvertex' lies on an     */
08161 /*  existing vertex, no action is taken, and the value DUPLICATEVERTEX is    */
08162 /*  returned.  On return, `searchtri' is set to a handle whose origin is the */
08163 /*  existing vertex.                                                         */
08164 /*                                                                           */
08165 /*  Normally, the parameter `splitseg' is set to NULL, implying that no      */
08166 /*  subsegment should be split.  In this case, if `insertvertex' is found to */
08167 /*  lie on a segment, no action is taken, and the value VIOLATINGVERTEX is   */
08168 /*  returned.  On return, `searchtri' is set to a handle whose primary edge  */
08169 /*  is the violated subsegment.                                              */
08170 /*                                                                           */
08171 /*  If the calling routine wishes to split a subsegment by inserting a       */
08172 /*  vertex in it, the parameter `splitseg' should be that subsegment.  In    */
08173 /*  this case, `searchtri' MUST be the triangle handle reached by pivoting   */
08174 /*  from that subsegment; no point location is done.                         */
08175 /*                                                                           */
08176 /*  `segmentflaws' and `triflaws' are flags that indicate whether or not     */
08177 /*  there should be checks for the creation of encroached subsegments or bad */
08178 /*  quality triangles.  If a newly inserted vertex encroaches upon           */
08179 /*  subsegments, these subsegments are added to the list of subsegments to   */
08180 /*  be split if `segmentflaws' is set.  If bad triangles are created, these  */
08181 /*  are added to the queue if `triflaws' is set.                             */
08182 /*                                                                           */
08183 /*  If a duplicate vertex or violated segment does not prevent the vertex    */
08184 /*  from being inserted, the return value will be ENCROACHINGVERTEX if the   */
08185 /*  vertex encroaches upon a subsegment (and checking is enabled), or        */
08186 /*  SUCCESSFULVERTEX otherwise.  In either case, `searchtri' is set to a     */
08187 /*  handle whose origin is the newly inserted vertex.                        */
08188 /*                                                                           */
08189 /*  insertvertex() does not use flip() for reasons of speed; some            */
08190 /*  information can be reused from edge flip to edge flip, like the          */
08191 /*  locations of subsegments.                                                */
08192 /*                                                                           */
08193 /*****************************************************************************/
08194 
08195 #ifdef ANSI_DECLARATORS
08196 enum insertvertexresult insertvertex(struct mesh *m, struct behavior *b,
08197                                      vertex newvertex, struct otri *searchtri,
08198                                      struct osub *splitseg,
08199                                      int segmentflaws, int triflaws)
08200 #else /* not ANSI_DECLARATORS */
08201 enum insertvertexresult insertvertex(m, b, newvertex, searchtri, splitseg,
08202                                      segmentflaws, triflaws)
08203 struct mesh *m;
08204 struct behavior *b;
08205 vertex newvertex;
08206 struct otri *searchtri;
08207 struct osub *splitseg;
08208 int segmentflaws;
08209 int triflaws;
08210 #endif /* not ANSI_DECLARATORS */
08211 
08212 {
08213   struct otri horiz;
08214   struct otri top;
08215   struct otri botleft, botright;
08216   struct otri topleft, topright;
08217   struct otri newbotleft, newbotright;
08218   struct otri newtopright;
08219   struct otri botlcasing, botrcasing;
08220   struct otri toplcasing={NULL, 0}, toprcasing={NULL, 0};
08221   struct otri testtri;
08222   struct osub botlsubseg, botrsubseg;
08223   struct osub toplsubseg, toprsubseg;
08224   struct osub brokensubseg;
08225   struct osub checksubseg;
08226   struct osub rightsubseg;
08227   struct osub newsubseg;
08228   struct badsubseg *encroached;
08229   struct flipstacker *newflip;
08230   vertex first;
08231   vertex leftvertex, rightvertex, botvertex, topvertex, farvertex;
08232   vertex segmentorg, segmentdest;
08233   REAL attrib;
08234   REAL area;
08235   enum insertvertexresult success;
08236   enum locateresult intersect;
08237   int doflip;
08238   int mirrorflag;
08239   int enq;
08240   int i;
08241   triangle ptr;                         /* Temporary variable used by sym(). */
08242   subseg sptr;         /* Temporary variable used by spivot() and tspivot(). */
08243 
08244   if (b->verbose > 1) {
08245     printf("  Inserting (%.12g, %.12g).\n", newvertex[0], newvertex[1]);
08246   }
08247 
08248   if (splitseg == (struct osub *) NULL) {
08249     /* Find the location of the vertex to be inserted.  Check if a good */
08250     /*   starting triangle has already been provided by the caller.     */
08251     if (searchtri->tri == m->dummytri) {
08252       /* Find a boundary triangle. */
08253       horiz.tri = m->dummytri;
08254       horiz.orient = 0;
08255       symself(horiz);
08256       /* Search for a triangle containing `newvertex'. */
08257       intersect = locate(m, b, newvertex, &horiz);
08258     } else {
08259       /* Start searching from the triangle provided by the caller. */
08260       otricopy(*searchtri, horiz);
08261       intersect = preciselocate(m, b, newvertex, &horiz, 1);
08262     }
08263   } else {
08264     /* The calling routine provides the subsegment in which */
08265     /*   the vertex is inserted.                             */
08266     otricopy(*searchtri, horiz);
08267     intersect = ONEDGE;
08268   }
08269 
08270   if (intersect == ONVERTEX) {
08271     /* There's already a vertex there.  Return in `searchtri' a triangle */
08272     /*   whose origin is the existing vertex.                            */
08273     otricopy(horiz, *searchtri);
08274     otricopy(horiz, m->recenttri);
08275     return DUPLICATEVERTEX;
08276   }
08277   if ((intersect == ONEDGE) || (intersect == OUTSIDE)) {
08278     /* The vertex falls on an edge or boundary. */
08279     if (m->checksegments && (splitseg == (struct osub *) NULL)) {
08280       /* Check whether the vertex falls on a subsegment. */
08281       tspivot(horiz, brokensubseg);
08282       if (brokensubseg.ss != m->dummysub) {
08283         /* The vertex falls on a subsegment, and hence will not be inserted. */
08284         if (segmentflaws) {
08285           enq = b->nobisect != 2;
08286           if (enq && (b->nobisect == 1)) {
08287             /* This subsegment may be split only if it is an */
08288             /*   internal boundary.                          */
08289             sym(horiz, testtri);
08290             enq = testtri.tri != m->dummytri;
08291           }
08292           if (enq) {
08293             /* Add the subsegment to the list of encroached subsegments. */
08294             encroached = (struct badsubseg *) poolalloc(&m->badsubsegs);
08295             encroached->encsubseg = sencode(brokensubseg);
08296             sorg(brokensubseg, encroached->subsegorg);
08297             sdest(brokensubseg, encroached->subsegdest);
08298             if (b->verbose > 2) {
08299               printf(
08300           "  Queueing encroached subsegment (%.12g, %.12g) (%.12g, %.12g).\n",
08301                      encroached->subsegorg[0], encroached->subsegorg[1],
08302                      encroached->subsegdest[0], encroached->subsegdest[1]);
08303             }
08304           }
08305         }
08306         /* Return a handle whose primary edge contains the vertex, */
08307         /*   which has not been inserted.                          */
08308         otricopy(horiz, *searchtri);
08309         otricopy(horiz, m->recenttri);
08310         return VIOLATINGVERTEX;
08311       }
08312     }
08313 
08314     /* Insert the vertex on an edge, dividing one triangle into two (if */
08315     /*   the edge lies on a boundary) or two triangles into four.       */
08316     lprev(horiz, botright);
08317     sym(botright, botrcasing);
08318     sym(horiz, topright);
08319     /* Is there a second triangle?  (Or does this edge lie on a boundary?) */
08320     mirrorflag = topright.tri != m->dummytri;
08321     if (mirrorflag) {
08322       lnextself(topright);
08323       sym(topright, toprcasing);
08324       maketriangle(m, b, &newtopright);
08325     } else {
08326       /* Splitting a boundary edge increases the number of boundary edges. */
08327       m->hullsize++;
08328     }
08329     maketriangle(m, b, &newbotright);
08330 
08331     /* Set the vertices of changed and new triangles. */
08332     org(horiz, rightvertex);
08333     dest(horiz, leftvertex);
08334     apex(horiz, botvertex);
08335     setorg(newbotright, botvertex);
08336     setdest(newbotright, rightvertex);
08337     setapex(newbotright, newvertex);
08338     setorg(horiz, newvertex);
08339     for (i = 0; i < m->eextras; i++) {
08340       /* Set the element attributes of a new triangle. */
08341       setelemattribute(newbotright, i, elemattribute(botright, i));
08342     }
08343     if (b->vararea) {
08344       /* Set the area constraint of a new triangle. */
08345       setareabound(newbotright, areabound(botright));
08346     }
08347     if (mirrorflag) {
08348       dest(topright, topvertex);
08349       setorg(newtopright, rightvertex);
08350       setdest(newtopright, topvertex);
08351       setapex(newtopright, newvertex);
08352       setorg(topright, newvertex);
08353       for (i = 0; i < m->eextras; i++) {
08354         /* Set the element attributes of another new triangle. */
08355         setelemattribute(newtopright, i, elemattribute(topright, i));
08356       }
08357       if (b->vararea) {
08358         /* Set the area constraint of another new triangle. */
08359         setareabound(newtopright, areabound(topright));
08360       }
08361     }
08362 
08363     /* There may be subsegments that need to be bonded */
08364     /*   to the new triangle(s).                       */
08365     if (m->checksegments) {
08366       tspivot(botright, botrsubseg);
08367       if (botrsubseg.ss != m->dummysub) {
08368         tsdissolve(botright);
08369         tsbond(newbotright, botrsubseg);
08370       }
08371       if (mirrorflag) {
08372         tspivot(topright, toprsubseg);
08373         if (toprsubseg.ss != m->dummysub) {
08374           tsdissolve(topright);
08375           tsbond(newtopright, toprsubseg);
08376         }
08377       }
08378     }
08379 
08380     /* Bond the new triangle(s) to the surrounding triangles. */
08381     bond(newbotright, botrcasing);
08382     lprevself(newbotright);
08383     bond(newbotright, botright);
08384     lprevself(newbotright);
08385     if (mirrorflag) {
08386       bond(newtopright, toprcasing);
08387       lnextself(newtopright);
08388       bond(newtopright, topright);
08389       lnextself(newtopright);
08390       bond(newtopright, newbotright);
08391     }
08392 
08393     if (splitseg != (struct osub *) NULL) {
08394       /* Split the subsegment into two. */
08395       setsdest(*splitseg, newvertex);
08396       segorg(*splitseg, segmentorg);
08397       segdest(*splitseg, segmentdest);
08398       ssymself(*splitseg);
08399       spivot(*splitseg, rightsubseg);
08400       insertsubseg(m, b, &newbotright, mark(*splitseg));
08401       tspivot(newbotright, newsubseg);
08402       setsegorg(newsubseg, segmentorg);
08403       setsegdest(newsubseg, segmentdest);
08404       sbond(*splitseg, newsubseg);
08405       ssymself(newsubseg);
08406       sbond(newsubseg, rightsubseg);
08407       ssymself(*splitseg);
08408       /* Transfer the subsegment's boundary marker to the vertex */
08409       /*   if required.                                          */
08410       if (vertexmark(newvertex) == 0) {
08411         setvertexmark(newvertex, mark(*splitseg));
08412       }
08413     }
08414 
08415     if (m->checkquality) {
08416       poolrestart(&m->flipstackers);
08417       m->lastflip = (struct flipstacker *) poolalloc(&m->flipstackers);
08418       m->lastflip->flippedtri = encode(horiz);
08419       m->lastflip->prevflip = (struct flipstacker *) &insertvertex;
08420     }
08421 
08422 #ifdef SELF_CHECK
08423     if (counterclockwise(m, b, rightvertex, leftvertex, botvertex) < 0.0) {
08424       printf("Internal error in insertvertex():\n");
08425       printf(
08426             "  Clockwise triangle prior to edge vertex insertion (bottom).\n");
08427     }
08428     if (mirrorflag) {
08429       if (counterclockwise(m, b, leftvertex, rightvertex, topvertex) < 0.0) {
08430         printf("Internal error in insertvertex():\n");
08431         printf("  Clockwise triangle prior to edge vertex insertion (top).\n");
08432       }
08433       if (counterclockwise(m, b, rightvertex, topvertex, newvertex) < 0.0) {
08434         printf("Internal error in insertvertex():\n");
08435         printf(
08436             "  Clockwise triangle after edge vertex insertion (top right).\n");
08437       }
08438       if (counterclockwise(m, b, topvertex, leftvertex, newvertex) < 0.0) {
08439         printf("Internal error in insertvertex():\n");
08440         printf(
08441             "  Clockwise triangle after edge vertex insertion (top left).\n");
08442       }
08443     }
08444     if (counterclockwise(m, b, leftvertex, botvertex, newvertex) < 0.0) {
08445       printf("Internal error in insertvertex():\n");
08446       printf(
08447           "  Clockwise triangle after edge vertex insertion (bottom left).\n");
08448     }
08449     if (counterclockwise(m, b, botvertex, rightvertex, newvertex) < 0.0) {
08450       printf("Internal error in insertvertex():\n");
08451       printf(
08452         "  Clockwise triangle after edge vertex insertion (bottom right).\n");
08453     }
08454 #endif /* SELF_CHECK */
08455     if (b->verbose > 2) {
08456       printf("  Updating bottom left ");
08457       printtriangle(m, b, &botright);
08458       if (mirrorflag) {
08459         printf("  Updating top left ");
08460         printtriangle(m, b, &topright);
08461         printf("  Creating top right ");
08462         printtriangle(m, b, &newtopright);
08463       }
08464       printf("  Creating bottom right ");
08465       printtriangle(m, b, &newbotright);
08466     }
08467 
08468     /* Position `horiz' on the first edge to check for */
08469     /*   the Delaunay property.                        */
08470     lnextself(horiz);
08471   } else {
08472     /* Insert the vertex in a triangle, splitting it into three. */
08473     lnext(horiz, botleft);
08474     lprev(horiz, botright);
08475     sym(botleft, botlcasing);
08476     sym(botright, botrcasing);
08477     maketriangle(m, b, &newbotleft);
08478     maketriangle(m, b, &newbotright);
08479 
08480     /* Set the vertices of changed and new triangles. */
08481     org(horiz, rightvertex);
08482     dest(horiz, leftvertex);
08483     apex(horiz, botvertex);
08484     setorg(newbotleft, leftvertex);
08485     setdest(newbotleft, botvertex);
08486     setapex(newbotleft, newvertex);
08487     setorg(newbotright, botvertex);
08488     setdest(newbotright, rightvertex);
08489     setapex(newbotright, newvertex);
08490     setapex(horiz, newvertex);
08491     for (i = 0; i < m->eextras; i++) {
08492       /* Set the element attributes of the new triangles. */
08493       attrib = elemattribute(horiz, i);
08494       setelemattribute(newbotleft, i, attrib);
08495       setelemattribute(newbotright, i, attrib);
08496     }
08497     if (b->vararea) {
08498       /* Set the area constraint of the new triangles. */
08499       area = areabound(horiz);
08500       setareabound(newbotleft, area);
08501       setareabound(newbotright, area);
08502     }
08503 
08504     /* There may be subsegments that need to be bonded */
08505     /*   to the new triangles.                         */
08506     if (m->checksegments) {
08507       tspivot(botleft, botlsubseg);
08508       if (botlsubseg.ss != m->dummysub) {
08509         tsdissolve(botleft);
08510         tsbond(newbotleft, botlsubseg);
08511       }
08512       tspivot(botright, botrsubseg);
08513       if (botrsubseg.ss != m->dummysub) {
08514         tsdissolve(botright);
08515         tsbond(newbotright, botrsubseg);
08516       }
08517     }
08518 
08519     /* Bond the new triangles to the surrounding triangles. */
08520     bond(newbotleft, botlcasing);
08521     bond(newbotright, botrcasing);
08522     lnextself(newbotleft);
08523     lprevself(newbotright);
08524     bond(newbotleft, newbotright);
08525     lnextself(newbotleft);
08526     bond(botleft, newbotleft);
08527     lprevself(newbotright);
08528     bond(botright, newbotright);
08529 
08530     if (m->checkquality) {
08531       poolrestart(&m->flipstackers);
08532       m->lastflip = (struct flipstacker *) poolalloc(&m->flipstackers);
08533       m->lastflip->flippedtri = encode(horiz);
08534       m->lastflip->prevflip = (struct flipstacker *) NULL;
08535     }
08536 
08537 #ifdef SELF_CHECK
08538     if (counterclockwise(m, b, rightvertex, leftvertex, botvertex) < 0.0) {
08539       printf("Internal error in insertvertex():\n");
08540       printf("  Clockwise triangle prior to vertex insertion.\n");
08541     }
08542     if (counterclockwise(m, b, rightvertex, leftvertex, newvertex) < 0.0) {
08543       printf("Internal error in insertvertex():\n");
08544       printf("  Clockwise triangle after vertex insertion (top).\n");
08545     }
08546     if (counterclockwise(m, b, leftvertex, botvertex, newvertex) < 0.0) {
08547       printf("Internal error in insertvertex():\n");
08548       printf("  Clockwise triangle after vertex insertion (left).\n");
08549     }
08550     if (counterclockwise(m, b, botvertex, rightvertex, newvertex) < 0.0) {
08551       printf("Internal error in insertvertex():\n");
08552       printf("  Clockwise triangle after vertex insertion (right).\n");
08553     }
08554 #endif /* SELF_CHECK */
08555     if (b->verbose > 2) {
08556       printf("  Updating top ");
08557       printtriangle(m, b, &horiz);
08558       printf("  Creating left ");
08559       printtriangle(m, b, &newbotleft);
08560       printf("  Creating right ");
08561       printtriangle(m, b, &newbotright);
08562     }
08563   }
08564 
08565   /* The insertion is successful by default, unless an encroached */
08566   /*   subsegment is found.                                       */
08567   success = SUCCESSFULVERTEX;
08568   /* Circle around the newly inserted vertex, checking each edge opposite */
08569   /*   it for the Delaunay property.  Non-Delaunay edges are flipped.     */
08570   /*   `horiz' is always the edge being checked.  `first' marks where to  */
08571   /*   stop circling.                                                     */
08572   org(horiz, first);
08573   rightvertex = first;
08574   dest(horiz, leftvertex);
08575   /* Circle until finished. */
08576   while (1) {
08577     /* By default, the edge will be flipped. */
08578     doflip = 1;
08579 
08580     if (m->checksegments) {
08581       /* Check for a subsegment, which cannot be flipped. */
08582       tspivot(horiz, checksubseg);
08583       if (checksubseg.ss != m->dummysub) {
08584         /* The edge is a subsegment and cannot be flipped. */
08585         doflip = 0;
08586 #ifndef CDT_ONLY
08587         if (segmentflaws) {
08588           /* Does the new vertex encroach upon this subsegment? */
08589           if (checkseg4encroach(m, b, &checksubseg)) {
08590             success = ENCROACHINGVERTEX;
08591           }
08592         }
08593 #endif /* not CDT_ONLY */
08594       }
08595     }
08596 
08597     if (doflip) {
08598       /* Check if the edge is a boundary edge. */
08599       sym(horiz, top);
08600       if (top.tri == m->dummytri) {
08601         /* The edge is a boundary edge and cannot be flipped. */
08602         doflip = 0;
08603       } else {
08604         /* Find the vertex on the other side of the edge. */
08605         apex(top, farvertex);
08606         /* In the incremental Delaunay triangulation algorithm, any of      */
08607         /*   `leftvertex', `rightvertex', and `farvertex' could be vertices */
08608         /*   of the triangular bounding box.  These vertices must be        */
08609         /*   treated as if they are infinitely distant, even though their   */
08610         /*   "coordinates" are not.                                         */
08611         if ((leftvertex == m->infvertex1) || (leftvertex == m->infvertex2) ||
08612             (leftvertex == m->infvertex3)) {
08613           /* `leftvertex' is infinitely distant.  Check the convexity of  */
08614           /*   the boundary of the triangulation.  'farvertex' might be   */
08615           /*   infinite as well, but trust me, this same condition should */
08616           /*   be applied.                                                */
08617           doflip = counterclockwise(m, b, newvertex, rightvertex, farvertex)
08618                    > 0.0;
08619         } else if ((rightvertex == m->infvertex1) ||
08620                    (rightvertex == m->infvertex2) ||
08621                    (rightvertex == m->infvertex3)) {
08622           /* `rightvertex' is infinitely distant.  Check the convexity of */
08623           /*   the boundary of the triangulation.  'farvertex' might be   */
08624           /*   infinite as well, but trust me, this same condition should */
08625           /*   be applied.                                                */
08626           doflip = counterclockwise(m, b, farvertex, leftvertex, newvertex)
08627                    > 0.0;
08628         } else if ((farvertex == m->infvertex1) ||
08629                    (farvertex == m->infvertex2) ||
08630                    (farvertex == m->infvertex3)) {
08631           /* `farvertex' is infinitely distant and cannot be inside */
08632           /*   the circumcircle of the triangle `horiz'.            */
08633           doflip = 0;
08634         } else {
08635           /* Test whether the edge is locally Delaunay. */
08636           doflip = incircle(m, b, leftvertex, newvertex, rightvertex,
08637                             farvertex) > 0.0;
08638         }
08639         if (doflip) {
08640           /* We made it!  Flip the edge `horiz' by rotating its containing */
08641           /*   quadrilateral (the two triangles adjacent to `horiz').      */
08642           /* Identify the casing of the quadrilateral. */
08643           lprev(top, topleft);
08644           sym(topleft, toplcasing);
08645           lnext(top, topright);
08646           sym(topright, toprcasing);
08647           lnext(horiz, botleft);
08648           sym(botleft, botlcasing);
08649           lprev(horiz, botright);
08650           sym(botright, botrcasing);
08651           /* Rotate the quadrilateral one-quarter turn counterclockwise. */
08652           bond(topleft, botlcasing);
08653           bond(botleft, botrcasing);
08654           bond(botright, toprcasing);
08655           bond(topright, toplcasing);
08656           if (m->checksegments) {
08657             /* Check for subsegments and rebond them to the quadrilateral. */
08658             tspivot(topleft, toplsubseg);
08659             tspivot(botleft, botlsubseg);
08660             tspivot(botright, botrsubseg);
08661             tspivot(topright, toprsubseg);
08662             if (toplsubseg.ss == m->dummysub) {
08663               tsdissolve(topright);
08664             } else {
08665               tsbond(topright, toplsubseg);
08666             }
08667             if (botlsubseg.ss == m->dummysub) {
08668               tsdissolve(topleft);
08669             } else {
08670               tsbond(topleft, botlsubseg);
08671             }
08672             if (botrsubseg.ss == m->dummysub) {
08673               tsdissolve(botleft);
08674             } else {
08675               tsbond(botleft, botrsubseg);
08676             }
08677             if (toprsubseg.ss == m->dummysub) {
08678               tsdissolve(botright);
08679             } else {
08680               tsbond(botright, toprsubseg);
08681             }
08682           }
08683           /* New vertex assignments for the rotated quadrilateral. */
08684           setorg(horiz, farvertex);
08685           setdest(horiz, newvertex);
08686           setapex(horiz, rightvertex);
08687           setorg(top, newvertex);
08688           setdest(top, farvertex);
08689           setapex(top, leftvertex);
08690           for (i = 0; i < m->eextras; i++) {
08691             /* Take the average of the two triangles' attributes. */
08692             attrib = 0.5 * (elemattribute(top, i) + elemattribute(horiz, i));
08693             setelemattribute(top, i, attrib);
08694             setelemattribute(horiz, i, attrib);
08695           }
08696           if (b->vararea) {
08697             if ((areabound(top) <= 0.0) || (areabound(horiz) <= 0.0)) {
08698               area = -1.0;
08699             } else {
08700               /* Take the average of the two triangles' area constraints.    */
08701               /*   This prevents small area constraints from migrating a     */
08702               /*   long, long way from their original location due to flips. */
08703               area = 0.5 * (areabound(top) + areabound(horiz));
08704             }
08705             setareabound(top, area);
08706             setareabound(horiz, area);
08707           }
08708 
08709           if (m->checkquality) {
08710             newflip = (struct flipstacker *) poolalloc(&m->flipstackers);
08711             newflip->flippedtri = encode(horiz);
08712             newflip->prevflip = m->lastflip;
08713             m->lastflip = newflip;
08714           }
08715 
08716 #ifdef SELF_CHECK
08717           if (newvertex != (vertex) NULL) {
08718             if (counterclockwise(m, b, leftvertex, newvertex, rightvertex) <
08719                 0.0) {
08720               printf("Internal error in insertvertex():\n");
08721               printf("  Clockwise triangle prior to edge flip (bottom).\n");
08722             }
08723             /* The following test has been removed because constrainededge() */
08724             /*   sometimes generates inverted triangles that insertvertex()  */
08725             /*   removes.                                                    */
08726 /*
08727             if (counterclockwise(m, b, rightvertex, farvertex, leftvertex) <
08728                 0.0) {
08729               printf("Internal error in insertvertex():\n");
08730               printf("  Clockwise triangle prior to edge flip (top).\n");
08731             }
08732 */
08733             if (counterclockwise(m, b, farvertex, leftvertex, newvertex) <
08734                 0.0) {
08735               printf("Internal error in insertvertex():\n");
08736               printf("  Clockwise triangle after edge flip (left).\n");
08737             }
08738             if (counterclockwise(m, b, newvertex, rightvertex, farvertex) <
08739                 0.0) {
08740               printf("Internal error in insertvertex():\n");
08741               printf("  Clockwise triangle after edge flip (right).\n");
08742             }
08743           }
08744 #endif /* SELF_CHECK */
08745           if (b->verbose > 2) {
08746             printf("  Edge flip results in left ");
08747             lnextself(topleft);
08748             printtriangle(m, b, &topleft);
08749             printf("  and right ");
08750             printtriangle(m, b, &horiz);
08751           }
08752           /* On the next iterations, consider the two edges that were  */
08753           /*   exposed (this is, are now visible to the newly inserted */
08754           /*   vertex) by the edge flip.                               */
08755           lprevself(horiz);
08756           leftvertex = farvertex;
08757         }
08758       }
08759     }
08760     if (!doflip) {
08761       /* The handle `horiz' is accepted as locally Delaunay. */
08762 #ifndef CDT_ONLY
08763       if (triflaws) {
08764         /* Check the triangle `horiz' for quality. */
08765         testtriangle(m, b, &horiz);
08766       }
08767 #endif /* not CDT_ONLY */
08768       /* Look for the next edge around the newly inserted vertex. */
08769       lnextself(horiz);
08770       sym(horiz, testtri);
08771       /* Check for finishing a complete revolution about the new vertex, or */
08772       /*   falling outside  of the triangulation.  The latter will happen   */
08773       /*   when a vertex is inserted at a boundary.                         */
08774       if ((leftvertex == first) || (testtri.tri == m->dummytri)) {
08775         /* We're done.  Return a triangle whose origin is the new vertex. */
08776         lnext(horiz, *searchtri);
08777         lnext(horiz, m->recenttri);
08778         return success;
08779       }
08780       /* Finish finding the next edge around the newly inserted vertex. */
08781       lnext(testtri, horiz);
08782       rightvertex = leftvertex;
08783       dest(horiz, leftvertex);
08784     }
08785   }
08786 }
08787 
08788 /*****************************************************************************/
08789 /*                                                                           */
08790 /*  triangulatepolygon()   Find the Delaunay triangulation of a polygon that */
08791 /*                         has a certain "nice" shape.  This includes the    */
08792 /*                         polygons that result from deletion of a vertex or */
08793 /*                         insertion of a segment.                           */
08794 /*                                                                           */
08795 /*  This is a conceptually difficult routine.  The starting assumption is    */
08796 /*  that we have a polygon with n sides.  n - 1 of these sides are currently */
08797 /*  represented as edges in the mesh.  One side, called the "base", need not */
08798 /*  be.                                                                      */
08799 /*                                                                           */
08800 /*  Inside the polygon is a structure I call a "fan", consisting of n - 1    */
08801 /*  triangles that share a common origin.  For each of these triangles, the  */
08802 /*  edge opposite the origin is one of the sides of the polygon.  The        */
08803 /*  primary edge of each triangle is the edge directed from the origin to    */
08804 /*  the destination; note that this is not the same edge that is a side of   */
08805 /*  the polygon.  `firstedge' is the primary edge of the first triangle.     */
08806 /*  From there, the triangles follow in counterclockwise order about the     */
08807 /*  polygon, until `lastedge', the primary edge of the last triangle.        */
08808 /*  `firstedge' and `lastedge' are probably connected to other triangles     */
08809 /*  beyond the extremes of the fan, but their identity is not important, as  */
08810 /*  long as the fan remains connected to them.                               */
08811 /*                                                                           */
08812 /*  Imagine the polygon oriented so that its base is at the bottom.  This    */
08813 /*  puts `firstedge' on the far right, and `lastedge' on the far left.       */
08814 /*  The right vertex of the base is the destination of `firstedge', and the  */
08815 /*  left vertex of the base is the apex of `lastedge'.                       */
08816 /*                                                                           */
08817 /*  The challenge now is to find the right sequence of edge flips to         */
08818 /*  transform the fan into a Delaunay triangulation of the polygon.  Each    */
08819 /*  edge flip effectively removes one triangle from the fan, committing it   */
08820 /*  to the polygon.  The resulting polygon has one fewer edge.  If `doflip'  */
08821 /*  is set, the final flip will be performed, resulting in a fan of one      */
08822 /*  (useless?) triangle.  If `doflip' is not set, the final flip is not      */
08823 /*  performed, resulting in a fan of two triangles, and an unfinished        */
08824 /*  triangular polygon that is not yet filled out with a single triangle.    */
08825 /*  On completion of the routine, `lastedge' is the last remaining triangle, */
08826 /*  or the leftmost of the last two.                                         */
08827 /*                                                                           */
08828 /*  Although the flips are performed in the order described above, the       */
08829 /*  decisions about what flips to perform are made in precisely the reverse  */
08830 /*  order.  The recursive triangulatepolygon() procedure makes a decision,   */
08831 /*  uses up to two recursive calls to triangulate the "subproblems"          */
08832 /*  (polygons with fewer edges), and then performs an edge flip.             */
08833 /*                                                                           */
08834 /*  The "decision" it makes is which vertex of the polygon should be         */
08835 /*  connected to the base.  This decision is made by testing every possible  */
08836 /*  vertex.  Once the best vertex is found, the two edges that connect this  */
08837 /*  vertex to the base become the bases for two smaller polygons.  These     */
08838 /*  are triangulated recursively.  Unfortunately, this approach can take     */
08839 /*  O(n^2) time not only in the worst case, but in many common cases.  It's  */
08840 /*  rarely a big deal for vertex deletion, where n is rarely larger than     */
08841 /*  ten, but it could be a big deal for segment insertion, especially if     */
08842 /*  there's a lot of long segments that each cut many triangles.  I ought to */
08843 /*  code a faster algorithm some day.                                        */
08844 /*                                                                           */
08845 /*  The `edgecount' parameter is the number of sides of the polygon,         */
08846 /*  including its base.  `triflaws' is a flag that determines whether the    */
08847 /*  new triangles should be tested for quality, and enqueued if they are     */
08848 /*  bad.                                                                     */
08849 /*                                                                           */
08850 /*****************************************************************************/
08851 
08852 #ifdef ANSI_DECLARATORS
08853 void triangulatepolygon(struct mesh *m, struct behavior *b,
08854                         struct otri *firstedge, struct otri *lastedge,
08855                         int edgecount, int doflip, int triflaws)
08856 #else /* not ANSI_DECLARATORS */
08857 void triangulatepolygon(m, b, firstedge, lastedge, edgecount, doflip, triflaws)
08858 struct mesh *m;
08859 struct behavior *b;
08860 struct otri *firstedge;
08861 struct otri *lastedge;
08862 int edgecount;
08863 int doflip;
08864 int triflaws;
08865 #endif /* not ANSI_DECLARATORS */
08866 
08867 {
08868   struct otri testtri;
08869   struct otri besttri;
08870   struct otri tempedge;
08871   vertex leftbasevertex, rightbasevertex;
08872   vertex testvertex;
08873   vertex bestvertex;
08874   int bestnumber;
08875   int i;
08876   triangle ptr;   /* Temporary variable used by sym(), onext(), and oprev(). */
08877 
08878   /* Identify the base vertices. */
08879   apex(*lastedge, leftbasevertex);
08880   dest(*firstedge, rightbasevertex);
08881   if (b->verbose > 2) {
08882     printf("  Triangulating interior polygon at edge\n");
08883     printf("    (%.12g, %.12g) (%.12g, %.12g)\n", leftbasevertex[0],
08884            leftbasevertex[1], rightbasevertex[0], rightbasevertex[1]);
08885   }
08886   /* Find the best vertex to connect the base to. */
08887   onext(*firstedge, besttri);
08888   dest(besttri, bestvertex);
08889   otricopy(besttri, testtri);
08890   bestnumber = 1;
08891   for (i = 2; i <= edgecount - 2; i++) {
08892     onextself(testtri);
08893     dest(testtri, testvertex);
08894     /* Is this a better vertex? */
08895     if (incircle(m, b, leftbasevertex, rightbasevertex, bestvertex,
08896                  testvertex) > 0.0) {
08897       otricopy(testtri, besttri);
08898       bestvertex = testvertex;
08899       bestnumber = i;
08900     }
08901   }
08902   if (b->verbose > 2) {
08903     printf("    Connecting edge to (%.12g, %.12g)\n", bestvertex[0],
08904            bestvertex[1]);
08905   }
08906   if (bestnumber > 1) {
08907     /* Recursively triangulate the smaller polygon on the right. */
08908     oprev(besttri, tempedge);
08909     triangulatepolygon(m, b, firstedge, &tempedge, bestnumber + 1, 1,
08910                        triflaws);
08911   }
08912   if (bestnumber < edgecount - 2) {
08913     /* Recursively triangulate the smaller polygon on the left. */
08914     sym(besttri, tempedge);
08915     triangulatepolygon(m, b, &besttri, lastedge, edgecount - bestnumber, 1,
08916                        triflaws);
08917     /* Find `besttri' again; it may have been lost to edge flips. */
08918     sym(tempedge, besttri);
08919   }
08920   if (doflip) {
08921     /* Do one final edge flip. */
08922     flip(m, b, &besttri);
08923 #ifndef CDT_ONLY
08924     if (triflaws) {
08925       /* Check the quality of the newly committed triangle. */
08926       sym(besttri, testtri);
08927       testtriangle(m, b, &testtri);
08928     }
08929 #endif /* not CDT_ONLY */
08930   }
08931   /* Return the base triangle. */
08932   otricopy(besttri, *lastedge);
08933 }
08934 
08935 /*****************************************************************************/
08936 /*                                                                           */
08937 /*  deletevertex()   Delete a vertex from a Delaunay triangulation, ensuring */
08938 /*                   that the triangulation remains Delaunay.                */
08939 /*                                                                           */
08940 /*  The origin of `deltri' is deleted.  The union of the triangles adjacent  */
08941 /*  to this vertex is a polygon, for which the Delaunay triangulation is     */
08942 /*  found.  Two triangles are removed from the mesh.                         */
08943 /*                                                                           */
08944 /*  Only interior vertices that do not lie on segments or boundaries may be  */
08945 /*  deleted.                                                                 */
08946 /*                                                                           */
08947 /*****************************************************************************/
08948 
08949 #ifndef CDT_ONLY
08950 
08951 #ifdef ANSI_DECLARATORS
08952 void deletevertex(struct mesh *m, struct behavior *b, struct otri *deltri)
08953 #else /* not ANSI_DECLARATORS */
08954 void deletevertex(m, b, deltri)
08955 struct mesh *m;
08956 struct behavior *b;
08957 struct otri *deltri;
08958 #endif /* not ANSI_DECLARATORS */
08959 
08960 {
08961   struct otri countingtri;
08962   struct otri firstedge, lastedge;
08963   struct otri deltriright;
08964   struct otri lefttri, righttri;
08965   struct otri leftcasing, rightcasing;
08966   struct osub leftsubseg, rightsubseg;
08967   vertex delvertex;
08968   vertex neworg;
08969   int edgecount;
08970   triangle ptr;   /* Temporary variable used by sym(), onext(), and oprev(). */
08971   subseg sptr;                      /* Temporary variable used by tspivot(). */
08972 
08973   org(*deltri, delvertex);
08974   if (b->verbose > 1) {
08975     printf("  Deleting (%.12g, %.12g).\n", delvertex[0], delvertex[1]);
08976   }
08977   vertexdealloc(m, delvertex);
08978 
08979   /* Count the degree of the vertex being deleted. */
08980   onext(*deltri, countingtri);
08981   edgecount = 1;
08982   while (!otriequal(*deltri, countingtri)) {
08983 #ifdef SELF_CHECK
08984     if (countingtri.tri == m->dummytri) {
08985       printf("Internal error in deletevertex():\n");
08986       printf("  Attempt to delete boundary vertex.\n");
08987       internalerror();
08988     }
08989 #endif /* SELF_CHECK */
08990     edgecount++;
08991     onextself(countingtri);
08992   }
08993 
08994 #ifdef SELF_CHECK
08995   if (edgecount < 3) {
08996     printf("Internal error in deletevertex():\n  Vertex has degree %d.\n",
08997            edgecount);
08998     internalerror();
08999   }
09000 #endif /* SELF_CHECK */
09001   if (edgecount > 3) {
09002     /* Triangulate the polygon defined by the union of all triangles */
09003     /*   adjacent to the vertex being deleted.  Check the quality of */
09004     /*   the resulting triangles.                                    */
09005     onext(*deltri, firstedge);
09006     oprev(*deltri, lastedge);
09007     triangulatepolygon(m, b, &firstedge, &lastedge, edgecount, 0,
09008                        !b->nobisect);
09009   }
09010   /* Splice out two triangles. */
09011   lprev(*deltri, deltriright);
09012   dnext(*deltri, lefttri);
09013   sym(lefttri, leftcasing);
09014   oprev(deltriright, righttri);
09015   sym(righttri, rightcasing);
09016   bond(*deltri, leftcasing);
09017   bond(deltriright, rightcasing);
09018   tspivot(lefttri, leftsubseg);
09019   if (leftsubseg.ss != m->dummysub) {
09020     tsbond(*deltri, leftsubseg);
09021   }
09022   tspivot(righttri, rightsubseg);
09023   if (rightsubseg.ss != m->dummysub) {
09024     tsbond(deltriright, rightsubseg);
09025   }
09026 
09027   /* Set the new origin of `deltri' and check its quality. */
09028   org(lefttri, neworg);
09029   setorg(*deltri, neworg);
09030   if (!b->nobisect) {
09031     testtriangle(m, b, deltri);
09032   }
09033 
09034   /* Delete the two spliced-out triangles. */
09035   triangledealloc(m, lefttri.tri);
09036   triangledealloc(m, righttri.tri);
09037 }
09038 
09039 #endif /* not CDT_ONLY */
09040 
09041 /*****************************************************************************/
09042 /*                                                                           */
09043 /*  undovertex()   Undo the most recent vertex insertion.                    */
09044 /*                                                                           */
09045 /*  Walks through the list of transformations (flips and a vertex insertion) */
09046 /*  in the reverse of the order in which they were done, and undoes them.    */
09047 /*  The inserted vertex is removed from the triangulation and deallocated.   */
09048 /*  Two triangles (possibly just one) are also deallocated.                  */
09049 /*                                                                           */
09050 /*****************************************************************************/
09051 
09052 #ifndef CDT_ONLY
09053 
09054 #ifdef ANSI_DECLARATORS
09055 void undovertex(struct mesh *m, struct behavior *b)
09056 #else /* not ANSI_DECLARATORS */
09057 void undovertex(m, b)
09058 struct mesh *m;
09059 struct behavior *b;
09060 #endif /* not ANSI_DECLARATORS */
09061 
09062 {
09063   struct otri fliptri;
09064   struct otri botleft, botright, topright;
09065   struct otri botlcasing, botrcasing, toprcasing;
09066   struct otri gluetri;
09067   struct osub botlsubseg, botrsubseg, toprsubseg;
09068   vertex botvertex, rightvertex;
09069   triangle ptr;                         /* Temporary variable used by sym(). */
09070   subseg sptr;                      /* Temporary variable used by tspivot(). */
09071 
09072   /* Walk through the list of transformations (flips and a vertex insertion) */
09073   /*   in the reverse of the order in which they were done, and undo them.   */
09074   while (m->lastflip != (struct flipstacker *) NULL) {
09075     /* Find a triangle involved in the last unreversed transformation. */
09076     decode(m->lastflip->flippedtri, fliptri);
09077 
09078     /* We are reversing one of three transformations:  a trisection of one */
09079     /*   triangle into three (by inserting a vertex in the triangle), a    */
09080     /*   bisection of two triangles into four (by inserting a vertex in an */
09081     /*   edge), or an edge flip.                                           */
09082     if (m->lastflip->prevflip == (struct flipstacker *) NULL) {
09083       /* Restore a triangle that was split into three triangles, */
09084       /*   so it is again one triangle.                          */
09085       dprev(fliptri, botleft);
09086       lnextself(botleft);
09087       onext(fliptri, botright);
09088       lprevself(botright);
09089       sym(botleft, botlcasing);
09090       sym(botright, botrcasing);
09091       dest(botleft, botvertex);
09092 
09093       setapex(fliptri, botvertex);
09094       lnextself(fliptri);
09095       bond(fliptri, botlcasing);
09096       tspivot(botleft, botlsubseg);
09097       tsbond(fliptri, botlsubseg);
09098       lnextself(fliptri);
09099       bond(fliptri, botrcasing);
09100       tspivot(botright, botrsubseg);
09101       tsbond(fliptri, botrsubseg);
09102 
09103       /* Delete the two spliced-out triangles. */
09104       triangledealloc(m, botleft.tri);
09105       triangledealloc(m, botright.tri);
09106     } else if (m->lastflip->prevflip == (struct flipstacker *) &insertvertex) {
09107       /* Restore two triangles that were split into four triangles, */
09108       /*   so they are again two triangles.                         */
09109       lprev(fliptri, gluetri);
09110       sym(gluetri, botright);
09111       lnextself(botright);
09112       sym(botright, botrcasing);
09113       dest(botright, rightvertex);
09114 
09115       setorg(fliptri, rightvertex);
09116       bond(gluetri, botrcasing);
09117       tspivot(botright, botrsubseg);
09118       tsbond(gluetri, botrsubseg);
09119 
09120       /* Delete the spliced-out triangle. */
09121       triangledealloc(m, botright.tri);
09122 
09123       sym(fliptri, gluetri);
09124       if (gluetri.tri != m->dummytri) {
09125         lnextself(gluetri);
09126         dnext(gluetri, topright);
09127         sym(topright, toprcasing);
09128 
09129         setorg(gluetri, rightvertex);
09130         bond(gluetri, toprcasing);
09131         tspivot(topright, toprsubseg);
09132         tsbond(gluetri, toprsubseg);
09133 
09134         /* Delete the spliced-out triangle. */
09135         triangledealloc(m, topright.tri);
09136       }
09137 
09138       /* This is the end of the list, sneakily encoded. */
09139       m->lastflip->prevflip = (struct flipstacker *) NULL;
09140     } else {
09141       /* Undo an edge flip. */
09142       unflip(m, b, &fliptri);
09143     }
09144 
09145     /* Go on and process the next transformation. */
09146     m->lastflip = m->lastflip->prevflip;
09147   }
09148 }
09149 
09150 #endif /* not CDT_ONLY */
09151 
09154 /********* Mesh transformation routines end here                     *********/
09155 
09156 /********* Divide-and-conquer Delaunay triangulation begins here     *********/
09160 /*****************************************************************************/
09161 /*                                                                           */
09162 /*  The divide-and-conquer bounding box                                      */
09163 /*                                                                           */
09164 /*  I originally implemented the divide-and-conquer and incremental Delaunay */
09165 /*  triangulations using the edge-based data structure presented by Guibas   */
09166 /*  and Stolfi.  Switching to a triangle-based data structure doubled the    */
09167 /*  speed.  However, I had to think of a few extra tricks to maintain the    */
09168 /*  elegance of the original algorithms.                                     */
09169 /*                                                                           */
09170 /*  The "bounding box" used by my variant of the divide-and-conquer          */
09171 /*  algorithm uses one triangle for each edge of the convex hull of the      */
09172 /*  triangulation.  These bounding triangles all share a common apical       */
09173 /*  vertex, which is represented by NULL and which represents nothing.       */
09174 /*  The bounding triangles are linked in a circular fan about this NULL      */
09175 /*  vertex, and the edges on the convex hull of the triangulation appear     */
09176 /*  opposite the NULL vertex.  You might find it easiest to imagine that     */
09177 /*  the NULL vertex is a point in 3D space behind the center of the          */
09178 /*  triangulation, and that the bounding triangles form a sort of cone.      */
09179 /*                                                                           */
09180 /*  This bounding box makes it easy to represent degenerate cases.  For      */
09181 /*  instance, the triangulation of two vertices is a single edge.  This edge */
09182 /*  is represented by two bounding box triangles, one on each "side" of the  */
09183 /*  edge.  These triangles are also linked together in a fan about the NULL  */
09184 /*  vertex.                                                                  */
09185 /*                                                                           */
09186 /*  The bounding box also makes it easy to traverse the convex hull, as the  */
09187 /*  divide-and-conquer algorithm needs to do.                                */
09188 /*                                                                           */
09189 /*****************************************************************************/
09190 
09191 /*****************************************************************************/
09192 /*                                                                           */
09193 /*  vertexsort()   Sort an array of vertices by x-coordinate, using the      */
09194 /*                 y-coordinate as a secondary key.                          */
09195 /*                                                                           */
09196 /*  Uses quicksort.  Randomized O(n log n) time.  No, I did not make any of  */
09197 /*  the usual quicksort mistakes.                                            */
09198 /*                                                                           */
09199 /*****************************************************************************/
09200 
09201 #ifdef ANSI_DECLARATORS
09202 void vertexsort(vertex *sortarray, int arraysize)
09203 #else /* not ANSI_DECLARATORS */
09204 void vertexsort(sortarray, arraysize)
09205 vertex *sortarray;
09206 int arraysize;
09207 #endif /* not ANSI_DECLARATORS */
09208 
09209 {
09210   int left, right;
09211   int pivot;
09212   REAL pivotx, pivoty;
09213   vertex temp;
09214 
09215   if (arraysize == 2) {
09216     /* Recursive base case. */
09217     if ((sortarray[0][0] > sortarray[1][0]) ||
09218         ((sortarray[0][0] == sortarray[1][0]) &&
09219          (sortarray[0][1] > sortarray[1][1]))) {
09220       temp = sortarray[1];
09221       sortarray[1] = sortarray[0];
09222       sortarray[0] = temp;
09223     }
09224     return;
09225   }
09226   /* Choose a random pivot to split the array. */
09227   pivot = (int) randomnation((unsigned int) arraysize);
09228   pivotx = sortarray[pivot][0];
09229   pivoty = sortarray[pivot][1];
09230   /* Split the array. */
09231   left = -1;
09232   right = arraysize;
09233   while (left < right) {
09234     /* Search for a vertex whose x-coordinate is too large for the left. */
09235     do {
09236       left++;
09237     } while ((left <= right) && ((sortarray[left][0] < pivotx) ||
09238                                  ((sortarray[left][0] == pivotx) &&
09239                                   (sortarray[left][1] < pivoty))));
09240     /* Search for a vertex whose x-coordinate is too small for the right. */
09241     do {
09242       right--;
09243     } while ((left <= right) && ((sortarray[right][0] > pivotx) ||
09244                                  ((sortarray[right][0] == pivotx) &&
09245                                   (sortarray[right][1] > pivoty))));
09246     if (left < right) {
09247       /* Swap the left and right vertices. */
09248       temp = sortarray[left];
09249       sortarray[left] = sortarray[right];
09250       sortarray[right] = temp;
09251     }
09252   }
09253   if (left > 1) {
09254     /* Recursively sort the left subset. */
09255     vertexsort(sortarray, left);
09256   }
09257   if (right < arraysize - 2) {
09258     /* Recursively sort the right subset. */
09259     vertexsort(&sortarray[right + 1], arraysize - right - 1);
09260   }
09261 }
09262 
09263 /*****************************************************************************/
09264 /*                                                                           */
09265 /*  vertexmedian()   An order statistic algorithm, almost.  Shuffles an      */
09266 /*                   array of vertices so that the first `median' vertices   */
09267 /*                   occur lexicographically before the remaining vertices.  */
09268 /*                                                                           */
09269 /*  Uses the x-coordinate as the primary key if axis == 0; the y-coordinate  */
09270 /*  if axis == 1.  Very similar to the vertexsort() procedure, but runs in   */
09271 /*  randomized linear time.                                                  */
09272 /*                                                                           */
09273 /*****************************************************************************/
09274 
09275 #ifdef ANSI_DECLARATORS
09276 void vertexmedian(vertex *sortarray, int arraysize, int median, int axis)
09277 #else /* not ANSI_DECLARATORS */
09278 void vertexmedian(sortarray, arraysize, median, axis)
09279 vertex *sortarray;
09280 int arraysize;
09281 int median;
09282 int axis;
09283 #endif /* not ANSI_DECLARATORS */
09284 
09285 {
09286   int left, right;
09287   int pivot;
09288   REAL pivot1, pivot2;
09289   vertex temp;
09290 
09291   if (arraysize == 2) {
09292     /* Recursive base case. */
09293     if ((sortarray[0][axis] > sortarray[1][axis]) ||
09294         ((sortarray[0][axis] == sortarray[1][axis]) &&
09295          (sortarray[0][1 - axis] > sortarray[1][1 - axis]))) {
09296       temp = sortarray[1];
09297       sortarray[1] = sortarray[0];
09298       sortarray[0] = temp;
09299     }
09300     return;
09301   }
09302   /* Choose a random pivot to split the array. */
09303   pivot = (int) randomnation((unsigned int) arraysize);
09304   pivot1 = sortarray[pivot][axis];
09305   pivot2 = sortarray[pivot][1 - axis];
09306   /* Split the array. */
09307   left = -1;
09308   right = arraysize;
09309   while (left < right) {
09310     /* Search for a vertex whose x-coordinate is too large for the left. */
09311     do {
09312       left++;
09313     } while ((left <= right) && ((sortarray[left][axis] < pivot1) ||
09314                                  ((sortarray[left][axis] == pivot1) &&
09315                                   (sortarray[left][1 - axis] < pivot2))));
09316     /* Search for a vertex whose x-coordinate is too small for the right. */
09317     do {
09318       right--;
09319     } while ((left <= right) && ((sortarray[right][axis] > pivot1) ||
09320                                  ((sortarray[right][axis] == pivot1) &&
09321                                   (sortarray[right][1 - axis] > pivot2))));
09322     if (left < right) {
09323       /* Swap the left and right vertices. */
09324       temp = sortarray[left];
09325       sortarray[left] = sortarray[right];
09326       sortarray[right] = temp;
09327     }
09328   }
09329   /* Unlike in vertexsort(), at most one of the following */
09330   /*   conditionals is true.                             */
09331   if (left > median) {
09332     /* Recursively shuffle the left subset. */
09333     vertexmedian(sortarray, left, median, axis);
09334   }
09335   if (right < median - 1) {
09336     /* Recursively shuffle the right subset. */
09337     vertexmedian(&sortarray[right + 1], arraysize - right - 1,
09338                  median - right - 1, axis);
09339   }
09340 }
09341 
09342 /*****************************************************************************/
09343 /*                                                                           */
09344 /*  alternateaxes()   Sorts the vertices as appropriate for the divide-and-  */
09345 /*                    conquer algorithm with alternating cuts.               */
09346 /*                                                                           */
09347 /*  Partitions by x-coordinate if axis == 0; by y-coordinate if axis == 1.   */
09348 /*  For the base case, subsets containing only two or three vertices are     */
09349 /*  always sorted by x-coordinate.                                           */
09350 /*                                                                           */
09351 /*****************************************************************************/
09352 
09353 #ifdef ANSI_DECLARATORS
09354 void alternateaxes(vertex *sortarray, int arraysize, int axis)
09355 #else /* not ANSI_DECLARATORS */
09356 void alternateaxes(sortarray, arraysize, axis)
09357 vertex *sortarray;
09358 int arraysize;
09359 int axis;
09360 #endif /* not ANSI_DECLARATORS */
09361 
09362 {
09363   int divider;
09364 
09365   divider = arraysize >> 1;
09366   if (arraysize <= 3) {
09367     /* Recursive base case:  subsets of two or three vertices will be    */
09368     /*   handled specially, and should always be sorted by x-coordinate. */
09369     axis = 0;
09370   }
09371   /* Partition with a horizontal or vertical cut. */
09372   vertexmedian(sortarray, arraysize, divider, axis);
09373   /* Recursively partition the subsets with a cross cut. */
09374   if (arraysize - divider >= 2) {
09375     if (divider >= 2) {
09376       alternateaxes(sortarray, divider, 1 - axis);
09377     }
09378     alternateaxes(&sortarray[divider], arraysize - divider, 1 - axis);
09379   }
09380 }
09381 
09382 /*****************************************************************************/
09383 /*                                                                           */
09384 /*  mergehulls()   Merge two adjacent Delaunay triangulations into a         */
09385 /*                 single Delaunay triangulation.                            */
09386 /*                                                                           */
09387 /*  This is similar to the algorithm given by Guibas and Stolfi, but uses    */
09388 /*  a triangle-based, rather than edge-based, data structure.                */
09389 /*                                                                           */
09390 /*  The algorithm walks up the gap between the two triangulations, knitting  */
09391 /*  them together.  As they are merged, some of their bounding triangles     */
09392 /*  are converted into real triangles of the triangulation.  The procedure   */
09393 /*  pulls each hull's bounding triangles apart, then knits them together     */
09394 /*  like the teeth of two gears.  The Delaunay property determines, at each  */
09395 /*  step, whether the next "tooth" is a bounding triangle of the left hull   */
09396 /*  or the right.  When a bounding triangle becomes real, its apex is        */
09397 /*  changed from NULL to a real vertex.                                      */
09398 /*                                                                           */
09399 /*  Only two new triangles need to be allocated.  These become new bounding  */
09400 /*  triangles at the top and bottom of the seam.  They are used to connect   */
09401 /*  the remaining bounding triangles (those that have not been converted     */
09402 /*  into real triangles) into a single fan.                                  */
09403 /*                                                                           */
09404 /*  On entry, `farleft' and `innerleft' are bounding triangles of the left   */
09405 /*  triangulation.  The origin of `farleft' is the leftmost vertex, and      */
09406 /*  the destination of `innerleft' is the rightmost vertex of the            */
09407 /*  triangulation.  Similarly, `innerright' and `farright' are bounding      */
09408 /*  triangles of the right triangulation.  The origin of `innerright' and    */
09409 /*  destination of `farright' are the leftmost and rightmost vertices.       */
09410 /*                                                                           */
09411 /*  On completion, the origin of `farleft' is the leftmost vertex of the     */
09412 /*  merged triangulation, and the destination of `farright' is the rightmost */
09413 /*  vertex.                                                                  */
09414 /*                                                                           */
09415 /*****************************************************************************/
09416 
09417 #ifdef ANSI_DECLARATORS
09418 void mergehulls(struct mesh *m, struct behavior *b, struct otri *farleft,
09419                 struct otri *innerleft, struct otri *innerright,
09420                 struct otri *farright, int axis)
09421 #else /* not ANSI_DECLARATORS */
09422 void mergehulls(m, b, farleft, innerleft, innerright, farright, axis)
09423 struct mesh *m;
09424 struct behavior *b;
09425 struct otri *farleft;
09426 struct otri *innerleft;
09427 struct otri *innerright;
09428 struct otri *farright;
09429 int axis;
09430 #endif /* not ANSI_DECLARATORS */
09431 
09432 {
09433   struct otri leftcand, rightcand;
09434   struct otri baseedge;
09435   struct otri nextedge;
09436   struct otri sidecasing, topcasing, outercasing;
09437   struct otri checkedge;
09438   vertex innerleftdest;
09439   vertex innerrightorg;
09440   vertex innerleftapex, innerrightapex;
09441   vertex farleftpt, farrightpt;
09442   vertex farleftapex, farrightapex;
09443   vertex lowerleft, lowerright;
09444   vertex upperleft, upperright;
09445   vertex nextapex;
09446   vertex checkvertex;
09447   int changemade;
09448   int badedge;
09449   int leftfinished, rightfinished;
09450   triangle ptr;                         /* Temporary variable used by sym(). */
09451 
09452   dest(*innerleft, innerleftdest);
09453   apex(*innerleft, innerleftapex);
09454   org(*innerright, innerrightorg);
09455   apex(*innerright, innerrightapex);
09456   /* Special treatment for horizontal cuts. */
09457   if (b->dwyer && (axis == 1)) {
09458     org(*farleft, farleftpt);
09459     apex(*farleft, farleftapex);
09460     dest(*farright, farrightpt);
09461     apex(*farright, farrightapex);
09462     /* The pointers to the extremal vertices are shifted to point to the */
09463     /*   topmost and bottommost vertex of each hull, rather than the     */
09464     /*   leftmost and rightmost vertices.                                */
09465     while (farleftapex[1] < farleftpt[1]) {
09466       lnextself(*farleft);
09467       symself(*farleft);
09468       farleftpt = farleftapex;
09469       apex(*farleft, farleftapex);
09470     }
09471     sym(*innerleft, checkedge);
09472     apex(checkedge, checkvertex);
09473     while (checkvertex[1] > innerleftdest[1]) {
09474       lnext(checkedge, *innerleft);
09475       innerleftapex = innerleftdest;
09476       innerleftdest = checkvertex;
09477       sym(*innerleft, checkedge);
09478       apex(checkedge, checkvertex);
09479     }
09480     while (innerrightapex[1] < innerrightorg[1]) {
09481       lnextself(*innerright);
09482       symself(*innerright);
09483       innerrightorg = innerrightapex;
09484       apex(*innerright, innerrightapex);
09485     }
09486     sym(*farright, checkedge);
09487     apex(checkedge, checkvertex);
09488     while (checkvertex[1] > farrightpt[1]) {
09489       lnext(checkedge, *farright);
09490       farrightapex = farrightpt;
09491       farrightpt = checkvertex;
09492       sym(*farright, checkedge);
09493       apex(checkedge, checkvertex);
09494     }
09495   }
09496   /* Find a line tangent to and below both hulls. */
09497   do {
09498     changemade = 0;
09499     /* Make innerleftdest the "bottommost" vertex of the left hull. */
09500     if (counterclockwise(m, b, innerleftdest, innerleftapex, innerrightorg) >
09501         0.0) {
09502       lprevself(*innerleft);
09503       symself(*innerleft);
09504       innerleftdest = innerleftapex;
09505       apex(*innerleft, innerleftapex);
09506       changemade = 1;
09507     }
09508     /* Make innerrightorg the "bottommost" vertex of the right hull. */
09509     if (counterclockwise(m, b, innerrightapex, innerrightorg, innerleftdest) >
09510         0.0) {
09511       lnextself(*innerright);
09512       symself(*innerright);
09513       innerrightorg = innerrightapex;
09514       apex(*innerright, innerrightapex);
09515       changemade = 1;
09516     }
09517   } while (changemade);
09518   /* Find the two candidates to be the next "gear tooth." */
09519   sym(*innerleft, leftcand);
09520   sym(*innerright, rightcand);
09521   /* Create the bottom new bounding triangle. */
09522   maketriangle(m, b, &baseedge);
09523   /* Connect it to the bounding boxes of the left and right triangulations. */
09524   bond(baseedge, *innerleft);
09525   lnextself(baseedge);
09526   bond(baseedge, *innerright);
09527   lnextself(baseedge);
09528   setorg(baseedge, innerrightorg);
09529   setdest(baseedge, innerleftdest);
09530   /* Apex is intentionally left NULL. */
09531   if (b->verbose > 2) {
09532     printf("  Creating base bounding ");
09533     printtriangle(m, b, &baseedge);
09534   }
09535   /* Fix the extreme triangles if necessary. */
09536   org(*farleft, farleftpt);
09537   if (innerleftdest == farleftpt) {
09538     lnext(baseedge, *farleft);
09539   }
09540   dest(*farright, farrightpt);
09541   if (innerrightorg == farrightpt) {
09542     lprev(baseedge, *farright);
09543   }
09544   /* The vertices of the current knitting edge. */
09545   lowerleft = innerleftdest;
09546   lowerright = innerrightorg;
09547   /* The candidate vertices for knitting. */
09548   apex(leftcand, upperleft);
09549   apex(rightcand, upperright);
09550   /* Walk up the gap between the two triangulations, knitting them together. */
09551   while (1) {
09552     /* Have we reached the top?  (This isn't quite the right question,       */
09553     /*   because even though the left triangulation might seem finished now, */
09554     /*   moving up on the right triangulation might reveal a new vertex of   */
09555     /*   the left triangulation.  And vice-versa.)                           */
09556     leftfinished = counterclockwise(m, b, upperleft, lowerleft, lowerright) <=
09557                    0.0;
09558     rightfinished = counterclockwise(m, b, upperright, lowerleft, lowerright)
09559                  <= 0.0;
09560     if (leftfinished && rightfinished) {
09561       /* Create the top new bounding triangle. */
09562       maketriangle(m, b, &nextedge);
09563       setorg(nextedge, lowerleft);
09564       setdest(nextedge, lowerright);
09565       /* Apex is intentionally left NULL. */
09566       /* Connect it to the bounding boxes of the two triangulations. */
09567       bond(nextedge, baseedge);
09568       lnextself(nextedge);
09569       bond(nextedge, rightcand);
09570       lnextself(nextedge);
09571       bond(nextedge, leftcand);
09572       if (b->verbose > 2) {
09573         printf("  Creating top bounding ");
09574         printtriangle(m, b, &nextedge);
09575       }
09576       /* Special treatment for horizontal cuts. */
09577       if (b->dwyer && (axis == 1)) {
09578         org(*farleft, farleftpt);
09579         apex(*farleft, farleftapex);
09580         dest(*farright, farrightpt);
09581         apex(*farright, farrightapex);
09582         sym(*farleft, checkedge);
09583         apex(checkedge, checkvertex);
09584         /* The pointers to the extremal vertices are restored to the  */
09585         /*   leftmost and rightmost vertices (rather than topmost and */
09586         /*   bottommost).                                             */
09587         while (checkvertex[0] < farleftpt[0]) {
09588           lprev(checkedge, *farleft);
09589           farleftapex = farleftpt;
09590           farleftpt = checkvertex;
09591           sym(*farleft, checkedge);
09592           apex(checkedge, checkvertex);
09593         }
09594         while (farrightapex[0] > farrightpt[0]) {
09595           lprevself(*farright);
09596           symself(*farright);
09597           farrightpt = farrightapex;
09598           apex(*farright, farrightapex);
09599         }
09600       }
09601       return;
09602     }
09603     /* Consider eliminating edges from the left triangulation. */
09604     if (!leftfinished) {
09605       /* What vertex would be exposed if an edge were deleted? */
09606       lprev(leftcand, nextedge);
09607       symself(nextedge);
09608       apex(nextedge, nextapex);
09609       /* If nextapex is NULL, then no vertex would be exposed; the */
09610       /*   triangulation would have been eaten right through.      */
09611       if (nextapex != (vertex) NULL) {
09612         /* Check whether the edge is Delaunay. */
09613         badedge = incircle(m, b, lowerleft, lowerright, upperleft, nextapex) >
09614                   0.0;
09615         while (badedge) {
09616           /* Eliminate the edge with an edge flip.  As a result, the    */
09617           /*   left triangulation will have one more boundary triangle. */
09618           lnextself(nextedge);
09619           sym(nextedge, topcasing);
09620           lnextself(nextedge);
09621           sym(nextedge, sidecasing);
09622           bond(nextedge, topcasing);
09623           bond(leftcand, sidecasing);
09624           lnextself(leftcand);
09625           sym(leftcand, outercasing);
09626           lprevself(nextedge);
09627           bond(nextedge, outercasing);
09628           /* Correct the vertices to reflect the edge flip. */
09629           setorg(leftcand, lowerleft);
09630           setdest(leftcand, NULL);
09631           setapex(leftcand, nextapex);
09632           setorg(nextedge, NULL);
09633           setdest(nextedge, upperleft);
09634           setapex(nextedge, nextapex);
09635           /* Consider the newly exposed vertex. */
09636           upperleft = nextapex;
09637           /* What vertex would be exposed if another edge were deleted? */
09638           otricopy(sidecasing, nextedge);
09639           apex(nextedge, nextapex);
09640           if (nextapex != (vertex) NULL) {
09641             /* Check whether the edge is Delaunay. */
09642             badedge = incircle(m, b, lowerleft, lowerright, upperleft,
09643                                nextapex) > 0.0;
09644           } else {
09645             /* Avoid eating right through the triangulation. */
09646             badedge = 0;
09647           }
09648         }
09649       }
09650     }
09651     /* Consider eliminating edges from the right triangulation. */
09652     if (!rightfinished) {
09653       /* What vertex would be exposed if an edge were deleted? */
09654       lnext(rightcand, nextedge);
09655       symself(nextedge);
09656       apex(nextedge, nextapex);
09657       /* If nextapex is NULL, then no vertex would be exposed; the */
09658       /*   triangulation would have been eaten right through.      */
09659       if (nextapex != (vertex) NULL) {
09660         /* Check whether the edge is Delaunay. */
09661         badedge = incircle(m, b, lowerleft, lowerright, upperright, nextapex) >
09662                   0.0;
09663         while (badedge) {
09664           /* Eliminate the edge with an edge flip.  As a result, the     */
09665           /*   right triangulation will have one more boundary triangle. */
09666           lprevself(nextedge);
09667           sym(nextedge, topcasing);
09668           lprevself(nextedge);
09669           sym(nextedge, sidecasing);
09670           bond(nextedge, topcasing);
09671           bond(rightcand, sidecasing);
09672           lprevself(rightcand);
09673           sym(rightcand, outercasing);
09674           lnextself(nextedge);
09675           bond(nextedge, outercasing);
09676           /* Correct the vertices to reflect the edge flip. */
09677           setorg(rightcand, NULL);
09678           setdest(rightcand, lowerright);
09679           setapex(rightcand, nextapex);
09680           setorg(nextedge, upperright);
09681           setdest(nextedge, NULL);
09682           setapex(nextedge, nextapex);
09683           /* Consider the newly exposed vertex. */
09684           upperright = nextapex;
09685           /* What vertex would be exposed if another edge were deleted? */
09686           otricopy(sidecasing, nextedge);
09687           apex(nextedge, nextapex);
09688           if (nextapex != (vertex) NULL) {
09689             /* Check whether the edge is Delaunay. */
09690             badedge = incircle(m, b, lowerleft, lowerright, upperright,
09691                                nextapex) > 0.0;
09692           } else {
09693             /* Avoid eating right through the triangulation. */
09694             badedge = 0;
09695           }
09696         }
09697       }
09698     }
09699     if (leftfinished || (!rightfinished &&
09700            (incircle(m, b, upperleft, lowerleft, lowerright, upperright) >
09701             0.0))) {
09702       /* Knit the triangulations, adding an edge from `lowerleft' */
09703       /*   to `upperright'.                                       */
09704       bond(baseedge, rightcand);
09705       lprev(rightcand, baseedge);
09706       setdest(baseedge, lowerleft);
09707       lowerright = upperright;
09708       sym(baseedge, rightcand);
09709       apex(rightcand, upperright);
09710     } else {
09711       /* Knit the triangulations, adding an edge from `upperleft' */
09712       /*   to `lowerright'.                                       */
09713       bond(baseedge, leftcand);
09714       lnext(leftcand, baseedge);
09715       setorg(baseedge, lowerright);
09716       lowerleft = upperleft;
09717       sym(baseedge, leftcand);
09718       apex(leftcand, upperleft);
09719     }
09720     if (b->verbose > 2) {
09721       printf("  Connecting ");
09722       printtriangle(m, b, &baseedge);
09723     }
09724   }
09725 }
09726 
09727 /*****************************************************************************/
09728 /*                                                                           */
09729 /*  divconqrecurse()   Recursively form a Delaunay triangulation by the      */
09730 /*                     divide-and-conquer method.                            */
09731 /*                                                                           */
09732 /*  Recursively breaks down the problem into smaller pieces, which are       */
09733 /*  knitted together by mergehulls().  The base cases (problems of two or    */
09734 /*  three vertices) are handled specially here.                              */
09735 /*                                                                           */
09736 /*  On completion, `farleft' and `farright' are bounding triangles such that */
09737 /*  the origin of `farleft' is the leftmost vertex (breaking ties by         */
09738 /*  choosing the highest leftmost vertex), and the destination of            */
09739 /*  `farright' is the rightmost vertex (breaking ties by choosing the        */
09740 /*  lowest rightmost vertex).                                                */
09741 /*                                                                           */
09742 /*****************************************************************************/
09743 
09744 #ifdef ANSI_DECLARATORS
09745 void divconqrecurse(struct mesh *m, struct behavior *b, vertex *sortarray,
09746                     int vertices, int axis,
09747                     struct otri *farleft, struct otri *farright)
09748 #else /* not ANSI_DECLARATORS */
09749 void divconqrecurse(m, b, sortarray, vertices, axis, farleft, farright)
09750 struct mesh *m;
09751 struct behavior *b;
09752 vertex *sortarray;
09753 int vertices;
09754 int axis;
09755 struct otri *farleft;
09756 struct otri *farright;
09757 #endif /* not ANSI_DECLARATORS */
09758 
09759 {
09760   struct otri midtri, tri1, tri2, tri3;
09761   struct otri innerleft, innerright;
09762   REAL area;
09763   int divider;
09764 
09765   if (b->verbose > 2) {
09766     printf("  Triangulating %d vertices.\n", vertices);
09767   }
09768   if (vertices == 2) {
09769     /* The triangulation of two vertices is an edge.  An edge is */
09770     /*   represented by two bounding triangles.                  */
09771     maketriangle(m, b, farleft);
09772     setorg(*farleft, sortarray[0]);
09773     setdest(*farleft, sortarray[1]);
09774     /* The apex is intentionally left NULL. */
09775     maketriangle(m, b, farright);
09776     setorg(*farright, sortarray[1]);
09777     setdest(*farright, sortarray[0]);
09778     /* The apex is intentionally left NULL. */
09779     bond(*farleft, *farright);
09780     lprevself(*farleft);
09781     lnextself(*farright);
09782     bond(*farleft, *farright);
09783     lprevself(*farleft);
09784     lnextself(*farright);
09785     bond(*farleft, *farright);
09786     if (b->verbose > 2) {
09787       printf("  Creating ");
09788       printtriangle(m, b, farleft);
09789       printf("  Creating ");
09790       printtriangle(m, b, farright);
09791     }
09792     /* Ensure that the origin of `farleft' is sortarray[0]. */
09793     lprev(*farright, *farleft);
09794     return;
09795   } else if (vertices == 3) {
09796     /* The triangulation of three vertices is either a triangle (with */
09797     /*   three bounding triangles) or two edges (with four bounding   */
09798     /*   triangles).  In either case, four triangles are created.     */
09799     maketriangle(m, b, &midtri);
09800     maketriangle(m, b, &tri1);
09801     maketriangle(m, b, &tri2);
09802     maketriangle(m, b, &tri3);
09803     area = counterclockwise(m, b, sortarray[0], sortarray[1], sortarray[2]);
09804     if (area == 0.0) {
09805       /* Three collinear vertices; the triangulation is two edges. */
09806       setorg(midtri, sortarray[0]);
09807       setdest(midtri, sortarray[1]);
09808       setorg(tri1, sortarray[1]);
09809       setdest(tri1, sortarray[0]);
09810       setorg(tri2, sortarray[2]);
09811       setdest(tri2, sortarray[1]);
09812       setorg(tri3, sortarray[1]);
09813       setdest(tri3, sortarray[2]);
09814       /* All apices are intentionally left NULL. */
09815       bond(midtri, tri1);
09816       bond(tri2, tri3);
09817       lnextself(midtri);
09818       lprevself(tri1);
09819       lnextself(tri2);
09820       lprevself(tri3);
09821       bond(midtri, tri3);
09822       bond(tri1, tri2);
09823       lnextself(midtri);
09824       lprevself(tri1);
09825       lnextself(tri2);
09826       lprevself(tri3);
09827       bond(midtri, tri1);
09828       bond(tri2, tri3);
09829       /* Ensure that the origin of `farleft' is sortarray[0]. */
09830       otricopy(tri1, *farleft);
09831       /* Ensure that the destination of `farright' is sortarray[2]. */
09832       otricopy(tri2, *farright);
09833     } else {
09834       /* The three vertices are not collinear; the triangulation is one */
09835       /*   triangle, namely `midtri'.                                   */
09836       setorg(midtri, sortarray[0]);
09837       setdest(tri1, sortarray[0]);
09838       setorg(tri3, sortarray[0]);
09839       /* Apices of tri1, tri2, and tri3 are left NULL. */
09840       if (area > 0.0) {
09841         /* The vertices are in counterclockwise order. */
09842         setdest(midtri, sortarray[1]);
09843         setorg(tri1, sortarray[1]);
09844         setdest(tri2, sortarray[1]);
09845         setapex(midtri, sortarray[2]);
09846         setorg(tri2, sortarray[2]);
09847         setdest(tri3, sortarray[2]);
09848       } else {
09849         /* The vertices are in clockwise order. */
09850         setdest(midtri, sortarray[2]);
09851         setorg(tri1, sortarray[2]);
09852         setdest(tri2, sortarray[2]);
09853         setapex(midtri, sortarray[1]);
09854         setorg(tri2, sortarray[1]);
09855         setdest(tri3, sortarray[1]);
09856       }
09857       /* The topology does not depend on how the vertices are ordered. */
09858       bond(midtri, tri1);
09859       lnextself(midtri);
09860       bond(midtri, tri2);
09861       lnextself(midtri);
09862       bond(midtri, tri3);
09863       lprevself(tri1);
09864       lnextself(tri2);
09865       bond(tri1, tri2);
09866       lprevself(tri1);
09867       lprevself(tri3);
09868       bond(tri1, tri3);
09869       lnextself(tri2);
09870       lprevself(tri3);
09871       bond(tri2, tri3);
09872       /* Ensure that the origin of `farleft' is sortarray[0]. */
09873       otricopy(tri1, *farleft);
09874       /* Ensure that the destination of `farright' is sortarray[2]. */
09875       if (area > 0.0) {
09876         otricopy(tri2, *farright);
09877       } else {
09878         lnext(*farleft, *farright);
09879       }
09880     }
09881     if (b->verbose > 2) {
09882       printf("  Creating ");
09883       printtriangle(m, b, &midtri);
09884       printf("  Creating ");
09885       printtriangle(m, b, &tri1);
09886       printf("  Creating ");
09887       printtriangle(m, b, &tri2);
09888       printf("  Creating ");
09889       printtriangle(m, b, &tri3);
09890     }
09891     return;
09892   } else {
09893     /* Split the vertices in half. */
09894     divider = vertices >> 1;
09895     /* Recursively triangulate each half. */
09896     divconqrecurse(m, b, sortarray, divider, 1 - axis, farleft, &innerleft);
09897     divconqrecurse(m, b, &sortarray[divider], vertices - divider, 1 - axis,
09898                    &innerright, farright);
09899     if (b->verbose > 1) {
09900       printf("  Joining triangulations with %d and %d vertices.\n", divider,
09901              vertices - divider);
09902     }
09903     /* Merge the two triangulations into one. */
09904     mergehulls(m, b, farleft, &innerleft, &innerright, farright, axis);
09905   }
09906 }
09907 
09908 #ifdef ANSI_DECLARATORS
09909 long removeghosts(struct mesh *m, struct behavior *b, struct otri *startghost)
09910 #else /* not ANSI_DECLARATORS */
09911 long removeghosts(m, b, startghost)
09912 struct mesh *m;
09913 struct behavior *b;
09914 struct otri *startghost;
09915 #endif /* not ANSI_DECLARATORS */
09916 
09917 {
09918   struct otri searchedge;
09919   struct otri dissolveedge;
09920   struct otri deadtriangle;
09921   vertex markorg;
09922   long hullsize;
09923   triangle ptr;                         /* Temporary variable used by sym(). */
09924 
09925   if (b->verbose) {
09926     printf("  Removing ghost triangles.\n");
09927   }
09928   /* Find an edge on the convex hull to start point location from. */
09929   lprev(*startghost, searchedge);
09930   symself(searchedge);
09931   m->dummytri[0] = encode(searchedge);
09932   /* Remove the bounding box and count the convex hull edges. */
09933   otricopy(*startghost, dissolveedge);
09934   hullsize = 0;
09935   do {
09936     hullsize++;
09937     lnext(dissolveedge, deadtriangle);
09938     lprevself(dissolveedge);
09939     symself(dissolveedge);
09940     /* If no PSLG is involved, set the boundary markers of all the vertices */
09941     /*   on the convex hull.  If a PSLG is used, this step is done later.   */
09942     if (!b->poly) {
09943       /* Watch out for the case where all the input vertices are collinear. */
09944       if (dissolveedge.tri != m->dummytri) {
09945         org(dissolveedge, markorg);
09946         if (vertexmark(markorg) == 0) {
09947           setvertexmark(markorg, 1);
09948         }
09949       }
09950     }
09951     /* Remove a bounding triangle from a convex hull triangle. */
09952     dissolve(dissolveedge);
09953     /* Find the next bounding triangle. */
09954     sym(deadtriangle, dissolveedge);
09955     /* Delete the bounding triangle. */
09956     triangledealloc(m, deadtriangle.tri);
09957   } while (!otriequal(dissolveedge, *startghost));
09958   return hullsize;
09959 }
09960 
09961 /*****************************************************************************/
09962 /*                                                                           */
09963 /*  divconqdelaunay()   Form a Delaunay triangulation by the divide-and-     */
09964 /*                      conquer method.                                      */
09965 /*                                                                           */
09966 /*  Sorts the vertices, calls a recursive procedure to triangulate them, and */
09967 /*  removes the bounding box, setting boundary markers as appropriate.       */
09968 /*                                                                           */
09969 /*****************************************************************************/
09970 
09971 #ifdef ANSI_DECLARATORS
09972 long divconqdelaunay(struct mesh *m, struct behavior *b)
09973 #else /* not ANSI_DECLARATORS */
09974 long divconqdelaunay(m, b)
09975 struct mesh *m;
09976 struct behavior *b;
09977 #endif /* not ANSI_DECLARATORS */
09978 
09979 {
09980   vertex *sortarray;
09981   struct otri hullleft, hullright;
09982   int divider;
09983   int i, j;
09984 
09985   if (b->verbose) {
09986     printf("  Sorting vertices.\n");
09987   }
09988 
09989   /* Allocate an array of pointers to vertices for sorting. */
09990   sortarray = (vertex *) trimalloc(m->invertices * (int) sizeof(vertex));
09991   traversalinit(&m->vertices);
09992   for (i = 0; i < m->invertices; i++) {
09993     sortarray[i] = vertextraverse(m);
09994   }
09995   /* Sort the vertices. */
09996   vertexsort(sortarray, m->invertices);
09997   /* Discard duplicate vertices, which can really mess up the algorithm. */
09998   i = 0;
09999   for (j = 1; j < m->invertices; j++) {
10000     if ((sortarray[i][0] == sortarray[j][0])
10001         && (sortarray[i][1] == sortarray[j][1])) {
10002       if (!b->quiet) {
10003         printf(
10004 "Warning:  A duplicate vertex at (%.12g, %.12g) appeared and was ignored.\n",
10005                sortarray[j][0], sortarray[j][1]);
10006       }
10007       setvertextype(sortarray[j], UNDEADVERTEX);
10008       m->undeads++;
10009     } else {
10010       i++;
10011       sortarray[i] = sortarray[j];
10012     }
10013   }
10014   i++;
10015   if (b->dwyer) {
10016     /* Re-sort the array of vertices to accommodate alternating cuts. */
10017     divider = i >> 1;
10018     if (i - divider >= 2) {
10019       if (divider >= 2) {
10020         alternateaxes(sortarray, divider, 1);
10021       }
10022       alternateaxes(&sortarray[divider], i - divider, 1);
10023     }
10024   }
10025 
10026   if (b->verbose) {
10027     printf("  Forming triangulation.\n");
10028   }
10029 
10030   /* Form the Delaunay triangulation. */
10031   divconqrecurse(m, b, sortarray, i, 0, &hullleft, &hullright);
10032   trifree((VOID *) sortarray);
10033 
10034   return removeghosts(m, b, &hullleft);
10035 }
10036 
10039 /********* Divide-and-conquer Delaunay triangulation ends here       *********/
10040 
10041 /********* Incremental Delaunay triangulation begins here            *********/
10045 /*****************************************************************************/
10046 /*                                                                           */
10047 /*  boundingbox()   Form an "infinite" bounding triangle to insert vertices  */
10048 /*                  into.                                                    */
10049 /*                                                                           */
10050 /*  The vertices at "infinity" are assigned finite coordinates, which are    */
10051 /*  used by the point location routines, but (mostly) ignored by the         */
10052 /*  Delaunay edge flip routines.                                             */
10053 /*                                                                           */
10054 /*****************************************************************************/
10055 
10056 #ifndef REDUCED
10057 
10058 #ifdef ANSI_DECLARATORS
10059 void boundingbox(struct mesh *m, struct behavior *b)
10060 #else /* not ANSI_DECLARATORS */
10061 void boundingbox(m, b)
10062 struct mesh *m;
10063 struct behavior *b;
10064 #endif /* not ANSI_DECLARATORS */
10065 
10066 {
10067   struct otri inftri;          /* Handle for the triangular bounding box. */
10068   REAL width;
10069 
10070   if (b->verbose) {
10071     printf("  Creating triangular bounding box.\n");
10072   }
10073   /* Find the width (or height, whichever is larger) of the triangulation. */
10074   width = m->xmax - m->xmin;
10075   if (m->ymax - m->ymin > width) {
10076     width = m->ymax - m->ymin;
10077   }
10078   if (width == 0.0) {
10079     width = 1.0;
10080   }
10081   /* Create the vertices of the bounding box. */
10082   m->infvertex1 = (vertex) trimalloc(m->vertices.itembytes);
10083   m->infvertex2 = (vertex) trimalloc(m->vertices.itembytes);
10084   m->infvertex3 = (vertex) trimalloc(m->vertices.itembytes);
10085   m->infvertex1[0] = m->xmin - 50.0 * width;
10086   m->infvertex1[1] = m->ymin - 40.0 * width;
10087   m->infvertex2[0] = m->xmax + 50.0 * width;
10088   m->infvertex2[1] = m->ymin - 40.0 * width;
10089   m->infvertex3[0] = 0.5 * (m->xmin + m->xmax);
10090   m->infvertex3[1] = m->ymax + 60.0 * width;
10091 
10092   /* Create the bounding box. */
10093   maketriangle(m, b, &inftri);
10094   setorg(inftri, m->infvertex1);
10095   setdest(inftri, m->infvertex2);
10096   setapex(inftri, m->infvertex3);
10097   /* Link dummytri to the bounding box so we can always find an */
10098   /*   edge to begin searching (point location) from.           */
10099   m->dummytri[0] = (triangle) inftri.tri;
10100   if (b->verbose > 2) {
10101     printf("  Creating ");
10102     printtriangle(m, b, &inftri);
10103   }
10104 }
10105 
10106 #endif /* not REDUCED */
10107 
10108 /*****************************************************************************/
10109 /*                                                                           */
10110 /*  removebox()   Remove the "infinite" bounding triangle, setting boundary  */
10111 /*                markers as appropriate.                                    */
10112 /*                                                                           */
10113 /*  The triangular bounding box has three boundary triangles (one for each   */
10114 /*  side of the bounding box), and a bunch of triangles fanning out from     */
10115 /*  the three bounding box vertices (one triangle for each edge of the       */
10116 /*  convex hull of the inner mesh).  This routine removes these triangles.   */
10117 /*                                                                           */
10118 /*  Returns the number of edges on the convex hull of the triangulation.     */
10119 /*                                                                           */
10120 /*****************************************************************************/
10121 
10122 #ifndef REDUCED
10123 
10124 #ifdef ANSI_DECLARATORS
10125 long removebox(struct mesh *m, struct behavior *b)
10126 #else /* not ANSI_DECLARATORS */
10127 long removebox(m, b)
10128 struct mesh *m;
10129 struct behavior *b;
10130 #endif /* not ANSI_DECLARATORS */
10131 
10132 {
10133   struct otri deadtriangle;
10134   struct otri searchedge;
10135   struct otri checkedge;
10136   struct otri nextedge, finaledge, dissolveedge;
10137   vertex markorg;
10138   long hullsize;
10139   triangle ptr;                         /* Temporary variable used by sym(). */
10140 
10141   if (b->verbose) {
10142     printf("  Removing triangular bounding box.\n");
10143   }
10144   /* Find a boundary triangle. */
10145   nextedge.tri = m->dummytri;
10146   nextedge.orient = 0;
10147   symself(nextedge);
10148   /* Mark a place to stop. */
10149   lprev(nextedge, finaledge);
10150   lnextself(nextedge);
10151   symself(nextedge);
10152   /* Find a triangle (on the boundary of the vertex set) that isn't */
10153   /*   a bounding box triangle.                                     */
10154   lprev(nextedge, searchedge);
10155   symself(searchedge);
10156   /* Check whether nextedge is another boundary triangle */
10157   /*   adjacent to the first one.                        */
10158   lnext(nextedge, checkedge);
10159   symself(checkedge);
10160   if (checkedge.tri == m->dummytri) {
10161     /* Go on to the next triangle.  There are only three boundary   */
10162     /*   triangles, and this next triangle cannot be the third one, */
10163     /*   so it's safe to stop here.                                 */
10164     lprevself(searchedge);
10165     symself(searchedge);
10166   }
10167   /* Find a new boundary edge to search from, as the current search */
10168   /*   edge lies on a bounding box triangle and will be deleted.    */
10169   m->dummytri[0] = encode(searchedge);
10170   hullsize = -2l;
10171   while (!otriequal(nextedge, finaledge)) {
10172     hullsize++;
10173     lprev(nextedge, dissolveedge);
10174     symself(dissolveedge);
10175     /* If not using a PSLG, the vertices should be marked now. */
10176     /*   (If using a PSLG, markhull() will do the job.)        */
10177     if (!b->poly) {
10178       /* Be careful!  One must check for the case where all the input     */
10179       /*   vertices are collinear, and thus all the triangles are part of */
10180       /*   the bounding box.  Otherwise, the setvertexmark() call below   */
10181       /*   will cause a bad pointer reference.                            */
10182       if (dissolveedge.tri != m->dummytri) {
10183         org(dissolveedge, markorg);
10184         if (vertexmark(markorg) == 0) {
10185           setvertexmark(markorg, 1);
10186         }
10187       }
10188     }
10189     /* Disconnect the bounding box triangle from the mesh triangle. */
10190     dissolve(dissolveedge);
10191     lnext(nextedge, deadtriangle);
10192     sym(deadtriangle, nextedge);
10193     /* Get rid of the bounding box triangle. */
10194     triangledealloc(m, deadtriangle.tri);
10195     /* Do we need to turn the corner? */
10196     if (nextedge.tri == m->dummytri) {
10197       /* Turn the corner. */
10198       otricopy(dissolveedge, nextedge);
10199     }
10200   }
10201   triangledealloc(m, finaledge.tri);
10202 
10203   trifree((VOID *) m->infvertex1);  /* Deallocate the bounding box vertices. */
10204   trifree((VOID *) m->infvertex2);
10205   trifree((VOID *) m->infvertex3);
10206 
10207   return hullsize;
10208 }
10209 
10210 #endif /* not REDUCED */
10211 
10212 /*****************************************************************************/
10213 /*                                                                           */
10214 /*  incrementaldelaunay()   Form a Delaunay triangulation by incrementally   */
10215 /*                          inserting vertices.                              */
10216 /*                                                                           */
10217 /*  Returns the number of edges on the convex hull of the triangulation.     */
10218 /*                                                                           */
10219 /*****************************************************************************/
10220 
10221 #ifndef REDUCED
10222 
10223 #ifdef ANSI_DECLARATORS
10224 long incrementaldelaunay(struct mesh *m, struct behavior *b)
10225 #else /* not ANSI_DECLARATORS */
10226 long incrementaldelaunay(m, b)
10227 struct mesh *m;
10228 struct behavior *b;
10229 #endif /* not ANSI_DECLARATORS */
10230 
10231 {
10232   struct otri starttri;
10233   vertex vertexloop;
10234 
10235   /* Create a triangular bounding box. */
10236   boundingbox(m, b);
10237   if (b->verbose) {
10238     printf("  Incrementally inserting vertices.\n");
10239   }
10240   traversalinit(&m->vertices);
10241   vertexloop = vertextraverse(m);
10242   while (vertexloop != (vertex) NULL) {
10243     starttri.tri = m->dummytri;
10244     if (insertvertex(m, b, vertexloop, &starttri, (struct osub *) NULL, 0, 0)
10245         == DUPLICATEVERTEX) {
10246       if (!b->quiet) {
10247         printf(
10248 "Warning:  A duplicate vertex at (%.12g, %.12g) appeared and was ignored.\n",
10249                vertexloop[0], vertexloop[1]);
10250       }
10251       setvertextype(vertexloop, UNDEADVERTEX);
10252       m->undeads++;
10253     }
10254     vertexloop = vertextraverse(m);
10255   }
10256   /* Remove the bounding box. */
10257   return removebox(m, b);
10258 }
10259 
10260 #endif /* not REDUCED */
10261 
10264 /********* Incremental Delaunay triangulation ends here              *********/
10265 
10266 /********* Sweepline Delaunay triangulation begins here              *********/
10270 #ifndef REDUCED
10271 
10272 #ifdef ANSI_DECLARATORS
10273 void eventheapinsert(struct event **heap, int heapsize, struct event *newevent)
10274 #else /* not ANSI_DECLARATORS */
10275 void eventheapinsert(heap, heapsize, newevent)
10276 struct event **heap;
10277 int heapsize;
10278 struct event *newevent;
10279 #endif /* not ANSI_DECLARATORS */
10280 
10281 {
10282   REAL eventx, eventy;
10283   int eventnum;
10284   int parent;
10285   int notdone;
10286 
10287   eventx = newevent->xkey;
10288   eventy = newevent->ykey;
10289   eventnum = heapsize;
10290   notdone = eventnum > 0;
10291   while (notdone) {
10292     parent = (eventnum - 1) >> 1;
10293     if ((heap[parent]->ykey < eventy) ||
10294         ((heap[parent]->ykey == eventy)
10295          && (heap[parent]->xkey <= eventx))) {
10296       notdone = 0;
10297     } else {
10298       heap[eventnum] = heap[parent];
10299       heap[eventnum]->heapposition = eventnum;
10300 
10301       eventnum = parent;
10302       notdone = eventnum > 0;
10303     }
10304   }
10305   heap[eventnum] = newevent;
10306   newevent->heapposition = eventnum;
10307 }
10308 
10309 #endif /* not REDUCED */
10310 
10311 #ifndef REDUCED
10312 
10313 #ifdef ANSI_DECLARATORS
10314 void eventheapify(struct event **heap, int heapsize, int eventnum)
10315 #else /* not ANSI_DECLARATORS */
10316 void eventheapify(heap, heapsize, eventnum)
10317 struct event **heap;
10318 int heapsize;
10319 int eventnum;
10320 #endif /* not ANSI_DECLARATORS */
10321 
10322 {
10323   struct event *thisevent;
10324   REAL eventx, eventy;
10325   int leftchild, rightchild;
10326   int smallest;
10327   int notdone;
10328 
10329   thisevent = heap[eventnum];
10330   eventx = thisevent->xkey;
10331   eventy = thisevent->ykey;
10332   leftchild = 2 * eventnum + 1;
10333   notdone = leftchild < heapsize;
10334   while (notdone) {
10335     if ((heap[leftchild]->ykey < eventy) ||
10336         ((heap[leftchild]->ykey == eventy)
10337          && (heap[leftchild]->xkey < eventx))) {
10338       smallest = leftchild;
10339     } else {
10340       smallest = eventnum;
10341     }
10342     rightchild = leftchild + 1;
10343     if (rightchild < heapsize) {
10344       if ((heap[rightchild]->ykey < heap[smallest]->ykey) ||
10345           ((heap[rightchild]->ykey == heap[smallest]->ykey)
10346            && (heap[rightchild]->xkey < heap[smallest]->xkey))) {
10347         smallest = rightchild;
10348       }
10349     }
10350     if (smallest == eventnum) {
10351       notdone = 0;
10352     } else {
10353       heap[eventnum] = heap[smallest];
10354       heap[eventnum]->heapposition = eventnum;
10355       heap[smallest] = thisevent;
10356       thisevent->heapposition = smallest;
10357 
10358       eventnum = smallest;
10359       leftchild = 2 * eventnum + 1;
10360       notdone = leftchild < heapsize;
10361     }
10362   }
10363 }
10364 
10365 #endif /* not REDUCED */
10366 
10367 #ifndef REDUCED
10368 
10369 #ifdef ANSI_DECLARATORS
10370 void eventheapdelete(struct event **heap, int heapsize, int eventnum)
10371 #else /* not ANSI_DECLARATORS */
10372 void eventheapdelete(heap, heapsize, eventnum)
10373 struct event **heap;
10374 int heapsize;
10375 int eventnum;
10376 #endif /* not ANSI_DECLARATORS */
10377 
10378 {
10379   struct event *moveevent;
10380   REAL eventx, eventy;
10381   int parent;
10382   int notdone;
10383 
10384   moveevent = heap[heapsize - 1];
10385   if (eventnum > 0) {
10386     eventx = moveevent->xkey;
10387     eventy = moveevent->ykey;
10388     do {
10389       parent = (eventnum - 1) >> 1;
10390       if ((heap[parent]->ykey < eventy) ||
10391           ((heap[parent]->ykey == eventy)
10392            && (heap[parent]->xkey <= eventx))) {
10393         notdone = 0;
10394       } else {
10395         heap[eventnum] = heap[parent];
10396         heap[eventnum]->heapposition = eventnum;
10397 
10398         eventnum = parent;
10399         notdone = eventnum > 0;
10400       }
10401     } while (notdone);
10402   }
10403   heap[eventnum] = moveevent;
10404   moveevent->heapposition = eventnum;
10405   eventheapify(heap, heapsize - 1, eventnum);
10406 }
10407 
10408 #endif /* not REDUCED */
10409 
10410 #ifndef REDUCED
10411 
10412 #ifdef ANSI_DECLARATORS
10413 void createeventheap(struct mesh *m, struct event ***eventheap,
10414                      struct event **events, struct event **freeevents)
10415 #else /* not ANSI_DECLARATORS */
10416 void createeventheap(m, eventheap, events, freeevents)
10417 struct mesh *m;
10418 struct event ***eventheap;
10419 struct event **events;
10420 struct event **freeevents;
10421 #endif /* not ANSI_DECLARATORS */
10422 
10423 {
10424   vertex thisvertex;
10425   int maxevents;
10426   int i;
10427 
10428   maxevents = (3 * m->invertices) / 2;
10429   *eventheap = (struct event **) trimalloc(maxevents *
10430                                            (int) sizeof(struct event *));
10431   *events = (struct event *) trimalloc(maxevents * (int) sizeof(struct event));
10432   traversalinit(&m->vertices);
10433   for (i = 0; i < m->invertices; i++) {
10434     thisvertex = vertextraverse(m);
10435     (*events)[i].eventptr = (VOID *) thisvertex;
10436     (*events)[i].xkey = thisvertex[0];
10437     (*events)[i].ykey = thisvertex[1];
10438     eventheapinsert(*eventheap, i, *events + i);
10439   }
10440   *freeevents = (struct event *) NULL;
10441   for (i = maxevents - 1; i >= m->invertices; i--) {
10442     (*events)[i].eventptr = (VOID *) *freeevents;
10443     *freeevents = *events + i;
10444   }
10445 }
10446 
10447 #endif /* not REDUCED */
10448 
10449 #ifndef REDUCED
10450 
10451 #ifdef ANSI_DECLARATORS
10452 int rightofhyperbola(struct mesh *m, struct otri *fronttri, vertex newsite)
10453 #else /* not ANSI_DECLARATORS */
10454 int rightofhyperbola(m, fronttri, newsite)
10455 struct mesh *m;
10456 struct otri *fronttri;
10457 vertex newsite;
10458 #endif /* not ANSI_DECLARATORS */
10459 
10460 {
10461   vertex leftvertex, rightvertex;
10462   REAL dxa, dya, dxb, dyb;
10463 
10464   m->hyperbolacount++;
10465 
10466   dest(*fronttri, leftvertex);
10467   apex(*fronttri, rightvertex);
10468   if ((leftvertex[1] < rightvertex[1]) ||
10469       ((leftvertex[1] == rightvertex[1]) &&
10470        (leftvertex[0] < rightvertex[0]))) {
10471     if (newsite[0] >= rightvertex[0]) {
10472       return 1;
10473     }
10474   } else {
10475     if (newsite[0] <= leftvertex[0]) {
10476       return 0;
10477     }
10478   }
10479   dxa = leftvertex[0] - newsite[0];
10480   dya = leftvertex[1] - newsite[1];
10481   dxb = rightvertex[0] - newsite[0];
10482   dyb = rightvertex[1] - newsite[1];
10483   return dya * (dxb * dxb + dyb * dyb) > dyb * (dxa * dxa + dya * dya);
10484 }
10485 
10486 #endif /* not REDUCED */
10487 
10488 #ifndef REDUCED
10489 
10490 #ifdef ANSI_DECLARATORS
10491 REAL circletop(struct mesh *m, vertex pa, vertex pb, vertex pc, REAL ccwabc)
10492 #else /* not ANSI_DECLARATORS */
10493 REAL circletop(m, pa, pb, pc, ccwabc)
10494 struct mesh *m;
10495 vertex pa;
10496 vertex pb;
10497 vertex pc;
10498 REAL ccwabc;
10499 #endif /* not ANSI_DECLARATORS */
10500 
10501 {
10502   REAL xac, yac, xbc, ybc, xab, yab;
10503   REAL aclen2, bclen2, ablen2;
10504 
10505   m->circletopcount++;
10506 
10507   xac = pa[0] - pc[0];
10508   yac = pa[1] - pc[1];
10509   xbc = pb[0] - pc[0];
10510   ybc = pb[1] - pc[1];
10511   xab = pa[0] - pb[0];
10512   yab = pa[1] - pb[1];
10513   aclen2 = xac * xac + yac * yac;
10514   bclen2 = xbc * xbc + ybc * ybc;
10515   ablen2 = xab * xab + yab * yab;
10516   return pc[1] + (xac * bclen2 - xbc * aclen2 + sqrt(aclen2 * bclen2 * ablen2))
10517                / (2.0 * ccwabc);
10518 }
10519 
10520 #endif /* not REDUCED */
10521 
10522 #ifndef REDUCED
10523 
10524 #ifdef ANSI_DECLARATORS
10525 void check4deadevent(struct otri *checktri, struct event **freeevents,
10526                      struct event **eventheap, int *heapsize)
10527 #else /* not ANSI_DECLARATORS */
10528 void check4deadevent(checktri, freeevents, eventheap, heapsize)
10529 struct otri *checktri;
10530 struct event **freeevents;
10531 struct event **eventheap;
10532 int *heapsize;
10533 #endif /* not ANSI_DECLARATORS */
10534 
10535 {
10536   struct event *deadevent;
10537   vertex eventvertex;
10538   int eventnum;
10539 
10540   org(*checktri, eventvertex);
10541   if (eventvertex != (vertex) NULL) {
10542     deadevent = (struct event *) eventvertex;
10543     eventnum = deadevent->heapposition;
10544     deadevent->eventptr = (VOID *) *freeevents;
10545     *freeevents = deadevent;
10546     eventheapdelete(eventheap, *heapsize, eventnum);
10547     (*heapsize)--;
10548     setorg(*checktri, NULL);
10549   }
10550 }
10551 
10552 #endif /* not REDUCED */
10553 
10554 #ifndef REDUCED
10555 
10556 #ifdef ANSI_DECLARATORS
10557 struct splaynode *splay(struct mesh *m, struct splaynode *splaytree,
10558                         vertex searchpoint, struct otri *searchtri)
10559 #else /* not ANSI_DECLARATORS */
10560 struct splaynode *splay(m, splaytree, searchpoint, searchtri)
10561 struct mesh *m;
10562 struct splaynode *splaytree;
10563 vertex searchpoint;
10564 struct otri *searchtri;
10565 #endif /* not ANSI_DECLARATORS */
10566 
10567 {
10568   struct splaynode *child, *grandchild;
10569   struct splaynode *lefttree, *righttree;
10570   struct splaynode *leftright;
10571   vertex checkvertex;
10572   int rightofroot, rightofchild;
10573 
10574   if (splaytree == (struct splaynode *) NULL) {
10575     return (struct splaynode *) NULL;
10576   }
10577   dest(splaytree->keyedge, checkvertex);
10578   if (checkvertex == splaytree->keydest) {
10579     rightofroot = rightofhyperbola(m, &splaytree->keyedge, searchpoint);
10580     if (rightofroot) {
10581       otricopy(splaytree->keyedge, *searchtri);
10582       child = splaytree->rchild;
10583     } else {
10584       child = splaytree->lchild;
10585     }
10586     if (child == (struct splaynode *) NULL) {
10587       return splaytree;
10588     }
10589     dest(child->keyedge, checkvertex);
10590     if (checkvertex != child->keydest) {
10591       child = splay(m, child, searchpoint, searchtri);
10592       if (child == (struct splaynode *) NULL) {
10593         if (rightofroot) {
10594           splaytree->rchild = (struct splaynode *) NULL;
10595         } else {
10596           splaytree->lchild = (struct splaynode *) NULL;
10597         }
10598         return splaytree;
10599       }
10600     }
10601     rightofchild = rightofhyperbola(m, &child->keyedge, searchpoint);
10602     if (rightofchild) {
10603       otricopy(child->keyedge, *searchtri);
10604       grandchild = splay(m, child->rchild, searchpoint, searchtri);
10605       child->rchild = grandchild;
10606     } else {
10607       grandchild = splay(m, child->lchild, searchpoint, searchtri);
10608       child->lchild = grandchild;
10609     }
10610     if (grandchild == (struct splaynode *) NULL) {
10611       if (rightofroot) {
10612         splaytree->rchild = child->lchild;
10613         child->lchild = splaytree;
10614       } else {
10615         splaytree->lchild = child->rchild;
10616         child->rchild = splaytree;
10617       }
10618       return child;
10619     }
10620     if (rightofchild) {
10621       if (rightofroot) {
10622         splaytree->rchild = child->lchild;
10623         child->lchild = splaytree;
10624       } else {
10625         splaytree->lchild = grandchild->rchild;
10626         grandchild->rchild = splaytree;
10627       }
10628       child->rchild = grandchild->lchild;
10629       grandchild->lchild = child;
10630     } else {
10631       if (rightofroot) {
10632         splaytree->rchild = grandchild->lchild;
10633         grandchild->lchild = splaytree;
10634       } else {
10635         splaytree->lchild = child->rchild;
10636         child->rchild = splaytree;
10637       }
10638       child->lchild = grandchild->rchild;
10639       grandchild->rchild = child;
10640     }
10641     return grandchild;
10642   } else {
10643     lefttree = splay(m, splaytree->lchild, searchpoint, searchtri);
10644     righttree = splay(m, splaytree->rchild, searchpoint, searchtri);
10645 
10646     pooldealloc(&m->splaynodes, (VOID *) splaytree);
10647     if (lefttree == (struct splaynode *) NULL) {
10648       return righttree;
10649     } else if (righttree == (struct splaynode *) NULL) {
10650       return lefttree;
10651     } else if (lefttree->rchild == (struct splaynode *) NULL) {
10652       lefttree->rchild = righttree->lchild;
10653       righttree->lchild = lefttree;
10654       return righttree;
10655     } else if (righttree->lchild == (struct splaynode *) NULL) {
10656       righttree->lchild = lefttree->rchild;
10657       lefttree->rchild = righttree;
10658       return lefttree;
10659     } else {
10660 /*      printf("Holy Toledo!!!\n"); */
10661       leftright = lefttree->rchild;
10662       while (leftright->rchild != (struct splaynode *) NULL) {
10663         leftright = leftright->rchild;
10664       }
10665       leftright->rchild = righttree;
10666       return lefttree;
10667     }
10668   }
10669 }
10670 
10671 #endif /* not REDUCED */
10672 
10673 #ifndef REDUCED
10674 
10675 #ifdef ANSI_DECLARATORS
10676 struct splaynode *splayinsert(struct mesh *m, struct splaynode *splayroot,
10677                               struct otri *newkey, vertex searchpoint)
10678 #else /* not ANSI_DECLARATORS */
10679 struct splaynode *splayinsert(m, splayroot, newkey, searchpoint)
10680 struct mesh *m;
10681 struct splaynode *splayroot;
10682 struct otri *newkey;
10683 vertex searchpoint;
10684 #endif /* not ANSI_DECLARATORS */
10685 
10686 {
10687   struct splaynode *newsplaynode;
10688 
10689   newsplaynode = (struct splaynode *) poolalloc(&m->splaynodes);
10690   otricopy(*newkey, newsplaynode->keyedge);
10691   dest(*newkey, newsplaynode->keydest);
10692   if (splayroot == (struct splaynode *) NULL) {
10693     newsplaynode->lchild = (struct splaynode *) NULL;
10694     newsplaynode->rchild = (struct splaynode *) NULL;
10695   } else if (rightofhyperbola(m, &splayroot->keyedge, searchpoint)) {
10696     newsplaynode->lchild = splayroot;
10697     newsplaynode->rchild = splayroot->rchild;
10698     splayroot->rchild = (struct splaynode *) NULL;
10699   } else {
10700     newsplaynode->lchild = splayroot->lchild;
10701     newsplaynode->rchild = splayroot;
10702     splayroot->lchild = (struct splaynode *) NULL;
10703   }
10704   return newsplaynode;
10705 }
10706 
10707 #endif /* not REDUCED */
10708 
10709 #ifndef REDUCED
10710 
10711 #ifdef ANSI_DECLARATORS
10712 struct splaynode *circletopinsert(struct mesh *m, struct behavior *b,
10713                                   struct splaynode *splayroot,
10714                                   struct otri *newkey,
10715                                   vertex pa, vertex pb, vertex pc, REAL topy)
10716 #else /* not ANSI_DECLARATORS */
10717 struct splaynode *circletopinsert(m, b, splayroot, newkey, pa, pb, pc, topy)
10718 struct mesh *m;
10719 struct behavior *b;
10720 struct splaynode *splayroot;
10721 struct otri *newkey;
10722 vertex pa;
10723 vertex pb;
10724 vertex pc;
10725 REAL topy;
10726 #endif /* not ANSI_DECLARATORS */
10727 
10728 {
10729   REAL ccwabc;
10730   REAL xac, yac, xbc, ybc;
10731   REAL aclen2, bclen2;
10732   REAL searchpoint[2];
10733   struct otri dummytri;
10734 
10735   ccwabc = counterclockwise(m, b, pa, pb, pc);
10736   xac = pa[0] - pc[0];
10737   yac = pa[1] - pc[1];
10738   xbc = pb[0] - pc[0];
10739   ybc = pb[1] - pc[1];
10740   aclen2 = xac * xac + yac * yac;
10741   bclen2 = xbc * xbc + ybc * ybc;
10742   searchpoint[0] = pc[0] - (yac * bclen2 - ybc * aclen2) / (2.0 * ccwabc);
10743   searchpoint[1] = topy;
10744   return splayinsert(m, splay(m, splayroot, (vertex) searchpoint, &dummytri),
10745                      newkey, (vertex) searchpoint);
10746 }
10747 
10748 #endif /* not REDUCED */
10749 
10750 #ifndef REDUCED
10751 
10752 #ifdef ANSI_DECLARATORS
10753 struct splaynode *frontlocate(struct mesh *m, struct splaynode *splayroot,
10754                               struct otri *bottommost, vertex searchvertex,
10755                               struct otri *searchtri, int *farright)
10756 #else /* not ANSI_DECLARATORS */
10757 struct splaynode *frontlocate(m, splayroot, bottommost, searchvertex,
10758                               searchtri, farright)
10759 struct mesh *m;
10760 struct splaynode *splayroot;
10761 struct otri *bottommost;
10762 vertex searchvertex;
10763 struct otri *searchtri;
10764 int *farright;
10765 #endif /* not ANSI_DECLARATORS */
10766 
10767 {
10768   int farrightflag;
10769   triangle ptr;                       /* Temporary variable used by onext(). */
10770 
10771   otricopy(*bottommost, *searchtri);
10772   splayroot = splay(m, splayroot, searchvertex, searchtri);
10773 
10774   farrightflag = 0;
10775   while (!farrightflag && rightofhyperbola(m, searchtri, searchvertex)) {
10776     onextself(*searchtri);
10777     farrightflag = otriequal(*searchtri, *bottommost);
10778   }
10779   *farright = farrightflag;
10780   return splayroot;
10781 }
10782 
10783 #endif /* not REDUCED */
10784 
10785 #ifndef REDUCED
10786 
10787 #ifdef ANSI_DECLARATORS
10788 long sweeplinedelaunay(struct mesh *m, struct behavior *b)
10789 #else /* not ANSI_DECLARATORS */
10790 long sweeplinedelaunay(m, b)
10791 struct mesh *m;
10792 struct behavior *b;
10793 #endif /* not ANSI_DECLARATORS */
10794 
10795 {
10796   struct event **eventheap;
10797   struct event *events;
10798   struct event *freeevents;
10799   struct event *nextevent;
10800   struct event *newevent;
10801   struct splaynode *splayroot;
10802   struct otri bottommost;
10803   struct otri searchtri;
10804   struct otri fliptri;
10805   struct otri lefttri, righttri, farlefttri, farrighttri;
10806   struct otri inserttri;
10807   vertex firstvertex, secondvertex;
10808   vertex nextvertex, lastvertex;
10809   vertex connectvertex;
10810   vertex leftvertex, midvertex, rightvertex;
10811   REAL lefttest, righttest;
10812   int heapsize;
10813   int check4events, farrightflag;
10814   triangle ptr;   /* Temporary variable used by sym(), onext(), and oprev(). */
10815 
10816   poolinit(&m->splaynodes, sizeof(struct splaynode), SPLAYNODEPERBLOCK,
10817            SPLAYNODEPERBLOCK, 0);
10818   splayroot = (struct splaynode *) NULL;
10819 
10820   if (b->verbose) {
10821     printf("  Placing vertices in event heap.\n");
10822   }
10823   createeventheap(m, &eventheap, &events, &freeevents);
10824   heapsize = m->invertices;
10825 
10826   if (b->verbose) {
10827     printf("  Forming triangulation.\n");
10828   }
10829   maketriangle(m, b, &lefttri);
10830   maketriangle(m, b, &righttri);
10831   bond(lefttri, righttri);
10832   lnextself(lefttri);
10833   lprevself(righttri);
10834   bond(lefttri, righttri);
10835   lnextself(lefttri);
10836   lprevself(righttri);
10837   bond(lefttri, righttri);
10838   firstvertex = (vertex) eventheap[0]->eventptr;
10839   eventheap[0]->eventptr = (VOID *) freeevents;
10840   freeevents = eventheap[0];
10841   eventheapdelete(eventheap, heapsize, 0);
10842   heapsize--;
10843   do {
10844     if (heapsize == 0) {
10845       printf("Error:  Input vertices are all identical.\n");
10846       triexit(1);
10847     }
10848     secondvertex = (vertex) eventheap[0]->eventptr;
10849     eventheap[0]->eventptr = (VOID *) freeevents;
10850     freeevents = eventheap[0];
10851     eventheapdelete(eventheap, heapsize, 0);
10852     heapsize--;
10853     if ((firstvertex[0] == secondvertex[0]) &&
10854         (firstvertex[1] == secondvertex[1])) {
10855       if (!b->quiet) {
10856         printf(
10857 "Warning:  A duplicate vertex at (%.12g, %.12g) appeared and was ignored.\n",
10858                secondvertex[0], secondvertex[1]);
10859       }
10860       setvertextype(secondvertex, UNDEADVERTEX);
10861       m->undeads++;
10862     }
10863   } while ((firstvertex[0] == secondvertex[0]) &&
10864            (firstvertex[1] == secondvertex[1]));
10865   setorg(lefttri, firstvertex);
10866   setdest(lefttri, secondvertex);
10867   setorg(righttri, secondvertex);
10868   setdest(righttri, firstvertex);
10869   lprev(lefttri, bottommost);
10870   lastvertex = secondvertex;
10871   while (heapsize > 0) {
10872     nextevent = eventheap[0];
10873     eventheapdelete(eventheap, heapsize, 0);
10874     heapsize--;
10875     check4events = 1;
10876     if (nextevent->xkey < m->xmin) {
10877       decode(nextevent->eventptr, fliptri);
10878       oprev(fliptri, farlefttri);
10879       check4deadevent(&farlefttri, &freeevents, eventheap, &heapsize);
10880       onext(fliptri, farrighttri);
10881       check4deadevent(&farrighttri, &freeevents, eventheap, &heapsize);
10882 
10883       if (otriequal(farlefttri, bottommost)) {
10884         lprev(fliptri, bottommost);
10885       }
10886       flip(m, b, &fliptri);
10887       setapex(fliptri, NULL);
10888       lprev(fliptri, lefttri);
10889       lnext(fliptri, righttri);
10890       sym(lefttri, farlefttri);
10891 
10892       if (randomnation(SAMPLERATE) == 0) {
10893         symself(fliptri);
10894         dest(fliptri, leftvertex);
10895         apex(fliptri, midvertex);
10896         org(fliptri, rightvertex);
10897         splayroot = circletopinsert(m, b, splayroot, &lefttri, leftvertex,
10898                                     midvertex, rightvertex, nextevent->ykey);
10899       }
10900     } else {
10901       nextvertex = (vertex) nextevent->eventptr;
10902       if ((nextvertex[0] == lastvertex[0]) &&
10903           (nextvertex[1] == lastvertex[1])) {
10904         if (!b->quiet) {
10905           printf(
10906 "Warning:  A duplicate vertex at (%.12g, %.12g) appeared and was ignored.\n",
10907                  nextvertex[0], nextvertex[1]);
10908         }
10909         setvertextype(nextvertex, UNDEADVERTEX);
10910         m->undeads++;
10911         check4events = 0;
10912       } else {
10913         lastvertex = nextvertex;
10914 
10915         splayroot = frontlocate(m, splayroot, &bottommost, nextvertex,
10916                                 &searchtri, &farrightflag);
10917 /*
10918         otricopy(bottommost, searchtri);
10919         farrightflag = 0;
10920         while (!farrightflag && rightofhyperbola(m, &searchtri, nextvertex)) {
10921           onextself(searchtri);
10922           farrightflag = otriequal(searchtri, bottommost);
10923         }
10924 */
10925 
10926         check4deadevent(&searchtri, &freeevents, eventheap, &heapsize);
10927 
10928         otricopy(searchtri, farrighttri);
10929         sym(searchtri, farlefttri);
10930         maketriangle(m, b, &lefttri);
10931         maketriangle(m, b, &righttri);
10932         dest(farrighttri, connectvertex);
10933         setorg(lefttri, connectvertex);
10934         setdest(lefttri, nextvertex);
10935         setorg(righttri, nextvertex);
10936         setdest(righttri, connectvertex);
10937         bond(lefttri, righttri);
10938         lnextself(lefttri);
10939         lprevself(righttri);
10940         bond(lefttri, righttri);
10941         lnextself(lefttri);
10942         lprevself(righttri);
10943         bond(lefttri, farlefttri);
10944         bond(righttri, farrighttri);
10945         if (!farrightflag && otriequal(farrighttri, bottommost)) {
10946           otricopy(lefttri, bottommost);
10947         }
10948 
10949         if (randomnation(SAMPLERATE) == 0) {
10950           splayroot = splayinsert(m, splayroot, &lefttri, nextvertex);
10951         } else if (randomnation(SAMPLERATE) == 0) {
10952           lnext(righttri, inserttri);
10953           splayroot = splayinsert(m, splayroot, &inserttri, nextvertex);
10954         }
10955       }
10956     }
10957     nextevent->eventptr = (VOID *) freeevents;
10958     freeevents = nextevent;
10959 
10960     if (check4events) {
10961       apex(farlefttri, leftvertex);
10962       dest(lefttri, midvertex);
10963       apex(lefttri, rightvertex);
10964       lefttest = counterclockwise(m, b, leftvertex, midvertex, rightvertex);
10965       if (lefttest > 0.0) {
10966         newevent = freeevents;
10967         freeevents = (struct event *) freeevents->eventptr;
10968         newevent->xkey = m->xminextreme;
10969         newevent->ykey = circletop(m, leftvertex, midvertex, rightvertex,
10970                                    lefttest);
10971         newevent->eventptr = (VOID *) encode(lefttri);
10972         eventheapinsert(eventheap, heapsize, newevent);
10973         heapsize++;
10974         setorg(lefttri, newevent);
10975       }
10976       apex(righttri, leftvertex);
10977       org(righttri, midvertex);
10978       apex(farrighttri, rightvertex);
10979       righttest = counterclockwise(m, b, leftvertex, midvertex, rightvertex);
10980       if (righttest > 0.0) {
10981         newevent = freeevents;
10982         freeevents = (struct event *) freeevents->eventptr;
10983         newevent->xkey = m->xminextreme;
10984         newevent->ykey = circletop(m, leftvertex, midvertex, rightvertex,
10985                                    righttest);
10986         newevent->eventptr = (VOID *) encode(farrighttri);
10987         eventheapinsert(eventheap, heapsize, newevent);
10988         heapsize++;
10989         setorg(farrighttri, newevent);
10990       }
10991     }
10992   }
10993 
10994   pooldeinit(&m->splaynodes);
10995   lprevself(bottommost);
10996   return removeghosts(m, b, &bottommost);
10997 }
10998 
10999 #endif /* not REDUCED */
11000 
11003 /********* Sweepline Delaunay triangulation ends here                *********/
11004 
11005 /********* General mesh construction routines begin here             *********/
11009 /*****************************************************************************/
11010 /*                                                                           */
11011 /*  delaunay()   Form a Delaunay triangulation.                              */
11012 /*                                                                           */
11013 /*****************************************************************************/
11014 
11015 #ifdef ANSI_DECLARATORS
11016 long delaunay(struct mesh *m, struct behavior *b)
11017 #else /* not ANSI_DECLARATORS */
11018 long delaunay(m, b)
11019 struct mesh *m;
11020 struct behavior *b;
11021 #endif /* not ANSI_DECLARATORS */
11022 
11023 {
11024   long hulledges;
11025 
11026   m->eextras = 0;
11027   initializetrisubpools(m, b);
11028 
11029 #ifdef REDUCED
11030   if (!b->quiet) {
11031     printf(
11032       "Constructing Delaunay triangulation by divide-and-conquer method.\n");
11033   }
11034   hulledges = divconqdelaunay(m, b);
11035 #else /* not REDUCED */
11036   if (!b->quiet) {
11037     printf("Constructing Delaunay triangulation ");
11038     if (b->incremental) {
11039       printf("by incremental method.\n");
11040     } else if (b->sweepline) {
11041       printf("by sweepline method.\n");
11042     } else {
11043       printf("by divide-and-conquer method.\n");
11044     }
11045   }
11046   if (b->incremental) {
11047     hulledges = incrementaldelaunay(m, b);
11048   } else if (b->sweepline) {
11049     hulledges = sweeplinedelaunay(m, b);
11050   } else {
11051     hulledges = divconqdelaunay(m, b);
11052   }
11053 #endif /* not REDUCED */
11054 
11055   if (m->triangles.items == 0) {
11056     /* The input vertices were all collinear, so there are no triangles. */
11057     return 0l;
11058   } else {
11059     return hulledges;
11060   }
11061 }
11062 
11063 /*****************************************************************************/
11064 /*                                                                           */
11065 /*  reconstruct()   Reconstruct a triangulation from its .ele (and possibly  */
11066 /*                  .poly) file.  Used when the -r switch is used.           */
11067 /*                                                                           */
11068 /*  Reads an .ele file and reconstructs the original mesh.  If the -p switch */
11069 /*  is used, this procedure will also read a .poly file and reconstruct the  */
11070 /*  subsegments of the original mesh.  If the -a switch is used, this        */
11071 /*  procedure will also read an .area file and set a maximum area constraint */
11072 /*  on each triangle.                                                        */
11073 /*                                                                           */
11074 /*  Vertices that are not corners of triangles, such as nodes on edges of    */
11075 /*  subparametric elements, are discarded.                                   */
11076 /*                                                                           */
11077 /*  This routine finds the adjacencies between triangles (and subsegments)   */
11078 /*  by forming one stack of triangles for each vertex.  Each triangle is on  */
11079 /*  three different stacks simultaneously.  Each triangle's subsegment       */
11080 /*  pointers are used to link the items in each stack.  This memory-saving   */
11081 /*  feature makes the code harder to read.  The most important thing to keep */
11082 /*  in mind is that each triangle is removed from a stack precisely when     */
11083 /*  the corresponding pointer is adjusted to refer to a subsegment rather    */
11084 /*  than the next triangle of the stack.                                     */
11085 /*                                                                           */
11086 /*****************************************************************************/
11087 
11088 #ifndef CDT_ONLY
11089 
11090 #ifdef TRILIBRARY
11091 
11092 #ifdef ANSI_DECLARATORS
11093 int reconstruct(struct mesh *m, struct behavior *b, int *trianglelist,
11094                 REAL *triangleattriblist, REAL *trianglearealist,
11095                 int elements, int corners, int attribs,
11096                 int *segmentlist,int *segmentmarkerlist, int numberofsegments)
11097 #else /* not ANSI_DECLARATORS */
11098 int reconstruct(m, b, trianglelist, triangleattriblist, trianglearealist,
11099                 elements, corners, attribs, segmentlist, segmentmarkerlist,
11100                 numberofsegments)
11101 struct mesh *m;
11102 struct behavior *b;
11103 int *trianglelist;
11104 REAL *triangleattriblist;
11105 REAL *trianglearealist;
11106 int elements;
11107 int corners;
11108 int attribs;
11109 int *segmentlist;
11110 int *segmentmarkerlist;
11111 int numberofsegments;
11112 #endif /* not ANSI_DECLARATORS */
11113 
11114 #else /* not TRILIBRARY */
11115 
11116 #ifdef ANSI_DECLARATORS
11117 long reconstruct(struct mesh *m, struct behavior *b, char *elefilename,
11118                  char *areafilename, char *polyfilename, FILE *polyfile)
11119 #else /* not ANSI_DECLARATORS */
11120 long reconstruct(m, b, elefilename, areafilename, polyfilename, polyfile)
11121 struct mesh *m;
11122 struct behavior *b;
11123 char *elefilename;
11124 char *areafilename;
11125 char *polyfilename;
11126 FILE *polyfile;
11127 #endif /* not ANSI_DECLARATORS */
11128 
11129 #endif /* not TRILIBRARY */
11130 
11131 {
11132 #ifdef TRILIBRARY
11133   int vertexindex;
11134   int attribindex;
11135 #else /* not TRILIBRARY */
11136   FILE *elefile;
11137   FILE *areafile;
11138   char inputline[INPUTLINESIZE];
11139   char *stringptr;
11140   int areaelements;
11141 #endif /* not TRILIBRARY */
11142   struct otri triangleloop;
11143   struct otri triangleleft;
11144   struct otri checktri;
11145   struct otri checkleft;
11146   struct otri checkneighbor;
11147   struct osub subsegloop;
11148   triangle *vertexarray;
11149   triangle *prevlink;
11150   triangle nexttri;
11151   vertex tdest, tapex;
11152   vertex checkdest, checkapex;
11153   vertex shorg;
11154   vertex killvertex;
11155   vertex segmentorg, segmentdest;
11156   REAL area;
11157   int corner[3];
11158   int end[2];
11159   int killvertexindex;
11160   int incorners;
11161   int segmentmarkers;
11162   int boundmarker;
11163   int aroundvertex;
11164   long hullsize;
11165   int notfound;
11166   long elementnumber, segmentnumber;
11167   int i, j;
11168   triangle ptr;                         /* Temporary variable used by sym(). */
11169 
11170 #ifdef TRILIBRARY
11171   m->inelements = elements;
11172   incorners = corners;
11173   if (incorners < 3) {
11174     printf("Error:  Triangles must have at least 3 vertices.\n");
11175     triexit(1);
11176   }
11177   m->eextras = attribs;
11178 #else /* not TRILIBRARY */
11179   /* Read the triangles from an .ele file. */
11180   if (!b->quiet) {
11181     printf("Opening %s.\n", elefilename);
11182   }
11183   elefile = fopen(elefilename, "r");
11184   if (elefile == (FILE *) NULL) {
11185     printf("  Error:  Cannot access file %s.\n", elefilename);
11186     triexit(1);
11187   }
11188   /* Read number of triangles, number of vertices per triangle, and */
11189   /*   number of triangle attributes from .ele file.                */
11190   stringptr = readline(inputline, elefile, elefilename);
11191   m->inelements = (int) strtol(stringptr, &stringptr, 0);
11192   stringptr = findfield(stringptr);
11193   if (*stringptr == '\0') {
11194     incorners = 3;
11195   } else {
11196     incorners = (int) strtol(stringptr, &stringptr, 0);
11197     if (incorners < 3) {
11198       printf("Error:  Triangles in %s must have at least 3 vertices.\n",
11199              elefilename);
11200       triexit(1);
11201     }
11202   }
11203   stringptr = findfield(stringptr);
11204   if (*stringptr == '\0') {
11205     m->eextras = 0;
11206   } else {
11207     m->eextras = (int) strtol(stringptr, &stringptr, 0);
11208   }
11209 #endif /* not TRILIBRARY */
11210 
11211   initializetrisubpools(m, b);
11212 
11213   /* Create the triangles. */
11214   for (elementnumber = 1; elementnumber <= m->inelements; elementnumber++) {
11215     maketriangle(m, b, &triangleloop);
11216     /* Mark the triangle as living. */
11217     triangleloop.tri[3] = (triangle) triangleloop.tri;
11218   }
11219 
11220   segmentmarkers = 0;
11221   if (b->poly) {
11222 #ifdef TRILIBRARY
11223     m->insegments = numberofsegments;
11224     segmentmarkers = segmentmarkerlist != (int *) NULL;
11225 #else /* not TRILIBRARY */
11226     /* Read number of segments and number of segment */
11227     /*   boundary markers from .poly file.           */
11228     stringptr = readline(inputline, polyfile, b->inpolyfilename);
11229     m->insegments = (int) strtol(stringptr, &stringptr, 0);
11230     stringptr = findfield(stringptr);
11231     if (*stringptr != '\0') {
11232       segmentmarkers = (int) strtol(stringptr, &stringptr, 0);
11233     }
11234 #endif /* not TRILIBRARY */
11235 
11236     /* Create the subsegments. */
11237     for (segmentnumber = 1; segmentnumber <= m->insegments; segmentnumber++) {
11238       makesubseg(m, &subsegloop);
11239       /* Mark the subsegment as living. */
11240       subsegloop.ss[2] = (subseg) subsegloop.ss;
11241     }
11242   }
11243 
11244 #ifdef TRILIBRARY
11245   vertexindex = 0;
11246   attribindex = 0;
11247 #else /* not TRILIBRARY */
11248   if (b->vararea) {
11249     /* Open an .area file, check for consistency with the .ele file. */
11250     if (!b->quiet) {
11251       printf("Opening %s.\n", areafilename);
11252     }
11253     areafile = fopen(areafilename, "r");
11254     if (areafile == (FILE *) NULL) {
11255       printf("  Error:  Cannot access file %s.\n", areafilename);
11256       triexit(1);
11257     }
11258     stringptr = readline(inputline, areafile, areafilename);
11259     areaelements = (int) strtol(stringptr, &stringptr, 0);
11260     if (areaelements != m->inelements) {
11261       printf("Error:  %s and %s disagree on number of triangles.\n",
11262              elefilename, areafilename);
11263       triexit(1);
11264     }
11265   }
11266 #endif /* not TRILIBRARY */
11267 
11268   if (!b->quiet) {
11269     printf("Reconstructing mesh.\n");
11270   }
11271   /* Allocate a temporary array that maps each vertex to some adjacent */
11272   /*   triangle.  I took care to allocate all the permanent memory for */
11273   /*   triangles and subsegments first.                                */
11274   vertexarray = (triangle *) trimalloc(m->vertices.items *
11275                                        (int) sizeof(triangle));
11276   /* Each vertex is initially unrepresented. */
11277   for (i = 0; i < m->vertices.items; i++) {
11278     vertexarray[i] = (triangle) m->dummytri;
11279   }
11280 
11281   if (b->verbose) {
11282     printf("  Assembling triangles.\n");
11283   }
11284   /* Read the triangles from the .ele file, and link */
11285   /*   together those that share an edge.            */
11286   traversalinit(&m->triangles);
11287   triangleloop.tri = triangletraverse(m);
11288   elementnumber = b->firstnumber;
11289   while (triangleloop.tri != (triangle *) NULL) {
11290 #ifdef TRILIBRARY
11291     /* Copy the triangle's three corners. */
11292     for (j = 0; j < 3; j++) {
11293       corner[j] = trianglelist[vertexindex++];
11294       if ((corner[j] < b->firstnumber) ||
11295           (corner[j] >= b->firstnumber + m->invertices)) {
11296         printf("Error:  Triangle %ld has an invalid vertex index.\n",
11297                elementnumber);
11298         triexit(1);
11299       }
11300     }
11301 #else /* not TRILIBRARY */
11302     /* Read triangle number and the triangle's three corners. */
11303     stringptr = readline(inputline, elefile, elefilename);
11304     for (j = 0; j < 3; j++) {
11305       stringptr = findfield(stringptr);
11306       if (*stringptr == '\0') {
11307         printf("Error:  Triangle %ld is missing vertex %d in %s.\n",
11308                elementnumber, j + 1, elefilename);
11309         triexit(1);
11310       } else {
11311         corner[j] = (int) strtol(stringptr, &stringptr, 0);
11312         if ((corner[j] < b->firstnumber) ||
11313             (corner[j] >= b->firstnumber + m->invertices)) {
11314           printf("Error:  Triangle %ld has an invalid vertex index.\n",
11315                  elementnumber);
11316           triexit(1);
11317         }
11318       }
11319     }
11320 #endif /* not TRILIBRARY */
11321 
11322     /* Find out about (and throw away) extra nodes. */
11323     for (j = 3; j < incorners; j++) {
11324 #ifdef TRILIBRARY
11325       killvertexindex = trianglelist[vertexindex++];
11326 #else /* not TRILIBRARY */
11327       stringptr = findfield(stringptr);
11328       if (*stringptr != '\0') {
11329         killvertexindex = (int) strtol(stringptr, &stringptr, 0);
11330 #endif /* not TRILIBRARY */
11331         if ((killvertexindex >= b->firstnumber) &&
11332             (killvertexindex < b->firstnumber + m->invertices)) {
11333           /* Delete the non-corner vertex if it's not already deleted. */
11334           killvertex = getvertex(m, b, killvertexindex);
11335           if (vertextype(killvertex) != DEADVERTEX) {
11336             vertexdealloc(m, killvertex);
11337           }
11338         }
11339 #ifndef TRILIBRARY
11340       }
11341 #endif /* not TRILIBRARY */
11342     }
11343 
11344     /* Read the triangle's attributes. */
11345     for (j = 0; j < m->eextras; j++) {
11346 #ifdef TRILIBRARY
11347       setelemattribute(triangleloop, j, triangleattriblist[attribindex++]);
11348 #else /* not TRILIBRARY */
11349       stringptr = findfield(stringptr);
11350       if (*stringptr == '\0') {
11351         setelemattribute(triangleloop, j, 0);
11352       } else {
11353         setelemattribute(triangleloop, j,
11354                          (REAL) strtod(stringptr, &stringptr));
11355       }
11356 #endif /* not TRILIBRARY */
11357     }
11358 
11359     if (b->vararea) {
11360 #ifdef TRILIBRARY
11361       area = trianglearealist[elementnumber - b->firstnumber];
11362 #else /* not TRILIBRARY */
11363       /* Read an area constraint from the .area file. */
11364       stringptr = readline(inputline, areafile, areafilename);
11365       stringptr = findfield(stringptr);
11366       if (*stringptr == '\0') {
11367         area = -1.0;                      /* No constraint on this triangle. */
11368       } else {
11369         area = (REAL) strtod(stringptr, &stringptr);
11370       }
11371 #endif /* not TRILIBRARY */
11372       setareabound(triangleloop, area);
11373     }
11374 
11375     /* Set the triangle's vertices. */
11376     triangleloop.orient = 0;
11377     setorg(triangleloop, getvertex(m, b, corner[0]));
11378     setdest(triangleloop, getvertex(m, b, corner[1]));
11379     setapex(triangleloop, getvertex(m, b, corner[2]));
11380     /* Try linking the triangle to others that share these vertices. */
11381     for (triangleloop.orient = 0; triangleloop.orient < 3;
11382          triangleloop.orient++) {
11383       /* Take the number for the origin of triangleloop. */
11384       aroundvertex = corner[triangleloop.orient];
11385       /* Look for other triangles having this vertex. */
11386       nexttri = vertexarray[aroundvertex - b->firstnumber];
11387       /* Link the current triangle to the next one in the stack. */
11388       triangleloop.tri[6 + triangleloop.orient] = nexttri;
11389       /* Push the current triangle onto the stack. */
11390       vertexarray[aroundvertex - b->firstnumber] = encode(triangleloop);
11391       decode(nexttri, checktri);
11392       if (checktri.tri != m->dummytri) {
11393         dest(triangleloop, tdest);
11394         apex(triangleloop, tapex);
11395         /* Look for other triangles that share an edge. */
11396         do {
11397           dest(checktri, checkdest);
11398           apex(checktri, checkapex);
11399           if (tapex == checkdest) {
11400             /* The two triangles share an edge; bond them together. */
11401             lprev(triangleloop, triangleleft);
11402             bond(triangleleft, checktri);
11403           }
11404           if (tdest == checkapex) {
11405             /* The two triangles share an edge; bond them together. */
11406             lprev(checktri, checkleft);
11407             bond(triangleloop, checkleft);
11408           }
11409           /* Find the next triangle in the stack. */
11410           nexttri = checktri.tri[6 + checktri.orient];
11411           decode(nexttri, checktri);
11412         } while (checktri.tri != m->dummytri);
11413       }
11414     }
11415     triangleloop.tri = triangletraverse(m);
11416     elementnumber++;
11417   }
11418 
11419 #ifdef TRILIBRARY
11420   vertexindex = 0;
11421 #else /* not TRILIBRARY */
11422   fclose(elefile);
11423   if (b->vararea) {
11424     fclose(areafile);
11425   }
11426 #endif /* not TRILIBRARY */
11427 
11428   hullsize = 0;                      /* Prepare to count the boundary edges. */
11429   if (b->poly) {
11430     if (b->verbose) {
11431       printf("  Marking segments in triangulation.\n");
11432     }
11433     /* Read the segments from the .poly file, and link them */
11434     /*   to their neighboring triangles.                    */
11435     boundmarker = 0;
11436     traversalinit(&m->subsegs);
11437     subsegloop.ss = subsegtraverse(m);
11438     segmentnumber = b->firstnumber;
11439     while (subsegloop.ss != (subseg *) NULL) {
11440 #ifdef TRILIBRARY
11441       end[0] = segmentlist[vertexindex++];
11442       end[1] = segmentlist[vertexindex++];
11443       if (segmentmarkers) {
11444         boundmarker = segmentmarkerlist[segmentnumber - b->firstnumber];
11445       }
11446 #else /* not TRILIBRARY */
11447       /* Read the endpoints of each segment, and possibly a boundary marker. */
11448       stringptr = readline(inputline, polyfile, b->inpolyfilename);
11449       /* Skip the first (segment number) field. */
11450       stringptr = findfield(stringptr);
11451       if (*stringptr == '\0') {
11452         printf("Error:  Segment %ld has no endpoints in %s.\n", segmentnumber,
11453                polyfilename);
11454         triexit(1);
11455       } else {
11456         end[0] = (int) strtol(stringptr, &stringptr, 0);
11457       }
11458       stringptr = findfield(stringptr);
11459       if (*stringptr == '\0') {
11460         printf("Error:  Segment %ld is missing its second endpoint in %s.\n",
11461                segmentnumber, polyfilename);
11462         triexit(1);
11463       } else {
11464         end[1] = (int) strtol(stringptr, &stringptr, 0);
11465       }
11466       if (segmentmarkers) {
11467         stringptr = findfield(stringptr);
11468         if (*stringptr == '\0') {
11469           boundmarker = 0;
11470         } else {
11471           boundmarker = (int) strtol(stringptr, &stringptr, 0);
11472         }
11473       }
11474 #endif /* not TRILIBRARY */
11475       for (j = 0; j < 2; j++) {
11476         if ((end[j] < b->firstnumber) ||
11477             (end[j] >= b->firstnumber + m->invertices)) {
11478           printf("Error:  Segment %ld has an invalid vertex index.\n",
11479                  segmentnumber);
11480           triexit(1);
11481         }
11482       }
11483 
11484       /* set the subsegment's vertices. */
11485       subsegloop.ssorient = 0;
11486       segmentorg = getvertex(m, b, end[0]);
11487       segmentdest = getvertex(m, b, end[1]);
11488       setsorg(subsegloop, segmentorg);
11489       setsdest(subsegloop, segmentdest);
11490       setsegorg(subsegloop, segmentorg);
11491       setsegdest(subsegloop, segmentdest);
11492       setmark(subsegloop, boundmarker);
11493       /* Try linking the subsegment to triangles that share these vertices. */
11494       for (subsegloop.ssorient = 0; subsegloop.ssorient < 2;
11495            subsegloop.ssorient++) {
11496         /* Take the number for the destination of subsegloop. */
11497         aroundvertex = end[1 - subsegloop.ssorient];
11498         /* Look for triangles having this vertex. */
11499         prevlink = &vertexarray[aroundvertex - b->firstnumber];
11500         nexttri = vertexarray[aroundvertex - b->firstnumber];
11501         decode(nexttri, checktri);
11502         sorg(subsegloop, shorg);
11503         notfound = 1;
11504         /* Look for triangles having this edge.  Note that I'm only       */
11505         /*   comparing each triangle's destination with the subsegment;   */
11506         /*   each triangle's apex is handled through a different vertex.  */
11507         /*   Because each triangle appears on three vertices' lists, each */
11508         /*   occurrence of a triangle on a list can (and does) represent  */
11509         /*   an edge.  In this way, most edges are represented twice, and */
11510         /*   every triangle-subsegment bond is represented once.          */
11511         while (notfound && (checktri.tri != m->dummytri)) {
11512           dest(checktri, checkdest);
11513           if (shorg == checkdest) {
11514             /* We have a match.  Remove this triangle from the list. */
11515             *prevlink = checktri.tri[6 + checktri.orient];
11516             /* Bond the subsegment to the triangle. */
11517             tsbond(checktri, subsegloop);
11518             /* Check if this is a boundary edge. */
11519             sym(checktri, checkneighbor);
11520             if (checkneighbor.tri == m->dummytri) {
11521               /* The next line doesn't insert a subsegment (because there's */
11522               /*   already one there), but it sets the boundary markers of  */
11523               /*   the existing subsegment and its vertices.                */
11524               insertsubseg(m, b, &checktri, 1);
11525               hullsize++;
11526             }
11527             notfound = 0;
11528           }
11529           /* Find the next triangle in the stack. */
11530           prevlink = &checktri.tri[6 + checktri.orient];
11531           nexttri = checktri.tri[6 + checktri.orient];
11532           decode(nexttri, checktri);
11533         }
11534       }
11535       subsegloop.ss = subsegtraverse(m);
11536       segmentnumber++;
11537     }
11538   }
11539 
11540   /* Mark the remaining edges as not being attached to any subsegment. */
11541   /* Also, count the (yet uncounted) boundary edges.                   */
11542   for (i = 0; i < m->vertices.items; i++) {
11543     /* Search the stack of triangles adjacent to a vertex. */
11544     nexttri = vertexarray[i];
11545     decode(nexttri, checktri);
11546     while (checktri.tri != m->dummytri) {
11547       /* Find the next triangle in the stack before this */
11548       /*   information gets overwritten.                 */
11549       nexttri = checktri.tri[6 + checktri.orient];
11550       /* No adjacent subsegment.  (This overwrites the stack info.) */
11551       tsdissolve(checktri);
11552       sym(checktri, checkneighbor);
11553       if (checkneighbor.tri == m->dummytri) {
11554         insertsubseg(m, b, &checktri, 1);
11555         hullsize++;
11556       }
11557       decode(nexttri, checktri);
11558     }
11559   }
11560 
11561   trifree((VOID *) vertexarray);
11562   return hullsize;
11563 }
11564 
11565 #endif /* not CDT_ONLY */
11566 
11569 /********* General mesh construction routines end here               *********/
11570 
11571 /********* Segment insertion begins here                             *********/
11575 /*****************************************************************************/
11576 /*                                                                           */
11577 /*  finddirection()   Find the first triangle on the path from one point     */
11578 /*                    to another.                                            */
11579 /*                                                                           */
11580 /*  Finds the triangle that intersects a line segment drawn from the         */
11581 /*  origin of `searchtri' to the point `searchpoint', and returns the result */
11582 /*  in `searchtri'.  The origin of `searchtri' does not change, even though  */
11583 /*  the triangle returned may differ from the one passed in.  This routine   */
11584 /*  is used to find the direction to move in to get from one point to        */
11585 /*  another.                                                                 */
11586 /*                                                                           */
11587 /*  The return value notes whether the destination or apex of the found      */
11588 /*  triangle is collinear with the two points in question.                   */
11589 /*                                                                           */
11590 /*****************************************************************************/
11591 
11592 #ifdef ANSI_DECLARATORS
11593 enum finddirectionresult finddirection(struct mesh *m, struct behavior *b,
11594                                        struct otri *searchtri,
11595                                        vertex searchpoint)
11596 #else /* not ANSI_DECLARATORS */
11597 enum finddirectionresult finddirection(m, b, searchtri, searchpoint)
11598 struct mesh *m;
11599 struct behavior *b;
11600 struct otri *searchtri;
11601 vertex searchpoint;
11602 #endif /* not ANSI_DECLARATORS */
11603 
11604 {
11605   struct otri checktri;
11606   vertex startvertex;
11607   vertex leftvertex, rightvertex;
11608   REAL leftccw, rightccw;
11609   int leftflag, rightflag;
11610   triangle ptr;           /* Temporary variable used by onext() and oprev(). */
11611 
11612   org(*searchtri, startvertex);
11613   dest(*searchtri, rightvertex);
11614   apex(*searchtri, leftvertex);
11615   /* Is `searchpoint' to the left? */
11616   leftccw = counterclockwise(m, b, searchpoint, startvertex, leftvertex);
11617   leftflag = leftccw > 0.0;
11618   /* Is `searchpoint' to the right? */
11619   rightccw = counterclockwise(m, b, startvertex, searchpoint, rightvertex);
11620   rightflag = rightccw > 0.0;
11621   if (leftflag && rightflag) {
11622     /* `searchtri' faces directly away from `searchpoint'.  We could go left */
11623     /*   or right.  Ask whether it's a triangle or a boundary on the left.   */
11624     onext(*searchtri, checktri);
11625     if (checktri.tri == m->dummytri) {
11626       leftflag = 0;
11627     } else {
11628       rightflag = 0;
11629     }
11630   }
11631   while (leftflag) {
11632     /* Turn left until satisfied. */
11633     onextself(*searchtri);
11634     if (searchtri->tri == m->dummytri) {
11635       printf("Internal error in finddirection():  Unable to find a\n");
11636       printf("  triangle leading from (%.12g, %.12g) to", startvertex[0],
11637              startvertex[1]);
11638       printf("  (%.12g, %.12g).\n", searchpoint[0], searchpoint[1]);
11639       internalerror();
11640     }
11641     apex(*searchtri, leftvertex);
11642     rightccw = leftccw;
11643     leftccw = counterclockwise(m, b, searchpoint, startvertex, leftvertex);
11644     leftflag = leftccw > 0.0;
11645   }
11646   while (rightflag) {
11647     /* Turn right until satisfied. */
11648     oprevself(*searchtri);
11649     if (searchtri->tri == m->dummytri) {
11650       printf("Internal error in finddirection():  Unable to find a\n");
11651       printf("  triangle leading from (%.12g, %.12g) to", startvertex[0],
11652              startvertex[1]);
11653       printf("  (%.12g, %.12g).\n", searchpoint[0], searchpoint[1]);
11654       internalerror();
11655     }
11656     dest(*searchtri, rightvertex);
11657     leftccw = rightccw;
11658     rightccw = counterclockwise(m, b, startvertex, searchpoint, rightvertex);
11659     rightflag = rightccw > 0.0;
11660   }
11661   if (leftccw == 0.0) {
11662     return LEFTCOLLINEAR;
11663   } else if (rightccw == 0.0) {
11664     return RIGHTCOLLINEAR;
11665   } else {
11666     return WITHIN;
11667   }
11668 }
11669 
11670 /*****************************************************************************/
11671 /*                                                                           */
11672 /*  segmentintersection()   Find the intersection of an existing segment     */
11673 /*                          and a segment that is being inserted.  Insert    */
11674 /*                          a vertex at the intersection, splitting an       */
11675 /*                          existing subsegment.                             */
11676 /*                                                                           */
11677 /*  The segment being inserted connects the apex of splittri to endpoint2.   */
11678 /*  splitsubseg is the subsegment being split, and MUST adjoin splittri.     */
11679 /*  Hence, endpoints of the subsegment being split are the origin and        */
11680 /*  destination of splittri.                                                 */
11681 /*                                                                           */
11682 /*  On completion, splittri is a handle having the newly inserted            */
11683 /*  intersection point as its origin, and endpoint1 as its destination.      */
11684 /*                                                                           */
11685 /*****************************************************************************/
11686 
11687 #ifdef ANSI_DECLARATORS
11688 void segmentintersection(struct mesh *m, struct behavior *b,
11689                          struct otri *splittri, struct osub *splitsubseg,
11690                          vertex endpoint2)
11691 #else /* not ANSI_DECLARATORS */
11692 void segmentintersection(m, b, splittri, splitsubseg, endpoint2)
11693 struct mesh *m;
11694 struct behavior *b;
11695 struct otri *splittri;
11696 struct osub *splitsubseg;
11697 vertex endpoint2;
11698 #endif /* not ANSI_DECLARATORS */
11699 
11700 {
11701   struct osub opposubseg;
11702   vertex endpoint1;
11703   vertex torg, tdest;
11704   vertex leftvertex, rightvertex;
11705   vertex newvertex;
11706   enum insertvertexresult success;
11707   enum finddirectionresult collinear;
11708   REAL ex, ey;
11709   REAL tx, ty;
11710   REAL etx, ety;
11711   REAL split, denom;
11712   int i;
11713   triangle ptr;                       /* Temporary variable used by onext(). */
11714   subseg sptr;                        /* Temporary variable used by snext(). */
11715 
11716   /* Find the other three segment endpoints. */
11717   apex(*splittri, endpoint1);
11718   org(*splittri, torg);
11719   dest(*splittri, tdest);
11720   /* Segment intersection formulae; see the Antonio reference. */
11721   tx = tdest[0] - torg[0];
11722   ty = tdest[1] - torg[1];
11723   ex = endpoint2[0] - endpoint1[0];
11724   ey = endpoint2[1] - endpoint1[1];
11725   etx = torg[0] - endpoint2[0];
11726   ety = torg[1] - endpoint2[1];
11727   denom = ty * ex - tx * ey;
11728   if (denom == 0.0) {
11729     printf("Internal error in segmentintersection():");
11730     printf("  Attempt to find intersection of parallel segments.\n");
11731     internalerror();
11732   }
11733   split = (ey * etx - ex * ety) / denom;
11734   /* Create the new vertex. */
11735   newvertex = (vertex) poolalloc(&m->vertices);
11736   /* Interpolate its coordinate and attributes. */
11737   for (i = 0; i < 2 + m->nextras; i++) {
11738     newvertex[i] = torg[i] + split * (tdest[i] - torg[i]);
11739   }
11740   setvertexmark(newvertex, mark(*splitsubseg));
11741   setvertextype(newvertex, INPUTVERTEX);
11742   if (b->verbose > 1) {
11743     printf(
11744   "  Splitting subsegment (%.12g, %.12g) (%.12g, %.12g) at (%.12g, %.12g).\n",
11745            torg[0], torg[1], tdest[0], tdest[1], newvertex[0], newvertex[1]);
11746   }
11747   /* Insert the intersection vertex.  This should always succeed. */
11748   success = insertvertex(m, b, newvertex, splittri, splitsubseg, 0, 0);
11749   if (success != SUCCESSFULVERTEX) {
11750     printf("Internal error in segmentintersection():\n");
11751     printf("  Failure to split a segment.\n");
11752     internalerror();
11753   }
11754   /* Record a triangle whose origin is the new vertex. */
11755   setvertex2tri(newvertex, encode(*splittri));
11756   if (m->steinerleft > 0) {
11757     m->steinerleft--;
11758   }
11759 
11760   /* Divide the segment into two, and correct the segment endpoints. */
11761   ssymself(*splitsubseg);
11762   spivot(*splitsubseg, opposubseg);
11763   sdissolve(*splitsubseg);
11764   sdissolve(opposubseg);
11765   do {
11766     setsegorg(*splitsubseg, newvertex);
11767     snextself(*splitsubseg);
11768   } while (splitsubseg->ss != m->dummysub);
11769   do {
11770     setsegorg(opposubseg, newvertex);
11771     snextself(opposubseg);
11772   } while (opposubseg.ss != m->dummysub);
11773 
11774   /* Inserting the vertex may have caused edge flips.  We wish to rediscover */
11775   /*   the edge connecting endpoint1 to the new intersection vertex.         */
11776   collinear = finddirection(m, b, splittri, endpoint1);
11777   dest(*splittri, rightvertex);
11778   apex(*splittri, leftvertex);
11779   if ((leftvertex[0] == endpoint1[0]) && (leftvertex[1] == endpoint1[1])) {
11780     onextself(*splittri);
11781   } else if ((rightvertex[0] != endpoint1[0]) ||
11782              (rightvertex[1] != endpoint1[1])) {
11783     printf("Internal error in segmentintersection():\n");
11784     printf("  Topological inconsistency after splitting a segment.\n");
11785     internalerror();
11786   }
11787   /* `splittri' should have destination endpoint1. */
11788 }
11789 
11790 /*****************************************************************************/
11791 /*                                                                           */
11792 /*  scoutsegment()   Scout the first triangle on the path from one endpoint  */
11793 /*                   to another, and check for completion (reaching the      */
11794 /*                   second endpoint), a collinear vertex, or the            */
11795 /*                   intersection of two segments.                           */
11796 /*                                                                           */
11797 /*  Returns one if the entire segment is successfully inserted, and zero if  */
11798 /*  the job must be finished by conformingedge() or constrainededge().       */
11799 /*                                                                           */
11800 /*  If the first triangle on the path has the second endpoint as its         */
11801 /*  destination or apex, a subsegment is inserted and the job is done.       */
11802 /*                                                                           */
11803 /*  If the first triangle on the path has a destination or apex that lies on */
11804 /*  the segment, a subsegment is inserted connecting the first endpoint to   */
11805 /*  the collinear vertex, and the search is continued from the collinear     */
11806 /*  vertex.                                                                  */
11807 /*                                                                           */
11808 /*  If the first triangle on the path has a subsegment opposite its origin,  */
11809 /*  then there is a segment that intersects the segment being inserted.      */
11810 /*  Their intersection vertex is inserted, splitting the subsegment.         */
11811 /*                                                                           */
11812 /*****************************************************************************/
11813 
11814 #ifdef ANSI_DECLARATORS
11815 int scoutsegment(struct mesh *m, struct behavior *b, struct otri *searchtri,
11816                  vertex endpoint2, int newmark)
11817 #else /* not ANSI_DECLARATORS */
11818 int scoutsegment(m, b, searchtri, endpoint2, newmark)
11819 struct mesh *m;
11820 struct behavior *b;
11821 struct otri *searchtri;
11822 vertex endpoint2;
11823 int newmark;
11824 #endif /* not ANSI_DECLARATORS */
11825 
11826 {
11827   struct otri crosstri;
11828   struct osub crosssubseg;
11829   vertex leftvertex, rightvertex;
11830   enum finddirectionresult collinear;
11831   subseg sptr;                      /* Temporary variable used by tspivot(). */
11832 
11833   collinear = finddirection(m, b, searchtri, endpoint2);
11834   dest(*searchtri, rightvertex);
11835   apex(*searchtri, leftvertex);
11836   if (((leftvertex[0] == endpoint2[0]) && (leftvertex[1] == endpoint2[1])) ||
11837       ((rightvertex[0] == endpoint2[0]) && (rightvertex[1] == endpoint2[1]))) {
11838     /* The segment is already an edge in the mesh. */
11839     if ((leftvertex[0] == endpoint2[0]) && (leftvertex[1] == endpoint2[1])) {
11840       lprevself(*searchtri);
11841     }
11842     /* Insert a subsegment, if there isn't already one there. */
11843     insertsubseg(m, b, searchtri, newmark);
11844     return 1;
11845   } else if (collinear == LEFTCOLLINEAR) {
11846     /* We've collided with a vertex between the segment's endpoints. */
11847     /* Make the collinear vertex be the triangle's origin. */
11848     lprevself(*searchtri);
11849     insertsubseg(m, b, searchtri, newmark);
11850     /* Insert the remainder of the segment. */
11851     return scoutsegment(m, b, searchtri, endpoint2, newmark);
11852   } else if (collinear == RIGHTCOLLINEAR) {
11853     /* We've collided with a vertex between the segment's endpoints. */
11854     insertsubseg(m, b, searchtri, newmark);
11855     /* Make the collinear vertex be the triangle's origin. */
11856     lnextself(*searchtri);
11857     /* Insert the remainder of the segment. */
11858     return scoutsegment(m, b, searchtri, endpoint2, newmark);
11859   } else {
11860     lnext(*searchtri, crosstri);
11861     tspivot(crosstri, crosssubseg);
11862     /* Check for a crossing segment. */
11863     if (crosssubseg.ss == m->dummysub) {
11864       return 0;
11865     } else {
11866       /* Insert a vertex at the intersection. */
11867       segmentintersection(m, b, &crosstri, &crosssubseg, endpoint2);
11868       otricopy(crosstri, *searchtri);
11869       insertsubseg(m, b, searchtri, newmark);
11870       /* Insert the remainder of the segment. */
11871       return scoutsegment(m, b, searchtri, endpoint2, newmark);
11872     }
11873   }
11874 }
11875 
11876 /*****************************************************************************/
11877 /*                                                                           */
11878 /*  conformingedge()   Force a segment into a conforming Delaunay            */
11879 /*                     triangulation by inserting a vertex at its midpoint,  */
11880 /*                     and recursively forcing in the two half-segments if   */
11881 /*                     necessary.                                            */
11882 /*                                                                           */
11883 /*  Generates a sequence of subsegments connecting `endpoint1' to            */
11884 /*  `endpoint2'.  `newmark' is the boundary marker of the segment, assigned  */
11885 /*  to each new splitting vertex and subsegment.                             */
11886 /*                                                                           */
11887 /*  Note that conformingedge() does not always maintain the conforming       */
11888 /*  Delaunay property.  Once inserted, segments are locked into place;       */
11889 /*  vertices inserted later (to force other segments in) may render these    */
11890 /*  fixed segments non-Delaunay.  The conforming Delaunay property will be   */
11891 /*  restored by enforcequality() by splitting encroached subsegments.        */
11892 /*                                                                           */
11893 /*****************************************************************************/
11894 
11895 #ifndef REDUCED
11896 #ifndef CDT_ONLY
11897 
11898 #ifdef ANSI_DECLARATORS
11899 void conformingedge(struct mesh *m, struct behavior *b,
11900                     vertex endpoint1, vertex endpoint2, int newmark)
11901 #else /* not ANSI_DECLARATORS */
11902 void conformingedge(m, b, endpoint1, endpoint2, newmark)
11903 struct mesh *m;
11904 struct behavior *b;
11905 vertex endpoint1;
11906 vertex endpoint2;
11907 int newmark;
11908 #endif /* not ANSI_DECLARATORS */
11909 
11910 {
11911   struct otri searchtri1, searchtri2;
11912   struct osub brokensubseg;
11913   vertex newvertex;
11914   vertex midvertex1, midvertex2;
11915   enum insertvertexresult success;
11916   int i;
11917   subseg sptr;                      /* Temporary variable used by tspivot(). */
11918 
11919   if (b->verbose > 2) {
11920     printf("Forcing segment into triangulation by recursive splitting:\n");
11921     printf("  (%.12g, %.12g) (%.12g, %.12g)\n", endpoint1[0], endpoint1[1],
11922            endpoint2[0], endpoint2[1]);
11923   }
11924   /* Create a new vertex to insert in the middle of the segment. */
11925   newvertex = (vertex) poolalloc(&m->vertices);
11926   /* Interpolate coordinates and attributes. */
11927   for (i = 0; i < 2 + m->nextras; i++) {
11928     newvertex[i] = 0.5 * (endpoint1[i] + endpoint2[i]);
11929   }
11930   setvertexmark(newvertex, newmark);
11931   setvertextype(newvertex, SEGMENTVERTEX);
11932   /* No known triangle to search from. */
11933   searchtri1.tri = m->dummytri;
11934   /* Attempt to insert the new vertex. */
11935   success = insertvertex(m, b, newvertex, &searchtri1, (struct osub *) NULL,
11936                          0, 0);
11937   if (success == DUPLICATEVERTEX) {
11938     if (b->verbose > 2) {
11939       printf("  Segment intersects existing vertex (%.12g, %.12g).\n",
11940              newvertex[0], newvertex[1]);
11941     }
11942     /* Use the vertex that's already there. */
11943     vertexdealloc(m, newvertex);
11944     org(searchtri1, newvertex);
11945   } else {
11946     if (success == VIOLATINGVERTEX) {
11947       if (b->verbose > 2) {
11948         printf("  Two segments intersect at (%.12g, %.12g).\n",
11949                newvertex[0], newvertex[1]);
11950       }
11951       /* By fluke, we've landed right on another segment.  Split it. */
11952       tspivot(searchtri1, brokensubseg);
11953       success = insertvertex(m, b, newvertex, &searchtri1, &brokensubseg,
11954                              0, 0);
11955       if (success != SUCCESSFULVERTEX) {
11956         printf("Internal error in conformingedge():\n");
11957         printf("  Failure to split a segment.\n");
11958         internalerror();
11959       }
11960     }
11961     /* The vertex has been inserted successfully. */
11962     if (m->steinerleft > 0) {
11963       m->steinerleft--;
11964     }
11965   }
11966   otricopy(searchtri1, searchtri2);
11967   /* `searchtri1' and `searchtri2' are fastened at their origins to         */
11968   /*   `newvertex', and will be directed toward `endpoint1' and `endpoint2' */
11969   /*   respectively.  First, we must get `searchtri2' out of the way so it  */
11970   /*   won't be invalidated during the insertion of the first half of the   */
11971   /*   segment.                                                             */
11972   finddirection(m, b, &searchtri2, endpoint2);
11973   if (!scoutsegment(m, b, &searchtri1, endpoint1, newmark)) {
11974     /* The origin of searchtri1 may have changed if a collision with an */
11975     /*   intervening vertex on the segment occurred.                    */
11976     org(searchtri1, midvertex1);
11977     conformingedge(m, b, midvertex1, endpoint1, newmark);
11978   }
11979   if (!scoutsegment(m, b, &searchtri2, endpoint2, newmark)) {
11980     /* The origin of searchtri2 may have changed if a collision with an */
11981     /*   intervening vertex on the segment occurred.                    */
11982     org(searchtri2, midvertex2);
11983     conformingedge(m, b, midvertex2, endpoint2, newmark);
11984   }
11985 }
11986 
11987 #endif /* not CDT_ONLY */
11988 #endif /* not REDUCED */
11989 
11990 /*****************************************************************************/
11991 /*                                                                           */
11992 /*  delaunayfixup()   Enforce the Delaunay condition at an edge, fanning out */
11993 /*                    recursively from an existing vertex.  Pay special      */
11994 /*                    attention to stacking inverted triangles.              */
11995 /*                                                                           */
11996 /*  This is a support routine for inserting segments into a constrained      */
11997 /*  Delaunay triangulation.                                                  */
11998 /*                                                                           */
11999 /*  The origin of fixuptri is treated as if it has just been inserted, and   */
12000 /*  the local Delaunay condition needs to be enforced.  It is only enforced  */
12001 /*  in one sector, however, that being the angular range defined by          */
12002 /*  fixuptri.                                                                */
12003 /*                                                                           */
12004 /*  This routine also needs to make decisions regarding the "stacking" of    */
12005 /*  triangles.  (Read the description of constrainededge() below before      */
12006 /*  reading on here, so you understand the algorithm.)  If the position of   */
12007 /*  the new vertex (the origin of fixuptri) indicates that the vertex before */
12008 /*  it on the polygon is a reflex vertex, then "stack" the triangle by       */
12009 /*  doing nothing.  (fixuptri is an inverted triangle, which is how stacked  */
12010 /*  triangles are identified.)                                               */
12011 /*                                                                           */
12012 /*  Otherwise, check whether the vertex before that was a reflex vertex.     */
12013 /*  If so, perform an edge flip, thereby eliminating an inverted triangle    */
12014 /*  (popping it off the stack).  The edge flip may result in the creation    */
12015 /*  of a new inverted triangle, depending on whether or not the new vertex   */
12016 /*  is visible to the vertex three edges behind on the polygon.              */
12017 /*                                                                           */
12018 /*  If neither of the two vertices behind the new vertex are reflex          */
12019 /*  vertices, fixuptri and fartri, the triangle opposite it, are not         */
12020 /*  inverted; hence, ensure that the edge between them is locally Delaunay.  */
12021 /*                                                                           */
12022 /*  `leftside' indicates whether or not fixuptri is to the left of the       */
12023 /*  segment being inserted.  (Imagine that the segment is pointing up from   */
12024 /*  endpoint1 to endpoint2.)                                                 */
12025 /*                                                                           */
12026 /*****************************************************************************/
12027 
12028 #ifdef ANSI_DECLARATORS
12029 void delaunayfixup(struct mesh *m, struct behavior *b,
12030                    struct otri *fixuptri, int leftside)
12031 #else /* not ANSI_DECLARATORS */
12032 void delaunayfixup(m, b, fixuptri, leftside)
12033 struct mesh *m;
12034 struct behavior *b;
12035 struct otri *fixuptri;
12036 int leftside;
12037 #endif /* not ANSI_DECLARATORS */
12038 
12039 {
12040   struct otri neartri;
12041   struct otri fartri;
12042   struct osub faredge;
12043   vertex nearvertex, leftvertex, rightvertex, farvertex;
12044   triangle ptr;                         /* Temporary variable used by sym(). */
12045   subseg sptr;                      /* Temporary variable used by tspivot(). */
12046 
12047   lnext(*fixuptri, neartri);
12048   sym(neartri, fartri);
12049   /* Check if the edge opposite the origin of fixuptri can be flipped. */
12050   if (fartri.tri == m->dummytri) {
12051     return;
12052   }
12053   tspivot(neartri, faredge);
12054   if (faredge.ss != m->dummysub) {
12055     return;
12056   }
12057   /* Find all the relevant vertices. */
12058   apex(neartri, nearvertex);
12059   org(neartri, leftvertex);
12060   dest(neartri, rightvertex);
12061   apex(fartri, farvertex);
12062   /* Check whether the previous polygon vertex is a reflex vertex. */
12063   if (leftside) {
12064     if (counterclockwise(m, b, nearvertex, leftvertex, farvertex) <= 0.0) {
12065       /* leftvertex is a reflex vertex too.  Nothing can */
12066       /*   be done until a convex section is found.      */
12067       return;
12068     }
12069   } else {
12070     if (counterclockwise(m, b, farvertex, rightvertex, nearvertex) <= 0.0) {
12071       /* rightvertex is a reflex vertex too.  Nothing can */
12072       /*   be done until a convex section is found.       */
12073       return;
12074     }
12075   }
12076   if (counterclockwise(m, b, rightvertex, leftvertex, farvertex) > 0.0) {
12077     /* fartri is not an inverted triangle, and farvertex is not a reflex */
12078     /*   vertex.  As there are no reflex vertices, fixuptri isn't an     */
12079     /*   inverted triangle, either.  Hence, test the edge between the    */
12080     /*   triangles to ensure it is locally Delaunay.                     */
12081     if (incircle(m, b, leftvertex, farvertex, rightvertex, nearvertex) <=
12082         0.0) {
12083       return;
12084     }
12085     /* Not locally Delaunay; go on to an edge flip. */
12086   }        /* else fartri is inverted; remove it from the stack by flipping. */
12087   flip(m, b, &neartri);
12088   lprevself(*fixuptri);    /* Restore the origin of fixuptri after the flip. */
12089   /* Recursively process the two triangles that result from the flip. */
12090   delaunayfixup(m, b, fixuptri, leftside);
12091   delaunayfixup(m, b, &fartri, leftside);
12092 }
12093 
12094 /*****************************************************************************/
12095 /*                                                                           */
12096 /*  constrainededge()   Force a segment into a constrained Delaunay          */
12097 /*                      triangulation by deleting the triangles it           */
12098 /*                      intersects, and triangulating the polygons that      */
12099 /*                      form on each side of it.                             */
12100 /*                                                                           */
12101 /*  Generates a single subsegment connecting `endpoint1' to `endpoint2'.     */
12102 /*  The triangle `starttri' has `endpoint1' as its origin.  `newmark' is the */
12103 /*  boundary marker of the segment.                                          */
12104 /*                                                                           */
12105 /*  To insert a segment, every triangle whose interior intersects the        */
12106 /*  segment is deleted.  The union of these deleted triangles is a polygon   */
12107 /*  (which is not necessarily monotone, but is close enough), which is       */
12108 /*  divided into two polygons by the new segment.  This routine's task is    */
12109 /*  to generate the Delaunay triangulation of these two polygons.            */
12110 /*                                                                           */
12111 /*  You might think of this routine's behavior as a two-step process.  The   */
12112 /*  first step is to walk from endpoint1 to endpoint2, flipping each edge    */
12113 /*  encountered.  This step creates a fan of edges connected to endpoint1,   */
12114 /*  including the desired edge to endpoint2.  The second step enforces the   */
12115 /*  Delaunay condition on each side of the segment in an incremental manner: */
12116 /*  proceeding along the polygon from endpoint1 to endpoint2 (this is done   */
12117 /*  independently on each side of the segment), each vertex is "enforced"    */
12118 /*  as if it had just been inserted, but affecting only the previous         */
12119 /*  vertices.  The result is the same as if the vertices had been inserted   */
12120 /*  in the order they appear on the polygon, so the result is Delaunay.      */
12121 /*                                                                           */
12122 /*  In truth, constrainededge() interleaves these two steps.  The procedure  */
12123 /*  walks from endpoint1 to endpoint2, and each time an edge is encountered  */
12124 /*  and flipped, the newly exposed vertex (at the far end of the flipped     */
12125 /*  edge) is "enforced" upon the previously flipped edges, usually affecting */
12126 /*  only one side of the polygon (depending upon which side of the segment   */
12127 /*  the vertex falls on).                                                    */
12128 /*                                                                           */
12129 /*  The algorithm is complicated by the need to handle polygons that are not */
12130 /*  convex.  Although the polygon is not necessarily monotone, it can be     */
12131 /*  triangulated in a manner similar to the stack-based algorithms for       */
12132 /*  monotone polygons.  For each reflex vertex (local concavity) of the      */
12133 /*  polygon, there will be an inverted triangle formed by one of the edge    */
12134 /*  flips.  (An inverted triangle is one with negative area - that is, its   */
12135 /*  vertices are arranged in clockwise order - and is best thought of as a   */
12136 /*  wrinkle in the fabric of the mesh.)  Each inverted triangle can be       */
12137 /*  thought of as a reflex vertex pushed on the stack, waiting to be fixed   */
12138 /*  later.                                                                   */
12139 /*                                                                           */
12140 /*  A reflex vertex is popped from the stack when a vertex is inserted that  */
12141 /*  is visible to the reflex vertex.  (However, if the vertex behind the     */
12142 /*  reflex vertex is not visible to the reflex vertex, a new inverted        */
12143 /*  triangle will take its place on the stack.)  These details are handled   */
12144 /*  by the delaunayfixup() routine above.                                    */
12145 /*                                                                           */
12146 /*****************************************************************************/
12147 
12148 #ifdef ANSI_DECLARATORS
12149 void constrainededge(struct mesh *m, struct behavior *b,
12150                      struct otri *starttri, vertex endpoint2, int newmark)
12151 #else /* not ANSI_DECLARATORS */
12152 void constrainededge(m, b, starttri, endpoint2, newmark)
12153 struct mesh *m;
12154 struct behavior *b;
12155 struct otri *starttri;
12156 vertex endpoint2;
12157 int newmark;
12158 #endif /* not ANSI_DECLARATORS */
12159 
12160 {
12161   struct otri fixuptri, fixuptri2;
12162   struct osub crosssubseg;
12163   vertex endpoint1;
12164   vertex farvertex;
12165   REAL area;
12166   int collision;
12167   int done;
12168   triangle ptr;             /* Temporary variable used by sym() and oprev(). */
12169   subseg sptr;                      /* Temporary variable used by tspivot(). */
12170 
12171   org(*starttri, endpoint1);
12172   lnext(*starttri, fixuptri);
12173   flip(m, b, &fixuptri);
12174   /* `collision' indicates whether we have found a vertex directly */
12175   /*   between endpoint1 and endpoint2.                            */
12176   collision = 0;
12177   done = 0;
12178   do {
12179     org(fixuptri, farvertex);
12180     /* `farvertex' is the extreme point of the polygon we are "digging" */
12181     /*   to get from endpoint1 to endpoint2.                           */
12182     if ((farvertex[0] == endpoint2[0]) && (farvertex[1] == endpoint2[1])) {
12183       oprev(fixuptri, fixuptri2);
12184       /* Enforce the Delaunay condition around endpoint2. */
12185       delaunayfixup(m, b, &fixuptri, 0);
12186       delaunayfixup(m, b, &fixuptri2, 1);
12187       done = 1;
12188     } else {
12189       /* Check whether farvertex is to the left or right of the segment */
12190       /*   being inserted, to decide which edge of fixuptri to dig      */
12191       /*   through next.                                                */
12192       area = counterclockwise(m, b, endpoint1, endpoint2, farvertex);
12193       if (area == 0.0) {
12194         /* We've collided with a vertex between endpoint1 and endpoint2. */
12195         collision = 1;
12196         oprev(fixuptri, fixuptri2);
12197         /* Enforce the Delaunay condition around farvertex. */
12198         delaunayfixup(m, b, &fixuptri, 0);
12199         delaunayfixup(m, b, &fixuptri2, 1);
12200         done = 1;
12201       } else {
12202         if (area > 0.0) {        /* farvertex is to the left of the segment. */
12203           oprev(fixuptri, fixuptri2);
12204           /* Enforce the Delaunay condition around farvertex, on the */
12205           /*   left side of the segment only.                        */
12206           delaunayfixup(m, b, &fixuptri2, 1);
12207           /* Flip the edge that crosses the segment.  After the edge is */
12208           /*   flipped, one of its endpoints is the fan vertex, and the */
12209           /*   destination of fixuptri is the fan vertex.               */
12210           lprevself(fixuptri);
12211         } else {                /* farvertex is to the right of the segment. */
12212           delaunayfixup(m, b, &fixuptri, 0);
12213           /* Flip the edge that crosses the segment.  After the edge is */
12214           /*   flipped, one of its endpoints is the fan vertex, and the */
12215           /*   destination of fixuptri is the fan vertex.               */
12216           oprevself(fixuptri);
12217         }
12218         /* Check for two intersecting segments. */
12219         tspivot(fixuptri, crosssubseg);
12220         if (crosssubseg.ss == m->dummysub) {
12221           flip(m, b, &fixuptri);    /* May create inverted triangle at left. */
12222         } else {
12223           /* We've collided with a segment between endpoint1 and endpoint2. */
12224           collision = 1;
12225           /* Insert a vertex at the intersection. */
12226           segmentintersection(m, b, &fixuptri, &crosssubseg, endpoint2);
12227           done = 1;
12228         }
12229       }
12230     }
12231   } while (!done);
12232   /* Insert a subsegment to make the segment permanent. */
12233   insertsubseg(m, b, &fixuptri, newmark);
12234   /* If there was a collision with an interceding vertex, install another */
12235   /*   segment connecting that vertex with endpoint2.                     */
12236   if (collision) {
12237     /* Insert the remainder of the segment. */
12238     if (!scoutsegment(m, b, &fixuptri, endpoint2, newmark)) {
12239       constrainededge(m, b, &fixuptri, endpoint2, newmark);
12240     }
12241   }
12242 }
12243 
12244 /*****************************************************************************/
12245 /*                                                                           */
12246 /*  insertsegment()   Insert a PSLG segment into a triangulation.            */
12247 /*                                                                           */
12248 /*****************************************************************************/
12249 
12250 #ifdef ANSI_DECLARATORS
12251 void insertsegment(struct mesh *m, struct behavior *b,
12252                    vertex endpoint1, vertex endpoint2, int newmark)
12253 #else /* not ANSI_DECLARATORS */
12254 void insertsegment(m, b, endpoint1, endpoint2, newmark)
12255 struct mesh *m;
12256 struct behavior *b;
12257 vertex endpoint1;
12258 vertex endpoint2;
12259 int newmark;
12260 #endif /* not ANSI_DECLARATORS */
12261 
12262 {
12263   struct otri searchtri1, searchtri2;
12264   triangle encodedtri;
12265   vertex checkvertex;
12266   triangle ptr;                         /* Temporary variable used by sym(). */
12267 
12268   if (b->verbose > 1) {
12269     printf("  Connecting (%.12g, %.12g) to (%.12g, %.12g).\n",
12270            endpoint1[0], endpoint1[1], endpoint2[0], endpoint2[1]);
12271   }
12272 
12273   /* Find a triangle whose origin is the segment's first endpoint. */
12274   checkvertex = (vertex) NULL;
12275   encodedtri = vertex2tri(endpoint1);
12276   if (encodedtri != (triangle) NULL) {
12277     decode(encodedtri, searchtri1);
12278     org(searchtri1, checkvertex);
12279   }
12280   if (checkvertex != endpoint1) {
12281     /* Find a boundary triangle to search from. */
12282     searchtri1.tri = m->dummytri;
12283     searchtri1.orient = 0;
12284     symself(searchtri1);
12285     /* Search for the segment's first endpoint by point location. */
12286     if (locate(m, b, endpoint1, &searchtri1) != ONVERTEX) {
12287       printf(
12288         "Internal error in insertsegment():  Unable to locate PSLG vertex\n");
12289       printf("  (%.12g, %.12g) in triangulation.\n",
12290              endpoint1[0], endpoint1[1]);
12291       internalerror();
12292     }
12293   }
12294   /* Remember this triangle to improve subsequent point location. */
12295   otricopy(searchtri1, m->recenttri);
12296   /* Scout the beginnings of a path from the first endpoint */
12297   /*   toward the second.                                   */
12298   if (scoutsegment(m, b, &searchtri1, endpoint2, newmark)) {
12299     /* The segment was easily inserted. */
12300     return;
12301   }
12302   /* The first endpoint may have changed if a collision with an intervening */
12303   /*   vertex on the segment occurred.                                      */
12304   org(searchtri1, endpoint1);
12305 
12306   /* Find a triangle whose origin is the segment's second endpoint. */
12307   checkvertex = (vertex) NULL;
12308   encodedtri = vertex2tri(endpoint2);
12309   if (encodedtri != (triangle) NULL) {
12310     decode(encodedtri, searchtri2);
12311     org(searchtri2, checkvertex);
12312   }
12313   if (checkvertex != endpoint2) {
12314     /* Find a boundary triangle to search from. */
12315     searchtri2.tri = m->dummytri;
12316     searchtri2.orient = 0;
12317     symself(searchtri2);
12318     /* Search for the segment's second endpoint by point location. */
12319     if (locate(m, b, endpoint2, &searchtri2) != ONVERTEX) {
12320       printf(
12321         "Internal error in insertsegment():  Unable to locate PSLG vertex\n");
12322       printf("  (%.12g, %.12g) in triangulation.\n",
12323              endpoint2[0], endpoint2[1]);
12324       internalerror();
12325     }
12326   }
12327   /* Remember this triangle to improve subsequent point location. */
12328   otricopy(searchtri2, m->recenttri);
12329   /* Scout the beginnings of a path from the second endpoint */
12330   /*   toward the first.                                     */
12331   if (scoutsegment(m, b, &searchtri2, endpoint1, newmark)) {
12332     /* The segment was easily inserted. */
12333     return;
12334   }
12335   /* The second endpoint may have changed if a collision with an intervening */
12336   /*   vertex on the segment occurred.                                       */
12337   org(searchtri2, endpoint2);
12338 
12339 #ifndef REDUCED
12340 #ifndef CDT_ONLY
12341   if (b->splitseg) {
12342     /* Insert vertices to force the segment into the triangulation. */
12343     conformingedge(m, b, endpoint1, endpoint2, newmark);
12344   } else {
12345 #endif /* not CDT_ONLY */
12346 #endif /* not REDUCED */
12347     /* Insert the segment directly into the triangulation. */
12348     constrainededge(m, b, &searchtri1, endpoint2, newmark);
12349 #ifndef REDUCED
12350 #ifndef CDT_ONLY
12351   }
12352 #endif /* not CDT_ONLY */
12353 #endif /* not REDUCED */
12354 }
12355 
12356 /*****************************************************************************/
12357 /*                                                                           */
12358 /*  markhull()   Cover the convex hull of a triangulation with subsegments.  */
12359 /*                                                                           */
12360 /*****************************************************************************/
12361 
12362 #ifdef ANSI_DECLARATORS
12363 void markhull(struct mesh *m, struct behavior *b)
12364 #else /* not ANSI_DECLARATORS */
12365 void markhull(m, b)
12366 struct mesh *m;
12367 struct behavior *b;
12368 #endif /* not ANSI_DECLARATORS */
12369 
12370 {
12371   struct otri hulltri;
12372   struct otri nexttri;
12373   struct otri starttri;
12374   triangle ptr;             /* Temporary variable used by sym() and oprev(). */
12375 
12376   /* Find a triangle handle on the hull. */
12377   hulltri.tri = m->dummytri;
12378   hulltri.orient = 0;
12379   symself(hulltri);
12380   /* Remember where we started so we know when to stop. */
12381   otricopy(hulltri, starttri);
12382   /* Go once counterclockwise around the convex hull. */
12383   do {
12384     /* Create a subsegment if there isn't already one here. */
12385     insertsubseg(m, b, &hulltri, 1);
12386     /* To find the next hull edge, go clockwise around the next vertex. */
12387     lnextself(hulltri);
12388     oprev(hulltri, nexttri);
12389     while (nexttri.tri != m->dummytri) {
12390       otricopy(nexttri, hulltri);
12391       oprev(hulltri, nexttri);
12392     }
12393   } while (!otriequal(hulltri, starttri));
12394 }
12395 
12396 /*****************************************************************************/
12397 /*                                                                           */
12398 /*  formskeleton()   Create the segments of a triangulation, including PSLG  */
12399 /*                   segments and edges on the convex hull.                  */
12400 /*                                                                           */
12401 /*  The PSLG segments are read from a .poly file.  The return value is the   */
12402 /*  number of segments in the file.                                          */
12403 /*                                                                           */
12404 /*****************************************************************************/
12405 
12406 #ifdef TRILIBRARY
12407 
12408 #ifdef ANSI_DECLARATORS
12409 void formskeleton(struct mesh *m, struct behavior *b, int *segmentlist,
12410                   int *segmentmarkerlist, int numberofsegments)
12411 #else /* not ANSI_DECLARATORS */
12412 void formskeleton(m, b, segmentlist, segmentmarkerlist, numberofsegments)
12413 struct mesh *m;
12414 struct behavior *b;
12415 int *segmentlist;
12416 int *segmentmarkerlist;
12417 int numberofsegments;
12418 #endif /* not ANSI_DECLARATORS */
12419 
12420 #else /* not TRILIBRARY */
12421 
12422 #ifdef ANSI_DECLARATORS
12423 void formskeleton(struct mesh *m, struct behavior *b,
12424                   FILE *polyfile, char *polyfilename)
12425 #else /* not ANSI_DECLARATORS */
12426 void formskeleton(m, b, polyfile, polyfilename)
12427 struct mesh *m;
12428 struct behavior *b;
12429 FILE *polyfile;
12430 char *polyfilename;
12431 #endif /* not ANSI_DECLARATORS */
12432 
12433 #endif /* not TRILIBRARY */
12434 
12435 {
12436 #ifdef TRILIBRARY
12437   char polyfilename[6];
12438   int index;
12439 #else /* not TRILIBRARY */
12440   char inputline[INPUTLINESIZE];
12441   char *stringptr;
12442 #endif /* not TRILIBRARY */
12443   vertex endpoint1, endpoint2;
12444   int segmentmarkers;
12445   int end1, end2;
12446   int boundmarker;
12447   int i;
12448 
12449   if (b->poly) {
12450     if (!b->quiet) {
12451       printf("Recovering segments in Delaunay triangulation.\n");
12452     }
12453 #ifdef TRILIBRARY
12454     strcpy(polyfilename, "input");
12455     m->insegments = numberofsegments;
12456     segmentmarkers = segmentmarkerlist != (int *) NULL;
12457     index = 0;
12458 #else /* not TRILIBRARY */
12459     /* Read the segments from a .poly file. */
12460     /* Read number of segments and number of boundary markers. */
12461     stringptr = readline(inputline, polyfile, polyfilename);
12462     m->insegments = (int) strtol(stringptr, &stringptr, 0);
12463     stringptr = findfield(stringptr);
12464     if (*stringptr == '\0') {
12465       segmentmarkers = 0;
12466     } else {
12467       segmentmarkers = (int) strtol(stringptr, &stringptr, 0);
12468     }
12469 #endif /* not TRILIBRARY */
12470     /* If the input vertices are collinear, there is no triangulation, */
12471     /*   so don't try to insert segments.                              */
12472     if (m->triangles.items == 0) {
12473       return;
12474     }
12475 
12476     /* If segments are to be inserted, compute a mapping */
12477     /*   from vertices to triangles.                     */
12478     if (m->insegments > 0) {
12479       makevertexmap(m, b);
12480       if (b->verbose) {
12481         printf("  Recovering PSLG segments.\n");
12482       }
12483     }
12484 
12485     boundmarker = 0;
12486     /* Read and insert the segments. */
12487     for (i = 0; i < m->insegments; i++) {
12488 #ifdef TRILIBRARY
12489       end1 = segmentlist[index++];
12490       end2 = segmentlist[index++];
12491       if (segmentmarkers) {
12492         boundmarker = segmentmarkerlist[i];
12493       }
12494 #else /* not TRILIBRARY */
12495       stringptr = readline(inputline, polyfile, b->inpolyfilename);
12496       stringptr = findfield(stringptr);
12497       if (*stringptr == '\0') {
12498         printf("Error:  Segment %d has no endpoints in %s.\n",
12499                b->firstnumber + i, polyfilename);
12500         triexit(1);
12501       } else {
12502         end1 = (int) strtol(stringptr, &stringptr, 0);
12503       }
12504       stringptr = findfield(stringptr);
12505       if (*stringptr == '\0') {
12506         printf("Error:  Segment %d is missing its second endpoint in %s.\n",
12507                b->firstnumber + i, polyfilename);
12508         triexit(1);
12509       } else {
12510         end2 = (int) strtol(stringptr, &stringptr, 0);
12511       }
12512       if (segmentmarkers) {
12513         stringptr = findfield(stringptr);
12514         if (*stringptr == '\0') {
12515           boundmarker = 0;
12516         } else {
12517           boundmarker = (int) strtol(stringptr, &stringptr, 0);
12518         }
12519       }
12520 #endif /* not TRILIBRARY */
12521       if ((end1 < b->firstnumber) ||
12522           (end1 >= b->firstnumber + m->invertices)) {
12523         if (!b->quiet) {
12524           printf("Warning:  Invalid first endpoint of segment %d in %s.\n",
12525                  b->firstnumber + i, polyfilename);
12526         }
12527       } else if ((end2 < b->firstnumber) ||
12528                  (end2 >= b->firstnumber + m->invertices)) {
12529         if (!b->quiet) {
12530           printf("Warning:  Invalid second endpoint of segment %d in %s.\n",
12531                  b->firstnumber + i, polyfilename);
12532         }
12533       } else {
12534         /* Find the vertices numbered `end1' and `end2'. */
12535         endpoint1 = getvertex(m, b, end1);
12536         endpoint2 = getvertex(m, b, end2);
12537         if ((endpoint1[0] == endpoint2[0]) && (endpoint1[1] == endpoint2[1])) {
12538           if (!b->quiet) {
12539             printf("Warning:  Endpoints of segment %d are coincident in %s.\n",
12540                    b->firstnumber + i, polyfilename);
12541           }
12542         } else {
12543           insertsegment(m, b, endpoint1, endpoint2, boundmarker);
12544         }
12545       }
12546     }
12547   } else {
12548     m->insegments = 0;
12549   }
12550   if (b->convex || !b->poly) {
12551     /* Enclose the convex hull with subsegments. */
12552     if (b->verbose) {
12553       printf("  Enclosing convex hull with segments.\n");
12554     }
12555     markhull(m, b);
12556   }
12557 }
12558 
12561 /********* Segment insertion ends here                               *********/
12562 
12563 /********* Carving out holes and concavities begins here             *********/
12567 /*****************************************************************************/
12568 /*                                                                           */
12569 /*  infecthull()   Virally infect all of the triangles of the convex hull    */
12570 /*                 that are not protected by subsegments.  Where there are   */
12571 /*                 subsegments, set boundary markers as appropriate.         */
12572 /*                                                                           */
12573 /*****************************************************************************/
12574 
12575 #ifdef ANSI_DECLARATORS
12576 void infecthull(struct mesh *m, struct behavior *b)
12577 #else /* not ANSI_DECLARATORS */
12578 void infecthull(m, b)
12579 struct mesh *m;
12580 struct behavior *b;
12581 #endif /* not ANSI_DECLARATORS */
12582 
12583 {
12584   struct otri hulltri;
12585   struct otri nexttri;
12586   struct otri starttri;
12587   struct osub hullsubseg;
12588   triangle **deadtriangle;
12589   vertex horg, hdest;
12590   triangle ptr;                         /* Temporary variable used by sym(). */
12591   subseg sptr;                      /* Temporary variable used by tspivot(). */
12592 
12593   if (b->verbose) {
12594     printf("  Marking concavities (external triangles) for elimination.\n");
12595   }
12596   /* Find a triangle handle on the hull. */
12597   hulltri.tri = m->dummytri;
12598   hulltri.orient = 0;
12599   symself(hulltri);
12600   /* Remember where we started so we know when to stop. */
12601   otricopy(hulltri, starttri);
12602   /* Go once counterclockwise around the convex hull. */
12603   do {
12604     /* Ignore triangles that are already infected. */
12605     if (!infected(hulltri)) {
12606       /* Is the triangle protected by a subsegment? */
12607       tspivot(hulltri, hullsubseg);
12608       if (hullsubseg.ss == m->dummysub) {
12609         /* The triangle is not protected; infect it. */
12610         if (!infected(hulltri)) {
12611           infect(hulltri);
12612           deadtriangle = (triangle **) poolalloc(&m->viri);
12613           *deadtriangle = hulltri.tri;
12614         }
12615       } else {
12616         /* The triangle is protected; set boundary markers if appropriate. */
12617         if (mark(hullsubseg) == 0) {
12618           setmark(hullsubseg, 1);
12619           org(hulltri, horg);
12620           dest(hulltri, hdest);
12621           if (vertexmark(horg) == 0) {
12622             setvertexmark(horg, 1);
12623           }
12624           if (vertexmark(hdest) == 0) {
12625             setvertexmark(hdest, 1);
12626           }
12627         }
12628       }
12629     }
12630     /* To find the next hull edge, go clockwise around the next vertex. */
12631     lnextself(hulltri);
12632     oprev(hulltri, nexttri);
12633     while (nexttri.tri != m->dummytri) {
12634       otricopy(nexttri, hulltri);
12635       oprev(hulltri, nexttri);
12636     }
12637   } while (!otriequal(hulltri, starttri));
12638 }
12639 
12640 /*****************************************************************************/
12641 /*                                                                           */
12642 /*  plague()   Spread the virus from all infected triangles to any neighbors */
12643 /*             not protected by subsegments.  Delete all infected triangles. */
12644 /*                                                                           */
12645 /*  This is the procedure that actually creates holes and concavities.       */
12646 /*                                                                           */
12647 /*  This procedure operates in two phases.  The first phase identifies all   */
12648 /*  the triangles that will die, and marks them as infected.  They are       */
12649 /*  marked to ensure that each triangle is added to the virus pool only      */
12650 /*  once, so the procedure will terminate.                                   */
12651 /*                                                                           */
12652 /*  The second phase actually eliminates the infected triangles.  It also    */
12653 /*  eliminates orphaned vertices.                                            */
12654 /*                                                                           */
12655 /*****************************************************************************/
12656 
12657 #ifdef ANSI_DECLARATORS
12658 void plague(struct mesh *m, struct behavior *b)
12659 #else /* not ANSI_DECLARATORS */
12660 void plague(m, b)
12661 struct mesh *m;
12662 struct behavior *b;
12663 #endif /* not ANSI_DECLARATORS */
12664 
12665 {
12666   struct otri testtri;
12667   struct otri neighbor;
12668   triangle **virusloop;
12669   triangle **deadtriangle;
12670   struct osub neighborsubseg;
12671   vertex testvertex;
12672   vertex norg, ndest;
12673   vertex deadorg, deaddest, deadapex;
12674   int killorg;
12675   triangle ptr;             /* Temporary variable used by sym() and onext(). */
12676   subseg sptr;                      /* Temporary variable used by tspivot(). */
12677 
12678   if (b->verbose) {
12679     printf("  Marking neighbors of marked triangles.\n");
12680   }
12681   /* Loop through all the infected triangles, spreading the virus to */
12682   /*   their neighbors, then to their neighbors' neighbors.          */
12683   traversalinit(&m->viri);
12684   virusloop = (triangle **) traverse(&m->viri);
12685   while (virusloop != (triangle **) NULL) {
12686     testtri.tri = *virusloop;
12687     /* A triangle is marked as infected by messing with one of its pointers */
12688     /*   to subsegments, setting it to an illegal value.  Hence, we have to */
12689     /*   temporarily uninfect this triangle so that we can examine its      */
12690     /*   adjacent subsegments.                                              */
12691     uninfect(testtri);
12692     if (b->verbose > 2) {
12693       /* Assign the triangle an orientation for convenience in */
12694       /*   checking its vertices.                              */
12695       testtri.orient = 0;
12696       org(testtri, deadorg);
12697       dest(testtri, deaddest);
12698       apex(testtri, deadapex);
12699       printf("    Checking (%.12g, %.12g) (%.12g, %.12g) (%.12g, %.12g)\n",
12700              deadorg[0], deadorg[1], deaddest[0], deaddest[1],
12701              deadapex[0], deadapex[1]);
12702     }
12703     /* Check each of the triangle's three neighbors. */
12704     for (testtri.orient = 0; testtri.orient < 3; testtri.orient++) {
12705       /* Find the neighbor. */
12706       sym(testtri, neighbor);
12707       /* Check for a subsegment between the triangle and its neighbor. */
12708       tspivot(testtri, neighborsubseg);
12709       /* Check if the neighbor is nonexistent or already infected. */
12710       if ((neighbor.tri == m->dummytri) || infected(neighbor)) {
12711         if (neighborsubseg.ss != m->dummysub) {
12712           /* There is a subsegment separating the triangle from its      */
12713           /*   neighbor, but both triangles are dying, so the subsegment */
12714           /*   dies too.                                                 */
12715           subsegdealloc(m, neighborsubseg.ss);
12716           if (neighbor.tri != m->dummytri) {
12717             /* Make sure the subsegment doesn't get deallocated again */
12718             /*   later when the infected neighbor is visited.         */
12719             uninfect(neighbor);
12720             tsdissolve(neighbor);
12721             infect(neighbor);
12722           }
12723         }
12724       } else {                   /* The neighbor exists and is not infected. */
12725         if (neighborsubseg.ss == m->dummysub) {
12726           /* There is no subsegment protecting the neighbor, so */
12727           /*   the neighbor becomes infected.                   */
12728           if (b->verbose > 2) {
12729             org(neighbor, deadorg);
12730             dest(neighbor, deaddest);
12731             apex(neighbor, deadapex);
12732             printf(
12733               "    Marking (%.12g, %.12g) (%.12g, %.12g) (%.12g, %.12g)\n",
12734                    deadorg[0], deadorg[1], deaddest[0], deaddest[1],
12735                    deadapex[0], deadapex[1]);
12736           }
12737           infect(neighbor);
12738           /* Ensure that the neighbor's neighbors will be infected. */
12739           deadtriangle = (triangle **) poolalloc(&m->viri);
12740           *deadtriangle = neighbor.tri;
12741         } else {               /* The neighbor is protected by a subsegment. */
12742           /* Remove this triangle from the subsegment. */
12743           stdissolve(neighborsubseg);
12744           /* The subsegment becomes a boundary.  Set markers accordingly. */
12745           if (mark(neighborsubseg) == 0) {
12746             setmark(neighborsubseg, 1);
12747           }
12748           org(neighbor, norg);
12749           dest(neighbor, ndest);
12750           if (vertexmark(norg) == 0) {
12751             setvertexmark(norg, 1);
12752           }
12753           if (vertexmark(ndest) == 0) {
12754             setvertexmark(ndest, 1);
12755           }
12756         }
12757       }
12758     }
12759     /* Remark the triangle as infected, so it doesn't get added to the */
12760     /*   virus pool again.                                             */
12761     infect(testtri);
12762     virusloop = (triangle **) traverse(&m->viri);
12763   }
12764 
12765   if (b->verbose) {
12766     printf("  Deleting marked triangles.\n");
12767   }
12768 
12769   traversalinit(&m->viri);
12770   virusloop = (triangle **) traverse(&m->viri);
12771   while (virusloop != (triangle **) NULL) {
12772     testtri.tri = *virusloop;
12773 
12774     /* Check each of the three corners of the triangle for elimination. */
12775     /*   This is done by walking around each vertex, checking if it is  */
12776     /*   still connected to at least one live triangle.                 */
12777     for (testtri.orient = 0; testtri.orient < 3; testtri.orient++) {
12778       org(testtri, testvertex);
12779       /* Check if the vertex has already been tested. */
12780       if (testvertex != (vertex) NULL) {
12781         killorg = 1;
12782         /* Mark the corner of the triangle as having been tested. */
12783         setorg(testtri, NULL);
12784         /* Walk counterclockwise about the vertex. */
12785         onext(testtri, neighbor);
12786         /* Stop upon reaching a boundary or the starting triangle. */
12787         while ((neighbor.tri != m->dummytri) &&
12788                (!otriequal(neighbor, testtri))) {
12789           if (infected(neighbor)) {
12790             /* Mark the corner of this triangle as having been tested. */
12791             setorg(neighbor, NULL);
12792           } else {
12793             /* A live triangle.  The vertex survives. */
12794             killorg = 0;
12795           }
12796           /* Walk counterclockwise about the vertex. */
12797           onextself(neighbor);
12798         }
12799         /* If we reached a boundary, we must walk clockwise as well. */
12800         if (neighbor.tri == m->dummytri) {
12801           /* Walk clockwise about the vertex. */
12802           oprev(testtri, neighbor);
12803           /* Stop upon reaching a boundary. */
12804           while (neighbor.tri != m->dummytri) {
12805             if (infected(neighbor)) {
12806             /* Mark the corner of this triangle as having been tested. */
12807               setorg(neighbor, NULL);
12808             } else {
12809               /* A live triangle.  The vertex survives. */
12810               killorg = 0;
12811             }
12812             /* Walk clockwise about the vertex. */
12813             oprevself(neighbor);
12814           }
12815         }
12816         if (killorg) {
12817           if (b->verbose > 1) {
12818             printf("    Deleting vertex (%.12g, %.12g)\n",
12819                    testvertex[0], testvertex[1]);
12820           }
12821           setvertextype(testvertex, UNDEADVERTEX);
12822           m->undeads++;
12823         }
12824       }
12825     }
12826 
12827     /* Record changes in the number of boundary edges, and disconnect */
12828     /*   dead triangles from their neighbors.                         */
12829     for (testtri.orient = 0; testtri.orient < 3; testtri.orient++) {
12830       sym(testtri, neighbor);
12831       if (neighbor.tri == m->dummytri) {
12832         /* There is no neighboring triangle on this edge, so this edge    */
12833         /*   is a boundary edge.  This triangle is being deleted, so this */
12834         /*   boundary edge is deleted.                                    */
12835         m->hullsize--;
12836       } else {
12837         /* Disconnect the triangle from its neighbor. */
12838         dissolve(neighbor);
12839         /* There is a neighboring triangle on this edge, so this edge */
12840         /*   becomes a boundary edge when this triangle is deleted.   */
12841         m->hullsize++;
12842       }
12843     }
12844     /* Return the dead triangle to the pool of triangles. */
12845     triangledealloc(m, testtri.tri);
12846     virusloop = (triangle **) traverse(&m->viri);
12847   }
12848   /* Empty the virus pool. */
12849   poolrestart(&m->viri);
12850 }
12851 
12852 /*****************************************************************************/
12853 /*                                                                           */
12854 /*  regionplague()   Spread regional attributes and/or area constraints      */
12855 /*                   (from a .poly file) throughout the mesh.                */
12856 /*                                                                           */
12857 /*  This procedure operates in two phases.  The first phase spreads an       */
12858 /*  attribute and/or an area constraint through a (segment-bounded) region.  */
12859 /*  The triangles are marked to ensure that each triangle is added to the    */
12860 /*  virus pool only once, so the procedure will terminate.                   */
12861 /*                                                                           */
12862 /*  The second phase uninfects all infected triangles, returning them to     */
12863 /*  normal.                                                                  */
12864 /*                                                                           */
12865 /*****************************************************************************/
12866 
12867 #ifdef ANSI_DECLARATORS
12868 void regionplague(struct mesh *m, struct behavior *b,
12869                   REAL attribute, REAL area)
12870 #else /* not ANSI_DECLARATORS */
12871 void regionplague(m, b, attribute, area)
12872 struct mesh *m;
12873 struct behavior *b;
12874 REAL attribute;
12875 REAL area;
12876 #endif /* not ANSI_DECLARATORS */
12877 
12878 {
12879   struct otri testtri;
12880   struct otri neighbor;
12881   triangle **virusloop;
12882   triangle **regiontri;
12883   struct osub neighborsubseg;
12884   vertex regionorg, regiondest, regionapex;
12885   triangle ptr;             /* Temporary variable used by sym() and onext(). */
12886   subseg sptr;                      /* Temporary variable used by tspivot(). */
12887 
12888   if (b->verbose > 1) {
12889     printf("  Marking neighbors of marked triangles.\n");
12890   }
12891   /* Loop through all the infected triangles, spreading the attribute      */
12892   /*   and/or area constraint to their neighbors, then to their neighbors' */
12893   /*   neighbors.                                                          */
12894   traversalinit(&m->viri);
12895   virusloop = (triangle **) traverse(&m->viri);
12896   while (virusloop != (triangle **) NULL) {
12897     testtri.tri = *virusloop;
12898     /* A triangle is marked as infected by messing with one of its pointers */
12899     /*   to subsegments, setting it to an illegal value.  Hence, we have to */
12900     /*   temporarily uninfect this triangle so that we can examine its      */
12901     /*   adjacent subsegments.                                              */
12902     uninfect(testtri);
12903     if (b->regionattrib) {
12904       /* Set an attribute. */
12905       setelemattribute(testtri, m->eextras, attribute);
12906     }
12907     if (b->vararea) {
12908       /* Set an area constraint. */
12909       setareabound(testtri, area);
12910     }
12911     if (b->verbose > 2) {
12912       /* Assign the triangle an orientation for convenience in */
12913       /*   checking its vertices.                              */
12914       testtri.orient = 0;
12915       org(testtri, regionorg);
12916       dest(testtri, regiondest);
12917       apex(testtri, regionapex);
12918       printf("    Checking (%.12g, %.12g) (%.12g, %.12g) (%.12g, %.12g)\n",
12919              regionorg[0], regionorg[1], regiondest[0], regiondest[1],
12920              regionapex[0], regionapex[1]);
12921     }
12922     /* Check each of the triangle's three neighbors. */
12923     for (testtri.orient = 0; testtri.orient < 3; testtri.orient++) {
12924       /* Find the neighbor. */
12925       sym(testtri, neighbor);
12926       /* Check for a subsegment between the triangle and its neighbor. */
12927       tspivot(testtri, neighborsubseg);
12928       /* Make sure the neighbor exists, is not already infected, and */
12929       /*   isn't protected by a subsegment.                          */
12930       if ((neighbor.tri != m->dummytri) && !infected(neighbor)
12931           && (neighborsubseg.ss == m->dummysub)) {
12932         if (b->verbose > 2) {
12933           org(neighbor, regionorg);
12934           dest(neighbor, regiondest);
12935           apex(neighbor, regionapex);
12936           printf("    Marking (%.12g, %.12g) (%.12g, %.12g) (%.12g, %.12g)\n",
12937                  regionorg[0], regionorg[1], regiondest[0], regiondest[1],
12938                  regionapex[0], regionapex[1]);
12939         }
12940         /* Infect the neighbor. */
12941         infect(neighbor);
12942         /* Ensure that the neighbor's neighbors will be infected. */
12943         regiontri = (triangle **) poolalloc(&m->viri);
12944         *regiontri = neighbor.tri;
12945       }
12946     }
12947     /* Remark the triangle as infected, so it doesn't get added to the */
12948     /*   virus pool again.                                             */
12949     infect(testtri);
12950     virusloop = (triangle **) traverse(&m->viri);
12951   }
12952 
12953   /* Uninfect all triangles. */
12954   if (b->verbose > 1) {
12955     printf("  Unmarking marked triangles.\n");
12956   }
12957   traversalinit(&m->viri);
12958   virusloop = (triangle **) traverse(&m->viri);
12959   while (virusloop != (triangle **) NULL) {
12960     testtri.tri = *virusloop;
12961     uninfect(testtri);
12962     virusloop = (triangle **) traverse(&m->viri);
12963   }
12964   /* Empty the virus pool. */
12965   poolrestart(&m->viri);
12966 }
12967 
12968 /*****************************************************************************/
12969 /*                                                                           */
12970 /*  carveholes()   Find the holes and infect them.  Find the area            */
12971 /*                 constraints and infect them.  Infect the convex hull.     */
12972 /*                 Spread the infection and kill triangles.  Spread the      */
12973 /*                 area constraints.                                         */
12974 /*                                                                           */
12975 /*  This routine mainly calls other routines to carry out all these          */
12976 /*  functions.                                                               */
12977 /*                                                                           */
12978 /*****************************************************************************/
12979 
12980 #ifdef ANSI_DECLARATORS
12981 void carveholes(struct mesh *m, struct behavior *b, REAL *holelist, int holes,
12982                 REAL *regionlist, int regions)
12983 #else /* not ANSI_DECLARATORS */
12984 void carveholes(m, b, holelist, holes, regionlist, regions)
12985 struct mesh *m;
12986 struct behavior *b;
12987 REAL *holelist;
12988 int holes;
12989 REAL *regionlist;
12990 int regions;
12991 #endif /* not ANSI_DECLARATORS */
12992 
12993 {
12994   struct otri searchtri;
12995   struct otri triangleloop;
12996   struct otri *regiontris;
12997   triangle **holetri;
12998   triangle **regiontri;
12999   vertex searchorg, searchdest;
13000   enum locateresult intersect;
13001   int i;
13002   triangle ptr;                         /* Temporary variable used by sym(). */
13003 
13004   if (!(b->quiet || (b->noholes && b->convex))) {
13005     printf("Removing unwanted triangles.\n");
13006     if (b->verbose && (holes > 0)) {
13007       printf("  Marking holes for elimination.\n");
13008     }
13009   }
13010 
13011   if (regions > 0) {
13012     /* Allocate storage for the triangles in which region points fall. */
13013     regiontris = (struct otri *) trimalloc(regions *
13014                                            (int) sizeof(struct otri));
13015   } else {
13016     regiontris = (struct otri *) NULL;
13017   }
13018 
13019   if (((holes > 0) && !b->noholes) || !b->convex || (regions > 0)) {
13020     /* Initialize a pool of viri to be used for holes, concavities, */
13021     /*   regional attributes, and/or regional area constraints.     */
13022     poolinit(&m->viri, sizeof(triangle *), VIRUSPERBLOCK, VIRUSPERBLOCK, 0);
13023   }
13024 
13025   if (!b->convex) {
13026     /* Mark as infected any unprotected triangles on the boundary. */
13027     /*   This is one way by which concavities are created.         */
13028     infecthull(m, b);
13029   }
13030 
13031   if ((holes > 0) && !b->noholes) {
13032     /* Infect each triangle in which a hole lies. */
13033     for (i = 0; i < 2 * holes; i += 2) {
13034       /* Ignore holes that aren't within the bounds of the mesh. */
13035       if ((holelist[i] >= m->xmin) && (holelist[i] <= m->xmax)
13036           && (holelist[i + 1] >= m->ymin) && (holelist[i + 1] <= m->ymax)) {
13037         /* Start searching from some triangle on the outer boundary. */
13038         searchtri.tri = m->dummytri;
13039         searchtri.orient = 0;
13040         symself(searchtri);
13041         /* Ensure that the hole is to the left of this boundary edge; */
13042         /*   otherwise, locate() will falsely report that the hole    */
13043         /*   falls within the starting triangle.                      */
13044         org(searchtri, searchorg);
13045         dest(searchtri, searchdest);
13046         if (counterclockwise(m, b, searchorg, searchdest, &holelist[i]) >
13047             0.0) {
13048           /* Find a triangle that contains the hole. */
13049           intersect = locate(m, b, &holelist[i], &searchtri);
13050           if ((intersect != OUTSIDE) && (!infected(searchtri))) {
13051             /* Infect the triangle.  This is done by marking the triangle  */
13052             /*   as infected and including the triangle in the virus pool. */
13053             infect(searchtri);
13054             holetri = (triangle **) poolalloc(&m->viri);
13055             *holetri = searchtri.tri;
13056           }
13057         }
13058       }
13059     }
13060   }
13061 
13062   /* Now, we have to find all the regions BEFORE we carve the holes, because */
13063   /*   locate() won't work when the triangulation is no longer convex.       */
13064   /*   (Incidentally, this is the reason why regional attributes and area    */
13065   /*   constraints can't be used when refining a preexisting mesh, which     */
13066   /*   might not be convex; they can only be used with a freshly             */
13067   /*   triangulated PSLG.)                                                   */
13068   if (regions > 0) {
13069     /* Find the starting triangle for each region. */
13070     for (i = 0; i < regions; i++) {
13071       regiontris[i].tri = m->dummytri;
13072       /* Ignore region points that aren't within the bounds of the mesh. */
13073       if ((regionlist[4 * i] >= m->xmin) && (regionlist[4 * i] <= m->xmax) &&
13074           (regionlist[4 * i + 1] >= m->ymin) &&
13075           (regionlist[4 * i + 1] <= m->ymax)) {
13076         /* Start searching from some triangle on the outer boundary. */
13077         searchtri.tri = m->dummytri;
13078         searchtri.orient = 0;
13079         symself(searchtri);
13080         /* Ensure that the region point is to the left of this boundary */
13081         /*   edge; otherwise, locate() will falsely report that the     */
13082         /*   region point falls within the starting triangle.           */
13083         org(searchtri, searchorg);
13084         dest(searchtri, searchdest);
13085         if (counterclockwise(m, b, searchorg, searchdest, &regionlist[4 * i]) >
13086             0.0) {
13087           /* Find a triangle that contains the region point. */
13088           intersect = locate(m, b, &regionlist[4 * i], &searchtri);
13089           if ((intersect != OUTSIDE) && (!infected(searchtri))) {
13090             /* Record the triangle for processing after the */
13091             /*   holes have been carved.                    */
13092             otricopy(searchtri, regiontris[i]);
13093           }
13094         }
13095       }
13096     }
13097   }
13098 
13099   if (m->viri.items > 0) {
13100     /* Carve the holes and concavities. */
13101     plague(m, b);
13102   }
13103   /* The virus pool should be empty now. */
13104 
13105   if (regions > 0) {
13106     if (!b->quiet) {
13107       if (b->regionattrib) {
13108         if (b->vararea) {
13109           printf("Spreading regional attributes and area constraints.\n");
13110         } else {
13111           printf("Spreading regional attributes.\n");
13112         }
13113       } else {
13114         printf("Spreading regional area constraints.\n");
13115       }
13116     }
13117     if (b->regionattrib && !b->refine) {
13118       /* Assign every triangle a regional attribute of zero. */
13119       traversalinit(&m->triangles);
13120       triangleloop.orient = 0;
13121       triangleloop.tri = triangletraverse(m);
13122       while (triangleloop.tri != (triangle *) NULL) {
13123         setelemattribute(triangleloop, m->eextras, 0.0);
13124         triangleloop.tri = triangletraverse(m);
13125       }
13126     }
13127     for (i = 0; i < regions; i++) {
13128       if (regiontris[i].tri != m->dummytri) {
13129         /* Make sure the triangle under consideration still exists. */
13130         /*   It may have been eaten by the virus.                   */
13131         if (!deadtri(regiontris[i].tri)) {
13132           /* Put one triangle in the virus pool. */
13133           infect(regiontris[i]);
13134           regiontri = (triangle **) poolalloc(&m->viri);
13135           *regiontri = regiontris[i].tri;
13136           /* Apply one region's attribute and/or area constraint. */
13137           regionplague(m, b, regionlist[4 * i + 2], regionlist[4 * i + 3]);
13138           /* The virus pool should be empty now. */
13139         }
13140       }
13141     }
13142     if (b->regionattrib && !b->refine) {
13143       /* Note the fact that each triangle has an additional attribute. */
13144       m->eextras++;
13145     }
13146   }
13147 
13148   /* Free up memory. */
13149   if (((holes > 0) && !b->noholes) || !b->convex || (regions > 0)) {
13150     pooldeinit(&m->viri);
13151   }
13152   if (regions > 0) {
13153     trifree((VOID *) regiontris);
13154   }
13155 }
13156 
13159 /********* Carving out holes and concavities ends here               *********/
13160 
13161 /********* Mesh quality maintenance begins here                      *********/
13165 /*****************************************************************************/
13166 /*                                                                           */
13167 /*  tallyencs()   Traverse the entire list of subsegments, and check each    */
13168 /*                to see if it is encroached.  If so, add it to the list.    */
13169 /*                                                                           */
13170 /*****************************************************************************/
13171 
13172 #ifndef CDT_ONLY
13173 
13174 #ifdef ANSI_DECLARATORS
13175 void tallyencs(struct mesh *m, struct behavior *b)
13176 #else /* not ANSI_DECLARATORS */
13177 void tallyencs(m, b)
13178 struct mesh *m;
13179 struct behavior *b;
13180 #endif /* not ANSI_DECLARATORS */
13181 
13182 {
13183   struct osub subsegloop;
13184   int dummy;
13185 
13186   traversalinit(&m->subsegs);
13187   subsegloop.ssorient = 0;
13188   subsegloop.ss = subsegtraverse(m);
13189   while (subsegloop.ss != (subseg *) NULL) {
13190     /* If the segment is encroached, add it to the list. */
13191     dummy = checkseg4encroach(m, b, &subsegloop);
13192     subsegloop.ss = subsegtraverse(m);
13193   }
13194 }
13195 
13196 #endif /* not CDT_ONLY */
13197 
13198 /*****************************************************************************/
13199 /*                                                                           */
13200 /*  precisionerror()  Print an error message for precision problems.         */
13201 /*                                                                           */
13202 /*****************************************************************************/
13203 
13204 #ifndef CDT_ONLY
13205 
13206 void precisionerror()
13207 {
13208   printf("Try increasing the area criterion and/or reducing the minimum\n");
13209   printf("  allowable angle so that tiny triangles are not created.\n");
13210 #ifdef SINGLE
13211   printf("Alternatively, try recompiling me with double precision\n");
13212   printf("  arithmetic (by removing \"#define SINGLE\" from the\n");
13213   printf("  source file or \"-DSINGLE\" from the makefile).\n");
13214 #endif /* SINGLE */
13215 }
13216 
13217 #endif /* not CDT_ONLY */
13218 
13219 /*****************************************************************************/
13220 /*                                                                           */
13221 /*  splitencsegs()   Split all the encroached subsegments.                   */
13222 /*                                                                           */
13223 /*  Each encroached subsegment is repaired by splitting it - inserting a     */
13224 /*  vertex at or near its midpoint.  Newly inserted vertices may encroach    */
13225 /*  upon other subsegments; these are also repaired.                         */
13226 /*                                                                           */
13227 /*  `triflaws' is a flag that specifies whether one should take note of new  */
13228 /*  bad triangles that result from inserting vertices to repair encroached   */
13229 /*  subsegments.                                                             */
13230 /*                                                                           */
13231 /*****************************************************************************/
13232 
13233 #ifndef CDT_ONLY
13234 
13235 #ifdef ANSI_DECLARATORS
13236 void splitencsegs(struct mesh *m, struct behavior *b, int triflaws)
13237 #else /* not ANSI_DECLARATORS */
13238 void splitencsegs(m, b, triflaws)
13239 struct mesh *m;
13240 struct behavior *b;
13241 int triflaws;
13242 #endif /* not ANSI_DECLARATORS */
13243 
13244 {
13245   struct otri enctri;
13246   struct otri testtri;
13247   struct osub testsh;
13248   struct osub currentenc;
13249   struct badsubseg *encloop;
13250   vertex eorg, edest, eapex;
13251   vertex newvertex;
13252   enum insertvertexresult success;
13253   REAL segmentlength, nearestpoweroftwo;
13254   REAL split;
13255   REAL multiplier, divisor;
13256   int acuteorg, acuteorg2, acutedest, acutedest2;
13257   int dummy;
13258   int i;
13259   triangle ptr;                     /* Temporary variable used by stpivot(). */
13260   subseg sptr;                        /* Temporary variable used by snext(). */
13261 
13262   /* Note that steinerleft == -1 if an unlimited number */
13263   /*   of Steiner points is allowed.                    */
13264   while ((m->badsubsegs.items > 0) && (m->steinerleft != 0)) {
13265     traversalinit(&m->badsubsegs);
13266     encloop = badsubsegtraverse(m);
13267     while ((encloop != (struct badsubseg *) NULL) && (m->steinerleft != 0)) {
13268       sdecode(encloop->encsubseg, currentenc);
13269       sorg(currentenc, eorg);
13270       sdest(currentenc, edest);
13271       /* Make sure that this segment is still the same segment it was   */
13272       /*   when it was determined to be encroached.  If the segment was */
13273       /*   enqueued multiple times (because several newly inserted      */
13274       /*   vertices encroached it), it may have already been split.     */
13275       if (!deadsubseg(currentenc.ss) &&
13276           (eorg == encloop->subsegorg) && (edest == encloop->subsegdest)) {
13277         /* To decide where to split a segment, we need to know if the   */
13278         /*   segment shares an endpoint with an adjacent segment.       */
13279         /*   The concern is that, if we simply split every encroached   */
13280         /*   segment in its center, two adjacent segments with a small  */
13281         /*   angle between them might lead to an infinite loop; each    */
13282         /*   vertex added to split one segment will encroach upon the   */
13283         /*   other segment, which must then be split with a vertex that */
13284         /*   will encroach upon the first segment, and so on forever.   */
13285         /* To avoid this, imagine a set of concentric circles, whose    */
13286         /*   radii are powers of two, about each segment endpoint.      */
13287         /*   These concentric circles determine where the segment is    */
13288         /*   split.  (If both endpoints are shared with adjacent        */
13289         /*   segments, split the segment in the middle, and apply the   */
13290         /*   concentric circles for later splittings.)                  */
13291 
13292         /* Is the origin shared with another segment? */
13293         stpivot(currentenc, enctri);
13294         lnext(enctri, testtri);
13295         tspivot(testtri, testsh);
13296         acuteorg = testsh.ss != m->dummysub;
13297         /* Is the destination shared with another segment? */
13298         lnextself(testtri);
13299         tspivot(testtri, testsh);
13300         acutedest = testsh.ss != m->dummysub;
13301 
13302         /* If we're using Chew's algorithm (rather than Ruppert's) */
13303         /*   to define encroachment, delete free vertices from the */
13304         /*   subsegment's diametral circle.                        */
13305         if (!b->conformdel && !acuteorg && !acutedest) {
13306           apex(enctri, eapex);
13307           while ((vertextype(eapex) == FREEVERTEX) &&
13308                  ((eorg[0] - eapex[0]) * (edest[0] - eapex[0]) +
13309                   (eorg[1] - eapex[1]) * (edest[1] - eapex[1]) < 0.0)) {
13310             deletevertex(m, b, &testtri);
13311             stpivot(currentenc, enctri);
13312             apex(enctri, eapex);
13313             lprev(enctri, testtri);
13314           }
13315         }
13316 
13317         /* Now, check the other side of the segment, if there's a triangle */
13318         /*   there.                                                        */
13319         sym(enctri, testtri);
13320         if (testtri.tri != m->dummytri) {
13321           /* Is the destination shared with another segment? */
13322           lnextself(testtri);
13323           tspivot(testtri, testsh);
13324           acutedest2 = testsh.ss != m->dummysub;
13325           acutedest = acutedest || acutedest2;
13326           /* Is the origin shared with another segment? */
13327           lnextself(testtri);
13328           tspivot(testtri, testsh);
13329           acuteorg2 = testsh.ss != m->dummysub;
13330           acuteorg = acuteorg || acuteorg2;
13331 
13332           /* Delete free vertices from the subsegment's diametral circle. */
13333           if (!b->conformdel && !acuteorg2 && !acutedest2) {
13334             org(testtri, eapex);
13335             while ((vertextype(eapex) == FREEVERTEX) &&
13336                    ((eorg[0] - eapex[0]) * (edest[0] - eapex[0]) +
13337                     (eorg[1] - eapex[1]) * (edest[1] - eapex[1]) < 0.0)) {
13338               deletevertex(m, b, &testtri);
13339               sym(enctri, testtri);
13340               apex(testtri, eapex);
13341               lprevself(testtri);
13342             }
13343           }
13344         }
13345 
13346         /* Use the concentric circles if exactly one endpoint is shared */
13347         /*   with another adjacent segment.                             */
13348         if (acuteorg || acutedest) {
13349           segmentlength = sqrt((edest[0] - eorg[0]) * (edest[0] - eorg[0]) +
13350                                (edest[1] - eorg[1]) * (edest[1] - eorg[1]));
13351           /* Find the power of two that most evenly splits the segment.  */
13352           /*   The worst case is a 2:1 ratio between subsegment lengths. */
13353           nearestpoweroftwo = 1.0;
13354           while (segmentlength > 3.0 * nearestpoweroftwo) {
13355             nearestpoweroftwo *= 2.0;
13356           }
13357           while (segmentlength < 1.5 * nearestpoweroftwo) {
13358             nearestpoweroftwo *= 0.5;
13359           }
13360           /* Where do we split the segment? */
13361           split = nearestpoweroftwo / segmentlength;
13362           if (acutedest) {
13363             split = 1.0 - split;
13364           }
13365         } else {
13366           /* If we're not worried about adjacent segments, split */
13367           /*   this segment in the middle.                       */
13368           split = 0.5;
13369         }
13370 
13371         /* Create the new vertex. */
13372         newvertex = (vertex) poolalloc(&m->vertices);
13373         /* Interpolate its coordinate and attributes. */
13374         for (i = 0; i < 2 + m->nextras; i++) {
13375           newvertex[i] = eorg[i] + split * (edest[i] - eorg[i]);
13376         }
13377 
13378         if (!b->noexact) {
13379           /* Roundoff in the above calculation may yield a `newvertex'   */
13380           /*   that is not precisely collinear with `eorg' and `edest'.  */
13381           /*   Improve collinearity by one step of iterative refinement. */
13382           multiplier = counterclockwise(m, b, eorg, edest, newvertex);
13383           divisor = ((eorg[0] - edest[0]) * (eorg[0] - edest[0]) +
13384                      (eorg[1] - edest[1]) * (eorg[1] - edest[1]));
13385           if ((multiplier != 0.0) && (divisor != 0.0)) {
13386             multiplier = multiplier / divisor;
13387             /* Watch out for NANs. */
13388             if (multiplier == multiplier) {
13389               newvertex[0] += multiplier * (edest[1] - eorg[1]);
13390               newvertex[1] += multiplier * (eorg[0] - edest[0]);
13391             }
13392           }
13393         }
13394 
13395         setvertexmark(newvertex, mark(currentenc));
13396         setvertextype(newvertex, SEGMENTVERTEX);
13397         if (b->verbose > 1) {
13398           printf(
13399   "  Splitting subsegment (%.12g, %.12g) (%.12g, %.12g) at (%.12g, %.12g).\n",
13400                  eorg[0], eorg[1], edest[0], edest[1],
13401                  newvertex[0], newvertex[1]);
13402         }
13403         /* Check whether the new vertex lies on an endpoint. */
13404         if (((newvertex[0] == eorg[0]) && (newvertex[1] == eorg[1])) ||
13405             ((newvertex[0] == edest[0]) && (newvertex[1] == edest[1]))) {
13406           printf("Error:  Ran out of precision at (%.12g, %.12g).\n",
13407                  newvertex[0], newvertex[1]);
13408           printf("I attempted to split a segment to a smaller size than\n");
13409           printf("  can be accommodated by the finite precision of\n");
13410           printf("  floating point arithmetic.\n");
13411           precisionerror();
13412           triexit(1);
13413         }
13414         /* Insert the splitting vertex.  This should always succeed. */
13415         success = insertvertex(m, b, newvertex, &enctri, &currentenc,
13416                                1, triflaws);
13417         if ((success != SUCCESSFULVERTEX) && (success != ENCROACHINGVERTEX)) {
13418           printf("Internal error in splitencsegs():\n");
13419           printf("  Failure to split a segment.\n");
13420           internalerror();
13421         }
13422         if (m->steinerleft > 0) {
13423           m->steinerleft--;
13424         }
13425         /* Check the two new subsegments to see if they're encroached. */
13426         dummy = checkseg4encroach(m, b, &currentenc);
13427         snextself(currentenc);
13428         dummy = checkseg4encroach(m, b, &currentenc);
13429       }
13430 
13431       badsubsegdealloc(m, encloop);
13432       encloop = badsubsegtraverse(m);
13433     }
13434   }
13435 }
13436 
13437 #endif /* not CDT_ONLY */
13438 
13439 /*****************************************************************************/
13440 /*                                                                           */
13441 /*  tallyfaces()   Test every triangle in the mesh for quality measures.     */
13442 /*                                                                           */
13443 /*****************************************************************************/
13444 
13445 #ifndef CDT_ONLY
13446 
13447 #ifdef ANSI_DECLARATORS
13448 void tallyfaces(struct mesh *m, struct behavior *b)
13449 #else /* not ANSI_DECLARATORS */
13450 void tallyfaces(m, b)
13451 struct mesh *m;
13452 struct behavior *b;
13453 #endif /* not ANSI_DECLARATORS */
13454 
13455 {
13456   struct otri triangleloop;
13457 
13458   if (b->verbose) {
13459     printf("  Making a list of bad triangles.\n");
13460   }
13461   traversalinit(&m->triangles);
13462   triangleloop.orient = 0;
13463   triangleloop.tri = triangletraverse(m);
13464   while (triangleloop.tri != (triangle *) NULL) {
13465     /* If the triangle is bad, enqueue it. */
13466     testtriangle(m, b, &triangleloop);
13467     triangleloop.tri = triangletraverse(m);
13468   }
13469 }
13470 
13471 #endif /* not CDT_ONLY */
13472 
13473 /*****************************************************************************/
13474 /*                                                                           */
13475 /*  splittriangle()   Inserts a vertex at the circumcenter of a triangle.    */
13476 /*                    Deletes the newly inserted vertex if it encroaches     */
13477 /*                    upon a segment.                                        */
13478 /*                                                                           */
13479 /*****************************************************************************/
13480 
13481 #ifndef CDT_ONLY
13482 
13483 #ifdef ANSI_DECLARATORS
13484 void splittriangle(struct mesh *m, struct behavior *b,
13485                    struct badtriang *badtri)
13486 #else /* not ANSI_DECLARATORS */
13487 void splittriangle(m, b, badtri)
13488 struct mesh *m;
13489 struct behavior *b;
13490 struct badtriang *badtri;
13491 #endif /* not ANSI_DECLARATORS */
13492 
13493 {
13494   struct otri badotri;
13495   vertex borg, bdest, bapex;
13496   vertex newvertex;
13497   REAL xi, eta;
13498   enum insertvertexresult success;
13499   int errorflag;
13500   int i;
13501 
13502   decode(badtri->poortri, badotri);
13503   org(badotri, borg);
13504   dest(badotri, bdest);
13505   apex(badotri, bapex);
13506   /* Make sure that this triangle is still the same triangle it was      */
13507   /*   when it was tested and determined to be of bad quality.           */
13508   /*   Subsequent transformations may have made it a different triangle. */
13509   if (!deadtri(badotri.tri) && (borg == badtri->triangorg) &&
13510       (bdest == badtri->triangdest) && (bapex == badtri->triangapex)) {
13511     if (b->verbose > 1) {
13512       printf("  Splitting this triangle at its circumcenter:\n");
13513       printf("    (%.12g, %.12g) (%.12g, %.12g) (%.12g, %.12g)\n", borg[0],
13514              borg[1], bdest[0], bdest[1], bapex[0], bapex[1]);
13515     }
13516 
13517     errorflag = 0;
13518     /* Create a new vertex at the triangle's circumcenter. */
13519     newvertex = (vertex) poolalloc(&m->vertices);
13520     findcircumcenter(m, b, borg, bdest, bapex, newvertex, &xi, &eta, 1);
13521 
13522     /* Check whether the new vertex lies on a triangle vertex. */
13523     if (((newvertex[0] == borg[0]) && (newvertex[1] == borg[1])) ||
13524         ((newvertex[0] == bdest[0]) && (newvertex[1] == bdest[1])) ||
13525         ((newvertex[0] == bapex[0]) && (newvertex[1] == bapex[1]))) {
13526       if (!b->quiet) {
13527         printf(
13528              "Warning:  New vertex (%.12g, %.12g) falls on existing vertex.\n",
13529                newvertex[0], newvertex[1]);
13530         errorflag = 1;
13531       }
13532       vertexdealloc(m, newvertex);
13533     } else {
13534       for (i = 2; i < 2 + m->nextras; i++) {
13535         /* Interpolate the vertex attributes at the circumcenter. */
13536         newvertex[i] = borg[i] + xi * (bdest[i] - borg[i])
13537                               + eta * (bapex[i] - borg[i]);
13538       }
13539       /* The new vertex must be in the interior, and therefore is a */
13540       /*   free vertex with a marker of zero.                       */
13541       setvertexmark(newvertex, 0);
13542       setvertextype(newvertex, FREEVERTEX);
13543 
13544       /* Ensure that the handle `badotri' does not represent the longest  */
13545       /*   edge of the triangle.  This ensures that the circumcenter must */
13546       /*   fall to the left of this edge, so point location will work.    */
13547       /*   (If the angle org-apex-dest exceeds 90 degrees, then the       */
13548       /*   circumcenter lies outside the org-dest edge, and eta is        */
13549       /*   negative.  Roundoff error might prevent eta from being         */
13550       /*   negative when it should be, so I test eta against xi.)         */
13551       if (eta < xi) {
13552         lprevself(badotri);
13553       }
13554 
13555       /* Insert the circumcenter, searching from the edge of the triangle, */
13556       /*   and maintain the Delaunay property of the triangulation.        */
13557       success = insertvertex(m, b, newvertex, &badotri, (struct osub *) NULL,
13558                              1, 1);
13559       if (success == SUCCESSFULVERTEX) {
13560         if (m->steinerleft > 0) {
13561           m->steinerleft--;
13562         }
13563       } else if (success == ENCROACHINGVERTEX) {
13564         /* If the newly inserted vertex encroaches upon a subsegment, */
13565         /*   delete the new vertex.                                   */
13566         undovertex(m, b);
13567         if (b->verbose > 1) {
13568           printf("  Rejecting (%.12g, %.12g).\n", newvertex[0], newvertex[1]);
13569         }
13570         vertexdealloc(m, newvertex);
13571       } else if (success == VIOLATINGVERTEX) {
13572         /* Failed to insert the new vertex, but some subsegment was */
13573         /*   marked as being encroached.                            */
13574         vertexdealloc(m, newvertex);
13575       } else {                                 /* success == DUPLICATEVERTEX */
13576         /* Couldn't insert the new vertex because a vertex is already there. */
13577         if (!b->quiet) {
13578           printf(
13579             "Warning:  New vertex (%.12g, %.12g) falls on existing vertex.\n",
13580                  newvertex[0], newvertex[1]);
13581           errorflag = 1;
13582         }
13583         vertexdealloc(m, newvertex);
13584       }
13585     }
13586     if (errorflag) {
13587       if (b->verbose) {
13588         printf("  The new vertex is at the circumcenter of triangle\n");
13589         printf("    (%.12g, %.12g) (%.12g, %.12g) (%.12g, %.12g)\n",
13590                borg[0], borg[1], bdest[0], bdest[1], bapex[0], bapex[1]);
13591       }
13592       printf("This probably means that I am trying to refine triangles\n");
13593       printf("  to a smaller size than can be accommodated by the finite\n");
13594       printf("  precision of floating point arithmetic.  (You can be\n");
13595       printf("  sure of this if I fail to terminate.)\n");
13596       precisionerror();
13597     }
13598   }
13599 }
13600 
13601 #endif /* not CDT_ONLY */
13602 
13603 /*****************************************************************************/
13604 /*                                                                           */
13605 /*  enforcequality()   Remove all the encroached subsegments and bad         */
13606 /*                     triangles from the triangulation.                     */
13607 /*                                                                           */
13608 /*****************************************************************************/
13609 
13610 #ifndef CDT_ONLY
13611 
13612 #ifdef ANSI_DECLARATORS
13613 void enforcequality(struct mesh *m, struct behavior *b)
13614 #else /* not ANSI_DECLARATORS */
13615 void enforcequality(m, b)
13616 struct mesh *m;
13617 struct behavior *b;
13618 #endif /* not ANSI_DECLARATORS */
13619 
13620 {
13621   struct badtriang *badtri;
13622   int i;
13623 
13624   if (!b->quiet) {
13625     printf("Adding Steiner points to enforce quality.\n");
13626   }
13627   /* Initialize the pool of encroached subsegments. */
13628   poolinit(&m->badsubsegs, sizeof(struct badsubseg), BADSUBSEGPERBLOCK,
13629            BADSUBSEGPERBLOCK, 0);
13630   if (b->verbose) {
13631     printf("  Looking for encroached subsegments.\n");
13632   }
13633   /* Test all segments to see if they're encroached. */
13634   tallyencs(m, b);
13635   if (b->verbose && (m->badsubsegs.items > 0)) {
13636     printf("  Splitting encroached subsegments.\n");
13637   }
13638   /* Fix encroached subsegments without noting bad triangles. */
13639   splitencsegs(m, b, 0);
13640   /* At this point, if we haven't run out of Steiner points, the */
13641   /*   triangulation should be (conforming) Delaunay.            */
13642 
13643   /* Next, we worry about enforcing triangle quality. */
13644   if ((b->minangle > 0.0) || b->vararea || b->fixedarea || b->usertest) {
13645     /* Initialize the pool of bad triangles. */
13646     poolinit(&m->badtriangles, sizeof(struct badtriang), BADTRIPERBLOCK,
13647              BADTRIPERBLOCK, 0);
13648     /* Initialize the queues of bad triangles. */
13649     for (i = 0; i < 4096; i++) {
13650       m->queuefront[i] = (struct badtriang *) NULL;
13651     }
13652     m->firstnonemptyq = -1;
13653     /* Test all triangles to see if they're bad. */
13654     tallyfaces(m, b);
13655     /* Initialize the pool of recently flipped triangles. */
13656     poolinit(&m->flipstackers, sizeof(struct flipstacker), FLIPSTACKERPERBLOCK,
13657              FLIPSTACKERPERBLOCK, 0);
13658     m->checkquality = 1;
13659     if (b->verbose) {
13660       printf("  Splitting bad triangles.\n");
13661     }
13662     while ((m->badtriangles.items > 0) && (m->steinerleft != 0)) {
13663       /* Fix one bad triangle by inserting a vertex at its circumcenter. */
13664       badtri = dequeuebadtriang(m);
13665       splittriangle(m, b, badtri);
13666       if (m->badsubsegs.items > 0) {
13667         /* Put bad triangle back in queue for another try later. */
13668         enqueuebadtriang(m, b, badtri);
13669         /* Fix any encroached subsegments that resulted. */
13670         /*   Record any new bad triangles that result.   */
13671         splitencsegs(m, b, 1);
13672       } else {
13673         /* Return the bad triangle to the pool. */
13674         pooldealloc(&m->badtriangles, (VOID *) badtri);
13675       }
13676     }
13677   }
13678   /* At this point, if the "-D" switch was selected and we haven't run out  */
13679   /*   of Steiner points, the triangulation should be (conforming) Delaunay */
13680   /*   and have no low-quality triangles.                                   */
13681 
13682   /* Might we have run out of Steiner points too soon? */
13683   if (!b->quiet && b->conformdel && (m->badsubsegs.items > 0) &&
13684       (m->steinerleft == 0)) {
13685     printf("\nWarning:  I ran out of Steiner points, but the mesh has\n");
13686     if (m->badsubsegs.items == 1) {
13687       printf("  one encroached subsegment, and therefore might not be truly\n"
13688              );
13689     } else {
13690       printf("  %ld encroached subsegments, and therefore might not be truly\n"
13691              , m->badsubsegs.items);
13692     }
13693     printf("  Delaunay.  If the Delaunay property is important to you,\n");
13694     printf("  try increasing the number of Steiner points (controlled by\n");
13695     printf("  the -S switch) slightly and try again.\n\n");
13696   }
13697 }
13698 
13699 #endif /* not CDT_ONLY */
13700 
13703 /********* Mesh quality maintenance ends here                        *********/
13704 
13705 /*****************************************************************************/
13706 /*                                                                           */
13707 /*  highorder()   Create extra nodes for quadratic subparametric elements.   */
13708 /*                                                                           */
13709 /*****************************************************************************/
13710 
13711 #ifdef ANSI_DECLARATORS
13712 void highorder(struct mesh *m, struct behavior *b)
13713 #else /* not ANSI_DECLARATORS */
13714 void highorder(m, b)
13715 struct mesh *m;
13716 struct behavior *b;
13717 #endif /* not ANSI_DECLARATORS */
13718 
13719 {
13720   struct otri triangleloop, trisym;
13721   struct osub checkmark;
13722   vertex newvertex;
13723   vertex torg, tdest;
13724   int i;
13725   triangle ptr;                         /* Temporary variable used by sym(). */
13726   subseg sptr;                      /* Temporary variable used by tspivot(). */
13727 
13728   if (!b->quiet) {
13729     printf("Adding vertices for second-order triangles.\n");
13730   }
13731   /* The following line ensures that dead items in the pool of nodes    */
13732   /*   cannot be allocated for the extra nodes associated with high     */
13733   /*   order elements.  This ensures that the primary nodes (at the     */
13734   /*   corners of elements) will occur earlier in the output files, and */
13735   /*   have lower indices, than the extra nodes.                        */
13736   m->vertices.deaditemstack = (VOID *) NULL;
13737 
13738   traversalinit(&m->triangles);
13739   triangleloop.tri = triangletraverse(m);
13740   /* To loop over the set of edges, loop over all triangles, and look at   */
13741   /*   the three edges of each triangle.  If there isn't another triangle  */
13742   /*   adjacent to the edge, operate on the edge.  If there is another     */
13743   /*   adjacent triangle, operate on the edge only if the current triangle */
13744   /*   has a smaller pointer than its neighbor.  This way, each edge is    */
13745   /*   considered only once.                                               */
13746   while (triangleloop.tri != (triangle *) NULL) {
13747     for (triangleloop.orient = 0; triangleloop.orient < 3;
13748          triangleloop.orient++) {
13749       sym(triangleloop, trisym);
13750       if ((triangleloop.tri < trisym.tri) || (trisym.tri == m->dummytri)) {
13751         org(triangleloop, torg);
13752         dest(triangleloop, tdest);
13753         /* Create a new node in the middle of the edge.  Interpolate */
13754         /*   its attributes.                                         */
13755         newvertex = (vertex) poolalloc(&m->vertices);
13756         for (i = 0; i < 2 + m->nextras; i++) {
13757           newvertex[i] = 0.5 * (torg[i] + tdest[i]);
13758         }
13759         /* Set the new node's marker to zero or one, depending on */
13760         /*   whether it lies on a boundary.                       */
13761         setvertexmark(newvertex, trisym.tri == m->dummytri);
13762         setvertextype(newvertex,
13763                       trisym.tri == m->dummytri ? FREEVERTEX : SEGMENTVERTEX);
13764         if (b->usesegments) {
13765           tspivot(triangleloop, checkmark);
13766           /* If this edge is a segment, transfer the marker to the new node. */
13767           if (checkmark.ss != m->dummysub) {
13768             setvertexmark(newvertex, mark(checkmark));
13769             setvertextype(newvertex, SEGMENTVERTEX);
13770           }
13771         }
13772         if (b->verbose > 1) {
13773           printf("  Creating (%.12g, %.12g).\n", newvertex[0], newvertex[1]);
13774         }
13775         /* Record the new node in the (one or two) adjacent elements. */
13776         triangleloop.tri[m->highorderindex + triangleloop.orient] =
13777                 (triangle) newvertex;
13778         if (trisym.tri != m->dummytri) {
13779           trisym.tri[m->highorderindex + trisym.orient] = (triangle) newvertex;
13780         }
13781       }
13782     }
13783     triangleloop.tri = triangletraverse(m);
13784   }
13785 }
13786 
13787 /********* File I/O routines begin here                              *********/
13791 /*****************************************************************************/
13792 /*                                                                           */
13793 /*  readline()   Read a nonempty line from a file.                           */
13794 /*                                                                           */
13795 /*  A line is considered "nonempty" if it contains something that looks like */
13796 /*  a number.  Comments (prefaced by `#') are ignored.                       */
13797 /*                                                                           */
13798 /*****************************************************************************/
13799 
13800 #ifndef TRILIBRARY
13801 
13802 #ifdef ANSI_DECLARATORS
13803 char *readline(char *string, FILE *infile, char *infilename)
13804 #else /* not ANSI_DECLARATORS */
13805 char *readline(string, infile, infilename)
13806 char *string;
13807 FILE *infile;
13808 char *infilename;
13809 #endif /* not ANSI_DECLARATORS */
13810 
13811 {
13812   char *result;
13813 
13814   /* Search for something that looks like a number. */
13815   do {
13816     result = fgets(string, INPUTLINESIZE, infile);
13817     if (result == (char *) NULL) {
13818       printf("  Error:  Unexpected end of file in %s.\n", infilename);
13819       triexit(1);
13820     }
13821     /* Skip anything that doesn't look like a number, a comment, */
13822     /*   or the end of a line.                                   */
13823     while ((*result != '\0') && (*result != '#')
13824            && (*result != '.') && (*result != '+') && (*result != '-')
13825            && ((*result < '0') || (*result > '9'))) {
13826       result++;
13827     }
13828   /* If it's a comment or end of line, read another line and try again. */
13829   } while ((*result == '#') || (*result == '\0'));
13830   return result;
13831 }
13832 
13833 #endif /* not TRILIBRARY */
13834 
13835 /*****************************************************************************/
13836 /*                                                                           */
13837 /*  findfield()   Find the next field of a string.                           */
13838 /*                                                                           */
13839 /*  Jumps past the current field by searching for whitespace, then jumps     */
13840 /*  past the whitespace to find the next field.                              */
13841 /*                                                                           */
13842 /*****************************************************************************/
13843 
13844 #ifndef TRILIBRARY
13845 
13846 #ifdef ANSI_DECLARATORS
13847 char *findfield(char *string)
13848 #else /* not ANSI_DECLARATORS */
13849 char *findfield(string)
13850 char *string;
13851 #endif /* not ANSI_DECLARATORS */
13852 
13853 {
13854   char *result;
13855 
13856   result = string;
13857   /* Skip the current field.  Stop upon reaching whitespace. */
13858   while ((*result != '\0') && (*result != '#')
13859          && (*result != ' ') && (*result != '\t')) {
13860     result++;
13861   }
13862   /* Now skip the whitespace and anything else that doesn't look like a */
13863   /*   number, a comment, or the end of a line.                         */
13864   while ((*result != '\0') && (*result != '#')
13865          && (*result != '.') && (*result != '+') && (*result != '-')
13866          && ((*result < '0') || (*result > '9'))) {
13867     result++;
13868   }
13869   /* Check for a comment (prefixed with `#'). */
13870   if (*result == '#') {
13871     *result = '\0';
13872   }
13873   return result;
13874 }
13875 
13876 #endif /* not TRILIBRARY */
13877 
13878 /*****************************************************************************/
13879 /*                                                                           */
13880 /*  readnodes()   Read the vertices from a file, which may be a .node or     */
13881 /*                .poly file.                                                */
13882 /*                                                                           */
13883 /*****************************************************************************/
13884 
13885 #ifndef TRILIBRARY
13886 
13887 #ifdef ANSI_DECLARATORS
13888 void readnodes(struct mesh *m, struct behavior *b, char *nodefilename,
13889                char *polyfilename, FILE **polyfile)
13890 #else /* not ANSI_DECLARATORS */
13891 void readnodes(m, b, nodefilename, polyfilename, polyfile)
13892 struct mesh *m;
13893 struct behavior *b;
13894 char *nodefilename;
13895 char *polyfilename;
13896 FILE **polyfile;
13897 #endif /* not ANSI_DECLARATORS */
13898 
13899 {
13900   FILE *infile;
13901   vertex vertexloop;
13902   char inputline[INPUTLINESIZE];
13903   char *stringptr;
13904   char *infilename;
13905   REAL x, y;
13906   int firstnode;
13907   int nodemarkers;
13908   int currentmarker;
13909   int i, j;
13910 
13911   if (b->poly) {
13912     /* Read the vertices from a .poly file. */
13913     if (!b->quiet) {
13914       printf("Opening %s.\n", polyfilename);
13915     }
13916     *polyfile = fopen(polyfilename, "r");
13917     if (*polyfile == (FILE *) NULL) {
13918       printf("  Error:  Cannot access file %s.\n", polyfilename);
13919       triexit(1);
13920     }
13921     /* Read number of vertices, number of dimensions, number of vertex */
13922     /*   attributes, and number of boundary markers.                   */
13923     stringptr = readline(inputline, *polyfile, polyfilename);
13924     m->invertices = (int) strtol(stringptr, &stringptr, 0);
13925     stringptr = findfield(stringptr);
13926     if (*stringptr == '\0') {
13927       m->mesh_dim = 2;
13928     } else {
13929       m->mesh_dim = (int) strtol(stringptr, &stringptr, 0);
13930     }
13931     stringptr = findfield(stringptr);
13932     if (*stringptr == '\0') {
13933       m->nextras = 0;
13934     } else {
13935       m->nextras = (int) strtol(stringptr, &stringptr, 0);
13936     }
13937     stringptr = findfield(stringptr);
13938     if (*stringptr == '\0') {
13939       nodemarkers = 0;
13940     } else {
13941       nodemarkers = (int) strtol(stringptr, &stringptr, 0);
13942     }
13943     if (m->invertices > 0) {
13944       infile = *polyfile;
13945       infilename = polyfilename;
13946       m->readnodefile = 0;
13947     } else {
13948       /* If the .poly file claims there are zero vertices, that means that */
13949       /*   the vertices should be read from a separate .node file.         */
13950       m->readnodefile = 1;
13951       infilename = nodefilename;
13952     }
13953   } else {
13954     m->readnodefile = 1;
13955     infilename = nodefilename;
13956     *polyfile = (FILE *) NULL;
13957   }
13958 
13959   if (m->readnodefile) {
13960     /* Read the vertices from a .node file. */
13961     if (!b->quiet) {
13962       printf("Opening %s.\n", nodefilename);
13963     }
13964     infile = fopen(nodefilename, "r");
13965     if (infile == (FILE *) NULL) {
13966       printf("  Error:  Cannot access file %s.\n", nodefilename);
13967       triexit(1);
13968     }
13969     /* Read number of vertices, number of dimensions, number of vertex */
13970     /*   attributes, and number of boundary markers.                   */
13971     stringptr = readline(inputline, infile, nodefilename);
13972     m->invertices = (int) strtol(stringptr, &stringptr, 0);
13973     stringptr = findfield(stringptr);
13974     if (*stringptr == '\0') {
13975       m->mesh_dim = 2;
13976     } else {
13977       m->mesh_dim = (int) strtol(stringptr, &stringptr, 0);
13978     }
13979     stringptr = findfield(stringptr);
13980     if (*stringptr == '\0') {
13981       m->nextras = 0;
13982     } else {
13983       m->nextras = (int) strtol(stringptr, &stringptr, 0);
13984     }
13985     stringptr = findfield(stringptr);
13986     if (*stringptr == '\0') {
13987       nodemarkers = 0;
13988     } else {
13989       nodemarkers = (int) strtol(stringptr, &stringptr, 0);
13990     }
13991   }
13992 
13993   if (m->invertices < 3) {
13994     printf("Error:  Input must have at least three input vertices.\n");
13995     triexit(1);
13996   }
13997   if (m->mesh_dim != 2) {
13998     printf("Error:  Triangle only works with two-dimensional meshes.\n");
13999     triexit(1);
14000   }
14001   if (m->nextras == 0) {
14002     b->weighted = 0;
14003   }
14004 
14005   initializevertexpool(m, b);
14006 
14007   /* Read the vertices. */
14008   for (i = 0; i < m->invertices; i++) {
14009     vertexloop = (vertex) poolalloc(&m->vertices);
14010     stringptr = readline(inputline, infile, infilename);
14011     if (i == 0) {
14012       firstnode = (int) strtol(stringptr, &stringptr, 0);
14013       if ((firstnode == 0) || (firstnode == 1)) {
14014         b->firstnumber = firstnode;
14015       }
14016     }
14017     stringptr = findfield(stringptr);
14018     if (*stringptr == '\0') {
14019       printf("Error:  Vertex %d has no x coordinate.\n", b->firstnumber + i);
14020       triexit(1);
14021     }
14022     x = (REAL) strtod(stringptr, &stringptr);
14023     stringptr = findfield(stringptr);
14024     if (*stringptr == '\0') {
14025       printf("Error:  Vertex %d has no y coordinate.\n", b->firstnumber + i);
14026       triexit(1);
14027     }
14028     y = (REAL) strtod(stringptr, &stringptr);
14029     vertexloop[0] = x;
14030     vertexloop[1] = y;
14031     /* Read the vertex attributes. */
14032     for (j = 2; j < 2 + m->nextras; j++) {
14033       stringptr = findfield(stringptr);
14034       if (*stringptr == '\0') {
14035         vertexloop[j] = 0.0;
14036       } else {
14037         vertexloop[j] = (REAL) strtod(stringptr, &stringptr);
14038       }
14039     }
14040     if (nodemarkers) {
14041       /* Read a vertex marker. */
14042       stringptr = findfield(stringptr);
14043       if (*stringptr == '\0') {
14044         setvertexmark(vertexloop, 0);
14045       } else {
14046         currentmarker = (int) strtol(stringptr, &stringptr, 0);
14047         setvertexmark(vertexloop, currentmarker);
14048       }
14049     } else {
14050       /* If no markers are specified in the file, they default to zero. */
14051       setvertexmark(vertexloop, 0);
14052     }
14053     setvertextype(vertexloop, INPUTVERTEX);
14054     /* Determine the smallest and largest x and y coordinates. */
14055     if (i == 0) {
14056       m->xmin = m->xmax = x;
14057       m->ymin = m->ymax = y;
14058     } else {
14059       m->xmin = (x < m->xmin) ? x : m->xmin;
14060       m->xmax = (x > m->xmax) ? x : m->xmax;
14061       m->ymin = (y < m->ymin) ? y : m->ymin;
14062       m->ymax = (y > m->ymax) ? y : m->ymax;
14063     }
14064   }
14065   if (m->readnodefile) {
14066     fclose(infile);
14067   }
14068 
14069   /* Nonexistent x value used as a flag to mark circle events in sweepline */
14070   /*   Delaunay algorithm.                                                 */
14071   m->xminextreme = 10 * m->xmin - 9 * m->xmax;
14072 }
14073 
14074 #endif /* not TRILIBRARY */
14075 
14076 /*****************************************************************************/
14077 /*                                                                           */
14078 /*  transfernodes()   Read the vertices from memory.                         */
14079 /*                                                                           */
14080 /*****************************************************************************/
14081 
14082 #ifdef TRILIBRARY
14083 
14084 #ifdef ANSI_DECLARATORS
14085 void transfernodes(struct mesh *m, struct behavior *b, REAL *pointlist,
14086                    REAL *pointattriblist, int *pointmarkerlist,
14087                    int numberofpoints, int numberofpointattribs)
14088 #else /* not ANSI_DECLARATORS */
14089 void transfernodes(m, b, pointlist, pointattriblist, pointmarkerlist,
14090                    numberofpoints, numberofpointattribs)
14091 struct mesh *m;
14092 struct behavior *b;
14093 REAL *pointlist;
14094 REAL *pointattriblist;
14095 int *pointmarkerlist;
14096 int numberofpoints;
14097 int numberofpointattribs;
14098 #endif /* not ANSI_DECLARATORS */
14099 
14100 {
14101   vertex vertexloop;
14102   REAL x, y;
14103   int i, j;
14104   int coordindex;
14105   int attribindex;
14106 
14107   m->invertices = numberofpoints;
14108   m->mesh_dim = 2;
14109   m->nextras = numberofpointattribs;
14110   m->readnodefile = 0;
14111   if (m->invertices < 3) {
14112     printf("Error:  Input must have at least three input vertices.\n");
14113     triexit(1);
14114   }
14115   if (m->nextras == 0) {
14116     b->weighted = 0;
14117   }
14118 
14119   initializevertexpool(m, b);
14120 
14121   /* Read the vertices. */
14122   coordindex = 0;
14123   attribindex = 0;
14124   for (i = 0; i < m->invertices; i++) {
14125     vertexloop = (vertex) poolalloc(&m->vertices);
14126     /* Read the vertex coordinates. */
14127     x = vertexloop[0] = pointlist[coordindex++];
14128     y = vertexloop[1] = pointlist[coordindex++];
14129     /* Read the vertex attributes. */
14130     for (j = 0; j < numberofpointattribs; j++) {
14131       vertexloop[2 + j] = pointattriblist[attribindex++];
14132     }
14133     if (pointmarkerlist != (int *) NULL) {
14134       /* Read a vertex marker. */
14135       setvertexmark(vertexloop, pointmarkerlist[i]);
14136     } else {
14137       /* If no markers are specified, they default to zero. */
14138       setvertexmark(vertexloop, 0);
14139     }
14140     setvertextype(vertexloop, INPUTVERTEX);
14141     /* Determine the smallest and largest x and y coordinates. */
14142     if (i == 0) {
14143       m->xmin = m->xmax = x;
14144       m->ymin = m->ymax = y;
14145     } else {
14146       m->xmin = (x < m->xmin) ? x : m->xmin;
14147       m->xmax = (x > m->xmax) ? x : m->xmax;
14148       m->ymin = (y < m->ymin) ? y : m->ymin;
14149       m->ymax = (y > m->ymax) ? y : m->ymax;
14150     }
14151   }
14152 
14153   /* Nonexistent x value used as a flag to mark circle events in sweepline */
14154   /*   Delaunay algorithm.                                                 */
14155   m->xminextreme = 10 * m->xmin - 9 * m->xmax;
14156 }
14157 
14158 #endif /* TRILIBRARY */
14159 
14160 /*****************************************************************************/
14161 /*                                                                           */
14162 /*  readholes()   Read the holes, and possibly regional attributes and area  */
14163 /*                constraints, from a .poly file.                            */
14164 /*                                                                           */
14165 /*****************************************************************************/
14166 
14167 #ifndef TRILIBRARY
14168 
14169 #ifdef ANSI_DECLARATORS
14170 void readholes(struct mesh *m, struct behavior *b,
14171                FILE *polyfile, char *polyfilename, REAL **hlist, int *holes,
14172                REAL **rlist, int *regions)
14173 #else /* not ANSI_DECLARATORS */
14174 void readholes(m, b, polyfile, polyfilename, hlist, holes, rlist, regions)
14175 struct mesh *m;
14176 struct behavior *b;
14177 FILE *polyfile;
14178 char *polyfilename;
14179 REAL **hlist;
14180 int *holes;
14181 REAL **rlist;
14182 int *regions;
14183 #endif /* not ANSI_DECLARATORS */
14184 
14185 {
14186   REAL *holelist;
14187   REAL *regionlist;
14188   char inputline[INPUTLINESIZE];
14189   char *stringptr;
14190   int index;
14191   int i;
14192 
14193   /* Read the holes. */
14194   stringptr = readline(inputline, polyfile, polyfilename);
14195   *holes = (int) strtol(stringptr, &stringptr, 0);
14196   if (*holes > 0) {
14197     holelist = (REAL *) trimalloc(2 * *holes * (int) sizeof(REAL));
14198     *hlist = holelist;
14199     for (i = 0; i < 2 * *holes; i += 2) {
14200       stringptr = readline(inputline, polyfile, polyfilename);
14201       stringptr = findfield(stringptr);
14202       if (*stringptr == '\0') {
14203         printf("Error:  Hole %d has no x coordinate.\n",
14204                b->firstnumber + (i >> 1));
14205         triexit(1);
14206       } else {
14207         holelist[i] = (REAL) strtod(stringptr, &stringptr);
14208       }
14209       stringptr = findfield(stringptr);
14210       if (*stringptr == '\0') {
14211         printf("Error:  Hole %d has no y coordinate.\n",
14212                b->firstnumber + (i >> 1));
14213         triexit(1);
14214       } else {
14215         holelist[i + 1] = (REAL) strtod(stringptr, &stringptr);
14216       }
14217     }
14218   } else {
14219     *hlist = (REAL *) NULL;
14220   }
14221 
14222 #ifndef CDT_ONLY
14223   if ((b->regionattrib || b->vararea) && !b->refine) {
14224     /* Read the area constraints. */
14225     stringptr = readline(inputline, polyfile, polyfilename);
14226     *regions = (int) strtol(stringptr, &stringptr, 0);
14227     if (*regions > 0) {
14228       regionlist = (REAL *) trimalloc(4 * *regions * (int) sizeof(REAL));
14229       *rlist = regionlist;
14230       index = 0;
14231       for (i = 0; i < *regions; i++) {
14232         stringptr = readline(inputline, polyfile, polyfilename);
14233         stringptr = findfield(stringptr);
14234         if (*stringptr == '\0') {
14235           printf("Error:  Region %d has no x coordinate.\n",
14236                  b->firstnumber + i);
14237           triexit(1);
14238         } else {
14239           regionlist[index++] = (REAL) strtod(stringptr, &stringptr);
14240         }
14241         stringptr = findfield(stringptr);
14242         if (*stringptr == '\0') {
14243           printf("Error:  Region %d has no y coordinate.\n",
14244                  b->firstnumber + i);
14245           triexit(1);
14246         } else {
14247           regionlist[index++] = (REAL) strtod(stringptr, &stringptr);
14248         }
14249         stringptr = findfield(stringptr);
14250         if (*stringptr == '\0') {
14251           printf(
14252             "Error:  Region %d has no region attribute or area constraint.\n",
14253                  b->firstnumber + i);
14254           triexit(1);
14255         } else {
14256           regionlist[index++] = (REAL) strtod(stringptr, &stringptr);
14257         }
14258         stringptr = findfield(stringptr);
14259         if (*stringptr == '\0') {
14260           regionlist[index] = regionlist[index - 1];
14261         } else {
14262           regionlist[index] = (REAL) strtod(stringptr, &stringptr);
14263         }
14264         index++;
14265       }
14266     }
14267   } else {
14268     /* Set `*regions' to zero to avoid an accidental free() later. */
14269     *regions = 0;
14270     *rlist = (REAL *) NULL;
14271   }
14272 #endif /* not CDT_ONLY */
14273 
14274   fclose(polyfile);
14275 }
14276 
14277 #endif /* not TRILIBRARY */
14278 
14279 /*****************************************************************************/
14280 /*                                                                           */
14281 /*  finishfile()   Write the command line to the output file so the user     */
14282 /*                 can remember how the file was generated.  Close the file. */
14283 /*                                                                           */
14284 /*****************************************************************************/
14285 
14286 #ifndef TRILIBRARY
14287 
14288 #ifdef ANSI_DECLARATORS
14289 void finishfile(FILE *outfile, int argc, char **argv)
14290 #else /* not ANSI_DECLARATORS */
14291 void finishfile(outfile, argc, argv)
14292 FILE *outfile;
14293 int argc;
14294 char **argv;
14295 #endif /* not ANSI_DECLARATORS */
14296 
14297 {
14298   int i;
14299 
14300   fprintf(outfile, "# Generated by");
14301   for (i = 0; i < argc; i++) {
14302     fprintf(outfile, " ");
14303     fputs(argv[i], outfile);
14304   }
14305   fprintf(outfile, "\n");
14306   fclose(outfile);
14307 }
14308 
14309 #endif /* not TRILIBRARY */
14310 
14311 /*****************************************************************************/
14312 /*                                                                           */
14313 /*  writenodes()   Number the vertices and write them to a .node file.       */
14314 /*                                                                           */
14315 /*  To save memory, the vertex numbers are written over the boundary markers */
14316 /*  after the vertices are written to a file.                                */
14317 /*                                                                           */
14318 /*****************************************************************************/
14319 
14320 #ifdef TRILIBRARY
14321 
14322 #ifdef ANSI_DECLARATORS
14323 void writenodes(struct mesh *m, struct behavior *b, REAL **pointlist,
14324                 REAL **pointattriblist, int **pointmarkerlist)
14325 #else /* not ANSI_DECLARATORS */
14326 void writenodes(m, b, pointlist, pointattriblist, pointmarkerlist)
14327 struct mesh *m;
14328 struct behavior *b;
14329 REAL **pointlist;
14330 REAL **pointattriblist;
14331 int **pointmarkerlist;
14332 #endif /* not ANSI_DECLARATORS */
14333 
14334 #else /* not TRILIBRARY */
14335 
14336 #ifdef ANSI_DECLARATORS
14337 void writenodes(struct mesh *m, struct behavior *b, char *nodefilename,
14338                 int argc, char **argv)
14339 #else /* not ANSI_DECLARATORS */
14340 void writenodes(m, b, nodefilename, argc, argv)
14341 struct mesh *m;
14342 struct behavior *b;
14343 char *nodefilename;
14344 int argc;
14345 char **argv;
14346 #endif /* not ANSI_DECLARATORS */
14347 
14348 #endif /* not TRILIBRARY */
14349 
14350 {
14351 #ifdef TRILIBRARY
14352   REAL *plist;
14353   REAL *palist;
14354   int *pmlist;
14355   int coordindex;
14356   int attribindex;
14357 #else /* not TRILIBRARY */
14358   FILE *outfile;
14359 #endif /* not TRILIBRARY */
14360   vertex vertexloop;
14361   long outvertices;
14362   int vertexnumber;
14363   int i;
14364 
14365   if (b->jettison) {
14366     outvertices = m->vertices.items - m->undeads;
14367   } else {
14368     outvertices = m->vertices.items;
14369   }
14370 
14371 #ifdef TRILIBRARY
14372   if (!b->quiet) {
14373     printf("Writing vertices.\n");
14374   }
14375   /* Allocate memory for output vertices if necessary. */
14376   if (*pointlist == (REAL *) NULL) {
14377     *pointlist = (REAL *) trimalloc((int) (outvertices * 2 * sizeof(REAL)));
14378   }
14379   /* Allocate memory for output vertex attributes if necessary. */
14380   if ((m->nextras > 0) && (*pointattriblist == (REAL *) NULL)) {
14381     *pointattriblist = (REAL *) trimalloc((int) (outvertices * m->nextras *
14382                                                  sizeof(REAL)));
14383   }
14384   /* Allocate memory for output vertex markers if necessary. */
14385   if (!b->nobound && (*pointmarkerlist == (int *) NULL)) {
14386     *pointmarkerlist = (int *) trimalloc((int) (outvertices * sizeof(int)));
14387   }
14388   plist = *pointlist;
14389   palist = *pointattriblist;
14390   pmlist = *pointmarkerlist;
14391   coordindex = 0;
14392   attribindex = 0;
14393 #else /* not TRILIBRARY */
14394   if (!b->quiet) {
14395     printf("Writing %s.\n", nodefilename);
14396   }
14397   outfile = fopen(nodefilename, "w");
14398   if (outfile == (FILE *) NULL) {
14399     printf("  Error:  Cannot create file %s.\n", nodefilename);
14400     triexit(1);
14401   }
14402   /* Number of vertices, number of dimensions, number of vertex attributes, */
14403   /*   and number of boundary markers (zero or one).                        */
14404   fprintf(outfile, "%ld  %d  %d  %d\n", outvertices, m->mesh_dim,
14405           m->nextras, 1 - b->nobound);
14406 #endif /* not TRILIBRARY */
14407 
14408   traversalinit(&m->vertices);
14409   vertexnumber = b->firstnumber;
14410   vertexloop = vertextraverse(m);
14411   while (vertexloop != (vertex) NULL) {
14412     if (!b->jettison || (vertextype(vertexloop) != UNDEADVERTEX)) {
14413 #ifdef TRILIBRARY
14414       /* X and y coordinates. */
14415       plist[coordindex++] = vertexloop[0];
14416       plist[coordindex++] = vertexloop[1];
14417       /* Vertex attributes. */
14418       for (i = 0; i < m->nextras; i++) {
14419         palist[attribindex++] = vertexloop[2 + i];
14420       }
14421       if (!b->nobound) {
14422         /* Copy the boundary marker. */
14423         pmlist[vertexnumber - b->firstnumber] = vertexmark(vertexloop);
14424       }
14425 #else /* not TRILIBRARY */
14426       /* Vertex number, x and y coordinates. */
14427       fprintf(outfile, "%4d    %.17g  %.17g", vertexnumber, vertexloop[0],
14428               vertexloop[1]);
14429       for (i = 0; i < m->nextras; i++) {
14430         /* Write an attribute. */
14431         fprintf(outfile, "  %.17g", vertexloop[i + 2]);
14432       }
14433       if (b->nobound) {
14434         fprintf(outfile, "\n");
14435       } else {
14436         /* Write the boundary marker. */
14437         fprintf(outfile, "    %d\n", vertexmark(vertexloop));
14438       }
14439 #endif /* not TRILIBRARY */
14440 
14441       setvertexmark(vertexloop, vertexnumber);
14442       vertexnumber++;
14443     }
14444     vertexloop = vertextraverse(m);
14445   }
14446 
14447 #ifndef TRILIBRARY
14448   finishfile(outfile, argc, argv);
14449 #endif /* not TRILIBRARY */
14450 }
14451 
14452 /*****************************************************************************/
14453 /*                                                                           */
14454 /*  numbernodes()   Number the vertices.                                     */
14455 /*                                                                           */
14456 /*  Each vertex is assigned a marker equal to its number.                    */
14457 /*                                                                           */
14458 /*  Used when writenodes() is not called because no .node file is written.   */
14459 /*                                                                           */
14460 /*****************************************************************************/
14461 
14462 #ifdef ANSI_DECLARATORS
14463 void numbernodes(struct mesh *m, struct behavior *b)
14464 #else /* not ANSI_DECLARATORS */
14465 void numbernodes(m, b)
14466 struct mesh *m;
14467 struct behavior *b;
14468 #endif /* not ANSI_DECLARATORS */
14469 
14470 {
14471   vertex vertexloop;
14472   int vertexnumber;
14473 
14474   traversalinit(&m->vertices);
14475   vertexnumber = b->firstnumber;
14476   vertexloop = vertextraverse(m);
14477   while (vertexloop != (vertex) NULL) {
14478     setvertexmark(vertexloop, vertexnumber);
14479     if (!b->jettison || (vertextype(vertexloop) != UNDEADVERTEX)) {
14480       vertexnumber++;
14481     }
14482     vertexloop = vertextraverse(m);
14483   }
14484 }
14485 
14486 /*****************************************************************************/
14487 /*                                                                           */
14488 /*  writeelements()   Write the triangles to an .ele file.                   */
14489 /*                                                                           */
14490 /*****************************************************************************/
14491 
14492 #ifdef TRILIBRARY
14493 
14494 #ifdef ANSI_DECLARATORS
14495 void writeelements(struct mesh *m, struct behavior *b,
14496                    int **trianglelist, REAL **triangleattriblist)
14497 #else /* not ANSI_DECLARATORS */
14498 void writeelements(m, b, trianglelist, triangleattriblist)
14499 struct mesh *m;
14500 struct behavior *b;
14501 int **trianglelist;
14502 REAL **triangleattriblist;
14503 #endif /* not ANSI_DECLARATORS */
14504 
14505 #else /* not TRILIBRARY */
14506 
14507 #ifdef ANSI_DECLARATORS
14508 void writeelements(struct mesh *m, struct behavior *b, char *elefilename,
14509                    int argc, char **argv)
14510 #else /* not ANSI_DECLARATORS */
14511 void writeelements(m, b, elefilename, argc, argv)
14512 struct mesh *m;
14513 struct behavior *b;
14514 char *elefilename;
14515 int argc;
14516 char **argv;
14517 #endif /* not ANSI_DECLARATORS */
14518 
14519 #endif /* not TRILIBRARY */
14520 
14521 {
14522 #ifdef TRILIBRARY
14523   int *tlist;
14524   REAL *talist;
14525   int vertexindex;
14526   int attribindex;
14527 #else /* not TRILIBRARY */
14528   FILE *outfile;
14529 #endif /* not TRILIBRARY */
14530   struct otri triangleloop;
14531   vertex p1, p2, p3;
14532   vertex mid1, mid2, mid3;
14533   long elementnumber;
14534   int i;
14535 
14536 #ifdef TRILIBRARY
14537   if (!b->quiet) {
14538     printf("Writing triangles.\n");
14539   }
14540   /* Allocate memory for output triangles if necessary. */
14541   if (*trianglelist == (int *) NULL) {
14542     *trianglelist = (int *) trimalloc((int) (m->triangles.items *
14543                                              ((b->order + 1) * (b->order + 2) /
14544                                               2) * sizeof(int)));
14545   }
14546   /* Allocate memory for output triangle attributes if necessary. */
14547   if ((m->eextras > 0) && (*triangleattriblist == (REAL *) NULL)) {
14548     *triangleattriblist = (REAL *) trimalloc((int) (m->triangles.items *
14549                                                     m->eextras *
14550                                                     sizeof(REAL)));
14551   }
14552   tlist = *trianglelist;
14553   talist = *triangleattriblist;
14554   vertexindex = 0;
14555   attribindex = 0;
14556 #else /* not TRILIBRARY */
14557   if (!b->quiet) {
14558     printf("Writing %s.\n", elefilename);
14559   }
14560   outfile = fopen(elefilename, "w");
14561   if (outfile == (FILE *) NULL) {
14562     printf("  Error:  Cannot create file %s.\n", elefilename);
14563     triexit(1);
14564   }
14565   /* Number of triangles, vertices per triangle, attributes per triangle. */
14566   fprintf(outfile, "%ld  %d  %d\n", m->triangles.items,
14567           (b->order + 1) * (b->order + 2) / 2, m->eextras);
14568 #endif /* not TRILIBRARY */
14569 
14570   traversalinit(&m->triangles);
14571   triangleloop.tri = triangletraverse(m);
14572   triangleloop.orient = 0;
14573   elementnumber = b->firstnumber;
14574   while (triangleloop.tri != (triangle *) NULL) {
14575     org(triangleloop, p1);
14576     dest(triangleloop, p2);
14577     apex(triangleloop, p3);
14578     if (b->order == 1) {
14579 #ifdef TRILIBRARY
14580       tlist[vertexindex++] = vertexmark(p1);
14581       tlist[vertexindex++] = vertexmark(p2);
14582       tlist[vertexindex++] = vertexmark(p3);
14583 #else /* not TRILIBRARY */
14584       /* Triangle number, indices for three vertices. */
14585       fprintf(outfile, "%4ld    %4d  %4d  %4d", elementnumber,
14586               vertexmark(p1), vertexmark(p2), vertexmark(p3));
14587 #endif /* not TRILIBRARY */
14588     } else {
14589       mid1 = (vertex) triangleloop.tri[m->highorderindex + 1];
14590       mid2 = (vertex) triangleloop.tri[m->highorderindex + 2];
14591       mid3 = (vertex) triangleloop.tri[m->highorderindex];
14592 #ifdef TRILIBRARY
14593       tlist[vertexindex++] = vertexmark(p1);
14594       tlist[vertexindex++] = vertexmark(p2);
14595       tlist[vertexindex++] = vertexmark(p3);
14596       tlist[vertexindex++] = vertexmark(mid1);
14597       tlist[vertexindex++] = vertexmark(mid2);
14598       tlist[vertexindex++] = vertexmark(mid3);
14599 #else /* not TRILIBRARY */
14600       /* Triangle number, indices for six vertices. */
14601       fprintf(outfile, "%4ld    %4d  %4d  %4d  %4d  %4d  %4d", elementnumber,
14602               vertexmark(p1), vertexmark(p2), vertexmark(p3), vertexmark(mid1),
14603               vertexmark(mid2), vertexmark(mid3));
14604 #endif /* not TRILIBRARY */
14605     }
14606 
14607 #ifdef TRILIBRARY
14608     for (i = 0; i < m->eextras; i++) {
14609       talist[attribindex++] = elemattribute(triangleloop, i);
14610     }
14611 #else /* not TRILIBRARY */
14612     for (i = 0; i < m->eextras; i++) {
14613       fprintf(outfile, "  %.17g", elemattribute(triangleloop, i));
14614     }
14615     fprintf(outfile, "\n");
14616 #endif /* not TRILIBRARY */
14617 
14618     triangleloop.tri = triangletraverse(m);
14619     elementnumber++;
14620   }
14621 
14622 #ifndef TRILIBRARY
14623   finishfile(outfile, argc, argv);
14624 #endif /* not TRILIBRARY */
14625 }
14626 
14627 /*****************************************************************************/
14628 /*                                                                           */
14629 /*  writepoly()   Write the segments and holes to a .poly file.              */
14630 /*                                                                           */
14631 /*****************************************************************************/
14632 
14633 #ifdef TRILIBRARY
14634 
14635 #ifdef ANSI_DECLARATORS
14636 void writepoly(struct mesh *m, struct behavior *b,
14637                int **segmentlist, int **segmentmarkerlist)
14638 #else /* not ANSI_DECLARATORS */
14639 void writepoly(m, b, segmentlist, segmentmarkerlist)
14640 struct mesh *m;
14641 struct behavior *b;
14642 int **segmentlist;
14643 int **segmentmarkerlist;
14644 #endif /* not ANSI_DECLARATORS */
14645 
14646 #else /* not TRILIBRARY */
14647 
14648 #ifdef ANSI_DECLARATORS
14649 void writepoly(struct mesh *m, struct behavior *b, char *polyfilename,
14650                REAL *holelist, int holes, REAL *regionlist, int regions,
14651                int argc, char **argv)
14652 #else /* not ANSI_DECLARATORS */
14653 void writepoly(m, b, polyfilename, holelist, holes, regionlist, regions,
14654                argc, argv)
14655 struct mesh *m;
14656 struct behavior *b;
14657 char *polyfilename;
14658 REAL *holelist;
14659 int holes;
14660 REAL *regionlist;
14661 int regions;
14662 int argc;
14663 char **argv;
14664 #endif /* not ANSI_DECLARATORS */
14665 
14666 #endif /* not TRILIBRARY */
14667 
14668 {
14669 #ifdef TRILIBRARY
14670   int *slist;
14671   int *smlist;
14672   int index;
14673 #else /* not TRILIBRARY */
14674   FILE *outfile;
14675   long holenumber, regionnumber;
14676 #endif /* not TRILIBRARY */
14677   struct osub subsegloop;
14678   vertex endpoint1, endpoint2;
14679   long subsegnumber;
14680 
14681 #ifdef TRILIBRARY
14682   if (!b->quiet) {
14683     printf("Writing segments.\n");
14684   }
14685   /* Allocate memory for output segments if necessary. */
14686   if (*segmentlist == (int *) NULL) {
14687     *segmentlist = (int *) trimalloc((int) (m->subsegs.items * 2 *
14688                                             sizeof(int)));
14689   }
14690   /* Allocate memory for output segment markers if necessary. */
14691   if (!b->nobound && (*segmentmarkerlist == (int *) NULL)) {
14692     *segmentmarkerlist = (int *) trimalloc((int) (m->subsegs.items *
14693                                                   sizeof(int)));
14694   }
14695   slist = *segmentlist;
14696   smlist = *segmentmarkerlist;
14697   index = 0;
14698 #else /* not TRILIBRARY */
14699   if (!b->quiet) {
14700     printf("Writing %s.\n", polyfilename);
14701   }
14702   outfile = fopen(polyfilename, "w");
14703   if (outfile == (FILE *) NULL) {
14704     printf("  Error:  Cannot create file %s.\n", polyfilename);
14705     triexit(1);
14706   }
14707   /* The zero indicates that the vertices are in a separate .node file. */
14708   /*   Followed by number of dimensions, number of vertex attributes,   */
14709   /*   and number of boundary markers (zero or one).                    */
14710   fprintf(outfile, "%d  %d  %d  %d\n", 0, m->mesh_dim, m->nextras,
14711           1 - b->nobound);
14712   /* Number of segments, number of boundary markers (zero or one). */
14713   fprintf(outfile, "%ld  %d\n", m->subsegs.items, 1 - b->nobound);
14714 #endif /* not TRILIBRARY */
14715 
14716   traversalinit(&m->subsegs);
14717   subsegloop.ss = subsegtraverse(m);
14718   subsegloop.ssorient = 0;
14719   subsegnumber = b->firstnumber;
14720   while (subsegloop.ss != (subseg *) NULL) {
14721     sorg(subsegloop, endpoint1);
14722     sdest(subsegloop, endpoint2);
14723 #ifdef TRILIBRARY
14724     /* Copy indices of the segment's two endpoints. */
14725     slist[index++] = vertexmark(endpoint1);
14726     slist[index++] = vertexmark(endpoint2);
14727     if (!b->nobound) {
14728       /* Copy the boundary marker. */
14729       smlist[subsegnumber - b->firstnumber] = mark(subsegloop);
14730     }
14731 #else /* not TRILIBRARY */
14732     /* Segment number, indices of its two endpoints, and possibly a marker. */
14733     if (b->nobound) {
14734       fprintf(outfile, "%4ld    %4d  %4d\n", subsegnumber,
14735               vertexmark(endpoint1), vertexmark(endpoint2));
14736     } else {
14737       fprintf(outfile, "%4ld    %4d  %4d    %4d\n", subsegnumber,
14738               vertexmark(endpoint1), vertexmark(endpoint2), mark(subsegloop));
14739     }
14740 #endif /* not TRILIBRARY */
14741 
14742     subsegloop.ss = subsegtraverse(m);
14743     subsegnumber++;
14744   }
14745 
14746 #ifndef TRILIBRARY
14747 #ifndef CDT_ONLY
14748   fprintf(outfile, "%d\n", holes);
14749   if (holes > 0) {
14750     for (holenumber = 0; holenumber < holes; holenumber++) {
14751       /* Hole number, x and y coordinates. */
14752       fprintf(outfile, "%4ld   %.17g  %.17g\n", b->firstnumber + holenumber,
14753               holelist[2 * holenumber], holelist[2 * holenumber + 1]);
14754     }
14755   }
14756   if (regions > 0) {
14757     fprintf(outfile, "%d\n", regions);
14758     for (regionnumber = 0; regionnumber < regions; regionnumber++) {
14759       /* Region number, x and y coordinates, attribute, maximum area. */
14760       fprintf(outfile, "%4ld   %.17g  %.17g  %.17g  %.17g\n",
14761               b->firstnumber + regionnumber,
14762               regionlist[4 * regionnumber], regionlist[4 * regionnumber + 1],
14763               regionlist[4 * regionnumber + 2],
14764               regionlist[4 * regionnumber + 3]);
14765     }
14766   }
14767 #endif /* not CDT_ONLY */
14768 
14769   finishfile(outfile, argc, argv);
14770 #endif /* not TRILIBRARY */
14771 }
14772 
14773 /*****************************************************************************/
14774 /*                                                                           */
14775 /*  writeedges()   Write the edges to an .edge file.                         */
14776 /*                                                                           */
14777 /*****************************************************************************/
14778 
14779 #ifdef TRILIBRARY
14780 
14781 #ifdef ANSI_DECLARATORS
14782 void writeedges(struct mesh *m, struct behavior *b,
14783                 int **edgelist, int **edgemarkerlist)
14784 #else /* not ANSI_DECLARATORS */
14785 void writeedges(m, b, edgelist, edgemarkerlist)
14786 struct mesh *m;
14787 struct behavior *b;
14788 int **edgelist;
14789 int **edgemarkerlist;
14790 #endif /* not ANSI_DECLARATORS */
14791 
14792 #else /* not TRILIBRARY */
14793 
14794 #ifdef ANSI_DECLARATORS
14795 void writeedges(struct mesh *m, struct behavior *b, char *edgefilename,
14796                 int argc, char **argv)
14797 #else /* not ANSI_DECLARATORS */
14798 void writeedges(m, b, edgefilename, argc, argv)
14799 struct mesh *m;
14800 struct behavior *b;
14801 char *edgefilename;
14802 int argc;
14803 char **argv;
14804 #endif /* not ANSI_DECLARATORS */
14805 
14806 #endif /* not TRILIBRARY */
14807 
14808 {
14809 #ifdef TRILIBRARY
14810   int *elist;
14811   int *emlist;
14812   int index;
14813 #else /* not TRILIBRARY */
14814   FILE *outfile;
14815 #endif /* not TRILIBRARY */
14816   struct otri triangleloop, trisym;
14817   struct osub checkmark;
14818   vertex p1, p2;
14819   long edgenumber;
14820   triangle ptr;                         /* Temporary variable used by sym(). */
14821   subseg sptr;                      /* Temporary variable used by tspivot(). */
14822 
14823 #ifdef TRILIBRARY
14824   if (!b->quiet) {
14825     printf("Writing edges.\n");
14826   }
14827   /* Allocate memory for edges if necessary. */
14828   if (*edgelist == (int *) NULL) {
14829     *edgelist = (int *) trimalloc((int) (m->edges * 2 * sizeof(int)));
14830   }
14831   /* Allocate memory for edge markers if necessary. */
14832   if (!b->nobound && (*edgemarkerlist == (int *) NULL)) {
14833     *edgemarkerlist = (int *) trimalloc((int) (m->edges * sizeof(int)));
14834   }
14835   elist = *edgelist;
14836   emlist = *edgemarkerlist;
14837   index = 0;
14838 #else /* not TRILIBRARY */
14839   if (!b->quiet) {
14840     printf("Writing %s.\n", edgefilename);
14841   }
14842   outfile = fopen(edgefilename, "w");
14843   if (outfile == (FILE *) NULL) {
14844     printf("  Error:  Cannot create file %s.\n", edgefilename);
14845     triexit(1);
14846   }
14847   /* Number of edges, number of boundary markers (zero or one). */
14848   fprintf(outfile, "%ld  %d\n", m->edges, 1 - b->nobound);
14849 #endif /* not TRILIBRARY */
14850 
14851   traversalinit(&m->triangles);
14852   triangleloop.tri = triangletraverse(m);
14853   edgenumber = b->firstnumber;
14854   /* To loop over the set of edges, loop over all triangles, and look at   */
14855   /*   the three edges of each triangle.  If there isn't another triangle  */
14856   /*   adjacent to the edge, operate on the edge.  If there is another     */
14857   /*   adjacent triangle, operate on the edge only if the current triangle */
14858   /*   has a smaller pointer than its neighbor.  This way, each edge is    */
14859   /*   considered only once.                                               */
14860   while (triangleloop.tri != (triangle *) NULL) {
14861     for (triangleloop.orient = 0; triangleloop.orient < 3;
14862          triangleloop.orient++) {
14863       sym(triangleloop, trisym);
14864       if ((triangleloop.tri < trisym.tri) || (trisym.tri == m->dummytri)) {
14865         org(triangleloop, p1);
14866         dest(triangleloop, p2);
14867 #ifdef TRILIBRARY
14868         elist[index++] = vertexmark(p1);
14869         elist[index++] = vertexmark(p2);
14870 #endif /* TRILIBRARY */
14871         if (b->nobound) {
14872 #ifndef TRILIBRARY
14873           /* Edge number, indices of two endpoints. */
14874           fprintf(outfile, "%4ld   %d  %d\n", edgenumber,
14875                   vertexmark(p1), vertexmark(p2));
14876 #endif /* not TRILIBRARY */
14877         } else {
14878           /* Edge number, indices of two endpoints, and a boundary marker. */
14879           /*   If there's no subsegment, the boundary marker is zero.      */
14880           if (b->usesegments) {
14881             tspivot(triangleloop, checkmark);
14882             if (checkmark.ss == m->dummysub) {
14883 #ifdef TRILIBRARY
14884               emlist[edgenumber - b->firstnumber] = 0;
14885 #else /* not TRILIBRARY */
14886               fprintf(outfile, "%4ld   %d  %d  %d\n", edgenumber,
14887                       vertexmark(p1), vertexmark(p2), 0);
14888 #endif /* not TRILIBRARY */
14889             } else {
14890 #ifdef TRILIBRARY
14891               emlist[edgenumber - b->firstnumber] = mark(checkmark);
14892 #else /* not TRILIBRARY */
14893               fprintf(outfile, "%4ld   %d  %d  %d\n", edgenumber,
14894                       vertexmark(p1), vertexmark(p2), mark(checkmark));
14895 #endif /* not TRILIBRARY */
14896             }
14897           } else {
14898 #ifdef TRILIBRARY
14899             emlist[edgenumber - b->firstnumber] = trisym.tri == m->dummytri;
14900 #else /* not TRILIBRARY */
14901             fprintf(outfile, "%4ld   %d  %d  %d\n", edgenumber,
14902                     vertexmark(p1), vertexmark(p2), trisym.tri == m->dummytri);
14903 #endif /* not TRILIBRARY */
14904           }
14905         }
14906         edgenumber++;
14907       }
14908     }
14909     triangleloop.tri = triangletraverse(m);
14910   }
14911 
14912 #ifndef TRILIBRARY
14913   finishfile(outfile, argc, argv);
14914 #endif /* not TRILIBRARY */
14915 }
14916 
14917 /*****************************************************************************/
14918 /*                                                                           */
14919 /*  writevoronoi()   Write the Voronoi diagram to a .v.node and .v.edge      */
14920 /*                   file.                                                   */
14921 /*                                                                           */
14922 /*  The Voronoi diagram is the geometric dual of the Delaunay triangulation. */
14923 /*  Hence, the Voronoi vertices are listed by traversing the Delaunay        */
14924 /*  triangles, and the Voronoi edges are listed by traversing the Delaunay   */
14925 /*  edges.                                                                   */
14926 /*                                                                           */
14927 /*  WARNING:  In order to assign numbers to the Voronoi vertices, this       */
14928 /*  procedure messes up the subsegments or the extra nodes of every          */
14929 /*  element.  Hence, you should call this procedure last.                    */
14930 /*                                                                           */
14931 /*****************************************************************************/
14932 
14933 #ifdef TRILIBRARY
14934 
14935 #ifdef ANSI_DECLARATORS
14936 void writevoronoi(struct mesh *m, struct behavior *b, REAL **vpointlist,
14937                   REAL **vpointattriblist, int **vpointmarkerlist,
14938                   int **vedgelist, int **vedgemarkerlist, REAL **vnormlist)
14939 #else /* not ANSI_DECLARATORS */
14940 void writevoronoi(m, b, vpointlist, vpointattriblist, vpointmarkerlist,
14941                   vedgelist, vedgemarkerlist, vnormlist)
14942 struct mesh *m;
14943 struct behavior *b;
14944 REAL **vpointlist;
14945 REAL **vpointattriblist;
14946 int **vpointmarkerlist;
14947 int **vedgelist;
14948 int **vedgemarkerlist;
14949 REAL **vnormlist;
14950 #endif /* not ANSI_DECLARATORS */
14951 
14952 #else /* not TRILIBRARY */
14953 
14954 #ifdef ANSI_DECLARATORS
14955 void writevoronoi(struct mesh *m, struct behavior *b, char *vnodefilename,
14956                   char *vedgefilename, int argc, char **argv)
14957 #else /* not ANSI_DECLARATORS */
14958 void writevoronoi(m, b, vnodefilename, vedgefilename, argc, argv)
14959 struct mesh *m;
14960 struct behavior *b;
14961 char *vnodefilename;
14962 char *vedgefilename;
14963 int argc;
14964 char **argv;
14965 #endif /* not ANSI_DECLARATORS */
14966 
14967 #endif /* not TRILIBRARY */
14968 
14969 {
14970 #ifdef TRILIBRARY
14971   REAL *plist;
14972   REAL *palist;
14973   int *elist;
14974   REAL *normlist;
14975   int coordindex;
14976   int attribindex;
14977 #else /* not TRILIBRARY */
14978   FILE *outfile;
14979 #endif /* not TRILIBRARY */
14980   struct otri triangleloop, trisym;
14981   vertex torg, tdest, tapex;
14982   REAL circumcenter[2];
14983   REAL xi, eta;
14984   long vnodenumber, vedgenumber;
14985   int p1, p2;
14986   int i;
14987   triangle ptr;                         /* Temporary variable used by sym(). */
14988 
14989 #ifdef TRILIBRARY
14990   if (!b->quiet) {
14991     printf("Writing Voronoi vertices.\n");
14992   }
14993   /* Allocate memory for Voronoi vertices if necessary. */
14994   if (*vpointlist == (REAL *) NULL) {
14995     *vpointlist = (REAL *) trimalloc((int) (m->triangles.items * 2 *
14996                                             sizeof(REAL)));
14997   }
14998   /* Allocate memory for Voronoi vertex attributes if necessary. */
14999   if (*vpointattriblist == (REAL *) NULL) {
15000     *vpointattriblist = (REAL *) trimalloc((int) (m->triangles.items *
15001                                                   m->nextras * sizeof(REAL)));
15002   }
15003   *vpointmarkerlist = (int *) NULL;
15004   plist = *vpointlist;
15005   palist = *vpointattriblist;
15006   coordindex = 0;
15007   attribindex = 0;
15008 #else /* not TRILIBRARY */
15009   if (!b->quiet) {
15010     printf("Writing %s.\n", vnodefilename);
15011   }
15012   outfile = fopen(vnodefilename, "w");
15013   if (outfile == (FILE *) NULL) {
15014     printf("  Error:  Cannot create file %s.\n", vnodefilename);
15015     triexit(1);
15016   }
15017   /* Number of triangles, two dimensions, number of vertex attributes, */
15018   /*   no markers.                                                     */
15019   fprintf(outfile, "%ld  %d  %d  %d\n", m->triangles.items, 2, m->nextras, 0);
15020 #endif /* not TRILIBRARY */
15021 
15022   traversalinit(&m->triangles);
15023   triangleloop.tri = triangletraverse(m);
15024   triangleloop.orient = 0;
15025   vnodenumber = b->firstnumber;
15026   while (triangleloop.tri != (triangle *) NULL) {
15027     org(triangleloop, torg);
15028     dest(triangleloop, tdest);
15029     apex(triangleloop, tapex);
15030     findcircumcenter(m, b, torg, tdest, tapex, circumcenter, &xi, &eta, 0);
15031 #ifdef TRILIBRARY
15032     /* X and y coordinates. */
15033     plist[coordindex++] = circumcenter[0];
15034     plist[coordindex++] = circumcenter[1];
15035     for (i = 2; i < 2 + m->nextras; i++) {
15036       /* Interpolate the vertex attributes at the circumcenter. */
15037       palist[attribindex++] = torg[i] + xi * (tdest[i] - torg[i])
15038                                      + eta * (tapex[i] - torg[i]);
15039     }
15040 #else /* not TRILIBRARY */
15041     /* Voronoi vertex number, x and y coordinates. */
15042     fprintf(outfile, "%4ld    %.17g  %.17g", vnodenumber, circumcenter[0],
15043             circumcenter[1]);
15044     for (i = 2; i < 2 + m->nextras; i++) {
15045       /* Interpolate the vertex attributes at the circumcenter. */
15046       fprintf(outfile, "  %.17g", torg[i] + xi * (tdest[i] - torg[i])
15047                                          + eta * (tapex[i] - torg[i]));
15048     }
15049     fprintf(outfile, "\n");
15050 #endif /* not TRILIBRARY */
15051 
15052     * (int *) (triangleloop.tri + 6) = (int) vnodenumber;
15053     triangleloop.tri = triangletraverse(m);
15054     vnodenumber++;
15055   }
15056 
15057 #ifndef TRILIBRARY
15058   finishfile(outfile, argc, argv);
15059 #endif /* not TRILIBRARY */
15060 
15061 #ifdef TRILIBRARY
15062   if (!b->quiet) {
15063     printf("Writing Voronoi edges.\n");
15064   }
15065   /* Allocate memory for output Voronoi edges if necessary. */
15066   if (*vedgelist == (int *) NULL) {
15067     *vedgelist = (int *) trimalloc((int) (m->edges * 2 * sizeof(int)));
15068   }
15069   *vedgemarkerlist = (int *) NULL;
15070   /* Allocate memory for output Voronoi norms if necessary. */
15071   if (*vnormlist == (REAL *) NULL) {
15072     *vnormlist = (REAL *) trimalloc((int) (m->edges * 2 * sizeof(REAL)));
15073   }
15074   elist = *vedgelist;
15075   normlist = *vnormlist;
15076   coordindex = 0;
15077 #else /* not TRILIBRARY */
15078   if (!b->quiet) {
15079     printf("Writing %s.\n", vedgefilename);
15080   }
15081   outfile = fopen(vedgefilename, "w");
15082   if (outfile == (FILE *) NULL) {
15083     printf("  Error:  Cannot create file %s.\n", vedgefilename);
15084     triexit(1);
15085   }
15086   /* Number of edges, zero boundary markers. */
15087   fprintf(outfile, "%ld  %d\n", m->edges, 0);
15088 #endif /* not TRILIBRARY */
15089 
15090   traversalinit(&m->triangles);
15091   triangleloop.tri = triangletraverse(m);
15092   vedgenumber = b->firstnumber;
15093   /* To loop over the set of edges, loop over all triangles, and look at   */
15094   /*   the three edges of each triangle.  If there isn't another triangle  */
15095   /*   adjacent to the edge, operate on the edge.  If there is another     */
15096   /*   adjacent triangle, operate on the edge only if the current triangle */
15097   /*   has a smaller pointer than its neighbor.  This way, each edge is    */
15098   /*   considered only once.                                               */
15099   while (triangleloop.tri != (triangle *) NULL) {
15100     for (triangleloop.orient = 0; triangleloop.orient < 3;
15101          triangleloop.orient++) {
15102       sym(triangleloop, trisym);
15103       if ((triangleloop.tri < trisym.tri) || (trisym.tri == m->dummytri)) {
15104         /* Find the number of this triangle (and Voronoi vertex). */
15105         p1 = * (int *) (triangleloop.tri + 6);
15106         if (trisym.tri == m->dummytri) {
15107           org(triangleloop, torg);
15108           dest(triangleloop, tdest);
15109 #ifdef TRILIBRARY
15110           /* Copy an infinite ray.  Index of one endpoint, and -1. */
15111           elist[coordindex] = p1;
15112           normlist[coordindex++] = tdest[1] - torg[1];
15113           elist[coordindex] = -1;
15114           normlist[coordindex++] = torg[0] - tdest[0];
15115 #else /* not TRILIBRARY */
15116           /* Write an infinite ray.  Edge number, index of one endpoint, -1, */
15117           /*   and x and y coordinates of a vector representing the          */
15118           /*   direction of the ray.                                         */
15119           fprintf(outfile, "%4ld   %d  %d   %.17g  %.17g\n", vedgenumber,
15120                   p1, -1, tdest[1] - torg[1], torg[0] - tdest[0]);
15121 #endif /* not TRILIBRARY */
15122         } else {
15123           /* Find the number of the adjacent triangle (and Voronoi vertex). */
15124           p2 = * (int *) (trisym.tri + 6);
15125           /* Finite edge.  Write indices of two endpoints. */
15126 #ifdef TRILIBRARY
15127           elist[coordindex] = p1;
15128           normlist[coordindex++] = 0.0;
15129           elist[coordindex] = p2;
15130           normlist[coordindex++] = 0.0;
15131 #else /* not TRILIBRARY */
15132           fprintf(outfile, "%4ld   %d  %d\n", vedgenumber, p1, p2);
15133 #endif /* not TRILIBRARY */
15134         }
15135         vedgenumber++;
15136       }
15137     }
15138     triangleloop.tri = triangletraverse(m);
15139   }
15140 
15141 #ifndef TRILIBRARY
15142   finishfile(outfile, argc, argv);
15143 #endif /* not TRILIBRARY */
15144 }
15145 
15146 #ifdef TRILIBRARY
15147 
15148 #ifdef ANSI_DECLARATORS
15149 void writeneighbors(struct mesh *m, struct behavior *b, int **neighborlist)
15150 #else /* not ANSI_DECLARATORS */
15151 void writeneighbors(m, b, neighborlist)
15152 struct mesh *m;
15153 struct behavior *b;
15154 int **neighborlist;
15155 #endif /* not ANSI_DECLARATORS */
15156 
15157 #else /* not TRILIBRARY */
15158 
15159 #ifdef ANSI_DECLARATORS
15160 void writeneighbors(struct mesh *m, struct behavior *b, char *neighborfilename,
15161                     int argc, char **argv)
15162 #else /* not ANSI_DECLARATORS */
15163 void writeneighbors(m, b, neighborfilename, argc, argv)
15164 struct mesh *m;
15165 struct behavior *b;
15166 char *neighborfilename;
15167 int argc;
15168 char **argv;
15169 #endif /* not ANSI_DECLARATORS */
15170 
15171 #endif /* not TRILIBRARY */
15172 
15173 {
15174 #ifdef TRILIBRARY
15175   int *nlist;
15176   int index;
15177 #else /* not TRILIBRARY */
15178   FILE *outfile;
15179 #endif /* not TRILIBRARY */
15180   struct otri triangleloop, trisym;
15181   long elementnumber;
15182   int neighbor1, neighbor2, neighbor3;
15183   triangle ptr;                         /* Temporary variable used by sym(). */
15184 
15185 #ifdef TRILIBRARY
15186   if (!b->quiet) {
15187     printf("Writing neighbors.\n");
15188   }
15189   /* Allocate memory for neighbors if necessary. */
15190   if (*neighborlist == (int *) NULL) {
15191     *neighborlist = (int *) trimalloc((int) (m->triangles.items * 3 *
15192                                              sizeof(int)));
15193   }
15194   nlist = *neighborlist;
15195   index = 0;
15196 #else /* not TRILIBRARY */
15197   if (!b->quiet) {
15198     printf("Writing %s.\n", neighborfilename);
15199   }
15200   outfile = fopen(neighborfilename, "w");
15201   if (outfile == (FILE *) NULL) {
15202     printf("  Error:  Cannot create file %s.\n", neighborfilename);
15203     triexit(1);
15204   }
15205   /* Number of triangles, three neighbors per triangle. */
15206   fprintf(outfile, "%ld  %d\n", m->triangles.items, 3);
15207 #endif /* not TRILIBRARY */
15208 
15209   traversalinit(&m->triangles);
15210   triangleloop.tri = triangletraverse(m);
15211   triangleloop.orient = 0;
15212   elementnumber = b->firstnumber;
15213   while (triangleloop.tri != (triangle *) NULL) {
15214     * (int *) (triangleloop.tri + 6) = (int) elementnumber;
15215     triangleloop.tri = triangletraverse(m);
15216     elementnumber++;
15217   }
15218   * (int *) (m->dummytri + 6) = -1;
15219 
15220   traversalinit(&m->triangles);
15221   triangleloop.tri = triangletraverse(m);
15222   elementnumber = b->firstnumber;
15223   while (triangleloop.tri != (triangle *) NULL) {
15224     triangleloop.orient = 1;
15225     sym(triangleloop, trisym);
15226     neighbor1 = * (int *) (trisym.tri + 6);
15227     triangleloop.orient = 2;
15228     sym(triangleloop, trisym);
15229     neighbor2 = * (int *) (trisym.tri + 6);
15230     triangleloop.orient = 0;
15231     sym(triangleloop, trisym);
15232     neighbor3 = * (int *) (trisym.tri + 6);
15233 #ifdef TRILIBRARY
15234     nlist[index++] = neighbor1;
15235     nlist[index++] = neighbor2;
15236     nlist[index++] = neighbor3;
15237 #else /* not TRILIBRARY */
15238     /* Triangle number, neighboring triangle numbers. */
15239     fprintf(outfile, "%4ld    %d  %d  %d\n", elementnumber,
15240             neighbor1, neighbor2, neighbor3);
15241 #endif /* not TRILIBRARY */
15242 
15243     triangleloop.tri = triangletraverse(m);
15244     elementnumber++;
15245   }
15246 
15247 #ifndef TRILIBRARY
15248   finishfile(outfile, argc, argv);
15249 #endif /* not TRILIBRARY */
15250 }
15251 
15252 /*****************************************************************************/
15253 /*                                                                           */
15254 /*  writeoff()   Write the triangulation to an .off file.                    */
15255 /*                                                                           */
15256 /*  OFF stands for the Object File Format, a format used by the Geometry     */
15257 /*  Center's Geomview package.                                               */
15258 /*                                                                           */
15259 /*****************************************************************************/
15260 
15261 #ifndef TRILIBRARY
15262 
15263 #ifdef ANSI_DECLARATORS
15264 void writeoff(struct mesh *m, struct behavior *b, char *offfilename,
15265               int argc, char **argv)
15266 #else /* not ANSI_DECLARATORS */
15267 void writeoff(m, b, offfilename, argc, argv)
15268 struct mesh *m;
15269 struct behavior *b;
15270 char *offfilename;
15271 int argc;
15272 char **argv;
15273 #endif /* not ANSI_DECLARATORS */
15274 
15275 {
15276   FILE *outfile;
15277   struct otri triangleloop;
15278   vertex vertexloop;
15279   vertex p1, p2, p3;
15280   long outvertices;
15281 
15282   if (!b->quiet) {
15283     printf("Writing %s.\n", offfilename);
15284   }
15285 
15286   if (b->jettison) {
15287     outvertices = m->vertices.items - m->undeads;
15288   } else {
15289     outvertices = m->vertices.items;
15290   }
15291 
15292   outfile = fopen(offfilename, "w");
15293   if (outfile == (FILE *) NULL) {
15294     printf("  Error:  Cannot create file %s.\n", offfilename);
15295     triexit(1);
15296   }
15297   /* Number of vertices, triangles, and edges. */
15298   fprintf(outfile, "OFF\n%ld  %ld  %ld\n", outvertices, m->triangles.items,
15299           m->edges);
15300 
15301   /* Write the vertices. */
15302   traversalinit(&m->vertices);
15303   vertexloop = vertextraverse(m);
15304   while (vertexloop != (vertex) NULL) {
15305     if (!b->jettison || (vertextype(vertexloop) != UNDEADVERTEX)) {
15306       /* The "0.0" is here because the OFF format uses 3D coordinates. */
15307       fprintf(outfile, " %.17g  %.17g  %.17g\n", vertexloop[0], vertexloop[1],
15308               0.0);
15309     }
15310     vertexloop = vertextraverse(m);
15311   }
15312 
15313   /* Write the triangles. */
15314   traversalinit(&m->triangles);
15315   triangleloop.tri = triangletraverse(m);
15316   triangleloop.orient = 0;
15317   while (triangleloop.tri != (triangle *) NULL) {
15318     org(triangleloop, p1);
15319     dest(triangleloop, p2);
15320     apex(triangleloop, p3);
15321     /* The "3" means a three-vertex polygon. */
15322     fprintf(outfile, " 3   %4d  %4d  %4d\n", vertexmark(p1) - b->firstnumber,
15323             vertexmark(p2) - b->firstnumber, vertexmark(p3) - b->firstnumber);
15324     triangleloop.tri = triangletraverse(m);
15325   }
15326   finishfile(outfile, argc, argv);
15327 }
15328 
15329 #endif /* not TRILIBRARY */
15330 
15333 /********* File I/O routines end here                                *********/
15334 
15335 /*****************************************************************************/
15336 /*                                                                           */
15337 /*  quality_statistics()   Print statistics about the quality of the mesh.   */
15338 /*                                                                           */
15339 /*****************************************************************************/
15340 
15341 #ifdef ANSI_DECLARATORS
15342 void quality_statistics(struct mesh *m, struct behavior *b)
15343 #else /* not ANSI_DECLARATORS */
15344 void quality_statistics(m, b)
15345 struct mesh *m;
15346 struct behavior *b;
15347 #endif /* not ANSI_DECLARATORS */
15348 
15349 {
15350   struct otri triangleloop;
15351   vertex p[3];
15352   REAL cossquaretable[8];
15353   REAL ratiotable[16];
15354   REAL dx[3], dy[3];
15355   REAL edgelength[3];
15356   REAL dotproduct;
15357   REAL cossquare;
15358   REAL triarea;
15359   REAL shortest, longest;
15360   REAL trilongest2;
15361   REAL smallestarea, biggestarea;
15362   REAL triminaltitude2;
15363   REAL minaltitude;
15364   REAL triaspect2;
15365   REAL worstaspect;
15366   REAL smallestangle, biggestangle;
15367   REAL radconst, degconst;
15368   int angletable[18];
15369   int aspecttable[16];
15370   int aspectindex;
15371   int tendegree;
15372   int acutebiggest;
15373   int i, ii, j, k;
15374 
15375   printf("Mesh quality statistics:\n\n");
15376   radconst = PI / 18.0;
15377   degconst = 180.0 / PI;
15378   for (i = 0; i < 8; i++) {
15379     cossquaretable[i] = cos(radconst * (REAL) (i + 1));
15380     cossquaretable[i] = cossquaretable[i] * cossquaretable[i];
15381   }
15382   for (i = 0; i < 18; i++) {
15383     angletable[i] = 0;
15384   }
15385 
15386   ratiotable[0]  =      1.5;      ratiotable[1]  =     2.0;
15387   ratiotable[2]  =      2.5;      ratiotable[3]  =     3.0;
15388   ratiotable[4]  =      4.0;      ratiotable[5]  =     6.0;
15389   ratiotable[6]  =     10.0;      ratiotable[7]  =    15.0;
15390   ratiotable[8]  =     25.0;      ratiotable[9]  =    50.0;
15391   ratiotable[10] =    100.0;      ratiotable[11] =   300.0;
15392   ratiotable[12] =   1000.0;      ratiotable[13] = 10000.0;
15393   ratiotable[14] = 100000.0;      ratiotable[15] =     0.0;
15394   for (i = 0; i < 16; i++) {
15395     aspecttable[i] = 0;
15396   }
15397 
15398   worstaspect = 0.0;
15399   minaltitude = m->xmax - m->xmin + m->ymax - m->ymin;
15400   minaltitude = minaltitude * minaltitude;
15401   shortest = minaltitude;
15402   longest = 0.0;
15403   smallestarea = minaltitude;
15404   biggestarea = 0.0;
15405   worstaspect = 0.0;
15406   smallestangle = 0.0;
15407   biggestangle = 2.0;
15408   acutebiggest = 1;
15409 
15410   traversalinit(&m->triangles);
15411   triangleloop.tri = triangletraverse(m);
15412   triangleloop.orient = 0;
15413   while (triangleloop.tri != (triangle *) NULL) {
15414     org(triangleloop, p[0]);
15415     dest(triangleloop, p[1]);
15416     apex(triangleloop, p[2]);
15417     trilongest2 = 0.0;
15418 
15419     for (i = 0; i < 3; i++) {
15420       j = plus1mod3[i];
15421       k = minus1mod3[i];
15422       dx[i] = p[j][0] - p[k][0];
15423       dy[i] = p[j][1] - p[k][1];
15424       edgelength[i] = dx[i] * dx[i] + dy[i] * dy[i];
15425       if (edgelength[i] > trilongest2) {
15426         trilongest2 = edgelength[i];
15427       }
15428       if (edgelength[i] > longest) {
15429         longest = edgelength[i];
15430       }
15431       if (edgelength[i] < shortest) {
15432         shortest = edgelength[i];
15433       }
15434     }
15435 
15436     triarea = counterclockwise(m, b, p[0], p[1], p[2]);
15437     if (triarea < smallestarea) {
15438       smallestarea = triarea;
15439     }
15440     if (triarea > biggestarea) {
15441       biggestarea = triarea;
15442     }
15443     triminaltitude2 = triarea * triarea / trilongest2;
15444     if (triminaltitude2 < minaltitude) {
15445       minaltitude = triminaltitude2;
15446     }
15447     triaspect2 = trilongest2 / triminaltitude2;
15448     if (triaspect2 > worstaspect) {
15449       worstaspect = triaspect2;
15450     }
15451     aspectindex = 0;
15452     while ((triaspect2 > ratiotable[aspectindex] * ratiotable[aspectindex])
15453            && (aspectindex < 15)) {
15454       aspectindex++;
15455     }
15456     aspecttable[aspectindex]++;
15457 
15458     for (i = 0; i < 3; i++) {
15459       j = plus1mod3[i];
15460       k = minus1mod3[i];
15461       dotproduct = dx[j] * dx[k] + dy[j] * dy[k];
15462       cossquare = dotproduct * dotproduct / (edgelength[j] * edgelength[k]);
15463       tendegree = 8;
15464       for (ii = 7; ii >= 0; ii--) {
15465         if (cossquare > cossquaretable[ii]) {
15466           tendegree = ii;
15467         }
15468       }
15469       if (dotproduct <= 0.0) {
15470         angletable[tendegree]++;
15471         if (cossquare > smallestangle) {
15472           smallestangle = cossquare;
15473         }
15474         if (acutebiggest && (cossquare < biggestangle)) {
15475           biggestangle = cossquare;
15476         }
15477       } else {
15478         angletable[17 - tendegree]++;
15479         if (acutebiggest || (cossquare > biggestangle)) {
15480           biggestangle = cossquare;
15481           acutebiggest = 0;
15482         }
15483       }
15484     }
15485     triangleloop.tri = triangletraverse(m);
15486   }
15487 
15488   shortest = sqrt(shortest);
15489   longest = sqrt(longest);
15490   minaltitude = sqrt(minaltitude);
15491   worstaspect = sqrt(worstaspect);
15492   smallestarea *= 0.5;
15493   biggestarea *= 0.5;
15494   if (smallestangle >= 1.0) {
15495     smallestangle = 0.0;
15496   } else {
15497     smallestangle = degconst * acos(sqrt(smallestangle));
15498   }
15499   if (biggestangle >= 1.0) {
15500     biggestangle = 180.0;
15501   } else {
15502     if (acutebiggest) {
15503       biggestangle = degconst * acos(sqrt(biggestangle));
15504     } else {
15505       biggestangle = 180.0 - degconst * acos(sqrt(biggestangle));
15506     }
15507   }
15508 
15509   printf("  Smallest area: %16.5g   |  Largest area: %16.5g\n",
15510          smallestarea, biggestarea);
15511   printf("  Shortest edge: %16.5g   |  Longest edge: %16.5g\n",
15512          shortest, longest);
15513   printf("  Shortest altitude: %12.5g   |  Largest aspect ratio: %8.5g\n\n",
15514          minaltitude, worstaspect);
15515 
15516   printf("  Triangle aspect ratio histogram:\n");
15517   printf("  1.1547 - %-6.6g    :  %8d    | %6.6g - %-6.6g     :  %8d\n",
15518          ratiotable[0], aspecttable[0], ratiotable[7], ratiotable[8],
15519          aspecttable[8]);
15520   for (i = 1; i < 7; i++) {
15521     printf("  %6.6g - %-6.6g    :  %8d    | %6.6g - %-6.6g     :  %8d\n",
15522            ratiotable[i - 1], ratiotable[i], aspecttable[i],
15523            ratiotable[i + 7], ratiotable[i + 8], aspecttable[i + 8]);
15524   }
15525   printf("  %6.6g - %-6.6g    :  %8d    | %6.6g -            :  %8d\n",
15526          ratiotable[6], ratiotable[7], aspecttable[7], ratiotable[14],
15527          aspecttable[15]);
15528   printf("  (Aspect ratio is longest edge divided by shortest altitude)\n\n");
15529 
15530   printf("  Smallest angle: %15.5g   |  Largest angle: %15.5g\n\n",
15531          smallestangle, biggestangle);
15532 
15533   printf("  Angle histogram:\n");
15534   for (i = 0; i < 9; i++) {
15535     printf("    %3d - %3d degrees:  %8d    |    %3d - %3d degrees:  %8d\n",
15536            i * 10, i * 10 + 10, angletable[i],
15537            i * 10 + 90, i * 10 + 100, angletable[i + 9]);
15538   }
15539   printf("\n");
15540 }
15541 
15542 /*****************************************************************************/
15543 /*                                                                           */
15544 /*  statistics()   Print all sorts of cool facts.                            */
15545 /*                                                                           */
15546 /*****************************************************************************/
15547 
15548 #ifdef ANSI_DECLARATORS
15549 void statistics(struct mesh *m, struct behavior *b)
15550 #else /* not ANSI_DECLARATORS */
15551 void statistics(m, b)
15552 struct mesh *m;
15553 struct behavior *b;
15554 #endif /* not ANSI_DECLARATORS */
15555 
15556 {
15557   printf("\nStatistics:\n\n");
15558   printf("  Input vertices: %d\n", m->invertices);
15559   if (b->refine) {
15560     printf("  Input triangles: %d\n", m->inelements);
15561   }
15562   if (b->poly) {
15563     printf("  Input segments: %d\n", m->insegments);
15564     if (!b->refine) {
15565       printf("  Input holes: %d\n", m->holes);
15566     }
15567   }
15568 
15569   printf("\n  Mesh vertices: %ld\n", m->vertices.items - m->undeads);
15570   printf("  Mesh triangles: %ld\n", m->triangles.items);
15571   printf("  Mesh edges: %ld\n", m->edges);
15572   printf("  Mesh exterior boundary edges: %ld\n", m->hullsize);
15573   if (b->poly || b->refine) {
15574     printf("  Mesh interior boundary edges: %ld\n",
15575            m->subsegs.items - m->hullsize);
15576     printf("  Mesh subsegments (constrained edges): %ld\n",
15577            m->subsegs.items);
15578   }
15579   printf("\n");
15580 
15581   if (b->verbose) {
15582     quality_statistics(m, b);
15583     printf("Memory allocation statistics:\n\n");
15584     printf("  Maximum number of vertices: %ld\n", m->vertices.maxitems);
15585     printf("  Maximum number of triangles: %ld\n", m->triangles.maxitems);
15586     if (m->subsegs.maxitems > 0) {
15587       printf("  Maximum number of subsegments: %ld\n", m->subsegs.maxitems);
15588     }
15589     if (m->viri.maxitems > 0) {
15590       printf("  Maximum number of viri: %ld\n", m->viri.maxitems);
15591     }
15592     if (m->badsubsegs.maxitems > 0) {
15593       printf("  Maximum number of encroached subsegments: %ld\n",
15594              m->badsubsegs.maxitems);
15595     }
15596     if (m->badtriangles.maxitems > 0) {
15597       printf("  Maximum number of bad triangles: %ld\n",
15598              m->badtriangles.maxitems);
15599     }
15600     if (m->flipstackers.maxitems > 0) {
15601       printf("  Maximum number of stacked triangle flips: %ld\n",
15602              m->flipstackers.maxitems);
15603     }
15604     if (m->splaynodes.maxitems > 0) {
15605       printf("  Maximum number of splay tree nodes: %ld\n",
15606              m->splaynodes.maxitems);
15607     }
15608     printf("  Approximate heap memory use (bytes): %ld\n\n",
15609            m->vertices.maxitems * m->vertices.itembytes +
15610            m->triangles.maxitems * m->triangles.itembytes +
15611            m->subsegs.maxitems * m->subsegs.itembytes +
15612            m->viri.maxitems * m->viri.itembytes +
15613            m->badsubsegs.maxitems * m->badsubsegs.itembytes +
15614            m->badtriangles.maxitems * m->badtriangles.itembytes +
15615            m->flipstackers.maxitems * m->flipstackers.itembytes +
15616            m->splaynodes.maxitems * m->splaynodes.itembytes);
15617 
15618     printf("Algorithmic statistics:\n\n");
15619     if (!b->weighted) {
15620       printf("  Number of incircle tests: %ld\n", m->incirclecount);
15621     } else {
15622       printf("  Number of 3D orientation tests: %ld\n", m->orient3dcount);
15623     }
15624     printf("  Number of 2D orientation tests: %ld\n", m->counterclockcount);
15625     if (m->hyperbolacount > 0) {
15626       printf("  Number of right-of-hyperbola tests: %ld\n",
15627              m->hyperbolacount);
15628     }
15629     if (m->circletopcount > 0) {
15630       printf("  Number of circle top computations: %ld\n",
15631              m->circletopcount);
15632     }
15633     if (m->circumcentercount > 0) {
15634       printf("  Number of triangle circumcenter computations: %ld\n",
15635              m->circumcentercount);
15636     }
15637     printf("\n");
15638   }
15639 }
15640 
15641 /*****************************************************************************/
15642 /*                                                                           */
15643 /*  main() or triangulate()   Gosh, do everything.                           */
15644 /*                                                                           */
15645 /*  The sequence is roughly as follows.  Many of these steps can be skipped, */
15646 /*  depending on the command line switches.                                  */
15647 /*                                                                           */
15648 /*  - Initialize constants and parse the command line.                       */
15649 /*  - Read the vertices from a file and either                               */
15650 /*    - triangulate them (no -r), or                                         */
15651 /*    - read an old mesh from files and reconstruct it (-r).                 */
15652 /*  - Insert the PSLG segments (-p), and possibly segments on the convex     */
15653 /*      hull (-c).                                                           */
15654 /*  - Read the holes (-p), regional attributes (-pA), and regional area      */
15655 /*      constraints (-pa).  Carve the holes and concavities, and spread the  */
15656 /*      regional attributes and area constraints.                            */
15657 /*  - Enforce the constraints on minimum angle (-q) and maximum area (-a).   */
15658 /*      Also enforce the conforming Delaunay property (-q and -a).           */
15659 /*  - Compute the number of edges in the resulting mesh.                     */
15660 /*  - Promote the mesh's linear triangles to higher order elements (-o).     */
15661 /*  - Write the output files and print the statistics.                       */
15662 /*  - Check the consistency and Delaunay property of the mesh (-C).          */
15663 /*                                                                           */
15664 /*****************************************************************************/
15665 
15666 #ifdef TRILIBRARY
15667 
15668 #ifdef ANSI_DECLARATORS
15669 void triangulate(char *triswitches, struct triangulateio *in,
15670                  struct triangulateio *out, struct triangulateio *vorout)
15671 #else /* not ANSI_DECLARATORS */
15672 void triangulate(triswitches, in, out, vorout)
15673 char *triswitches;
15674 struct triangulateio *in;
15675 struct triangulateio *out;
15676 struct triangulateio *vorout;
15677 #endif /* not ANSI_DECLARATORS */
15678 
15679 #else /* not TRILIBRARY */
15680 
15681 #ifdef ANSI_DECLARATORS
15682 int main(int argc, char **argv)
15683 #else /* not ANSI_DECLARATORS */
15684 int main(argc, argv)
15685 int argc;
15686 char **argv;
15687 #endif /* not ANSI_DECLARATORS */
15688 
15689 #endif /* not TRILIBRARY */
15690 
15691 {
15692   struct mesh m;
15693   struct behavior b;
15694   REAL *holearray;                                        /* Array of holes. */
15695   REAL *regionarray;   /* Array of regional attributes and area constraints. */
15696 #ifndef TRILIBRARY
15697   FILE *polyfile;
15698 #endif /* not TRILIBRARY */
15699 #ifndef NO_TIMER
15700   /* Variables for timing the performance of Triangle.  The types are */
15701   /*   defined in sys/time.h.                                         */
15702   struct timeval tv0, tv1, tv2, tv3, tv4, tv5, tv6;
15703   struct timezone tz;
15704 #endif /* not NO_TIMER */
15705 
15706 #ifndef NO_TIMER
15707   gettimeofday(&tv0, &tz);
15708 #endif /* not NO_TIMER */
15709 
15710   triangleinit(&m);
15711 #ifdef TRILIBRARY
15712   parsecommandline(1, &triswitches, &b);
15713 #else /* not TRILIBRARY */
15714   parsecommandline(argc, argv, &b);
15715 #endif /* not TRILIBRARY */
15716   m.steinerleft = b.steiner;
15717 
15718 #ifdef TRILIBRARY
15719   transfernodes(&m, &b, in->pointlist, in->pointattributelist,
15720                 in->pointmarkerlist, in->numberofpoints,
15721                 in->numberofpointattributes);
15722 #else /* not TRILIBRARY */
15723   readnodes(&m, &b, b.innodefilename, b.inpolyfilename, &polyfile);
15724 #endif /* not TRILIBRARY */
15725 
15726 #ifndef NO_TIMER
15727   if (!b.quiet) {
15728     gettimeofday(&tv1, &tz);
15729   }
15730 #endif /* not NO_TIMER */
15731 
15732 #ifdef CDT_ONLY
15733   m.hullsize = delaunay(&m, &b);                /* Triangulate the vertices. */
15734 #else /* not CDT_ONLY */
15735   if (b.refine) {
15736     /* Read and reconstruct a mesh. */
15737 #ifdef TRILIBRARY
15738     m.hullsize = reconstruct(&m, &b, in->trianglelist,
15739                              in->triangleattributelist, in->trianglearealist,
15740                              in->numberoftriangles, in->numberofcorners,
15741                              in->numberoftriangleattributes,
15742                              in->segmentlist, in->segmentmarkerlist,
15743                              in->numberofsegments);
15744 #else /* not TRILIBRARY */
15745     m.hullsize = reconstruct(&m, &b, b.inelefilename, b.areafilename,
15746                              b.inpolyfilename, polyfile);
15747 #endif /* not TRILIBRARY */
15748   } else {
15749     m.hullsize = delaunay(&m, &b);              /* Triangulate the vertices. */
15750   }
15751 #endif /* not CDT_ONLY */
15752 
15753 #ifndef NO_TIMER
15754   if (!b.quiet) {
15755     gettimeofday(&tv2, &tz);
15756     if (b.refine) {
15757       printf("Mesh reconstruction");
15758     } else {
15759       printf("Delaunay");
15760     }
15761     printf(" milliseconds:  %ld\n", 1000l * (tv2.tv_sec - tv1.tv_sec) +
15762            (tv2.tv_usec - tv1.tv_usec) / 1000l);
15763   }
15764 #endif /* not NO_TIMER */
15765 
15766   /* Ensure that no vertex can be mistaken for a triangular bounding */
15767   /*   box vertex in insertvertex().                                 */
15768   m.infvertex1 = (vertex) NULL;
15769   m.infvertex2 = (vertex) NULL;
15770   m.infvertex3 = (vertex) NULL;
15771 
15772   if (b.usesegments) {
15773     m.checksegments = 1;                /* Segments will be introduced next. */
15774     if (!b.refine) {
15775       /* Insert PSLG segments and/or convex hull segments. */
15776 #ifdef TRILIBRARY
15777       formskeleton(&m, &b, in->segmentlist,
15778                    in->segmentmarkerlist, in->numberofsegments);
15779 #else /* not TRILIBRARY */
15780       formskeleton(&m, &b, polyfile, b.inpolyfilename);
15781 #endif /* not TRILIBRARY */
15782     }
15783   }
15784 
15785 #ifndef NO_TIMER
15786   if (!b.quiet) {
15787     gettimeofday(&tv3, &tz);
15788     if (b.usesegments && !b.refine) {
15789       printf("Segment milliseconds:  %ld\n",
15790              1000l * (tv3.tv_sec - tv2.tv_sec) +
15791              (tv3.tv_usec - tv2.tv_usec) / 1000l);
15792     }
15793   }
15794 #endif /* not NO_TIMER */
15795 
15796   if (b.poly && (m.triangles.items > 0)) {
15797 #ifdef TRILIBRARY
15798     holearray = in->holelist;
15799     m.holes = in->numberofholes;
15800     regionarray = in->regionlist;
15801     m.regions = in->numberofregions;
15802 #else /* not TRILIBRARY */
15803     readholes(&m, &b, polyfile, b.inpolyfilename, &holearray, &m.holes,
15804               &regionarray, &m.regions);
15805 #endif /* not TRILIBRARY */
15806     if (!b.refine) {
15807       /* Carve out holes and concavities. */
15808       carveholes(&m, &b, holearray, m.holes, regionarray, m.regions);
15809     }
15810   } else {
15811     /* Without a PSLG, there can be no holes or regional attributes   */
15812     /*   or area constraints.  The following are set to zero to avoid */
15813     /*   an accidental free() later.                                  */
15814     m.holes = 0;
15815     m.regions = 0;
15816   }
15817 
15818 #ifndef NO_TIMER
15819   if (!b.quiet) {
15820     gettimeofday(&tv4, &tz);
15821     if (b.poly && !b.refine) {
15822       printf("Hole milliseconds:  %ld\n", 1000l * (tv4.tv_sec - tv3.tv_sec) +
15823              (tv4.tv_usec - tv3.tv_usec) / 1000l);
15824     }
15825   }
15826 #endif /* not NO_TIMER */
15827 
15828 #ifndef CDT_ONLY
15829   if (b.quality && (m.triangles.items > 0)) {
15830     enforcequality(&m, &b);           /* Enforce angle and area constraints. */
15831   }
15832 #endif /* not CDT_ONLY */
15833 
15834 #ifndef NO_TIMER
15835   if (!b.quiet) {
15836     gettimeofday(&tv5, &tz);
15837 #ifndef CDT_ONLY
15838     if (b.quality) {
15839       printf("Quality milliseconds:  %ld\n",
15840              1000l * (tv5.tv_sec - tv4.tv_sec) +
15841              (tv5.tv_usec - tv4.tv_usec) / 1000l);
15842     }
15843 #endif /* not CDT_ONLY */
15844   }
15845 #endif /* not NO_TIMER */
15846 
15847   /* Calculate the number of edges. */
15848   m.edges = (3l * m.triangles.items + m.hullsize) / 2l;
15849 
15850   if (b.order > 1) {
15851     highorder(&m, &b);       /* Promote elements to higher polynomial order. */
15852   }
15853   if (!b.quiet) {
15854     printf("\n");
15855   }
15856 
15857 #ifdef TRILIBRARY
15858   if (b.jettison) {
15859     out->numberofpoints = m.vertices.items - m.undeads;
15860   } else {
15861     out->numberofpoints = m.vertices.items;
15862   }
15863   out->numberofpointattributes = m.nextras;
15864   out->numberoftriangles = m.triangles.items;
15865   out->numberofcorners = (b.order + 1) * (b.order + 2) / 2;
15866   out->numberoftriangleattributes = m.eextras;
15867   out->numberofedges = m.edges;
15868   if (b.usesegments) {
15869     out->numberofsegments = m.subsegs.items;
15870   } else {
15871     out->numberofsegments = m.hullsize;
15872   }
15873   if (vorout != (struct triangulateio *) NULL) {
15874     vorout->numberofpoints = m.triangles.items;
15875     vorout->numberofpointattributes = m.nextras;
15876     vorout->numberofedges = m.edges;
15877   }
15878 #endif /* TRILIBRARY */
15879   /* If not using iteration numbers, don't write a .node file if one was */
15880   /*   read, because the original one would be overwritten!              */
15881   if (b.nonodewritten || (b.noiterationnum && m.readnodefile)) {
15882     if (!b.quiet) {
15883 #ifdef TRILIBRARY
15884       printf("NOT writing vertices.\n");
15885 #else /* not TRILIBRARY */
15886       printf("NOT writing a .node file.\n");
15887 #endif /* not TRILIBRARY */
15888     }
15889     numbernodes(&m, &b);         /* We must remember to number the vertices. */
15890   } else {
15891     /* writenodes() numbers the vertices too. */
15892 #ifdef TRILIBRARY
15893     writenodes(&m, &b, &out->pointlist, &out->pointattributelist,
15894                &out->pointmarkerlist);
15895 #else /* not TRILIBRARY */
15896     writenodes(&m, &b, b.outnodefilename, argc, argv);
15897 #endif /* TRILIBRARY */
15898   }
15899   if (b.noelewritten) {
15900     if (!b.quiet) {
15901 #ifdef TRILIBRARY
15902       printf("NOT writing triangles.\n");
15903 #else /* not TRILIBRARY */
15904       printf("NOT writing an .ele file.\n");
15905 #endif /* not TRILIBRARY */
15906     }
15907   } else {
15908 #ifdef TRILIBRARY
15909     writeelements(&m, &b, &out->trianglelist, &out->triangleattributelist);
15910 #else /* not TRILIBRARY */
15911     writeelements(&m, &b, b.outelefilename, argc, argv);
15912 #endif /* not TRILIBRARY */
15913   }
15914   /* The -c switch (convex switch) causes a PSLG to be written */
15915   /*   even if none was read.                                  */
15916   if (b.poly || b.convex) {
15917     /* If not using iteration numbers, don't overwrite the .poly file. */
15918     if (b.nopolywritten || b.noiterationnum) {
15919       if (!b.quiet) {
15920 #ifdef TRILIBRARY
15921         printf("NOT writing segments.\n");
15922 #else /* not TRILIBRARY */
15923         printf("NOT writing a .poly file.\n");
15924 #endif /* not TRILIBRARY */
15925       }
15926     } else {
15927 #ifdef TRILIBRARY
15928       writepoly(&m, &b, &out->segmentlist, &out->segmentmarkerlist);
15929       out->numberofholes = m.holes;
15930       out->numberofregions = m.regions;
15931       if (b.poly) {
15932         out->holelist = in->holelist;
15933         out->regionlist = in->regionlist;
15934       } else {
15935         out->holelist = (REAL *) NULL;
15936         out->regionlist = (REAL *) NULL;
15937       }
15938 #else /* not TRILIBRARY */
15939       writepoly(&m, &b, b.outpolyfilename, holearray, m.holes, regionarray,
15940                 m.regions, argc, argv);
15941 #endif /* not TRILIBRARY */
15942     }
15943   }
15944 #ifndef TRILIBRARY
15945 #ifndef CDT_ONLY
15946   if (m.regions > 0) {
15947     trifree((VOID *) regionarray);
15948   }
15949 #endif /* not CDT_ONLY */
15950   if (m.holes > 0) {
15951     trifree((VOID *) holearray);
15952   }
15953   if (b.geomview) {
15954     writeoff(&m, &b, b.offfilename, argc, argv);
15955   }
15956 #endif /* not TRILIBRARY */
15957   if (b.edgesout) {
15958 #ifdef TRILIBRARY
15959     writeedges(&m, &b, &out->edgelist, &out->edgemarkerlist);
15960 #else /* not TRILIBRARY */
15961     writeedges(&m, &b, b.edgefilename, argc, argv);
15962 #endif /* not TRILIBRARY */
15963   }
15964   if (b.voronoi) {
15965 #ifdef TRILIBRARY
15966     writevoronoi(&m, &b, &vorout->pointlist, &vorout->pointattributelist,
15967                  &vorout->pointmarkerlist, &vorout->edgelist,
15968                  &vorout->edgemarkerlist, &vorout->normlist);
15969 #else /* not TRILIBRARY */
15970     writevoronoi(&m, &b, b.vnodefilename, b.vedgefilename, argc, argv);
15971 #endif /* not TRILIBRARY */
15972   }
15973   if (b.neighbors) {
15974 #ifdef TRILIBRARY
15975     writeneighbors(&m, &b, &out->neighborlist);
15976 #else /* not TRILIBRARY */
15977     writeneighbors(&m, &b, b.neighborfilename, argc, argv);
15978 #endif /* not TRILIBRARY */
15979   }
15980 
15981   if (!b.quiet) {
15982 #ifndef NO_TIMER
15983     gettimeofday(&tv6, &tz);
15984     printf("\nOutput milliseconds:  %ld\n",
15985            1000l * (tv6.tv_sec - tv5.tv_sec) +
15986            (tv6.tv_usec - tv5.tv_usec) / 1000l);
15987     printf("Total running milliseconds:  %ld\n",
15988            1000l * (tv6.tv_sec - tv0.tv_sec) +
15989            (tv6.tv_usec - tv0.tv_usec) / 1000l);
15990 #endif /* not NO_TIMER */
15991 
15992     statistics(&m, &b);
15993   }
15994 
15995 #ifndef REDUCED
15996   if (b.docheck) {
15997     checkmesh(&m, &b);
15998     checkdelaunay(&m, &b);
15999   }
16000 #endif /* not REDUCED */
16001 
16002   triangledeinit(&m, &b);
16003 #ifndef TRILIBRARY
16004   return 0;
16005 #endif /* not TRILIBRARY */
16006 }

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